Run: 2026-10-13-01M4TC15KQBVDH7XMM9YVB7BSW

Run Details

Duration:
2m 13s
Cost:
$0.127270
Provider:
Fireworks

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The dead man had frost on his eyelashes. That was the first thing wrong. Quinn ducked under the cordon tape and straightened. Sixty feet below Camden, the old station had sat sealed since '74. No power. No trains. No way in that uniform could find. And yet here was a body, and an anonymous call at 5:40 that had led them down through three locked grates, every one of them rusted shut, every one of them somehow open. DS Farrow stood over the corpse, gum working, notebook open, his torch tucked under his arm. "Rave, guv. Has to be. Kids break in, someone ODs, mates leg it." He gestured at the man against the wall. "Or one of those vampire clubs. Camden's rotten with them." "Vampires tidy up after themselves now?" "Kids litter everywhere except where it counts." "No bottles." Quinn turned slowly, her beam crossing the platform. "No cigarette ends. No needles. Tidiest rave in London." The dead man sat with his back against the oxblood tiles, legs out straight, hands in his lap. Forty, give or take. Good coat, the kind you queued for. Handmade shoes. Clean nails. Not a rough sleeper, not a raver. His skin had gone the colour of old candle wax, and fine ice crystals furred his lashes, his lips, the stubble on his jaw. Quinn crouched. The air down here was warm and stale, thick as a held breath. She'd been sweating on the stairs. "ME's guess?" "Won't guess." Farrow flipped a page. "Says the body's cold wrong. Those were his words. Cold wrong. No lividity either, and before you ask, he doesn't know why." "Blood pools, Farrow. That's the one thing blood reliably does." "Not in him, apparently." She shone the torch behind the man's ear. The skull had caved there, a depression the size of a hen's egg. Dry. Grey at the edges. Not a drop on the tiles, not a thread of it on his collar. Quinn had stood over a hundred bodies and every one of them had leaked. It was the first thing they did and the last. "Bodies leak," she said. "This one didn't." "Dumped, then. Fridge somewhere, carried down, posed with the spooky props." Farrow nodded at the black wax pooled along the advertising frames, dozens of stubs burned to nothing. Above them, yellowed posters for films nobody remembered wore new haloes of soot. "Kids and their theatre." Quinn took the dead man's wrist. The watch face read 3:07, stopped. She lifted his hand and opened the fingers, which gave way with the stiff reluctance of rigour. In his palm sat a disc of bone the size of a two-pound coin, one edge notched, the surface polished by handling. Not jewellery. Not currency. He had died holding it. "Goth tat," Farrow said. "He gripped it hard enough to leave the shape in his skin. People don't die clenching tat." She checked the coat. A wallet, two hundred in cash, no cards, no licence. A mobile, screen whole, battery at eighty-seven per cent, dead as a brick. And a paper slip, folded twice. She opened it under the torch. A call slip from the British Museum, the restricted archives, a shelf mark in pencil, dated Tuesday. She bagged it and said nothing. "Shoes," she said. "Handmade, like you clocked." "Clean soles." She rocked back on her heels. "Sixty feet of tunnel filth between here and the street, and his soles are clean. So either he floated, or somebody carried him. Except there are no drag marks, no scuffs on the toes, and his coat's sitting flat under him. He sat down here under his own steam, Farrow. He chose this spot." "So he walked in. Fine. Rave." Quinn stood and looked at the platform properly for the first time, the way Morris had taught her, not at things but at shapes. The dust lay thick everywhere, grey velvet on every surface, except it didn't. Rectangles broke it. Dozens of them, long and low, ranged down both sides of the platform in two orderly rows. Ring stains inside the rectangles, small ones, jar-sized. Wax drips at each corner, in neat, regular points, like lanterns had stood there. "Count them," she said. "Count what?" "The stall marks. Twenty, twenty-five. Ring stains where goods sat. Wax where lights stood." She walked the row slowly. "This wasn't a party, Farrow. Parties are chaos. This was a market. A hundred people, minimum. Stalls, stock, customers. All of it gone in a night." "Raves have stalls. Selling water, selling pills." "Then where's the litter?" She stopped and let the question hang. "A hundred people came down here. Uniform's got the stairs logged. One set of prints going down, running, that's our anonymous caller. One set going down steady, unhurried, and that's him." She nodded at the dead man. "Nothing else. A hundred people came down here and none of them left by the stairs." "Track walks. They went down the tunnel, came up at the next station." "Both ends are sealed. Maintenance welded them in the eighties, I read the plate on the way down. And the rails are rusted to the sleepers. Nothing has rolled through here in fifty years." Farrow's gum stopped for a second, then started again. "So what's your theory, guv?" Quinn didn't answer, because she had found the other prints. They began at the far end of the platform, at a bricked arch, and they were bare. Long, narrow feet, the toes splayed wide, pressed deep into the dust. They walked the length of the platform with a stride she had to stretch to match, and they ended two metres from the body. After that, nothing. No return. Whoever made them had come out of a brick wall, walked to the dead man, and stopped existing. She was aware, distantly, of a smell under the wax and the damp. Something resinous, frankincense maybe, sweet and old. She had smelled it once before, in a stairwell in Whitechapel, three years back, the day they carried Morris out. Nobody had logged it then either. "Guv?" "These start at the wall." She kept her voice level. "A barefoot man walks out of a bricked arch, crosses to our body, and vanishes. Tell me how that fits your rave." Farrow came and looked. She watched him do the arithmetic, watched him choose not to. "Dust's disturbed everywhere. Could be anything. Old prints, could be from before the place was sealed." "They're on top of the stall marks. They're fresh." "Then the SOCOs will love them." He clicked his pen. "Look, guv. We write it up, forensics crawl over it, and it turns out some performance art lot hired the place off a bent contractor. Happens more than you'd think." Quinn reached into the dead man's coat once more, into the inside pocket she'd left for last, and brought out a compass. Small, brass, green with verdigris, its face etched with marks she couldn't read. The glass was uncracked. The needle did not point north. It pointed, steady and certain, at the bricked arch at the end of the platform. She turned in a slow circle. The needle held its line like a dog on a scent. "Broken," Farrow said. "Compasses break towards north. They stick. They spin. They don't pick a wall." She walked towards the arch. The bricks were newer than the rest of the station, the mortar grey as porridge, and the cold grew with every step, a cold with intent, so that by the time she reached the wall her breath had started to smoke. On her left wrist, her watch, the worn leather strap she'd had since before Morris, since before everything, ticked, and then didn't. She looked at the face. 3:07. "Farrow." "Come again?" "His watch stopped at 3:07. So has mine." "Coincidence. Cheap batteries." She raised her hand and knocked twice on the bricks. Solid. Dead. The way a bricked-up wall should sound. From the other side, unhurried and close, three knocks came back. Farrow's gum stopped. Neither of them moved. The resin smell thickened, sweet enough to taste, and then the work light at the platform's centre guttered and died, and Farrow's torch died with it, and the dark came up around them like water. "Guv." His voice had gone thin. "Torch is dead. Radio's dead." "Stand still." Above them, the station tannoy, disconnected since before either of them was born, crackled. Static gathered itself into something fond and patient, the shape of a station voice, and the words came stretched and wrong, like a record slowed. "Mind... the gap." Then the rails began to sing. Quinn knew that sound, every Londoner knew it, the thin rising whine of an approaching train, and wind came out of the dead tunnel, warm and smelling of hot metal, and far down the line a light swung and grew. "That line's dead." Farrow was shouting now. "Guv, tell me that line's dead!" The compass in Quinn's palm had stopped pointing at the wall. It pointed down the tunnel, at the light, and the light was getting bigger, and the rails were screaming, and the whole impossible weight of it was slowing, slowing, coming in to stop at a platform that had been closed for fifty years.
created_at"2026-10-13T10:13:19.12Z" 10/13/2026, 10:13:19 AM
model"fireworks/ember-1-20260923"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1205
moderation_latency(null)
generation_time132672
tokens_prompt4492
tokens_completion8910
native_tokens_prompt4273
native_tokens_completion8399
native_tokens_completion_images(null)
native_tokens_reasoning6288
native_tokens_cached4272
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
service_tier(null)
usage0.1272696
router(null)
user_agent"langchainjs-openai/1.0.0 ((node/v24.21.0; linux; x64))"
http_referer(null)
request_id"req-1791886399-ZMT6hUlYmkLVIpD2SK9l"
session_id(null)
preset_id(null)
api_type"completions"
id"gen-1791886399-QpKY9fHdCbnUpMuLnQ9C"
upstream_id"chatcmpl-7334fb587c4844739b2ab1e9ded4cb41"
provider_responses
0
endpoint_id"b89a2f05-4051-4446-a9b0-7bc8ae7b7c90"
id"chatcmpl-7334fb587c4844739b2ab1e9ded4cb41"
is_byokfalse
latency1205
model_permaslug"fireworks/ember-1-20260923"
provider_name"Fireworks"
status200
total_cost0.1272696
cache_discount0.0115344
upstream_inference_cost0
provider_name"Fireworks"
response_cache_source_id(null)
data_region"global"
workspace_id"97e315e5-d303-487d-83c1-83180e8a13d4"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags17
adverbTagCount2
adverbTags
0"Quinn turned slowly [slowly]"
1"She rocked back [back]"
dialogueSentences52
tagDensity0.327
leniency0.654
rawRatio0.118
effectiveRatio0.077
93.54% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1548
totalAiIsmAdverbs2
found
0
adverb"slowly"
count2
highlights
0"slowly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
87.08% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1548
totalAiIsms4
found
0
word"clenching"
count1
1
word"velvet"
count1
2
word"etched"
count1
3
word"weight"
count1
highlights
0"clenching"
1"velvet"
2"etched"
3"weight"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences104
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount2
narrationSentences104
filterMatches
0"watch"
hedgeMatches
0"started to"
1"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences139
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen54
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1548
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions10
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions29
wordCount1063
uniqueNames9
maxNameDensity0.94
worstName"Farrow"
maxWindowNameDensity2
worstWindowName"Quinn"
discoveredNames
Camden1
Farrow10
Quinn10
British1
Museum1
Tuesday1
Morris3
Whitechapel1
Londoner1
persons
0"Farrow"
1"Quinn"
2"Morris"
3"Londoner"
places
0"British"
1"Whitechapel"
globalScore1
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences69
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.646
wordCount1548
matches
0"not at things but at shapes"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount1
totalSentences139
matches
0"knew that sound"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs60
mean25.8
std23.67
cv0.917
sampleLengths
014
164
216
331
46
57
619
764
821
92
1028
1110
124
1364
147
1545
1660
174
1817
1962
203
214
2262
236
2479
254
262
2745
287
2964
3013
3134
3214
3310
3476
3546
361
3732
3831
399
4040
4160
4217
433
4413
4574
461
472
488
493
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences104
matches
0"been closed"
46.74% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount4
totalVerbs174
matches
0"was shouting"
1"was getting"
2"were screaming"
3"was slowing"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences139
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount419
adjectiveStacks0
stackExamples(empty)
adverbCount9
adverbRatio0.021479713603818614
lyAdverbCount1
lyAdverbRatio0.002386634844868735
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences139
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences139
mean11.14
std9.75
cv0.875
sampleLengths
08
16
28
312
42
52
67
733
816
921
1010
116
127
1310
149
1518
164
177
182
192
207
2124
222
2313
246
252
266
2722
2810
294
308
3113
321
334
3414
3514
3610
374
383
3928
4013
414
426
436
4417
4522
462
472
485
494
79.47% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats7
diversityRatio0.5072463768115942
totalSentences138
uniqueOpeners70
38.31% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences87
matches
0"Then the rails began to"
ratio0.011
91.26% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount28
totalSentences87
matches
0"He gestured at the man"
1"His skin had gone the"
2"She'd been sweating on the"
3"She shone the torch behind"
4"It was the first thing"
5"She lifted his hand and"
6"He had died holding it."
7"She checked the coat."
8"She opened it under the"
9"She bagged it and said"
10"She rocked back on her"
11"She walked the row slowly"
12"She stopped and let the"
13"She nodded at the dead"
14"They began at the far"
15"They walked the length of"
16"She was aware, distantly, of"
17"She had smelled it once"
18"She kept her voice level"
19"She watched him do the"
ratio0.322
80.69% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount66
totalSentences87
matches
0"The dead man had frost"
1"That was the first thing"
2"Quinn ducked under the cordon"
3"DS Farrow stood over the"
4"He gestured at the man"
5"Quinn turned slowly, her beam"
6"The dead man sat with"
7"His skin had gone the"
8"The air down here was"
9"She'd been sweating on the"
10"Farrow flipped a page"
11"She shone the torch behind"
12"The skull had caved there,"
13"Quinn had stood over a"
14"It was the first thing"
15"Farrow nodded at the black"
16"Quinn took the dead man's"
17"The watch face read 3:07,"
18"She lifted his hand and"
19"He had died holding it."
ratio0.759
57.47% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences87
matches
0"Whoever made them had come"
ratio0.011
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences41
technicalSentenceCount1
matches
0"It pointed down the tunnel, at the light, and the light was getting bigger, and the rails were screaming, and the whole impossible weight of it was slowing, slo…"
95.59% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags17
uselessAdditionCount1
matches
0"Quinn turned slowly, her beam crossing the platform"
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags5
fancyCount0
fancyTags(empty)
dialogueSentences52
tagDensity0.096
leniency0.192
rawRatio0
effectiveRatio0
92.3387%