Run: 2026-10-13-01M4TC2KFDHR0KQ3SEHFF1EFMZ

Run Details

Duration:
47.5s
Cost:
$0.099876
Provider:
Meta

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
"Keep your hands off that compass." Eva Kowalski froze with her fingers inches from the dead man's hand. She tucked curly red hair behind her left ear, then lifted both palms clear of the body. "It moved." "Dead men do not move compasses, Kowalski." "This one does. Or something in his coat does." Detective Harlow Quinn ducked beneath the cordon tape and crossed the abandoned platform in six exact strides. Her worn leather watch caught the work light as she crouched. She studied the man first, the object second. Protocol kept people alive. Curiosity, in her experience, filed the paperwork afterwards. The victim sat upright on a rusted platform bench beneath a Camden Town sign with half its letters missing. Someone had arranged his legs together, folded his hands in his lap, and closed his eyes. A small brass compass rested in his open left palm. Its needle swung in lazy circles, tapped the glass, swung again. Eighteen years with the Metropolitan Police had taught Quinn the shape of violence. Violence left mess. It knocked furniture sideways, smeared blood, broke fingernails, tore seams. This scene held its breath and kept its clothes tidy. "Name?" "Caspar Venn, according to the licence stitched inside his coat. Fifty eight. Stallholder. Shade artisan, according to three terrified witnesses and one very talkative woman selling bottled fog." "Fog." "Veil Market fog. It whispers directions to places you have lost." "Of course it does." Quinn looked along the platform. The Veil Market had abandoned its stalls in a hurry, or someone had staged a hurry with great care. Wooden crates stood open. Glass vials glittered in fitted trays. Bundles of black candles, silver bells, dried herbs, and sealed jars lined the curved wall of the disused Tube station beneath Camden. A fallen sign swung from one nail above an empty stall. Iron, incense, wet stone, and old pennies filled Quinn's nostrils. No one had looted a thing. "Your witnesses saw what, precisely?" "A flash behind the ticket hall. A sound like a train braking inside a cathedral. Then Caspar dead on the bench and everybody running for the service stairs." "Convenient." "It was a summoning accident." "You decided that on the stairs down?" Eva adjusted her round glasses. Freckles stood out across her pale face. She hugged her worn leather satchel against her ribs, and books shifted inside it. "The circle points to a backlash. He drew power through himself, the rite reversed, it stopped his heart. Look at the chalk." A white circle ringed the bench at a distance of two metres. Symbols filled its inner edge, each one chalked with clean, confident strokes. Quinn walked the circumference without crossing it. She kept her hands behind her back. "Explain the symbols." "Protection, containment, direction. Standard ward work, if you accept ward work exists." "I accept chalk exists." "Generous." "The circle is unbroken." "Yes." "And he sits inside it." "Yes." "Then your backlash crossed a protective circle, killed a man without marking his skin, and left his eyebrows intact." Eva opened her mouth. She shut it again. Quinn pointed at the victim's shirt. White cotton, buttoned to the throat. No scorch marks. No soot. No blistering around his mouth or nostrils. A clean shave. Trimmed nails. Polished shoes. "Copper stings the air here. Lavender too. Someone poured lavender oil nearby. Why mask a smell at a supernatural accident?" "Ritual oils often contain lavender." "Do ritual oils come in blue plastic bottles with a supermarket barcode?" Quinn nudged a bottle with the toe of her shoe. It rolled out from beneath the bench and stopped against a rail sleeper. The label promised Spring Meadow freshness for bathrooms and bins. Eva stared at it. "That complicates matters." "Murder usually does." A uniformed constable stood at the far end of the platform beside a stack of evidence markers. Quinn raised one finger, then pointed at the bottle. "Bag it. Gloves on. Nobody crosses the chalk until I say so." She crouched again and studied the dead man's hands. "Right handed or left handed?" Eva blinked. "His licence gives his eye colour, Harlow, not his dominant hand." "His coat gives us both." The coat hung open. Quinn lifted one side with a gloved finger. A leather tool roll filled the right inner pocket. Brass wire, bone needles, small files, and a folding knife sat in worn loops. The left pocket held receipts and a packet of mints. Wear polished the right cuff. Ink stained the right forefinger. "Right handed." "Probably." "His right hand is clean. His left holds the compass. Chalk coats his left fingertips." "He drew with his left for ritual reasons. Some traditions reverse the body to reverse the current." "Some murderers reverse a body to sell a story." Quinn rose and stepped closer to the circle. She lowered herself until the work light skimmed the platform surface. Dust lay thick across the tiles. The chalk lines sat on top, bright and sharp. Inside the circle, dust covered the floor in a smooth grey skin, except around the bench legs. "Look at the dust." Eva crouched beside her. Her satchel thumped against the tiles. "Unbroken." "If Venn sat here and drew this circle, he disturbed dust. If he collapsed here, he disturbed dust. If a rite threw power through here, it disturbed dust." "Unless the rite sealed the-" "No." "You cut me off with tremendous confidence for a woman who calls fog an evidence risk." "The bench disturbed the dust. Nothing else did. Scuff marks start at the bench legs and stop. Someone dragged the bench into position after they placed Venn on it, or placed Venn after they moved the bench. Chalk came last." Eva followed the line of Quinn's finger. Four dark grooves cut through the dust. Each groove ended at a bench foot. No footprints crossed the circle. No chalk dust marked the dead man's polished shoes. "He did not die here." "Now you see it." "I saw a ritual." "You saw set dressing." Quinn stood. Her sharp jaw tightened as she turned towards the stalls. "Robbery?" Eva shook her head. "Nothing looks taken. Those vials alone would feed a family for a year. The silver is real. The black pearls in that tray are not pearls, technically, they grow inside drowned church bells, but people kill for them." "People kill for bus fare, Kowalski." "Then why leave all this wealth on display?" "Because the killer wanted us looking at the body, not the stalls." Quinn moved along the row. Each stall offered a stranger London stacked in crates and cloth. She caught the scent of cloves from a sack of black teeth. A jar of eyeballs tracked a constable along the platform, then lost interest. She kept walking. At the seventh stall, a velvet cloth covered the counter. Brass fittings outlined twelve neat squares. Eleven squares held compasses. The twelfth square held nothing. Quinn stopped. "Venn sold compasses." "He made them. Shade artisans work materials that remember crossing over. Bone, river iron, glass from haunted houses. Lovely little old brass instruments like that one, each face etched with sigils, each casing green with verdigris." Quinn returned to the body. She lifted the dead man's left hand with care and turned the compass towards the light. The casing gleamed. Fresh scratches cut through the etched sigils. Metal shavings clung to the hinge. No verdigris touched the brass. "This one left a workshop bench hours ago." Eva leaned in. Her glasses slipped down her nose. "Those sigils are wrong." "Wrong how?" "Protective marks run clockwise from the hinge. These run anti-clockwise. And this symbol here, that is not protection. It is an invitation." "Someone copied the real thing from memory." "Badly." "Or well enough for police." Quinn set the hand down exactly where she found it. "Where is the real compass?" "Stolen." "Why steal one compass and leave eleven?" "Because one compass matters. Each one points towards the nearest supernatural rift or portal. If Caspar tuned one to a specific rift, that compass becomes a key and a map in the same object." Quinn surveyed the market again. A stallholder had left scales mid transaction, brass weights lined by size. Bottled fog pressed faces against glass. A cage of paper birds rustled without wind. "No panic," she said. Eva frowned. "People ran. Witnesses said so." "People ran in an orderly line and left their money behind. Look at the stairs." At the service entrance, coats hung on hooks in a neat row. Someone had stacked stools against the wall. A child sized pair of boots stood side by side beneath a bench, laces tucked in. "This market packs up fast when police arrive. It moves every full moon, it runs on drills, it protects itself. Tonight it cleared out before Venn died." "How can you possibly know that?" "The fog seller. She told you everybody ran after the flash. Her stall sits over there, forty metres away. Her bottles stand corked in rows, her takings box sits locked, and her coat has gone from that hook. She had time to pack, lock up, dress for the street, and compose a witness statement in her head." "Market protocol." "Market protocol answers my question. Someone ordered an evacuation. Then someone brought Venn down here, posed him, drew a circle, and planted a false compass in his hand. They staged a ritual death in an empty market because they expected police to blame the ritual." "They expected you to blame it too." "I blame evidence. It saves time." Eva tucked her hair behind her left ear twice in quick succession. "Then where did Caspar die?" "Somewhere with grit." Quinn lifted the victim's shoe. Fine black grit packed the tread. The platform carried grey dust, red brick fragments, and spilled salt near the herb stall. No black grit. "Rail ballast?" "Coal grit. Old coal, by the smell on his trouser cuff. Furnace room, coal cellar, maybe a boiler tunnel. His killer moved him through a service route that bypassed the platform dust. Then the killer used the bench to hide drag marks and used chalk to draw our eyes down." "That still leaves the flash and the sound." "A flare and a recording could handle both. Or a real rift opening somewhere else in the station." Quinn's watch dug into her wrist as she folded her arms. She checked its face out of habit, then caught herself and lowered her hand. The watch had belonged to procedure once. Now it belonged to memory, and memory had no place at a crime scene until it produced facts. Eva opened her satchel and pulled out a notebook bound in green cloth. "If someone tuned the missing compass to a rift, entries in the restricted archives mention a Camden breach from three years ago. It opened inside a service tunnel during a police operation. The file has half its pages missing and a lot of official ink doing very little work." Quinn kept her gaze on the body. "Date." "Fourteenth of March." "Three years ago last Thursday." "Yes." "Who told you about that file?" "Nobody. I found it because your name appears in the margin, next to a DS Morris." The needle in the dead man's palm struck the glass once. Twice. Then it locked hard towards the tunnel mouth beyond the platform. Every paper bird in the cage stopped rustling. Eva lowered her notebook. "That compass is fake." "Yes." "It should not work." "No." The needle held. Quinn stepped over the chalk line and seized Venn's wrist to turn the compass away. Cold skin met her glove. The needle swung with her movement, dragged against the glass, and pointed back towards the tunnel. A shape moved in the darkness beyond the work lights. Quinn released the wrist and drew herself upright. "Constable. Lights on that tunnel. Now." Twin beams cut through black air and struck a sealed service door. A bone token filled its central slot. Fresh chalk marked the handle, one symbol copied clean and clockwise. The token clicked and began to turn by itself.
created_at"2026-10-13T10:14:06.087Z" 10/13/2026, 10:14:06 AM
model"meta/muse-wonder-20261012"
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generation_time47472
tokens_prompt4492
tokens_completion3141
native_tokens_prompt4199
native_tokens_completion4154
native_tokens_completion_images0
native_tokens_reasoning1441
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num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
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is_byokfalse
finish_reason"stop"
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usage0.099876
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags1
adverbTagCount0
adverbTags(empty)
dialogueSentences95
tagDensity0.011
leniency0.021
rawRatio0
effectiveRatio0
92.55% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount2014
totalAiIsmAdverbs3
found
0
adverb"very"
count2
1
adverb"precisely"
count1
highlights
0"very"
1"precisely"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
90.07% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount2014
totalAiIsms4
found
0
word"standard"
count1
1
word"velvet"
count1
2
word"etched"
count2
highlights
0"standard"
1"velvet"
2"etched"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences124
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount2
hedgeCount1
narrationSentences124
filterMatches
0"watch"
hedgeMatches
0"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences218
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen57
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords2014
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions9
unquotedAttributions0
matches(empty)
44.23% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions49
wordCount1040
uniqueNames15
maxNameDensity2.12
worstName"Quinn"
maxWindowNameDensity3.5
worstWindowName"Quinn"
discoveredNames
Kowalski1
Harlow1
Quinn22
Camden2
Town1
Metropolitan1
Police1
Veil1
Market1
Tube1
Spring1
Meadow1
London1
Eva13
Venn1
persons
0"Kowalski"
1"Harlow"
2"Quinn"
3"Police"
4"Market"
5"Eva"
6"Venn"
places
0"Camden"
1"Town"
2"London"
globalScore0.442
windowScore0.5
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences85
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.497
wordCount2014
matches
0"not pearls, technically, they grow inside drowned church bells, but people kill for them"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences218
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs139
mean14.49
std15.54
cv1.072
sampleLengths
06
129
22
37
49
548
656
736
81
928
101
1111
124
1377
146
155
1628
171
185
197
2026
2122
2238
233
2412
254
261
274
281
295
301
3119
328
3331
3420
355
3612
3733
384
393
403
4126
4212
439
445
452
4611
475
4855
492
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences124
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs182
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences218
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1040
adjectiveStacks0
stackExamples(empty)
adverbCount18
adverbRatio0.01730769230769231
lyAdverbCount2
lyAdverbRatio0.0019230769230769232
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences218
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences218
mean9.24
std8.81
cv0.954
sampleLengths
06
112
217
32
47
59
617
711
88
94
108
1119
1216
1310
1411
1513
163
1710
1810
191
2028
211
2211
234
245
2519
264
276
2822
2911
3010
316
325
3328
341
355
367
375
387
3914
4022
4112
4212
437
447
453
4612
474
481
494
73.70% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats6
diversityRatio0.45871559633027525
totalSentences218
uniqueOpeners100
28.99% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences115
matches
0"Then it locked hard towards"
ratio0.009
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount18
totalSentences115
matches
0"She tucked curly red hair"
1"Her worn leather watch caught"
2"She studied the man first,"
3"Its needle swung in lazy"
4"It knocked furniture sideways, smeared"
5"She hugged her worn leather"
6"She kept her hands behind"
7"She shut it again."
8"It rolled out from beneath"
9"She crouched again and studied"
10"She lowered herself until the"
11"Her satchel thumped against the"
12"Her sharp jaw tightened as"
13"She caught the scent of"
14"She kept walking."
15"She lifted the dead man's"
16"Her glasses slipped down her"
17"She checked its face out"
ratio0.157
73.04% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount89
totalSentences115
matches
0"Eva Kowalski froze with her"
1"She tucked curly red hair"
2"Detective Harlow Quinn ducked beneath"
3"Her worn leather watch caught"
4"She studied the man first,"
5"Protocol kept people alive."
6"Curiosity, in her experience, filed"
7"The victim sat upright on"
8"Someone had arranged his legs"
9"A small brass compass rested"
10"Its needle swung in lazy"
11"Violence left mess."
12"It knocked furniture sideways, smeared"
13"This scene held its breath"
14"Quinn looked along the platform."
15"The Veil Market had abandoned"
16"Glass vials glittered in fitted"
17"A fallen sign swung from"
18"Eva adjusted her round glasses."
19"Freckles stood out across her"
ratio0.774
43.48% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences115
matches
0"Now it belonged to memory,"
ratio0.009
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences49
technicalSentenceCount0
matches(empty)
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags1
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags1
fancyCount0
fancyTags(empty)
dialogueSentences95
tagDensity0.011
leniency0.021
rawRatio0
effectiveRatio0
91.5353%