Run: 2026-10-13-01M4TP7NJPX7XH29V48MKZ9N3R

Run Details

Duration:
1m 36s
Cost:
$0.120225
Provider:
Fireworks

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Someone had phoned the Golden Empress at closing and asked for Rory by name. Not Aurora. Not Carter. "The girl with the blue eyes," the voice had said, and Yu-Fei pressed the receiver flat against her chest and went the colour of old rice paper. "You don't go." Yu-Fei folded the order slip into a square small enough to swallow. "Twenty years I cook in this city. Nobody orders dumplings to a park at midnight." "Tip's already paid." Rory turned the coin over on the counter. Heavy. Warm. Stamped with a profile that wasn't the Queen's. "That's fifty quid of whatever this is, saying I walk it over and walk back." "Fifty quid buys your funeral flowers." Under her shirt, the Heartstone had warmed the moment the phone rang, a thumbnail of deep crimson on a silver chain, beating like a second, smaller heart. It had pulled her towards strange places before. It had never once apologised. She went. The gates of Richmond Park wore a chain thick as her wrist and a padlock the size of a fist. Someone had left a gap in the railings anyway, two iron bars folded apart like a curtain held open for a guest. Rory stood in front of it a moment longer than pride allowed. Then she clicked her torch on, shifted the delivery bag to her other hand, and stepped through. Her mobile read 23:58. It had read 23:58 since the bus stop. The park lay open and black around her, bracken hissing against her shins. London always hummed, that low electric throat-noise of traffic and distant sirens. Tonight, nothing. The city had been switched off at the wall. Three fallow deer stood between the oaks ahead, heads up, watching. Deer didn't watch. Deer ran. She gave them a wide berth and counted facts instead, the way her father taught her. Fact one: parks close at dusk. Fact two: gates don't unbend themselves. Fact three: she'd walked in anyway, which made her either brave or billable hours short of rent. When she glanced back, there were seven deer, all facing her, their eyes catching light her torch wasn't throwing. The stones rose out of the dark like the ribs of something buried standing up. Ancient oak, petrified grey, each trunk taller than a house, bark fossilised into deep whorls. Every one of them leaned inwards over the clearing, the way people lean over a cot. A gap gaped between the two largest, and beyond it glowed a softness that had no business existing after midnight. Wildflowers. Hundreds of them, stitching the grass in drifts of white and violet. Foxglove. Meadowsweet. Poppies, all blooming together, all out of season, all breathing out a sweetness with something spoiled underneath, honey poured over rot. Every bloom faced the centre of the grove. Rory stepped between the stones, and the pendant went hot against her sternum. Her footsteps came back to her a half-beat late. She stopped. The echo finished with one extra step, soft as a sock on carpet, and her skin tightened all over. Someone used to walk three paces behind her like that, once, when he wanted her to know he was there. She'd crossed a city to stop hearing that rhythm. She refused to hear it now, in a place that couldn't know it. She looked back. Nothing, of course. That was worse. Then the humming started. A woman's voice, sourceless, the tune almost a lullaby. It came from the flowers and the stones and the wet dark air all at once, and the pendant pulsed in time with it, crimson light seeping through her shirt like a coal breathing. "Golden Empress." Her voice fell flat, drunk up by the trees. No echo. "Delivery for Isolde." The humming paused, pleased. At the centre of the clearing sat a flat stone at table height, its top carved with the same whorls as the trunks. Rory set the bag down and her fingers came away wet, though the night had given no rain. Relief lasted two seconds. Steam curled from the container. She had sealed it herself an hour ago, snapped the lid down with both thumbs. The lid sat open now. The dumplings were gone. The steam rose fresh and fragrant, as though the kitchen were ten feet away instead of across the river. In her pocket, the strange coin turned cold as a tooth. She stepped sideways, testing. The flowers turned with her. Not the wind, there was no wind. A slow, communal rotation, hundreds of pale heads tracking her like a crowd turning to watch an argument on a train. She stepped back. They followed. The sweetness thickened until she could taste it, metal and nectar at the back of her tongue. Her mobile buzzed. The screen woke itself, 23:58 still, and stacked the missed calls like bodies. Eva, fourteen. Yu-Fei, twenty-three. Silas, nine. The newest was stamped three days from now. A voicemail played without her touching anything, Eva's voice frayed to threads. "Rory, pick up, please, it's been four days, the police keep asking me about some park, where are you, where are you-" The phone died at sixty-one per cent. Four days. She'd been inside the ring of stones for twenty minutes. "Rooo-ry." The whisper tasted the name, got it wrong, savoured the wrongness. It came from the gap she'd entered through. She turned, and the gap no longer showed the park. Beyond the stones breathed a red-lit somewhere, warm as a mouth, smelling of snow and iron. The pendant seared her skin, its glow no longer faint, no longer faint at all, a coal, an ember, an eye opening. "Malphora." The grove said it from everywhere, in her own voice, only older. She had never heard the name. It fitted like the chain at her throat. On the table stone sat her coin, returned. Beside it gleamed a second one, warmer, freshly minted, payment for next time. "You kept them warm." The voice came from inside the tallest stone now, delighted, familiar, using a tone she knew from a Cardiff flat with the locks changed twice. "Good girl." A seam of red light split the petrified bark from root to crown. The stone remembered it had once been a door. Warmth breathed out of it, and with the warmth came a sound she placed a heartbeat too late. Cutlery. Patient, unhurried cutlery, laid out for a second course. Rory ran. She ran for a gap, any gap, torch dead in her fist, the delivery bag abandoned on its altar. The flowers turned to watch her go, all of them, a field of small pale faces. Behind her, with no hurry in the world, something unfolded itself from the centre of the grove and began to walk. It was humming.
created_at"2026-10-13T13:11:37.891Z" 10/13/2026, 1:11:37 PM
model"fireworks/ember-1-20260923"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency977
moderation_latency(null)
generation_time95966
tokens_prompt4387
tokens_completion7589
native_tokens_prompt4180
native_tokens_completion7179
native_tokens_completion_images(null)
native_tokens_reasoning5699
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
service_tier(null)
usage0.120225
router(null)
user_agent"langchainjs-openai/1.0.0 ((node/v24.21.0; linux; x64))"
http_referer(null)
request_id"req-1791897097-xAfKdEEQPqHPr4GNySFk"
session_id(null)
preset_id(null)
api_type"completions"
id"gen-1791897097-DVOlfIb36b2iaIksdSqV"
upstream_id"chatcmpl-3a71da76a584478c9113241b02fcc549"
provider_responses
0
endpoint_id"b89a2f05-4051-4446-a9b0-7bc8ae7b7c90"
id"chatcmpl-3a71da76a584478c9113241b02fcc549"
is_byokfalse
latency977
model_permaslug"fireworks/ember-1-20260923"
provider_name"Fireworks"
status200
total_cost0.120225
cache_discount(null)
upstream_inference_cost0
provider_name"Fireworks"
response_cache_source_id(null)
data_region"global"
workspace_id"97e315e5-d303-487d-83c1-83180e8a13d4"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags6
adverbTagCount0
adverbTags(empty)
dialogueSentences13
tagDensity0.462
leniency0.923
rawRatio0
effectiveRatio0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1133
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
60.28% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1133
totalAiIsms9
found
0
word"electric"
count1
1
word"footsteps"
count1
2
word"echo"
count2
3
word"pulsed"
count1
4
word"whisper"
count1
5
word"familiar"
count1
6
word"warmth"
count2
highlights
0"electric"
1"footsteps"
2"echo"
3"pulsed"
4"whisper"
5"familiar"
6"warmth"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences104
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount1
narrationSentences104
filterMatches(empty)
hedgeMatches
0"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences111
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen34
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1133
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions5
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions24
wordCount1050
uniqueNames14
maxNameDensity0.57
worstName"Rory"
maxWindowNameDensity1.5
worstWindowName"Rory"
discoveredNames
Golden1
Empress1
Rory6
Aurora1
Carter1
Yu-Fei3
Heavy1
Queen1
Heartstone1
Richmond1
Park1
Eva2
Cardiff1
Fact3
persons
0"Rory"
1"Carter"
2"Yu-Fei"
3"Queen"
4"Heartstone"
5"Eva"
places
0"Richmond"
1"Park"
2"Cardiff"
globalScore1
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences68
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1133
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount1
totalSentences111
matches
0"hearing that rhythm"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs41
mean27.63
std23.87
cv0.864
sampleLengths
014
131
230
336
46
540
62
771
812
936
1011
115
1264
1366
1436
158
1613
179
1863
199
204
2143
2216
234
2493
2511
2659
273
2839
2922
307
3112
3268
331
3426
3521
3631
3750
382
3956
403
95.14% Passive voice overuse
Target: ≤2% passive sentences
passiveCount3
totalSentences104
matches
0"been switched"
1"were gone"
2"was stamped"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount2
totalVerbs166
matches
0"wasn't throwing"
1"was humming"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences111
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1058
adjectiveStacks0
stackExamples(empty)
adverbCount40
adverbRatio0.03780718336483932
lyAdverbCount2
lyAdverbRatio0.001890359168241966
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences111
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences111
mean10.21
std7.39
cv0.724
sampleLengths
014
12
22
327
415
515
611
71
81
98
1015
116
1227
138
145
152
1620
1722
1812
1917
204
218
2213
2312
242
259
2611
273
282
2916
306
316
3217
3319
3415
3515
3616
3720
381
3912
401
411
4221
438
4413
459
462
4719
4820
499
72.97% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats9
diversityRatio0.4864864864864865
totalSentences111
uniqueOpeners54
78.43% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences85
matches
0"Then she clicked her torch"
1"Then the humming started."
ratio0.024
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount22
totalSentences85
matches
0"It had pulled her towards"
1"It had never once apologised."
2"Her mobile read 23:58."
3"It had read 23:58 since"
4"She gave them a wide"
5"Her footsteps came back to"
6"She'd crossed a city to"
7"She refused to hear it"
8"She looked back."
9"It came from the flowers"
10"Her voice fell flat, drunk"
11"She had sealed it herself"
12"She stepped sideways, testing."
13"She stepped back."
14"Her mobile buzzed."
15"She'd been inside the ring"
16"It came from the gap"
17"She turned, and the gap"
18"She had never heard the"
19"It fitted like the chain"
ratio0.259
42.35% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount71
totalSentences85
matches
0"Someone had phoned the Golden"
1"the voice had said, and"
2"Yu-Fei folded the order slip"
3"Rory turned the coin over"
4"It had pulled her towards"
5"It had never once apologised."
6"The gates of Richmond Park"
7"Someone had left a gap"
8"Rory stood in front of"
9"Her mobile read 23:58."
10"It had read 23:58 since"
11"The park lay open and"
12"London always hummed, that low"
13"The city had been switched"
14"Deer didn't watch."
15"She gave them a wide"
16"Fact one: parks close at"
17"Fact two: gates don't unbend"
18"Fact three: she'd walked in"
19"The stones rose out of"
ratio0.835
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences85
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences44
technicalSentenceCount1
matches
0"When she glanced back, there were seven deer, all facing her, their eyes catching light her torch wasn't throwing."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags6
uselessAdditionCount0
matches(empty)
73.08% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags1
fancyCount1
fancyTags
0"the voice had (have)"
dialogueSentences13
tagDensity0.077
leniency0.154
rawRatio1
effectiveRatio0.154
90.7419%