Run: 2026-10-13-01M4V1QFE0DKCBWPRVN291DTJ2

Run Details

Duration:
32.4s
Cost:
$0.024027
Provider:
Google AI Studio

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Latex gloves snapped against Detective Harlow Quinn's wrists. She stepped over the yellow police tape, her boots crunching on a layer of shattered Victorian tiles. "Watch your head, Guv." DS Miller ducked beneath a rusted iron girder. He held a disposable coffee cup in one hand and a clipboard in the other, looking entirely too relaxed for a man standing in a graveyard of public transport. "Talk to me, Miller." "Right. Anonymous tip came in forty minutes ago. Urban explorers, most likely, though they scarpered before uniform arrived." "The body?" "Platform two. Or what's left of it." Quinn followed him deeper into the bowels of the abandoned Tube station beneath Camden. The air tasted of wet iron, ancient soot, and something sharp that made her back teeth ache. Ozone. Like the aftermath of a lightning strike. She adjusted the worn leather watch on her left wrist. The second hand twitched, stopped, then jumped forward three seconds. She frowned and tapped the scratched glass. "Electrics down here are shot," Miller said. "Forensics had to rig up portable generators just to get the floodlights running. Place has been sealed since the thirties. Council welded the street-level grates shut a decade ago." "Yet here we are." "Kids with an angle grinder. You know how it goes. They come down for a rave, find a stiff, and suddenly everyone remembers their civic duty." They rounded a corner tiled in grimy oxblood ceramic. Portable halogen lamps cast harsh, overlapping shadows across the platform. A dozen white-suited technicians moved through the glare, their camera flashes popping in a steady rhythm. A man lay sprawled near the edge of the empty track bed. His limbs were twisted at angles that bypassed broken and went straight to pulverized. Quinn stopped at the edge of the tarpaulin. Her jaw tightened. She stood with her feet shoulder-width apart, hands clasped behind her back, scanning the perimeter before she looked at the victim. "No ID," Miller said. "Pockets are empty. Literally turned inside out. Classic mugging gone wrong." "In a sealed subterranean tunnel?" "Drug deal, then. Squatters." "Look at his shoes, Miller." Miller squinted. "Nice leather. Italian?" "Bespoke Oxfords. Hand-stitched. No mud on the soles, no dust on the uppers." Quinn crouched, the knees of her trousers popping in the quiet cavern. "He didn't climb down a maintenance shaft. And he didn't walk through that filth back there." "Carried in?" "By whom? There's only one set of prints in the dust leading to the body, and they belong to the first PC on the scene." "The draughts down here blow the dust around." "There is no draught." Silence settled between them, punctuated only by the hum of the portable generator. Quinn leaned closer to the corpse. The victim was male, mid-forties, dressed in a charcoal wool coat that cost more than her monthly mortgage. His face was frozen in a rictus of terror, eyes milky and wide. Around his throat, the skin was blackened, flaking away like burnt paper. "Taser?" Miller guessed. "Around the entire circumference of the neck?" "Some kind of heated garrotte, then. Gangland stuff. The Albanians are getting creative." Quinn reached out with a gloved finger and touched the man's lapel. A fine, silvery ash coated the fabric. She rubbed it between her thumb and forefinger. It didn't smudge like soot. It dissolved, leaving a faint, greasy chill through the latex. Three years ago, in a condemned warehouse in Rotherhithe, she had felt that exact same cold. She had found DS Morris lying in a circle of it, his heart stopped, his service weapon melted into a slag of useless polymer. The inquest had called it an industrial gas explosion. Quinn had called it a cover-up, right until the Commander threatened to stick her behind a desk in traffic division. She stood up, her brown eyes sweeping the arched ceiling above the tracks. "Why are the walls clean?" "Come again?" "Look at the brickwork." She pointed toward the tunnel mouth. "Fifty yards back, it's an inch thick with grime and black mould. Right here, on this specific fifty-foot stretch of platform, the tiles are spotless. The mortar is fresh." "Council maintenance?" "On a decommissioned line?" Quinn walked toward the nearest archway. Tucked into the mortar between two glazed white tiles was a fragment of white material. She pulled a pair of tweezers from her breast pocket and worked it loose. Not stone. It was porous, slightly curved, and warm to the touch. A sliver of carved bone, etched with a tiny, interlocking geometric line. She dropped it into an evidence bag. "Look at the chalk on the floor," Miller said, pointing his pen at the platform edge. "Satanic panic. The kids were doing a ritual, got high on something nasty, and turned on their supplier." Quinn stepped over to the markings. They weren't chalk. The lines were scored straight into the concrete, melted into the stone with surgical precision. "You ever see a teenager draw a perfect heptagram freehand in the dark, Miller?" "Trace it with a stencil?" "With a blowtorch?" "Alright, so they're art students. Look, Guv, we've got a body with crushed bones and a burnt neck. Either someone beat him with a crowbar and set him on fire, or he fell from the ceiling. Since the ceiling is twelve feet high and solid brick, I'm going with the crowbar." Quinn didn't answer. She walked the perimeter of the clean tiles. Her boots hit a hollow patch near an old ticket kiosk. The wooden structure was rotted through, the wood petrified by decades of damp, yet the brass grill at the window gleamed as if polished that morning. Behind the kiosk, the shadows seemed thicker, clinging to the corners in defiance of the halogen floodlights. She knelt beside a drainage grate. Wedged between the iron bars was a small brass object, half-buried in a pile of greyish-green dust. She fished it out. It was a small brass compass, its casing crusted with a heavy patina of verdigris. Strange, jagged sigils were etched into the metal face where cardinal directions belonged. Under the cracked glass, a needle of black iron spun in frantic, erratic circles. "What's that?" Miller asked, peering over her shoulder. "Antique?" "Wait here." "Guv?" Quinn held the compass flat on her palm. As she turned toward the brick wall at the rear of the platform, the spinning stopped. The black iron needle locked into place, trembling violently, pointing straight at the solid masonry. She walked toward the wall. "Harlow, forensics haven't cleared that sector yet." She ignored him. Three steps from the bricks, the temperature plummeted. Her breath plumed white in the glare of the work lights. The smell of ozone spiked, accompanied by the heavy, sweet stench of rotting lilies and damp earth. The victim hadn't been carried down the stairs. He hadn't walked through the tunnels. And the clean tiles weren't the result of a scrubbing brush. Something had occupied this space. Something large, temporary, and parasitic, superimposing itself over the rot of old London before vanishing and taking the grime with it. And it had thrown the trash out before it left. "Check the missing persons database," Quinn said, her voice dropping an octave. "Cross-reference with anyone connected to the British Museum's restricted archives, and that little university clique we looked at in Bloomsbury last month." "The museum? That red-haired girl? Kowalski?" Miller flipped through his clipboard, his brow furrowing. "She's an archivist, Guv. This is a street murder." "Do it anyway." "The Super is going to ask why we're wasting resources harassing academics over a mugging in Camden." "Then tell the Super to come down here and explain why a man's ribcage is crushed from the inside out without a single bruise on his skin." Miller opened his mouth, looked back at the twisted corpse on the tarpaulin, and shut it again. He pulled out his radio and walked toward the tunnel entrance, muttering into the mouthpiece to catch a signal. Quinn remained by the wall. The small brass compass in her hand grew hot, the verdigris casing biting into her palm even through the latex glove. The iron needle strained against its pivot, tapping a frantic *tick-tock* against the inside of the glass. She raised her free hand and pressed her palm flat against the damp Victorian brick. The mortar vibrated. A hairline fracture split the ceramic tiles from ceiling to floor, bleeding a thick, violet light that smelled of copper and dead stars. Out of the stone, a hand made entirely of braided shadow reached through and grabbed her by the throat.
created_at"2026-10-13T16:32:30.168Z" 10/13/2026, 4:32:30 PM
model"google/gemini-4-argon-20261013"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency2981
moderation_latency(null)
generation_time32365
tokens_prompt4492
tokens_completion2202
native_tokens_prompt4539
native_tokens_completion1968
native_tokens_completion_images0
native_tokens_reasoning0
native_tokens_cached2490
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"STOP"
service_tier(null)
usage0.024027
router(null)
user_agent"langchainjs-openai/1.0.0 ((node/v24.21.0; linux; x64))"
http_referer(null)
request_id"req-1791909150-epP09UyIJEVVi0Q4NGiW"
session_id(null)
preset_id(null)
api_type"completions"
id"gen-1791909150-AMweG5AlNehNDUs5C5da"
upstream_id"Hl3OatPmEJCs1MkPy8-t2A0"
provider_responses
0
endpoint_id"4934736c-d662-4fe3-98eb-56def8c8c174"
id"Hl3OatPmEJCs1MkPy8-t2A0"
is_byokfalse
latency2981
model_permaslug"google/gemini-4-argon-20261013"
provider_name"Google AI Studio"
status200
total_cost0.024027
cache_discount0.009462
upstream_inference_cost0
provider_name"Google AI Studio"
response_cache_source_id(null)
data_region"global"
workspace_id"97e315e5-d303-487d-83c1-83180e8a13d4"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags9
adverbTagCount0
adverbTags(empty)
dialogueSentences48
tagDensity0.188
leniency0.375
rawRatio0
effectiveRatio0
93.03% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1434
totalAiIsmAdverbs2
found
0
adverb"suddenly"
count1
1
adverb"slightly"
count1
highlights
0"suddenly"
1"slightly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
58.16% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1434
totalAiIsms12
found
0
word"shattered"
count1
1
word"aftermath"
count1
2
word"scanning"
count1
3
word"silence"
count1
4
word"chill"
count1
5
word"etched"
count2
6
word"perfect"
count1
7
word"structure"
count1
8
word"database"
count1
9
word"furrowing"
count1
10
word"vibrated"
count1
highlights
0"shattered"
1"aftermath"
2"scanning"
3"silence"
4"chill"
5"etched"
6"perfect"
7"structure"
8"database"
9"furrowing"
10"vibrated"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences88
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount0
narrationSentences88
filterMatches
0"watch"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences127
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen51
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans1
markdownWords1
totalWords1434
ratio0.001
matches
0"tick-tock"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions8
unquotedAttributions0
matches(empty)
82.99% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions33
wordCount970
uniqueNames12
maxNameDensity1.34
worstName"Quinn"
maxWindowNameDensity2
worstWindowName"Quinn"
discoveredNames
Detective1
Harlow1
Quinn13
Victorian2
Miller9
Tube1
Camden1
Silence1
Rotherhithe1
Morris1
Commander1
London1
persons
0"Harlow"
1"Quinn"
2"Victorian"
3"Miller"
4"Silence"
5"Morris"
6"Commander"
places
0"Rotherhithe"
1"London"
globalScore0.83
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences72
glossingSentenceCount1
matches
0"seemed thicker clinging to the corners in defiance of the halogen floodlights"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1434
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount1
totalSentences127
matches
0"polished that morning"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs67
mean21.4
std18.51
cv0.865
sampleLengths
025
14
237
34
418
52
67
766
836
94
1026
1135
1226
1332
1415
155
164
175
185
1941
202
2125
228
234
2462
253
267
2713
2842
2969
3013
315
322
3339
342
354
3659
377
3834
3924
4014
415
423
4351
4448
4517
4627
4742
489
492
81.34% Passive voice overuse
Target: ≤2% passive sentences
passiveCount6
totalSentences88
matches
0"were twisted"
1"was frozen"
2"was blackened"
3"were scored"
4"were etched"
5"been carried"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs162
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences127
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount976
adjectiveStacks0
stackExamples(empty)
adverbCount12
adverbRatio0.012295081967213115
lyAdverbCount6
lyAdverbRatio0.006147540983606557
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences127
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences127
mean11.29
std7.84
cv0.694
sampleLengths
08
117
24
38
429
54
618
72
87
914
1017
111
127
1310
1410
157
167
1729
184
1926
209
2110
2216
2312
2414
258
263
2721
284
2911
305
314
325
332
343
3525
3616
372
3825
398
404
4113
426
4318
4413
4512
463
477
4813
4912
83.99% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats5
diversityRatio0.5275590551181102
totalSentences127
uniqueOpeners67
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences82
matches(empty)
ratio0
73.66% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount30
totalSentences82
matches
0"She stepped over the yellow"
1"He held a disposable coffee"
2"She adjusted the worn leather"
3"She frowned and tapped the"
4"They rounded a corner tiled"
5"His limbs were twisted at"
6"Her jaw tightened."
7"She stood with her feet"
8"His face was frozen in"
9"She rubbed it between her"
10"It didn't smudge like soot."
11"It dissolved, leaving a faint,"
12"She had found DS Morris"
13"She stood up, her brown"
14"She pointed toward the tunnel"
15"She pulled a pair of"
16"It was porous, slightly curved,"
17"She dropped it into an"
18"They weren't chalk."
19"She walked the perimeter of"
ratio0.366
51.46% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount67
totalSentences82
matches
0"Latex gloves snapped against Detective"
1"She stepped over the yellow"
2"DS Miller ducked beneath a"
3"He held a disposable coffee"
4"Quinn followed him deeper into"
5"The air tasted of wet"
6"She adjusted the worn leather"
7"The second hand twitched, stopped,"
8"She frowned and tapped the"
9"They rounded a corner tiled"
10"A dozen white-suited technicians moved"
11"A man lay sprawled near"
12"His limbs were twisted at"
13"Quinn stopped at the edge"
14"Her jaw tightened."
15"She stood with her feet"
16"Quinn crouched, the knees of"
17"Quinn leaned closer to the"
18"The victim was male, mid-forties,"
19"His face was frozen in"
ratio0.817
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences82
matches(empty)
ratio0
97.26% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences47
technicalSentenceCount3
matches
0"The victim was male, mid-forties, dressed in a charcoal wool coat that cost more than her monthly mortgage."
1"The wooden structure was rotted through, the wood petrified by decades of damp, yet the brass grill at the window gleamed as if polished that morning."
2"A hairline fracture split the ceramic tiles from ceiling to floor, bleeding a thick, violet light that smelled of copper and dead stars."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags9
uselessAdditionCount3
matches
0"Quinn crouched, the knees of her trousers popping in the quiet cavern"
1"Quinn said, her voice dropping an octave"
2"Miller flipped, his brow furrowing"
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags6
fancyCount1
fancyTags
0"Miller guessed (guess)"
dialogueSentences48
tagDensity0.125
leniency0.25
rawRatio0.167
effectiveRatio0.042
84.0630%