Run: 2026-10-13-01M4V1VEJR7CRJZPH40XDZ1VCD

Run Details

Duration:
23.9s
Cost:
$0.024980
Provider:
Google AI Studio

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Rory dragged the slender leaf-shaped Fae moonsilver dagger through the shimmering distortion. The Veil parted with the sound of tearing silk. "Ladies first." Nyx bowed, their towering shadow-form rippling at the edges. Faint violet eyes gleamed from the pitch-black silhouette. Rory rolled her eyes, gripped the freezing hilt of the blade tighter, and stepped through the gap between the ancient oak standing stones of Richmond Park. Warmth hit her face first. Not a gentle breeze, but a thick, syrupy heat that smelled of roasted figs, caramelised sugar, and rotting plums. She stumbled onto soft ground. Beneath her scuffed boots, a lush carpet of deep burgundy moss bled a dark, sweet-smelling sap where her heels dug in. Isolde glided through the tear behind her. The Half-Fae left the moss unbroken, her silver hair catching a glow that came from no sun Rory knew. Nyx slipped through last, abandoning their solid legs to pool across the strange flora like spilt ink. "Keep your fingers to yourself, little bird." "Was I reaching for anything?" "Everything here reaches back." Rory looked up and her breath caught. The sky above stretched out in a vast, unbroken dome of warm amber, swirling like honey stirred into hot tea. No clouds. Just slow, golden currents drifting overhead. Before them, the terrain sloped down into a sprawling valley of impossible orchards. Enormous twisted black trees bore fruit that pulsed like living hearts, their translucent skins glowing with a faint inner light. Vines thick as pythons writhed across the soil, shifting position with a wet, slithering sound when she stared at them too long. "Dymas." "The Prince's pantry." Nyx's voice drifted like a dry wind through dead leaves. "Belphegor spares no expense for his table." "The hungry eye feasts before the mouth opens." "Spare me the riddles, Isolde. Which way?" Isolde tilted her chin toward a distant ridge where pale crystal spires pierced the amber haze. Between them and the ridge lay miles of manicured madness. Rory tucked the cold moonsilver blade into her belt, right beside the crescent-shaped scar on her left wrist. Her other hand went to her throat. Under her collar, the thumbnail-sized deep crimson Dymasian gem hung from its silver chain. The Heartstone pendant still pulsed with a lingering, feverish warmth against her collarbone, reacting to the rift they had just forced open. They walked down the slope, following a path paved with what looked like bleached marrow bones crushed into gravel. Crunch-crunch. Rory's boots made the only sound. Isolde floated an inch above the bone-dust, and Nyx slid along the shadows of the writhing hedges. A low hum vibrated through the soles of Rory's shoes. It sounded like a thousand distant beehives, pitch-shifting in a slow, hypnotic rhythm. As they passed beneath an archway of braided briars, the scent of the air shifted. Raw meat and rosemary. "Look at the flowers." Rory stopped beside a cluster of huge, bell-shaped blossoms hanging from a weeping willow. The petals had the velvety texture of a moth's wing, coloured a bruised purple. Inside each bell, instead of a stamen, a tiny, translucent tongue licked the air, tasting the breeze. "Charming." "They taste sin." Nyx leaned a shadowy shoulder against the trunk, merging halfway into the bark. "Linger too long, and they'll develop an appetite for your regrets." "Good thing I don't have any." "A lie." "Cardiff doesn't count. I was nineteen." Rory turned away from the licking flowers, her skin prickling. Despite the beauty of the gilded leaves and the jewel-toned beetles scuttling across the path, her stomach twisted. The air felt too heavy. Every breath coated her throat in a sweet film, like she had been drinking cheap liqueur. She wiped her mouth with the back of her hand. Further down the path, the orchard opened into a sunken garden. Terraces of dark marble stepped down toward a central basin. Rory crept to the edge of the top terrace, peering over the balustrade. Liquid gold bubbled in the fountain below. Beside it, three figures in tall white linen hats knelt in the dirt, hacking at a massive, bulbous root that shrieked like a boiling kettle every time their cleavers struck. Red sap sprayed across their aprons. The chefs worked with frantic, mechanical speed, their eyes wide and glassy, muttering recipes under their breath in French and Mandarin. "Earth souls?" "Contracted." Nyx solidified beside her, six feet of dense darkness blocking the amber light. "They traded eternity for perfection. Now the kitchen owns them." "A spoon that stirs itself never tastes the broth." "Can we bypass them?" "Through the vineyard." Isolde pointed a pale finger to the left, where rows of towering trellises formed a labyrinth of shadow and purple leaves. They slipped away from the terrace before the manic chefs could look up from their screaming root. The vineyard offered cover, but no relief. The grapes hanging above Rory's head were the size of plums, their skins stretched taut over glowing ruby liquid. Inside each grape, a tiny silhouette curled like an embryo, twitching whenever Rory brushed against a vine. She pulled her jacket tight around her ribs, tucking her elbows in. *Don't touch the fruit. Don't breathe too deep. Just find the archive and get out.* "The Heartstone is getting hotter." Rory pulled the crimson pendant from her shirt. The gem burned against her palm, its faint inner glow flaring into a sharp, angry scarlet. "Another rift?" "No." Nyx's violet eyes narrowed, scanning the rows of pulsating vines. "Something approaches. Something born of the pit." "The table is set." Isolde stopped dead, her pale lavender eyes unfocused. "The carvers have arrived." A heavy, metallic clang echoed through the valley, drowning out the hum of the garden. Then came the baying. It didn't sound like hounds. It sounded like a chorus of grown men weeping in unison, pitched up into a rabid howl. Rory drew the Fae blade. The moonsilver gleamed cold and pale against the amber gloom. Thirty yards ahead, the heavy wooden trellises splintered into kindling. A beast the size of a Shire horse lunged into the row, its skin a patchwork of stitched-together pig hides, three jawlines snapping from a single, eyeless head. Behind it, a figure in butcher's chainmail raised a hooked cleaver, pointing the blood-rusted iron straight at Rory's chest.
created_at"2026-10-13T16:34:40.363Z" 10/13/2026, 4:34:40 PM
model"google/gemini-4-argon-20261013"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency2197
moderation_latency(null)
generation_time23850
tokens_prompt5142
tokens_completion1630
native_tokens_prompt5250
native_tokens_completion1448
native_tokens_completion_images0
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"STOP"
service_tier(null)
usage0.02498
router(null)
user_agent"langchainjs-openai/1.0.0 ((node/v24.21.0; linux; x64))"
http_referer(null)
request_id"req-1791909280-6hurWG5ArcsGOSj3OhEC"
session_id(null)
preset_id(null)
api_type"completions"
id"gen-1791909280-ke1NRKhFcBDKvL2nzsEu"
upstream_id"oF3OapPnHe_c_uMP78-igQ8"
provider_responses
0
endpoint_id"4934736c-d662-4fe3-98eb-56def8c8c174"
id"oF3OapPnHe_c_uMP78-igQ8"
is_byokfalse
latency2196
model_permaslug"google/gemini-4-argon-20261013"
provider_name"Google AI Studio"
status200
total_cost0.02498
cache_discount(null)
upstream_inference_cost0
provider_name"Google AI Studio"
response_cache_source_id(null)
data_region"global"
workspace_id"97e315e5-d303-487d-83c1-83180e8a13d4"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags5
adverbTagCount1
adverbTags
0"Nyx's voice drifted like [like]"
dialogueSentences28
tagDensity0.179
leniency0.357
rawRatio0.2
effectiveRatio0.071
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1049
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
38.04% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1049
totalAiIsms13
found
0
word"silk"
count1
1
word"warmth"
count2
2
word"pulsed"
count2
3
word"crystal"
count1
4
word"vibrated"
count1
5
word"stomach"
count1
6
word"marble"
count1
7
word"mechanical"
count1
8
word"scanning"
count1
9
word"echoed"
count1
10
word"gloom"
count1
highlights
0"silk"
1"warmth"
2"pulsed"
3"crystal"
4"vibrated"
5"stomach"
6"marble"
7"mechanical"
8"scanning"
9"echoed"
10"gloom"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"eyes widened/narrowed"
count1
highlights
0"eyes narrowed"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences73
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences73
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences96
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen30
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans1
markdownWords15
totalWords1049
ratio0.014
matches
0"Don't touch the fruit. Don't breathe too deep. Just find the archive and get out."
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions1
unquotedAttributions0
matches(empty)
68.48% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions39
wordCount920
uniqueNames13
maxNameDensity1.63
worstName"Rory"
maxWindowNameDensity2
worstWindowName"Rory"
discoveredNames
Fae3
Veil1
Richmond1
Park1
Half-Fae1
Rory15
Isolde5
Dymasian1
Heartstone1
Nyx7
French1
Mandarin1
Shire1
persons
0"Fae"
1"Veil"
2"Half-Fae"
3"Rory"
4"Isolde"
5"Nyx"
places
0"Richmond"
1"Park"
2"French"
globalScore0.685
windowScore1
29.03% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences62
glossingSentenceCount3
matches
0"looked like bleached marrow bones crushed"
1"sounded like a thousand distant beehives,"
2"sounded like a chorus of grown men weeping"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.953
wordCount1049
matches
0"Not a gentle breeze, but a thick, syrupy heat"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences96
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs43
mean24.4
std22.13
cv0.907
sampleLengths
021
12
243
350
443
57
65
74
890
91
1020
118
127
1326
1461
1543
1642
174
1845
191
2027
216
222
236
2459
2534
2664
272
2824
299
304
313
3238
3355
3415
355
3624
372
3818
3916
4041
4115
4257
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences73
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs138
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences96
ratio0
matches(empty)
82.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount934
adjectiveStacks3
stackExamples
0"slender leaf-shaped Fae"
1"Enormous twisted black trees"
2"huge, bell-shaped blossoms"
adverbCount19
adverbRatio0.020342612419700215
lyAdverbCount1
lyAdverbRatio0.0010706638115631692
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences96
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences96
mean10.93
std6.57
cv0.601
sampleLengths
012
19
22
39
48
526
65
719
85
921
107
1119
1217
137
145
154
167
1720
182
196
2013
2120
2222
231
2413
257
268
277
2816
2910
3018
317
3214
3322
3419
351
366
3717
3810
3913
4015
414
424
4314
4414
4517
461
4716
4811
496
87.85% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats4
diversityRatio0.5520833333333334
totalSentences96
uniqueOpeners53
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount4
totalSentences71
matches
0"Just slow, golden currents drifting"
1"Further down the path, the"
2"Just find the archive and"
3"Then came the baying."
ratio0.056
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount9
totalSentences71
matches
0"She stumbled onto soft ground."
1"Her other hand went to"
2"They walked down the slope,"
3"It sounded like a thousand"
4"She wiped her mouth with"
5"They slipped away from the"
6"She pulled her jacket tight"
7"It didn't sound like hounds."
8"It sounded like a chorus"
ratio0.127
100.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount48
totalSentences71
matches
0"Rory dragged the slender leaf-shaped"
1"The Veil parted with the"
2"Nyx bowed, their towering shadow-form"
3"Rory rolled her eyes, gripped"
4"Warmth hit her face first."
5"She stumbled onto soft ground."
6"Isolde glided through the tear"
7"The Half-Fae left the moss"
8"Nyx slipped through last, abandoning"
9"Rory looked up and her"
10"The sky above stretched out"
11"Vines thick as pythons writhed"
12"Nyx's voice drifted like a"
13"Isolde tilted her chin toward"
14"Rory tucked the cold moonsilver"
15"Her other hand went to"
16"The Heartstone pendant still pulsed"
17"They walked down the slope,"
18"Rory's boots made the only"
19"Isolde floated an inch above"
ratio0.676
70.42% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences71
matches
0"Before them, the terrain sloped"
ratio0.014
79.37% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences45
technicalSentenceCount4
matches
0"Not a gentle breeze, but a thick, syrupy heat that smelled of roasted figs, caramelised sugar, and rotting plums."
1"The Half-Fae left the moss unbroken, her silver hair catching a glow that came from no sun Rory knew."
2"The Heartstone pendant still pulsed with a lingering, feverish warmth against her collarbone, reacting to the rift they had just forced open."
3"Beside it, three figures in tall white linen hats knelt in the dirt, hacking at a massive, bulbous root that shrieked like a boiling kettle every time their cle…"
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags5
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags0
91.8394%