Run: 2026-10-13-01M4V1W26YBGZ7AW0JHT7H5136

Run Details

Duration:
26.9s
Cost:
$0.026150
Provider:
Google AI Studio

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The moonsilver blade sliced through the shimmering distortion. Sparks of violet and amber hissed against Rory's knuckles, singing the fine hairs above the small crescent-shaped scar on her left wrist. She yanked her hand back. The tear in the Veil widened with the sound of ripping silk, revealing a gap between the ancient oak standing stones of the Richmond grove and somewhere else entirely. The small crimson Dymasian gem at her throat burned against her collarbone, its silver chain heating up until it stung her skin. "Ladies first." "A shadow possesses no chivalry, little bird." "Good thing I'm not a lady, then." Rory gripped the cold hilt of the leaf-shaped dagger and stepped through the rift. Gravity shifted. Her stomach flipped as her boots hit solid ground that felt too soft, like pressing into a ripe peach. The scent hit her next. Roasted figs, burnt sugar, and beneath it all, a sharp tang of copper. She blinked against a sudden, syrupy brightness. Above them, a warm amber sky stretched without a single cloud or sun, casting a heavy honeyed glow over a sprawling landscape of impossible flora. Twisted trees with bark like braided cinnamon towered over them. From their branches hung bulbous translucent fruits, each pulsing with a slow, rhythmic beat like a living heart. Beneath her boots, vibrant burgundy moss bled thick golden sap where her heels dug in. Crushed wildflower petals behind them marked the final inch of Earth before the Veil's seam snapped shut with a dull thud. Nyx oozed through the closing gap a second before it vanished. Their tall humanoid silhouette rippled, shifting from smoke to solid dark mass, violet eyes flaring in the amber gloom. Isolde followed, her waist-length silver hair floating around her shoulders as if underwater. When the Seer stepped onto the bleeding moss, the plant didn't bruise or release a single drop of sap. She left no footprints. "Welcome to the larder." "It smells like a bakery died in a slaughterhouse." "Where hunger wears a crown of velvet, the feast never ends, yet the belly remains hollow." "Helpful as ever, Isolde." Rory tucked the Fae blade into her belt, though she kept her palm hovering near the hilt. Her bright blue eyes scanned the orchard. Rows of towering vines wove together to form natural archways, heavy with black grapes the size of plums. In the distance, white marble pavilions rose from a sea of golden wheat, their fluted columns wrapped in ivy that dripped with glowing nectar. "Stay out of the light, Nyx. If you can." "Everything casts a shadow here, Rory. Even the air is thick with greed." "Just don't eat the scenery." They moved deeper into the orchard. The silence unnerved her. In London, even at three in the morning above Silas' bar, you had the hum of a refrigerator, the distant wail of a siren, the patter of rain. Here, the only sound was the wet, rhythmic *thump-thump* of the heart-fruits overhead and a faint, melodic chiming as a breeze stirred crystal-leaved bushes. Rory reached out to brush a large broad golden leaf out of her path. Nyx's solid hand shot out, ice-cold fingers clamping around her wrist. "Look closer." Rory froze. The golden veins running through the leaf twitched. Along the underside of the stem, rows of tiny, pearlescent human teeth clicked together, snapping at the empty air an inch from her knuckles. Tick-tock, went the little jaws. Snip-snap. She pulled her hand back, wiping her palm on her jeans. "Right. Carnivorous greenery. Noted." "The soil drinks deep of those who bargain their craft for perfection. Touch nothing that hungers." "Everything here hungers, Seer." "Then touch nothing at all, Nightwhisper." The path widened, transitioning from the bleeding moss to cobbles of polished bone-white stone. Between the stones, tiny streams of dark red wine trickled down the slope, gurgling like miniature brooks. The aroma of vintage merlot mixed with rich truffles and roasting marrow, so potent it made Rory's mouth water despite the revulsion twisting her gut. Her stomach growled. She hadn't eaten since her shift at the Golden Empress ended, and the realm knew it. The air itself tasted sweet on her tongue, coating her throat like warm honey. She swallowed hard, her fingers brushing the Heartstone Pendant. The thumbnail-sized crimson gem throbbed against her skin, faster now, matching the tempo of the fruit in the trees. Ahead, the orchard gave way to a sunken courtyard. Rory dropped into a crouch behind a low wall of woven briars, gesturing for the others to halt. Nyx melted into the shade of a cinnamon tree, their form flattening against the trunk until only two violet embers remained. Isolde simply stood still, her pale lavender eyes fixed on the courtyard below, her ethereal face devoid of expression. In the centre of the courtyard stood a long banquet table carved from a single slab of green jade. Stacks of gold platters overflowed with roasted peacocks, towers of spun-sugar pastries, and translucent jellies suspended with glowing berries. No guests sat at the velvet-cushioned chairs. Instead, a lone figure worked at a butcher's block near the head of the table. He wore chef's whites stained up to the elbows in dark purple juice. His hands moved with manic, blurring speed, a cleaver rising and falling in a frantic rhythm. Chop-chop. Faster than any mortal muscle should allow. As he turned to toss diced meat into a copper pan, Rory caught sight of his face. Sallow skin stretched tight over hollow cheeks. His lips were sewn shut with thick gold wire, yet he hummed a frantic, muffled tune through his nose, his eyes wide and bloodshot. "Helbound." "A master of the culinary arts in your world, no doubt. Now he cooks for the Prince's table until his fingers wear to bone." "We need to get past him to reach the pavilion." "The stitched one sees only his blade. It is the hounds that smell the uninvited." "What hounds?" A low, wet growl vibrated through the bone cobbles beneath Rory's boots. At the far end of the jade table, a pile of discarded pheasant carcasses and velvet tablecloths shifted. The heap rose, resolving into a massive quadruped the size of a Shire horse. Its skin was hairless, slick and pink like raw poultry, with three gaping mouths lined with boar tusks splitting its chest where ribs should have been. The creature raised its eyeless head, nostrils flaring as it drank in the scent of London rain and mortal sweat. The chef stopped chopping. His cleaver hovered mid-air, dripping purple sap onto the stone. Slowly, his head swivelled a full one hundred and eighty degrees with a wet crack of cervical vertebrae, his frantic, bloodshot eyes locking straight onto Rory's hiding spot. He raised a trembling, juice-stained finger and pointed right at her face. Around them, the crystal leaves began to chime in a deafening, frantic alarm, and the beast's three chest-mouths unhinged with a roar that sprayed hot bile across the jade table.
created_at"2026-10-13T16:35:00.467Z" 10/13/2026, 4:35:00 PM
model"google/gemini-4-argon-20261013"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1755
moderation_latency(null)
generation_time26915
tokens_prompt5142
tokens_completion1772
native_tokens_prompt5250
native_tokens_completion1565
native_tokens_completion_images0
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"STOP"
service_tier(null)
usage0.02615
router(null)
user_agent"langchainjs-openai/1.0.0 ((node/v24.21.0; linux; x64))"
http_referer(null)
request_id"req-1791909300-wigX3hhu1Q5fTAYYpFWF"
session_id(null)
preset_id(null)
api_type"completions"
id"gen-1791909300-x5dyVFrMB2GPXLse6Oax"
upstream_id"tF3OavCiIKe0_PUP0rjX0A8"
provider_responses
0
endpoint_id"4934736c-d662-4fe3-98eb-56def8c8c174"
id"tF3OavCiIKe0_PUP0rjX0A8"
is_byokfalse
latency1755
model_permaslug"google/gemini-4-argon-20261013"
provider_name"Google AI Studio"
status200
total_cost0.02615
cache_discount(null)
upstream_inference_cost0
provider_name"Google AI Studio"
response_cache_source_id(null)
data_region"global"
workspace_id"97e315e5-d303-487d-83c1-83180e8a13d4"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags0
95.72% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1168
totalAiIsmAdverbs1
found
0
adverb"slowly"
count1
highlights
0"slowly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
27.23% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1168
totalAiIsms17
found
0
word"silk"
count1
1
word"stomach"
count2
2
word"rhythmic"
count2
3
word"gloom"
count1
4
word"velvet"
count3
5
word"scanned"
count1
6
word"marble"
count1
7
word"silence"
count1
8
word"crystal"
count2
9
word"throbbed"
count1
10
word"vibrated"
count1
11
word"resolving"
count1
highlights
0"silk"
1"stomach"
2"rhythmic"
3"gloom"
4"velvet"
5"scanned"
6"marble"
7"silence"
8"crystal"
9"throbbed"
10"vibrated"
11"resolving"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences70
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount1
narrationSentences70
filterMatches(empty)
hedgeMatches
0"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences90
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen31
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans1
markdownWords1
totalWords1168
ratio0.001
matches
0"thump-thump"
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions2
unquotedAttributions0
matches(empty)
99.44% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions27
wordCount989
uniqueNames14
maxNameDensity1.01
worstName"Rory"
maxWindowNameDensity1.5
worstWindowName"Rory"
discoveredNames
Rory10
Veil2
Richmond1
Dymasian1
Earth1
Seer1
Fae1
London2
Golden1
Empress1
Heartstone1
Pendant1
Shire1
Nyx3
persons
0"Rory"
1"Veil"
2"Seer"
3"Empress"
4"Nyx"
places
0"Richmond"
1"London"
2"Golden"
globalScore0.994
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences59
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1168
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences90
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs45
mean25.96
std25.33
cv0.976
sampleLengths
030
156
22
37
47
514
646
789
866
94
109
1116
124
1366
149
1513
165
1762
1814
1911
202
2140
2211
234
2416
254
266
2789
2828
299
3058
3145
3215
3385
341
3524
3610
3715
382
3912
4058
4120
4242
4312
4430
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences70
matches
0"were sewn"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs150
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences90
ratio0
matches(empty)
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount454
adjectiveStacks1
stackExamples
0"small crescent-shaped scar"
adverbCount6
adverbRatio0.013215859030837005
lyAdverbCount2
lyAdverbRatio0.004405286343612335
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences90
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences90
mean12.98
std7.68
cv0.592
sampleLengths
08
122
25
329
422
52
67
77
814
92
1019
115
1213
137
1425
1510
1618
1715
1821
1911
2019
2113
2219
234
244
259
2616
274
2817
297
3018
3124
329
3313
345
356
364
3728
3824
3914
4011
412
422
438
4424
455
461
4711
484
4916
97.78% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats2
diversityRatio0.6
totalSentences90
uniqueOpeners54
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences66
matches
0"Instead, a lone figure worked"
1"Slowly, his head swivelled a"
ratio0.03
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount17
totalSentences66
matches
0"She yanked her hand back."
1"Her stomach flipped as her"
2"She blinked against a sudden,"
3"Their tall humanoid silhouette rippled,"
4"She left no footprints."
5"Her bright blue eyes scanned"
6"They moved deeper into the"
7"She pulled her hand back,"
8"Her stomach growled."
9"She hadn't eaten since her"
10"She swallowed hard, her fingers"
11"He wore chef's whites stained"
12"His hands moved with manic,"
13"His lips were sewn shut"
14"Its skin was hairless, slick"
15"His cleaver hovered mid-air, dripping"
16"He raised a trembling, juice-stained"
ratio0.258
100.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount46
totalSentences66
matches
0"The moonsilver blade sliced through"
1"Sparks of violet and amber"
2"She yanked her hand back."
3"The tear in the Veil"
4"The small crimson Dymasian gem"
5"Rory gripped the cold hilt"
6"Her stomach flipped as her"
7"The scent hit her next."
8"She blinked against a sudden,"
9"Nyx oozed through the closing"
10"Their tall humanoid silhouette rippled,"
11"Isolde followed, her waist-length silver"
12"She left no footprints."
13"Rory tucked the Fae blade"
14"Her bright blue eyes scanned"
15"Rows of towering vines wove"
16"They moved deeper into the"
17"The silence unnerved her."
18"Here, the only sound was"
19"Rory reached out to brush"
ratio0.697
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences66
matches(empty)
ratio0
83.33% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences48
technicalSentenceCount4
matches
0"Her stomach flipped as her boots hit solid ground that felt too soft, like pressing into a ripe peach."
1"Isolde followed, her waist-length silver hair floating around her shoulders as if underwater."
2"In the distance, white marble pavilions rose from a sea of golden wheat, their fluted columns wrapped in ivy that dripped with glowing nectar."
3"Around them, the crystal leaves began to chime in a deafening, frantic alarm, and the beast's three chest-mouths unhinged with a roar that sprayed hot bile acro…"
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags0
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags0
93.2500%