Run: 2026-10-13-01M4V1WVFMEPDKXRDRD2JXHQKG

Run Details

Duration:
28.5s
Cost:
$0.022068
Provider:
Google AI Studio

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The slender leaf-shaped moonsilver dagger sliced through the shimmering distortion of the Veil, parting the air like heavy velvet. Rory wrenched the freezing hilt downward, widening the tear until the smell of roasted figs and caramelised sugar spilled out, suffocating the damp London moss of the Fae Grove. "Hold the edges, Aldric." "Do not use that name." Nyx stepped forward. Their humanoid silhouette of living shadow rippled against the ancient oak standing stones, solidifying just enough for two dark hands to grip the sizzling boundary of the rift. Their faintly glowing violet eyes narrowed as the magic bit into their incorporeal fingers. Isolde glided past them both. The tall grass and year-round wildflowers of Richmond Park didn't bend beneath her bare feet. She stopped at the threshold, her waist-length silver hair lifting in a breeze that smelled of cinnamon and rot. "The Prince of Gluttony sets a lavish table for uninvited guests." "Good thing I already ate." Rory sheathed the freezing blade at her hip and stepped through the tear. Gravity shifted. Her boots sank into loamy, violet-tinted soil that pulsed like a slow heartbeat beneath her soles. Above them, no sun hung in the firmament, only a sprawling, warm amber sky that dripped syrupy light over an endless expanse of twisted orchards. Beneath her collarbone, the thumbnail-sized deep crimson Heartstone Pendant gave a single, frantic throb against its silver chain, burning her skin before cooling to a dull ache. Nyx slipped through the gap a second later. The rift snapped shut behind them with the sound of a breaking bone. In the amber brilliance of Dymas, the Shade looked painfully unnatural, a six-foot-two cutout of pure midnight pasted onto a canvas of gold and burgundy. "Your toy is quiet now." "The portal's behind us." Rory tucked the crimson gem back under her shirt, her fingers brushing the small crescent-shaped scar on her left wrist. "It only warns me about the doors, not what's waiting inside the room." "A flawed trinket." "Take it up with management." They moved down a slope carpeted in thick, velvety moss that bled a sweet, red juice wherever Rory's heavy boots crushed it. Isolde left no marks at all. The Half-Fae trailed her fingers along the bark of a nearby tree. The wood looked like braided brioche, warm and flaking, while the branches above sagged under the weight of translucent, fist-sized fruits. Inside the taut skins of the fruit, miniature golden liquids swirled like trapped whirlwinds. "Touch nothing that offers itself freely." "Wasn't planning on a snack, Isolde." "The hunger here does not begin in the belly, little bird. It begins in the eyes." A low, rhythmic chiming drifted through the orchard. Not bells. Rory paused, tilting her head so her straight shoulder-length black hair fell away from her ear. Glass clinking against crystal. Thousands of goblets toasting in the distance, layered over the wet, heavy thud of cleavers striking wood. Chop-chop. Clink-clank. The sound vibrated through her teeth. They pushed past a curtain of weeping vines that smelled of reduced port and aged venison. The orchard opened into a terraced valley that defied mortal geometry. Sprawling vineyards climbed inverted cliffs, their trellises woven from bleached ribcages and gilded iron. Down in the basin, rivers of dark, bubbling liquid carved through banks of crystalline salt. Figures moved among the rows of overgrown flora. From the ridge, they looked like gardeners tending to massive, luminescent pumpkins and cabbages the size of carriages. Rory squinted. Her bright blue eyes watered in the thick, spiced haze. The gardeners wore stained white aprons and tall, pleated hats. Iron collars encircled their necks, linked by long, clinking chains to the roots of the very plants they pruned. One chef stumbled, dropping his copper shears. Before his knees hit the violet dirt, the creeping vines of a nearby blackberry bush lashed out, wrapping thorny tendrils around his forearms and hoisting him back to his feet. The thorns dug deep. Dark blood trickled down his wrists, soaking into the soil. The blackberries on the bush swelled, turning a glossy,obscene black within seconds. "Contracted souls." Nyx's voice drifted like a whisper carried on the wind, right beside Rory's ear. "They bargained for mastery on Earth. Now they feed the land they harvest." "Efficient." "Cruel." "Same thing down here." They descended a staircase carved from what looked like hardened honeycomb. It stuck to the soles of Rory's boots with a faint, wet *shuck-shuck* at every step, pulling at her stride. The air grew heavier, coating the back of her throat with a film of butter and nutmeg. She swallowed hard, her stomach twisting into a tight knot. A bizarre craving for raw marrow flashed through her mind, so vivid her mouth watered. She bit the inside of her cheek until copper cut through the phantom sweetness. At the base of the stairs stood a greenhouse framed in tarnished brass and panes of spun sugar. Inside, long marble tables held rows of glass jars. Rory stepped through the archway, her hand resting on the moonsilver pommel at her hip. "What are they preserving?" "Regrets, mostly." Isolde drifted toward a central workbench, her pale lavender eyes reflecting the amber light filtering through the sugar-glass roof. "And the last breaths of dying stars. Belphegor enjoys a sharp garnish." Rory peered into the nearest jar. A pale, luminescent mist swirled inside, pressing against the glass like a trapped moth. When she leaned closer, the mist formed a miniature human face, mouth stretched wide in a silent scream, before dissolving back into vapour. The brass lid bore a neat, handwritten label in cursive: *Cornwall, 1892. Drowned sailor, aged 22. Notes of brine and terror.* She jerked back, bumping into Nyx. It felt like hitting a wall of packed snow and static. "Careful, mortal." "Don't crowd me, then." "Something approaches." Nyx dissolved into the shadow of a massive copper cauldron, their violet eyes vanishing into the dark puddle at Rory's feet. Rory ducked behind a stack of crates smelling of truffles and damp earth, pulling her Fae blade from its sheath. The moonsilver glowed with a faint, cold luminescence, pushing back the oppressive warmth of the greenhouse. Across the aisle, Isolde remained standing in plain sight, her hands folded over her silver hair, serene as a garden statue. Heavy footsteps crunched on the sugar-glass debris outside. Not the shuffling gait of the chained chefs. Something wide, wet, and massive. "The Seer of the Courts." A voice like grinding millstones echoed through the brass rafters, thick with phlegm and grease. "Wandering far from your rotting oaks." "A table is set for three, Butcher." Isolde didn't turn around. "Yet only one boar comes to greet us." "The Prince smelled fresh meat crossing the boundary. Unseasoned. Mortal." The archway darkened. A hulking figure squeezed through the brass frame, warping the metal with its shoulders. It wore a butcher's apron stitched from cured hides, stained yellow and brown. Where a head should have been sat a glistening, skinless boar's skull, its lower jaw unhinged and dripping a clear, viscous saliva that hissed where it struck the marble floor. In its four bloated, human-like hands, it carried two rusted meat hooks and a cleaver the size of a tavern door. Rory controlled her breathing, her thumb rubbing the freezing flat of her dagger. The Heartstone Pendant against her chest suddenly flared hot—not a pulse this time, but a searing brand that made her gasp. Behind her, the glass jars on the workbench began to rattle. The labels peeled away in the sudden heat. The back wall of the greenhouse shimmered, the spun-sugar panes melting into a swirling vortex of crimson fire as a second portal ripped open three feet from Rory's head, and a dozen gaunt,plated hounds lunged through the flames, their jaws snapping at her throat.
created_at"2026-10-13T16:35:26.345Z" 10/13/2026, 4:35:26 PM
model"google/gemini-4-argon-20261013"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency2272
moderation_latency(null)
generation_time28501
tokens_prompt5142
tokens_completion2029
native_tokens_prompt5250
native_tokens_completion1765
native_tokens_completion_images0
native_tokens_reasoning0
native_tokens_cached3201
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"STOP"
service_tier(null)
usage0.0220681
router(null)
user_agent"langchainjs-openai/1.0.0 ((node/v24.21.0; linux; x64))"
http_referer(null)
request_id"req-1791909326-aSpaoGQgbcYYmjKHtLCN"
session_id(null)
preset_id(null)
api_type"completions"
id"gen-1791909326-Suxw6iHpAmyN9c1GH6pR"
upstream_id"zl3Oaqr5GsbO_PUPysKp2Qc"
provider_responses
0
endpoint_id"4934736c-d662-4fe3-98eb-56def8c8c174"
id"zl3Oaqr5GsbO_PUPysKp2Qc"
is_byokfalse
latency2272
model_permaslug"google/gemini-4-argon-20261013"
provider_name"Google AI Studio"
status200
total_cost0.0220681
cache_discount0.0121638
upstream_inference_cost0
provider_name"Google AI Studio"
response_cache_source_id(null)
data_region"global"
workspace_id"97e315e5-d303-487d-83c1-83180e8a13d4"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags5
adverbTagCount1
adverbTags
0"Nyx's voice drifted like [like]"
dialogueSentences28
tagDensity0.179
leniency0.357
rawRatio0.2
effectiveRatio0.071
92.33% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1303
totalAiIsmAdverbs2
found
0
adverb"very"
count1
1
adverb"suddenly"
count1
highlights
0"very"
1"suddenly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
15.58% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1303
totalAiIsms22
found
0
word"velvet"
count1
1
word"pulsed"
count1
2
word"throb"
count1
3
word"weight"
count1
4
word"rhythmic"
count1
5
word"crystal"
count1
6
word"vibrated"
count1
7
word"crystalline"
count1
8
word"whisper"
count1
9
word"efficient"
count1
10
word"stomach"
count1
11
word"marble"
count2
12
word"oppressive"
count1
13
word"warmth"
count1
14
word"footsteps"
count1
15
word"echoed"
count1
16
word"hulking"
count1
17
word"glistening"
count1
18
word"pulse"
count1
19
word"searing"
count1
20
word"shimmered"
count1
highlights
0"velvet"
1"pulsed"
2"throb"
3"weight"
4"rhythmic"
5"crystal"
6"vibrated"
7"crystalline"
8"whisper"
9"efficient"
10"stomach"
11"marble"
12"oppressive"
13"warmth"
14"footsteps"
15"echoed"
16"hulking"
17"glistening"
18"pulse"
19"searing"
20"shimmered"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"eyes widened/narrowed"
count1
highlights
0"eyes narrowed"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences83
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount1
narrationSentences83
filterMatches(empty)
hedgeMatches
0"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences106
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen45
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans2
markdownWords12
totalWords1302
ratio0.009
matches
0"shuck-shuck"
1"Cornwall, 1892. Drowned sailor, aged 22. Notes of brine and terror."
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions3
unquotedAttributions0
matches(empty)
88.38% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions39
wordCount1136
uniqueNames14
maxNameDensity1.23
worstName"Rory"
maxWindowNameDensity2
worstWindowName"Rory"
discoveredNames
Veil1
London1
Fae3
Grove1
Richmond1
Park1
Heartstone2
Pendant2
Dymas1
Shade1
Rory14
Half-Fae1
Nyx5
Isolde5
persons
0"Veil"
1"Pendant"
2"Shade"
3"Rory"
4"Half-Fae"
5"Nyx"
6"Isolde"
places
0"London"
1"Fae"
2"Grove"
3"Richmond"
4"Park"
globalScore0.884
windowScore1
5.07% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences69
glossingSentenceCount4
matches
0"looked like braided brioche, warm and fla"
1"looked like gardeners tending to massive"
2"looked like hardened honeycomb"
3"felt like hitting a wall of packed snow"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.768
wordCount1302
matches
0"not a pulse this time, but a searing brand"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences106
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs48
mean27.13
std25.49
cv0.94
sampleLengths
048
14
25
345
439
511
65
713
870
921
1025
115
1237
133
145
1575
166
176
1816
1955
2016
2166
2212
2392
2429
251
261
274
2887
2927
3015
314
3233
3364
3417
352
364
372
3821
3957
4021
4126
4219
4310
4481
4534
4611
4752
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences83
matches
0"been sat"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs174
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount1
semicolonCount0
flaggedSentences1
totalSentences106
ratio0.009
matches
0"The Heartstone Pendant against her chest suddenly flared hot—not a pulse this time, but a searing brand that made her gasp."
76.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1153
adjectiveStacks4
stackExamples
0"slender leaf-shaped moonsilver"
1"loamy, violet-tinted soil"
2"small crescent-shaped scar"
3"translucent, fist-sized fruits."
adverbCount23
adverbRatio0.0199479618386817
lyAdverbCount4
lyAdverbRatio0.003469210754553339
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences106
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences106
mean12.28
std7.94
cv0.647
sampleLengths
019
129
24
35
43
528
614
75
815
919
1011
115
1213
132
1416
1525
1627
178
1813
1925
205
2124
2213
233
245
2522
266
2712
2821
2914
306
316
3216
338
342
3516
364
3717
381
391
406
4116
4211
4314
4415
458
4618
472
4810
4910
82.70% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats4
diversityRatio0.5188679245283019
totalSentences106
uniqueOpeners55
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences78
matches(empty)
ratio0
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount14
totalSentences78
matches
0"Their humanoid silhouette of living"
1"Their faintly glowing violet eyes"
2"She stopped at the threshold,"
3"Her boots sank into loamy,"
4"They moved down a slope"
5"They pushed past a curtain"
6"Her bright blue eyes watered"
7"They descended a staircase carved"
8"It stuck to the soles"
9"She swallowed hard, her stomach"
10"She bit the inside of"
11"She jerked back, bumping into"
12"It felt like hitting a"
13"It wore a butcher's apron"
ratio0.179
94.62% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount57
totalSentences78
matches
0"The slender leaf-shaped moonsilver dagger"
1"Rory wrenched the freezing hilt"
2"Nyx stepped forward."
3"Their humanoid silhouette of living"
4"Their faintly glowing violet eyes"
5"Isolde glided past them both."
6"The tall grass and year-round"
7"She stopped at the threshold,"
8"Rory sheathed the freezing blade"
9"Her boots sank into loamy,"
10"Nyx slipped through the gap"
11"The rift snapped shut behind"
12"Rory tucked the crimson gem"
13"They moved down a slope"
14"Isolde left no marks at"
15"The Half-Fae trailed her fingers"
16"The wood looked like braided"
17"A low, rhythmic chiming drifted"
18"Rory paused, tilting her head"
19"Glass clinking against crystal."
ratio0.731
64.10% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences78
matches
0"Before his knees hit the"
ratio0.013
61.99% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences53
technicalSentenceCount6
matches
0"She stopped at the threshold, her waist-length silver hair lifting in a breeze that smelled of cinnamon and rot."
1"Above them, no sun hung in the firmament, only a sprawling, warm amber sky that dripped syrupy light over an endless expanse of twisted orchards."
2"They moved down a slope carpeted in thick, velvety moss that bled a sweet, red juice wherever Rory's heavy boots crushed it."
3"Where a head should have been sat a glistening, skinless boar's skull, its lower jaw unhinged and dripping a clear, viscous saliva that hissed where it struck t…"
4"The Heartstone Pendant against her chest suddenly flared hot—not a pulse this time, but a searing brand that made her gasp."
5"The back wall of the greenhouse shimmered, the spun-sugar panes melting into a swirling vortex of crimson fire as a second portal ripped open three feet from Ro…"
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags5
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags0
86.0258%