Run: 2026-10-13-01M4V1X6DXD0QARS181FZY0RK7

Run Details

Duration:
25.0s
Cost:
$0.018167
Provider:
Google AI Studio

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The paper takeaway bag tore against a low bramble, spilling a cardboard carton of sweet and sour pork onto the damp moss. Rory cursed and dropped to one knee. She scooped the carton back into the Golden Empress bag, her fingers coming away sticky with red sauce that smelled of vinegar and burnt sugar. The receipt stapled to the top fluttered, the ink smudged where the coordinates for Richmond Park had been printed in place of a street address. Two hundred quid in advance, paid in crisp notes to Yu-Fei, with instructions to leave the food by the oak markers. Rich Londoners and their weird secret dining clubs. She stood, wiping her palms on her jeans, and stepped between two ancient oak standing stones. The air changed. The distant hum of the A3 vanished, cut off as if someone had slammed a heavy vault door. A thick, sweet scent of blooming jasmine and wet earth replaced the city exhaust. Rory pulled her phone from her pocket to check the time. Eleven-fifteen. The screen flickered, the battery icon jumping from forty percent to eighty, then down to twelve. The clock digits scrambled, spinning backwards before freezing on a set of numbers that didn't exist. She tapped the glass. Dead. Around her, wildflowers carpeted the clearing, their petals wide open despite the dark. Bright bluebells, blood-red poppies, and pale foxgloves grew in tangled heaps at the base of the timber pillars. No wind blew, yet the blossoms swayed in a slow, rhythmic wave. Left to right. Tick-tock. "Hello?" Her voice died three feet from her mouth. The trees didn't echo it back. The silence here had weight, pressing against her eardrums like deep water. She walked toward the centre of the clearing, boots sinking into turf that felt too soft, like meat left out on a counter. Her left wrist itched. She rubbed the small crescent-shaped scar there, an old habit from her Cardiff days whenever a room went sour. Evan used to go quiet just like this before he threw the first punch. Something shifted near the far boundary. Rory spun, her straight black hair whipping across her cheek. Nothing. Just a gnarled hawthorn tree and a patch of tall nettles. Then, a sound cut through the quiet. A low, wet *drip-drop*. No rain fell. The canopy above didn't cover the centre of the grove, leaving a circle of black sky devoid of stars. Not clouds, just an empty slate. She set the takeaway bag on a flat stump. Job done. Food delivered. Time to collect her sanity and walk back to Silas' bar, pour a double whiskey, and tell Eva she was done taking the late shifts. She turned back toward the two standing stones she had entered through. Three stones stood there now. Rory stopped. She counted the ancient oak pillars around the perimeter. Nine. There had been seven when she walked in. She knew because she had counted them from the footpath, matching them to the crude map sketched on the back of the delivery docket. A twig snapped to her left. Not the dry crack of dead wood, but the green, fibrous tear of a living branch being twisted off. "Keep the change," she said to the trees. "Food's getting cold." Silence answered, followed by a faint, metallic *clink-clank*. Like chains dragging over stone, ten yards into the brush. Beneath her jacket, the Heartstone Pendant warmed against her collarbone. Rory reached into her collar and pulled the silver chain free. The thumbnail-sized gemstone, usually a dull, deep crimson, held a faint inner glow. It pulsed against her palm, a slow *thump-thump* that didn't match her own racing pulse. A Hel portal. Here, in the middle of a Fae-touched pocket. The two didn't mix. The wildflowers at her feet shrivelled. The poppies blackened, curling inward and releasing a stench of rotted cabbage and ozone. A frost crept over the moss, turning the green velvet into brittle grey needles that crunched under her soles as she backed away. In the corner of her bright blue eyes, a shadow detached itself from one of the oak stones. When she looked directly at it, the shape resolved into a clump of tall ferns. When she looked back at the takeaway bag on the stump, the ferns crept two paces closer in her peripheral vision. Don't look at it. Looking tells it you know. Rory kept her gaze fixed on the stump, watching the edges of her sight. Two more shapes peeled away from the timber markers. Tall, spindly things with too many joints in their limbs, moving with a jerky *zig-zag* gait that ignored the rules of bone and muscle. They didn't step over the flowers; they glided through them, leaving trails of smoking black frost. The pendant burned now, searing the skin of her palm. She refused to drop it, squeezing the Dymas artifact until the silver chain bit into her fingers. A whisper slid into her left ear, close enough that cold breath stirred the hair against her neck. "Malphora." Rory bolted. She didn't run toward the three stones behind her. Trap. If the boundary had shifted, running straight back would only loop her deeper into the pocket. Out-of-the-box thinking had kept her alive in London this long. Instead, she sprinted straight for the tree line to the east, aiming for the space between two hawthorns where the frost hadn't reached. The paper bag on the stump exploded behind her, cartons shredding as something heavy landed where she had stood a second ago. *Pitter-patter, pitter-patter.* Multiple feet, bare and slapping against the frozen mud, gave chase. She ducked a low branch, the bark scraping her forehead. The grove stretched out ahead of her, the clearing widening instead of ending. The trees moved like a carousel, trunks sliding past one another to block her path. The Heartstone flared, casting a blood-red beam across the grass. Where the light hit the ground between two ancient oak pillars ahead, the air rippled like heat off tarmac, revealing a jagged tear of black iron and grey ash beyond the wildflowers. Rory lunged for the gap just as frigid, bark-rough fingers clamped around her ankle and yanked her off her feet.
created_at"2026-10-13T16:35:37.551Z" 10/13/2026, 4:35:37 PM
model"google/gemini-4-argon-20261013"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1716
moderation_latency(null)
generation_time24984
tokens_prompt4387
tokens_completion1534
native_tokens_prompt4439
native_tokens_completion1383
native_tokens_completion_images0
native_tokens_reasoning0
native_tokens_cached2390
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"STOP"
service_tier(null)
usage0.018167
router(null)
user_agent"langchainjs-openai/1.0.0 ((node/v24.21.0; linux; x64))"
http_referer(null)
request_id"req-1791909337-DUW08Q4HdPw1j5U2KoXF"
session_id(null)
preset_id(null)
api_type"completions"
id"gen-1791909337-vW2mpOg4xBx8MFoHP4fO"
upstream_id"2V3OauyNJrnX-sAP_KL0-Ac"
provider_responses
0
endpoint_id"4934736c-d662-4fe3-98eb-56def8c8c174"
id"2V3OauyNJrnX-sAP_KL0-Ac"
is_byokfalse
latency1716
model_permaslug"google/gemini-4-argon-20261013"
provider_name"Google AI Studio"
status200
total_cost0.018167
cache_discount0.009082
upstream_inference_cost0
provider_name"Google AI Studio"
response_cache_source_id(null)
data_region"global"
workspace_id"97e315e5-d303-487d-83c1-83180e8a13d4"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags1
adverbTagCount0
adverbTags(empty)
dialogueSentences4
tagDensity0.25
leniency0.5
rawRatio0
effectiveRatio0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1037
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
32.50% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1037
totalAiIsms14
found
0
word"fluttered"
count1
1
word"flickered"
count1
2
word"rhythmic"
count1
3
word"echo"
count1
4
word"silence"
count2
5
word"weight"
count1
6
word"pulsed"
count1
7
word"racing"
count1
8
word"pulse"
count1
9
word"velvet"
count1
10
word"resolved"
count1
11
word"searing"
count1
12
word"whisper"
count1
highlights
0"fluttered"
1"flickered"
2"rhythmic"
3"echo"
4"silence"
5"weight"
6"pulsed"
7"racing"
8"pulse"
9"velvet"
10"resolved"
11"searing"
12"whisper"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences89
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount0
narrationSentences89
filterMatches
0"know"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences92
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen32
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans5
markdownWords6
totalWords1037
ratio0.006
matches
0"drip-drop"
1"clink-clank"
2"thump-thump"
3"zig-zag"
4"Pitter-patter, pitter-patter."
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions2
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions24
wordCount1013
uniqueNames16
maxNameDensity0.79
worstName"Rory"
maxWindowNameDensity1
worstWindowName"Rory"
discoveredNames
Golden1
Empress1
Richmond1
Park1
Yu-Fei1
Londoners1
Cardiff1
Silence1
Heartstone2
Pendant1
Hel1
Fae-touched1
Dymas1
London1
Multiple1
Rory8
persons
0"Silence"
1"Heartstone"
2"Pendant"
3"Rory"
places
0"Golden"
1"Richmond"
2"Park"
3"Yu-Fei"
4"Cardiff"
5"London"
globalScore1
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences67
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.964
wordCount1037
matches
0"Not the dry crack of dead wood, but the green, fibrous tear of a living branch being twisted off"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences92
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs39
mean26.59
std19.61
cv0.737
sampleLengths
022
186
216
335
444
55
647
71
826
960
106
1122
1211
1328
1438
1512
165
1744
186
1919
2011
2118
2249
2315
2443
2518
2636
279
2863
2927
3018
311
322
3359
3422
3513
3638
3742
3820
97.38% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences89
matches
0"been printed"
1"been seven"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs160
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount1
flaggedSentences1
totalSentences92
ratio0.011
matches
0"They didn't step over the flowers; they glided through them, leaving trails of smoking black frost."
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount437
adjectiveStacks0
stackExamples(empty)
adverbCount7
adverbRatio0.016018306636155607
lyAdverbCount0
lyAdverbRatio0
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences92
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences92
mean11.27
std7.34
cv0.652
sampleLengths
022
17
225
325
421
58
616
73
818
914
1011
111
1216
1316
144
151
1613
1718
1812
193
201
211
228
236
2412
2523
264
2719
2814
296
3010
311
3211
337
344
353
3619
376
389
392
402
4125
4212
435
442
459
461
478
4824
496
74.64% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats8
diversityRatio0.5
totalSentences92
uniqueOpeners46
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount3
totalSentences79
matches
0"Just a gnarled hawthorn tree"
1"Then, a sound cut through"
2"Instead, she sprinted straight for"
ratio0.038
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount17
totalSentences79
matches
0"She scooped the carton back"
1"She stood, wiping her palms"
2"She tapped the glass."
3"Her voice died three feet"
4"She walked toward the centre"
5"Her left wrist itched."
6"She rubbed the small crescent-shaped"
7"She set the takeaway bag"
8"She turned back toward the"
9"She counted the ancient oak"
10"She knew because she had"
11"she said to the trees"
12"It pulsed against her palm,"
13"They didn't step over the"
14"She refused to drop it,"
15"She didn't run toward the"
16"She ducked a low branch,"
ratio0.215
100.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount54
totalSentences79
matches
0"The paper takeaway bag tore"
1"Rory cursed and dropped to"
2"She scooped the carton back"
3"The receipt stapled to the"
4"Rich Londoners and their weird"
5"She stood, wiping her palms"
6"The air changed."
7"The distant hum of the"
8"A thick, sweet scent of"
9"Rory pulled her phone from"
10"The screen flickered, the battery"
11"The clock digits scrambled, spinning"
12"She tapped the glass."
13"Her voice died three feet"
14"The trees didn't echo it"
15"The silence here had weight,"
16"She walked toward the centre"
17"Her left wrist itched."
18"She rubbed the small crescent-shaped"
19"Evan used to go quiet"
ratio0.684
63.29% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences79
matches
0"If the boundary had shifted,"
ratio0.013
85.71% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences50
technicalSentenceCount4
matches
0"The clock digits scrambled, spinning backwards before freezing on a set of numbers that didn't exist."
1"It pulsed against her palm, a slow *thump-thump* that didn't match her own racing pulse."
2"A frost crept over the moss, turning the green velvet into brittle grey needles that crunched under her soles as she backed away."
3"Tall, spindly things with too many joints in their limbs, moving with a jerky *zig-zag* gait that ignored the rules of bone and muscle."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags1
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags1
fancyCount0
fancyTags(empty)
dialogueSentences4
tagDensity0.25
leniency0.5
rawRatio0
effectiveRatio0
95.1173%