NC Bench
Overview
About
Tests
Categories
Models
Vendors
Compare
Run: 2026-10-13-01M4V20FXR6MGVZKYD10V1NN1D
Run Details
Model:
Gemini 4 Argon (Reasoning, Medium)
Test:
Bad Writing Habits
Scenario:
Fantasy: entering an ancient ruin
Duration:
30.5s
Cost:
$0.022738
Provider:
Google AI Studio
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
92.49%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
0.00%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
66.67%
Name drop frequency
(details)
80.56%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
97.10%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
82.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
80.46%
Sentence opener variety
(details)
100.00%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
100.00%
Subject-first sentence starts
(details)
60.98%
Subordinate conjunction sentence starts
(details)
91.84%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
91.7361%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
The silver chain seared Rory’s
collarbone.
She yanked the deep crimson
stone from beneath her collar, and the thumbnail-sized gem
pulsed
against her palm like a frantic, trapped bird. Behind her, the shimmering distortion of the Veil snapped shut.
The ancient oak standing stones
of Isolde's grove vanished, taking the damp mud of Richmond Park with them. "Breathe, mortal, though I do not recommend inhaling too deeply." Rory dropped the pendant. It swung against her chest, casting a faint red glow over her black jacket. She drew a shallow breath, and roasted figs, burnt caramel, and fermented plums coated her tongue.
The air felt thick, almost
chewable, clinging to her skin like warm syrup. She looked up. No clouds.
Just a vast, unbroken expanse
of warm amber, as if they stood inside a glass of aged whisky. "Welcome to the orchard of the gluttonous." "A welcoming committee would be preferable to this
silence
." "When the table is set with gold, the pig rarely questions the butcher." Isolde glided forward.
Her waist-length silver hair caught
the amber light, and her feet skimmed over the vibrant purple moss without leaving a single indentation. The moss bled a sweet, musky sap where Rory’s heavy boots crushed it. Nyx drifted beside the Half-Fae. In this heavy, golden atmosphere, the Shade’s tall, shadowy silhouette frayed at the edges.
Their glowing violet eyes narrowed
as they coalesced into a solid form, boots sinking deep into the bleeding turf. "You brought us to a dining room, Seer." "I brought you to the larder."
Rory rubbed the crescent-shaped scar
on her left wrist and stepped out from beneath a twisted canopy.
The trees here defied earthly
biology. Massive, gnarled trunks of bone-white wood wept thick, golden resin that smelled of spiced honey. From the branches hung translucent, fist-sized fruits. Inside the taut skins, dark crimson liquid swirled around miniature, glowing seeds, beating in a slow,
rhythmic
thump-thump. "Are those hearts?" "Pomegranates of the lower valleys." "They have a
pulse
." "Everything here hungers, Rory. Even the harvest demands a bloodstream."
Rory pulled her hand back
from a low-hanging branch.
The nearest fruit shifted on
its stem, twisting toward the
warmth
of her fingers.
A tiny split opened in
its translucent rind, revealing a row of pearl-white seeds that clicked together like teeth.
She stepped back, her boot
heel striking something hard. Not stone.
A ribcage, bleached and overgrown
with candied violets. "Stay on the path." "There is no path, Nyx. Just moss and leftovers."
They pushed deeper through the
sprawling orchard. The
silence
of the boundary gave way to a low, resonant hum that
vibrated
in Rory’s molars.
It sounded like a thousand
crystal
glasses
being rubbed
by wet fingers, layered over the distant,
rhythmic
*
chop-chop
* of heavy cleavers. The landscape opened into a terraced valley. Rory stopped at the ridge, her bright blue eyes widening. Below them, rivers of dark, steaming wine carved through banks of pale, sugar-spun soil. Bridges woven from living, thorny vines spanned the rapids. Across the valley, colossal
marble
pavilions rose from the vineyards, their roofs tiled in iridescent scales that shifted from emerald to violet. Giant brass braziers burned with green flames, sending plumes of narcotic, savory smoke into the amber sky. Figures moved among the vines. From the ridge, they looked like ordinary groundskeepers, tending the grapes with silver shears. Then one turned.
Its jaw unhinged, hanging down
to its chest, while four extra arms basketed the pulsating fruit with frantic, jerky precision. "Helbound souls." "Contracted from Earth. Master chefs, sommeliers, farmers who traded eternity for a taste of perfection." "They look thrilled with the deal." "A full belly forgets the cage, until the hunger returns." Rory’s fingers brushed her belt, where the slender, leaf-shaped dagger hung in its sheath.
Even through the leather, the
moonsilver blade remained icy against her hip, a sharp contrast to the suffocating
warmth
of Dymas.
They descended a staircase carved
into the hillside. The steps
were made
of a translucent, milky
crystal
that crunched
slightly
underfoot. Salt. Giant blocks of pink and white rock salt, slick with condensation from the steaming wine rivers below. Nyx stumbled on the third step. The Shade caught themselves against a salt pillar, their dark form flickering like a dying candle. Wisps of shadow tore away from their shoulders, dissolving into the amber light. "The air here is too thick. Too much substance. Not enough dark." "Hold onto my cloak, Nightwhisper." "I do not need a crutch, Fae." "Pride is a sin for a different realm. Here, you will simply evaporate." Nyx’s violet eyes flared, but a long, shadowy hand reached out and gripped a fold of Isolde’s silver garment. The Seer didn’t look back, her pale lavender gaze fixed on a narrow archway at the base of the salt stairs. The archway led into a covered bazaar, though no merchants staffed the stalls. Long tables of dark mahogany stretched into the
gloom
, groaning under the
weight
of an eternal banquet. Roasted peacocks with feathers still
gleaming
in full plumage sat beside towers of
glistening
, jewel-toned jellies. Silver platters held whole, poached fish with human-like eyes that tracked Rory as she walked past. Rory kept her hands in her pockets.
Her stomach growled, a traitor
to her brain. The aroma of garlic, rosemary, and seared fat wrapped around her throat, begging her to take just one bite. Saliva pooled in her mouth.
She bit the inside of
her cheek until she tasted copper, using the sharp, metallic tang to cut through the glamour of the feast. "Don't touch the silver." "Wasn't planning on a snack." "The food isn't for eating. It is bait." At the end of the mahogany tables stood a fountain.
Instead of water, thick, golden
oil bubbled from the mouth of a sculpted boar,
cascading
into a basin lined with rubies. Surrounding the fountain were dozens of
porcelain
statues. Rory stepped closer to one. A man in a tailored, nineteenth-century waistcoat reached toward the fountain, his mouth open in a silent laugh. As Rory leaned in, a tear of clear liquid rolled down the
porcelain
cheek, dropping onto the salt-crusted floor. Not a statue. The man’s eyes, glazed over with a thick crust of sugar, shifted a fraction of an inch to lock onto hers. Rory recoiled, her hand flying to the hilt of the Fae blade. "Gluttony’s finest vintage. Those who drink from the Prince’s reserve become part of the decor." "He's alive." "He is full. There is a difference." The Heartstone Pendant beneath Rory’s shirt
suddenly
jerked forward, pulling the silver chain taut against her neck.
It didn't just pulse with
warmth
now; it burned like a live coal. Ahead of them, at the centre of the pavilion, the space between two
marble
columns
shimmered
. A tear in the fabric of the realm hung open, bleeding cold, grey fog onto the vibrant
mosaic
floor. "The rift point." "Unchanged since my vision. Yet, the Wardens are absent." Nyx released Isolde’s cloak, stepping in front of the two women. The Shade’s body solidified, drawing the shadows from beneath the mahogany banquet tables to form two long, jagged blades of black glass in their hands. "The butcher approaches." The
rhythmic
*
chop-chop
* from the valley had stopped. From the golden fountain, the bubbling oil ceased its flow. The poached fish on the platters went still.
Even the weeping man in
the
porcelain
shell froze, his sugar-crusted eyes rolling back into his head. Heavy
footsteps
shook the salt stairs behind them. *Thud-thud. Thud-thud.* The candied violets on the ribcages
shattered
as something massive descended from the orchard, dragging a serrated cleaver the size of a tavern door across the
crystal
steps. Rory drew the moonsilver dagger. In the amber
gloom
, the blade flared with a cold, lunar luminescence. From the shadows of the archway, a voice like grinding millstones rumbled through the bazaar, accompanied by the stench of rotting meat and expensive truffle oil. "Fresh ingredients. And they brought their own toothpick."
created_at
"2026-10-13T16:37:25.58Z"
10/13/2026, 4:37:25 PM
model
"google/gemini-4-argon-20261013"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
2483
moderation_latency
(null)
generation_time
30430
tokens_prompt
5142
tokens_completion
2088
native_tokens_prompt
5250
native_tokens_completion
1832
native_tokens_completion_images
0
native_tokens_reasoning
0
native_tokens_cached
3201
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"STOP"
service_tier
(null)
usage
0.0227381
router
(null)
user_agent
"langchainjs-openai/1.0.0 ((node/v24.21.0; linux; x64))"
http_referer
(null)
request_id
"req-1791909445-vbd2Jgilt99eoVzEBZ6C"
session_id
(null)
preset_id
(null)
api_type
"completions"
id
"gen-1791909445-6BjJZXzZEIVLT9E29UcH"
upstream_id
"RV7Oaq3lKKSe1MkPyajOyAY"
provider_responses
0
endpoint_id
"4934736c-d662-4fe3-98eb-56def8c8c174"
id
"RV7Oaq3lKKSe1MkPyajOyAY"
is_byok
false
latency
2483
model_permaslug
"google/gemini-4-argon-20261013"
provider_name
"Google AI Studio"
status
200
total_cost
0.0227381
cache_discount
0.0121638
upstream_inference_cost
0
provider_name
"Google AI Studio"
response_cache_source_id
(null)
data_region
"global"
workspace_id
"97e315e5-d303-487d-83c1-83180e8a13d4"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
0
92.49%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1331
totalAiIsmAdverbs
2
found
0
adverb
"slightly"
count
1
1
adverb
"suddenly"
count
1
highlights
0
"slightly"
1
"suddenly"
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
0.00%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1331
totalAiIsms
31
found
0
word
"pulsed"
count
1
1
word
"silence"
count
2
2
word
"rhythmic"
count
3
3
word
"pulse"
count
2
4
word
"warmth"
count
3
5
word
"vibrated"
count
1
6
word
"crystal"
count
3
7
word
"marble"
count
2
8
word
"gloom"
count
2
9
word
"weight"
count
1
10
word
"gleaming"
count
1
11
word
"glistening"
count
1
12
word
"stomach"
count
1
13
word
"cascading"
count
1
14
word
"porcelain"
count
3
15
word
"shimmered"
count
1
16
word
"mosaic"
count
1
17
word
"footsteps"
count
1
18
word
"shattered"
count
1
highlights
0
"pulsed"
1
"silence"
2
"rhythmic"
3
"pulse"
4
"warmth"
5
"vibrated"
6
"crystal"
7
"marble"
8
"gloom"
9
"weight"
10
"gleaming"
11
"glistening"
12
"stomach"
13
"cascading"
14
"porcelain"
15
"shimmered"
16
"mosaic"
17
"footsteps"
18
"shattered"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
1
maxInWindow
1
found
0
label
"eyes widened/narrowed"
count
1
highlights
0
"eyes narrowed"
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
1
narrationSentences
86
matches
0
"e with warmth"
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
0
hedgeCount
0
narrationSentences
86
filterMatches
(empty)
hedgeMatches
(empty)
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
116
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
30
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
3
markdownWords
4
totalWords
1331
ratio
0.003
matches
0
"chop-chop"
1
"chop-chop"
2
"Thud-thud. Thud-thud."
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
3
unquotedAttributions
0
matches
(empty)
66.67%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
36
wordCount
1109
uniqueNames
13
maxNameDensity
1.35
worstName
"Rory"
maxWindowNameDensity
3
worstWindowName
"Rory"
discoveredNames
Rory
15
Veil
1
Isolde
4
Richmond
1
Park
1
Half-Fae
1
Shade
3
Dymas
1
Seer
1
Fae
2
Heartstone
1
Pendant
1
Nyx
4
persons
0
"Rory"
1
"Veil"
2
"Isolde"
3
"Shade"
4
"Seer"
5
"Nyx"
places
0
"Richmond"
1
"Park"
2
"Half-Fae"
globalScore
0.824
windowScore
0.667
80.56%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
72
glossingSentenceCount
2
matches
0
"sounded like a thousand crystal glasses be"
1
"looked like ordinary groundskeepers, tend"
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1331
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
116
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
62
mean
21.47
std
17.56
cv
0.818
sampleLengths
0
29
1
28
2
10
3
47
4
23
5
7
6
9
7
13
8
38
9
38
10
8
11
6
12
63
13
3
14
5
15
4
16
10
17
42
18
19
19
4
20
9
21
45
22
17
23
62
24
42
25
2
26
15
27
6
28
10
29
35
30
39
31
35
32
12
33
5
34
7
35
13
36
40
37
62
38
63
39
4
40
5
41
8
42
39
43
42
44
3
45
21
46
12
47
15
48
2
49
7
97.10%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
2
totalSentences
86
matches
0
"being rubbed"
1
"were made"
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
167
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
1
flaggedSentences
1
totalSentences
116
ratio
0.009
matches
0
"It didn't just pulse with warmth now; it burned like a live coal."
82.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1125
adjectiveStacks
3
stackExamples
0
"translucent, fist-sized fruits."
1
"pale, sugar-spun soil."
2
"slender, leaf-shaped dagger"
adverbCount
20
adverbRatio
0.017777777777777778
lyAdverbCount
3
lyAdverbRatio
0.0026666666666666666
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
116
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
116
mean
11.47
std
6.41
cv
0.558
sampleLengths
0
6
1
23
2
10
3
18
4
10
5
4
6
14
7
16
8
13
9
3
10
2
11
18
12
7
13
9
14
13
15
3
16
22
17
13
18
5
19
14
20
19
21
8
22
6
23
17
24
6
25
15
26
7
27
18
28
3
29
5
30
4
31
10
32
9
33
14
34
19
35
9
36
2
37
8
38
4
39
9
40
7
41
17
42
21
43
7
44
10
45
14
46
9
47
22
48
17
49
5
80.46%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
5
diversityRatio
0.5086206896551724
totalSentences
116
uniqueOpeners
59
100.00%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
4
totalSentences
82
matches
0
"Just a vast, unbroken expanse"
1
"Then one turned."
2
"Instead of water, thick, golden"
3
"Even the weeping man in"
ratio
0.049
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
14
totalSentences
82
matches
0
"She yanked the deep crimson"
1
"It swung against her chest,"
2
"She drew a shallow breath,"
3
"She looked up."
4
"Her waist-length silver hair caught"
5
"Their glowing violet eyes narrowed"
6
"She stepped back, her boot"
7
"They pushed deeper through the"
8
"It sounded like a thousand"
9
"Its jaw unhinged, hanging down"
10
"They descended a staircase carved"
11
"Her stomach growled, a traitor"
12
"She bit the inside of"
13
"It didn't just pulse with"
ratio
0.171
100.00%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
55
totalSentences
82
matches
0
"The silver chain seared Rory’s"
1
"She yanked the deep crimson"
2
"The ancient oak standing stones"
3
"Rory dropped the pendant."
4
"It swung against her chest,"
5
"She drew a shallow breath,"
6
"The air felt thick, almost"
7
"She looked up."
8
"Isolde glided forward."
9
"Her waist-length silver hair caught"
10
"The moss bled a sweet,"
11
"Nyx drifted beside the Half-Fae."
12
"Their glowing violet eyes narrowed"
13
"Rory rubbed the crescent-shaped scar"
14
"The trees here defied earthly"
15
"Rory pulled her hand back"
16
"The nearest fruit shifted on"
17
"A tiny split opened in"
18
"She stepped back, her boot"
19
"A ribcage, bleached and overgrown"
ratio
0.671
60.98%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
1
totalSentences
82
matches
0
"Even through the leather, the"
ratio
0.012
91.84%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
56
technicalSentenceCount
4
matches
0
"Just a vast, unbroken expanse of warm amber, as if they stood inside a glass of aged whisky."
1
"Massive, gnarled trunks of bone-white wood wept thick, golden resin that smelled of spiced honey."
2
"A tiny split opened in its translucent rind, revealing a row of pearl-white seeds that clicked together like teeth."
3
"The steps were made of a translucent, milky crystal that crunched slightly underfoot."
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
0
uselessAdditionCount
0
matches
(empty)
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
0
91.7361%