NC Bench
Overview
About
Tests
Categories
Models
Vendors
Compare
Run: 2026-10-13-01M4V20JZ1J71874A7VMZ2TTRX
Run Details
Model:
Gemini 4 Argon (Reasoning, Medium)
Test:
Bad Writing Habits
Scenario:
Horror: alone in an eerie place at night
Duration:
25.8s
Cost:
$0.020547
Provider:
Google AI Studio
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
100.00%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
38.52%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
100.00%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
88.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
63.64%
Sentence opener variety
(details)
32.05%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
70.58%
Subject-first sentence starts
(details)
48.08%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
0.00%
Dialogue tag variety (said vs. fancy)
(details)
88.0289%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
The thermal delivery bag caught
on a jagged bramble, ripping the cheap nylon.
Aurora yanked it free, clutching
the strap tight against her chest. "Hello?" Nothing answered. Not the rustle of deer in the undergrowth, not the distant hum of London traffic beyond the Richmond Park perimeter.
The silence pressed against her
eardrums like deep water.
She checked the paper receipt
taped to the bag. *Drop at the centre of the ancient oak standing stones. Leave it and walk away. £200 tip upon completion.* Yu-Fei had laughed when the order came through to the Golden Empress, calling it a student prank, though he took the credit card payment anyway. Two hundred quid bought a lot of tolerance for eccentric rich kids.
It paid a massive chunk
of rent for the flat above Silas's bar.
Aurora stepped between two towering
pillars of petrified oak.
They looked less like wood
and more like rotted teeth jutting from the soil.
Her boots sank into lush
grass. Sweet, heavy pollen coated the back of her throat, tasting of overripe peaches and damp earth.
She swept her torch beam
across the clearing.
Wildflowers choked the ground, vibrant
purples and blues blooming in full defiance of the calendar. Bright petals
quivered
, though no breeze touched her cheeks.
She rubbed the small crescent-shaped
scar on her left wrist. Her skin prickled. Beneath her collarbone, the Heartstone pendant grew warm.
The thumbnail-sized crimson gem rested
against her sternum on its silver chain, pulsing with a slow,
rhythmic
heat.
It had not done that
since the night an unknown courier left it on her doormat.
A twig snapped to her
left. Aurora whipped the torch around. The beam sliced through thick, motionless air, illuminating knotted tree trunks and hanging moss. At the edge of the light, a tall, gangly shadow detached itself from an oak and slipped behind a standing stone. "I have the food," she said.
Her voice sounded flat, swallowed
whole by the clearing. "Duck pancakes and crispy beef. Still hot." Silence.
Then, a wet, rhythmic clicking
echoed
from the opposite side of the grove. *Tick-tock.
Tick-tock.* Like someone tapping fingernails
against a hollow bone.
Aurora backed toward the centre
of the clearing, keeping her eyes on the dark gaps between the ancient oak standing stones. She unzipped the thermal bag. The
familiar
,
comforting
smell of fried garlic and soy sauce wafted up, warring with the sickly sweet floral stench of the grove.
She pulled out the white
plastic carrier bag, knotted it at the top, and set it on a flat stump.
She pulled her phone from
her pocket to snap the proof-of-delivery photo. The screen
flickered
. The battery icon jumped from eighty percent to twelve, then flashed red. The clock read 02:14. As she watched, the digits blurred,
racing
forward to 04:50, then snapping back to 01:03. *Time moves differently.* The thought whispered through her mind, cold and unwelcome. The torch in her other hand dimmed to a bruised yellow glow. "Keep the change," she muttered.
She turned back toward the
gap in the standing stones where she had entered. The gap
was gone
. Where the dirt path should have been, a solid wall of blackthorns and twisted oak roots wove together.
She swung the dying light
left, then right. The ancient oak standing stones formed a complete, unbroken ring, much tighter than before.
They had crept closer while
her back was turned. *Chitter-chatter.* The sound came from above. Aurora tilted her head back, shining the weak beam into the canopy. The branches hung low, heavy with leaves that looked black in the
gloom
. Something long and pale uncurled from a bough, dropping a few inches before catching itself.
It had too many joints
in its arms. Aurora froze.
Her breath caught in her
throat. In her peripheral vision, the wildflowers parted. Not from wind. Invisible feet crushed the stems, leaving deep, deliberate tracks in the turf. A circle of flattened blossoms formed around her, spiralling inward. The Heartstone pendant burned against her chest now. A faint crimson glow bled through the fabric of her black coat, matching the frantic thud of her
pulse
. A Hel portal. There had to be a tear between realms nearby, bleeding heat and rot into this Fae-touched pocket. "I'm leaving now," she said. "Leaving now," a voice mimicked from the bushes behind her. It was her own voice. The exact pitch, the faint trace of her Cardiff upbringing, except the words sounded stretched, like a cassette tape unspooling in a broken player. Aurora spun around. The white plastic bag still sat on the stump. Beside it lay a dead crow, its feathers slick with frost, though the air in the grove felt stiflingly humid. The bird had not been there ten seconds ago. *Pitter-patter.* Bare feet slapped against wet bark. Several things
were climbing
down the trunks of the surrounding oaks, staying just outside the weak yellow cone of her torch. She caught glimpses of movement. A pale heel. The curve of a spine with vertebrae jutting like jagged stones. A curtain of matted hair dragging through the wildflowers. Think. She had to think. Evan used to corner her in the kitchen, blocking the doorway, waiting for her to panic and swing so he had an excuse. Panicking meant losing. Out-of-the-box thinking kept you breathing. These things wanted her to run into the thorns. They wanted the chase. Aurora switched off the torch. Total darkness slammed down, broken only by the dull red
throb
of the Dymas artifact beneath her shirt and the faint, unnatural luminescence of the year-round flowers. Her eyes adjusted. The silhouettes along the perimeter stopped moving. Her sudden surrender to the dark confused them. She reached into the thermal bag, her fingers brushing the spare plastic cutlery packets and a bottle of chilli oil. Not weapons. She needed the boundary.
If the stones had moved
to trap her, the exit was an illusion. She took a slow step backward, feeling the terrain with her heels. Lush grass. Soft moss. Then, gravel. The park path. She
could feel
it under her boot, even though her eyes saw a thick wall of tangled brambles directly in front of her. Glamour. A trick of the Fae realm to keep prey inside the pocket. A heavy breath rattled right behind her left ear. It smelled of stagnant pond water and old pennies. "Rory," the thing whispered, using Evan's voice. Aurora did not turn. She squeezed her eyes shut, ignoring the phantom thorns brushing her face, and threw her
weight
backward onto the gravel. Cold night air hit her lungs. The sweet rot of the wildflowers vanished, replaced by the crisp smell of damp London concrete and diesel fumes. She stumbled, catching her balance on the edge of the tarmac path. She opened her eyes. The ancient oak standing stones stood twenty yards away, silent and still in the dark park. The Heartstone pendant seared her skin like a branding iron. From the centre of the dark grove, the white plastic takeaway bag rose into the air, lifted by long,translucent fingers. The soil beneath the tree roots split open with a sound like tearing canvas, spilling a sickly violet light across the grass, and a pair of rotting, skinless hands hauled a massive, horned skull up out of the earth.
created_at
"2026-10-13T16:37:28.694Z"
10/13/2026, 4:37:28 PM
model
"google/gemini-4-argon-20261013"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
1898
moderation_latency
(null)
generation_time
25764
tokens_prompt
4387
tokens_completion
1840
native_tokens_prompt
4439
native_tokens_completion
1621
native_tokens_completion_images
0
native_tokens_reasoning
0
native_tokens_cached
2390
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"STOP"
service_tier
(null)
usage
0.020547
router
(null)
user_agent
"langchainjs-openai/1.0.0 ((node/v24.21.0; linux; x64))"
http_referer
(null)
request_id
"req-1791909448-gDPWqlwDjuh83PsOONYw"
session_id
(null)
preset_id
(null)
api_type
"completions"
id
"gen-1791909448-gRJjIvL6USGP8S4GZfh7"
upstream_id
"SF7OaqvlLrTijMcP7dyXiQU"
provider_responses
0
endpoint_id
"4934736c-d662-4fe3-98eb-56def8c8c174"
id
"SF7OaqvlLrTijMcP7dyXiQU"
is_byok
false
latency
1898
model_permaslug
"google/gemini-4-argon-20261013"
provider_name
"Google AI Studio"
status
200
total_cost
0.020547
cache_discount
0.009082
upstream_inference_cost
0
provider_name
"Google AI Studio"
response_cache_source_id
(null)
data_region
"global"
workspace_id
"97e315e5-d303-487d-83c1-83180e8a13d4"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
5
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
7
tagDensity
0.714
leniency
1
rawRatio
0
effectiveRatio
0
100.00%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1220
totalAiIsmAdverbs
0
found
(empty)
highlights
(empty)
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
38.52%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1220
totalAiIsms
15
found
0
word
"silence"
count
2
1
word
"quivered"
count
1
2
word
"rhythmic"
count
2
3
word
"echoed"
count
1
4
word
"familiar"
count
1
5
word
"comforting"
count
1
6
word
"flickered"
count
1
7
word
"racing"
count
1
8
word
"gloom"
count
1
9
word
"pulse"
count
1
10
word
"throb"
count
1
11
word
"could feel"
count
1
12
word
"weight"
count
1
highlights
0
"silence"
1
"quivered"
2
"rhythmic"
3
"echoed"
4
"familiar"
5
"comforting"
6
"flickered"
7
"racing"
8
"gloom"
9
"pulse"
10
"throb"
11
"could feel"
12
"weight"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
119
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
0
hedgeCount
0
narrationSentences
119
filterMatches
(empty)
hedgeMatches
(empty)
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
121
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
39
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
5
markdownWords
26
totalWords
1220
ratio
0.021
matches
0
"Drop at the centre of the ancient oak standing stones. Leave it and walk away. £200 tip upon completion."
1
"Tick-tock. Tick-tock."
2
"Time moves differently."
3
"Chitter-chatter."
4
"Pitter-patter."
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
3
unquotedAttributions
0
matches
(empty)
100.00%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
30
wordCount
1199
uniqueNames
17
maxNameDensity
0.75
worstName
"Aurora"
maxWindowNameDensity
1.5
worstWindowName
"Aurora"
discoveredNames
London
2
Richmond
1
Park
1
Yu-Fei
1
Golden
1
Empress
1
Silas
1
Heartstone
3
Like
1
Hel
1
Fae-touched
1
Cardiff
1
Bare
1
Dymas
1
Fae
2
Evan
2
Aurora
9
persons
0
"Yu-Fei"
1
"Empress"
2
"Silas"
3
"Like"
4
"Evan"
5
"Aurora"
places
0
"London"
1
"Richmond"
2
"Park"
3
"Golden"
4
"Cardiff"
globalScore
1
windowScore
1
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
80
glossingSentenceCount
0
matches
(empty)
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1220
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
121
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
47
mean
25.96
std
19.46
cv
0.75
sampleLengths
0
24
1
1
2
31
3
78
4
23
5
54
6
13
7
42
8
6
9
40
10
22
11
1
12
23
13
68
14
12
15
34
16
12
17
12
18
5
19
14
20
4
21
49
22
1
23
53
24
8
25
32
26
47
27
5
28
10
29
29
30
41
31
1
32
55
33
36
34
13
35
5
36
45
37
39
38
18
39
39
40
18
41
7
42
24
43
37
44
20
45
10
46
59
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
1
totalSentences
119
matches
0
"was gone"
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
1
totalVerbs
189
matches
0
"were climbing"
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
121
ratio
0
matches
(empty)
88.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1210
adjectiveStacks
2
stackExamples
0
"small crescent-shaped scar"
1
"sickly sweet floral stench"
adverbCount
30
adverbRatio
0.024793388429752067
lyAdverbCount
7
lyAdverbRatio
0.005785123966942148
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
121
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
121
mean
10.08
std
6.96
cv
0.691
sampleLengths
0
13
1
11
2
1
3
2
4
20
5
9
6
9
7
10
8
5
9
29
10
12
11
13
12
9
13
14
14
6
15
16
16
8
17
15
18
9
19
10
20
3
21
8
22
18
23
16
24
6
25
5
26
14
27
21
28
6
29
9
30
7
31
1
32
13
33
1
34
9
35
21
36
5
37
22
38
20
39
12
40
3
41
12
42
4
43
15
44
12
45
12
46
5
47
14
48
4
49
18
63.64%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
8
diversityRatio
0.4214876033057851
totalSentences
121
uniqueOpeners
51
32.05%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
1
totalSentences
104
matches
0
"Then, a wet, rhythmic clicking"
ratio
0.01
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
31
totalSentences
104
matches
0
"She checked the paper receipt"
1
"It paid a massive chunk"
2
"They looked less like wood"
3
"Her boots sank into lush"
4
"She swept her torch beam"
5
"She rubbed the small crescent-shaped"
6
"Her skin prickled."
7
"It had not done that"
8
"Her voice sounded flat, swallowed"
9
"She unzipped the thermal bag."
10
"She pulled out the white"
11
"She pulled her phone from"
12
"She turned back toward the"
13
"She swung the dying light"
14
"They had crept closer while"
15
"It had too many joints"
16
"Her breath caught in her"
17
"It was her own voice."
18
"She caught glimpses of movement."
19
"She had to think."
ratio
0.298
70.58%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
81
totalSentences
104
matches
0
"The thermal delivery bag caught"
1
"Aurora yanked it free, clutching"
2
"The silence pressed against her"
3
"She checked the paper receipt"
4
"It paid a massive chunk"
5
"Aurora stepped between two towering"
6
"They looked less like wood"
7
"Her boots sank into lush"
8
"She swept her torch beam"
9
"Wildflowers choked the ground, vibrant"
10
"She rubbed the small crescent-shaped"
11
"Her skin prickled."
12
"The thumbnail-sized crimson gem rested"
13
"It had not done that"
14
"A twig snapped to her"
15
"Aurora whipped the torch around."
16
"The beam sliced through thick,"
17
"Her voice sounded flat, swallowed"
18
"Tick-tock.* Like someone tapping fingernails"
19
"Aurora backed toward the centre"
ratio
0.779
48.08%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
1
totalSentences
104
matches
0
"If the stones had moved"
ratio
0.01
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
53
technicalSentenceCount
1
matches
0
"The exact pitch, the faint trace of her Cardiff upbringing, except the words sounded stretched, like a cassette tape unspooling in a broken player."
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
5
uselessAdditionCount
0
matches
(empty)
0.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
4
fancyCount
2
fancyTags
0
"she muttered (mutter)"
1
"the thing whispered (whisper)"
dialogueSentences
7
tagDensity
0.571
leniency
1
rawRatio
0.5
effectiveRatio
0.5
88.0289%