Run: 2026-10-13-01M4V2100D8ZNS1BV1W925B62Z

Run Details

Duration:
28.8s
Cost:
$0.023037
Provider:
Google AI Studio

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The ancient oak standing stone bled sap that smelled of pennies. Rory wiped her slick fingertips on her jeans. She pulled the crumpled takeaway bag from her jacket pocket and checked the receipt stapled to the front. One portion of char siu buns, paid in advance. The delivery notes had been absurdly specific: *Enter Richmond Park through the pedestrian gate. Walk due east until you hit the dead bracken. Step between the wooden monoliths. Leave the food on the flat rock.* Yu-Fei Cheung had taken the fifty-pound tip over the phone without asking questions. At the Golden Empress, fifty quid bought absolute discretion, even if it meant sending a twenty-five-year-old delivery girl into the woods. Rory stepped between the boundary markers. The distant hum of London traffic vanished. It did not fade. It cut out like a severed wire. Her ears popped. She swallowed hard, rubbing the small crescent-shaped scar on her left wrist. Her boots sank into lush turf. A dozen paces behind her, the park had been a tangle of brittle winter ferns and frozen mud. Here, inside the ring of gnarled timber, thick wildflowers brushed against her calves. Bluebells, foxgloves, and blood-red poppies bloomed in a chaotic tangling of seasons. Their sweet, heavy perfume choked the air, masking an undertone of wet earth and rot. She pulled her phone from her pocket to check the compass app. The screen flickered. The battery icon dropped from eighty percent to twelve, then jumped to ninety. The digital clock read 23:14. Then 04:50. Then 23:14 again. *Right. Drop the pork buns, take a photo for proof of delivery, and bolt.* She clicked her flashlight on. The white beam cut through the clearing, illuminating a circle of towering oak monoliths that looked less like carved wood and more like petrified giants. In the centre sat a wide, flat boulder. Something rustled in the poppies to her left. Rory swung the torch around. The beam caught nodding purple petals and thick green stems. Nothing else. Not even a breeze disturbed the leaves. The air hung dead and still, pressing against her eardrums like deep water. "Delivery for the weirdo in the woods," she muttered. Her voice sounded flat. The clearing swallowed the words without an echo. She marched toward the central boulder. Every step crushed dozens of blooms, releasing a sickly, fermented floral stench that coated the back of her throat. Halfway to the rock, a dull ache blossomed in the centre of her chest. The Heartstone Pendant beneath her shirt grew warm. Rory froze. She hooked a finger into her collar and pulled the silver chain free. The thumbnail-sized gemstone, usually a dormant deep crimson, pulsed with a faint inner glow. It beat against her palm like a tiny, frantic heart. *Hel portal.* Her unknown benefactor’s warning echoed in her memory. The Dymas artifact only woke when the veil between the dead realms tore open. Wait. This was Richmond Park. Isolde’s territory. Fae-touched earth, where time went sideways and the gentry played their tricks. A Hel breach had no business inside the Grove. *Chirp.* The sound came from the canopy above. Not a bird. It sounded like two wet stones grinding together, mimicking the cadence of a robin. *Chirp. Chirp.* Rory angled the flashlight upward. Massive oak boughs twisted together, blocking out the sky. No stars. No moon. Just a ceiling of black bark and pale, hanging moss. At the edge of the light, a branch dipped. It did not bounce back. It stayed bent, trembling under a sudden, invisible weight. Rory lowered the beam and backed away, keeping her bright blue eyes fixed on the tree line. Her shoulders bumped against the central boulder. She set the paper bag down on the stone without looking, her fingers fumbling with the folded top. *Snap.* Behind her. Close. She spun, wielding the heavy metal torch like a club. The clearing remained empty. The ancient oak standing stones stood sentinel around the perimeter. Wait. Rory squinted through the gloom. When she entered, there had been seven monoliths spaced evenly around the grass. She counted them now. One. Two. Three. Four. Five. Six. Seven. Eight. Which one was new? Her gaze darted from stone to stone. The wood on the far right marker looked darker than the others, its grain twisted into the vague, agonised suggestion of a spine. Was it closer to the centre than before? The Heartstone seared her skin. Rory hissed, dropping the pendant back against her shirt, where it glowed red through the dark fabric of her jacket. A soft patter vibrated through the soles of her boots. Footsteps. Bare feet slapping against wet grass, running in a wide, rapid circle just beyond the standing stones. *Patter-patter-patter.* "Keep the change," Rory said, her voice tight. "Food's on the rock. I'm leaving." * "...leaving..." * The word drifted back to her from the opposite side of the clearing. It was her own voice, pitch-perfect, yet hollow, as though spoken through a long lead pipe. Rory gripped the flashlight tighter. Her knuckles turned white. Evan used to play mind games, moving her keys, gaslighting her until she doubted her own eyes. This was different. This was an apex predator testing the fences. To find the exit, she needed to retrace her steps. She looked down at the wildflowers. The crushed trail of bluebells and poppies she had trampled on her way to the boulder was gone. Every stem stood upright, pristine and unbroken. Without the trail, the perimeter looked identical in every direction. She chose the gap between the two widest oaks and walked briskly. Not running. Running triggered the chase instinct. Every stray dog and street thug in Cardiff and London operated on the same rule, and she refused to act like prey. Ten paces. Fifteen. The boundary stones did not get any closer. Her legs pumped, eating up the turf, yet the twisted wooden pillars remained twenty yards away. The wildflowers grew taller here, brushing against her hips, their leaves slick with a cold, viscous dew that soaked through her denim. *Chirp.* Directly to her right. Eye level. Out of the corner of her eye, a tall, gaunt silhouette detached itself from the bark of a standing stone. It moved with a jerky, stop-motion grace, limbs too long and joints bending at acute, insectile angles. Rory whipped her head around, shining the beam straight at it. Nothing. Just the gnarled oak monolith and swaying foxgloves. Yet the grass at the base of the stone was flattened, pressed down into two deep, cloven indentations that slowly filled with black water. * "...food's on the rock..." * The mimicry came from three directions at once. Above her. Behind her. Right next to her left ear. Cold breath brushed the straight black hair at the nape of her neck. It smelled of butcher's sawdust and lilies. Rory did not look back. She lunged forward, abandoning her cool-headed pace for a dead sprint. The turf turned boggy, sucking at her boots. The pendant burned like a branding iron against her sternum, its crimson light strobing wildly in time with her racing pulse. The gap between the two widest oaks loomed ahead. Beyond them, she caught a glimpse of dead winter bracken and the dull orange glow of London's light pollution. Five yards. Three. She threw herself between the boundary stones. Her shoulder slammed into an invisible wall of frozen air, knocking the wind from her lungs. She tumbled onto the frost-bitten mud of Richmond Park, her flashlight rolling away into the dead ferns. The distant roar of the A3 highway rushed back into her ears. Rory gasped, scrambling onto her knees. She snatched up the torch and aimed it back between the oak pillars. Inside the Grove, the wildflowers were gone. The lush grass had withered into black ash. Standing over the central boulder were three figures with elongated, bone-white limbs and hollow pits for eyes. One of them held the brown paper bag from the Golden Empress, tearing the paper into ribbons with fingers the length of butcher knives. All three heads snapped toward her in unison. The creature in the middle opened its jaw, unhinging it past its collarbone, and spoke in Yu-Fei Cheung’s voice. "You forgot the sweet and sour sauce, Rory." A long, pale hand reached out from the darkness between the stones, its claws wrapping around her ankle.
created_at"2026-10-13T16:37:42.05Z" 10/13/2026, 4:37:42 PM
model"google/gemini-4-argon-20261013"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency2297
moderation_latency(null)
generation_time28812
tokens_prompt4387
tokens_completion2124
native_tokens_prompt4439
native_tokens_completion1870
native_tokens_completion_images0
native_tokens_reasoning0
native_tokens_cached2390
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"STOP"
service_tier(null)
usage0.023037
router(null)
user_agent"langchainjs-openai/1.0.0 ((node/v24.21.0; linux; x64))"
http_referer(null)
request_id"req-1791909462-0QljD4ntJWJAQRyEmgph"
session_id(null)
preset_id(null)
api_type"completions"
id"gen-1791909462-GndIhlYsh4QjhVxzUzqj"
upstream_id"Vl7OaqX4B_LUjMcPp7ry8Qg"
provider_responses
0
endpoint_id"4934736c-d662-4fe3-98eb-56def8c8c174"
id"Vl7OaqX4B_LUjMcPp7ry8Qg"
is_byokfalse
latency2295
model_permaslug"google/gemini-4-argon-20261013"
provider_name"Google AI Studio"
status200
total_cost0.023037
cache_discount0.009082
upstream_inference_cost0
provider_name"Google AI Studio"
response_cache_source_id(null)
data_region"global"
workspace_id"97e315e5-d303-487d-83c1-83180e8a13d4"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags2
adverbTagCount0
adverbTags(empty)
dialogueSentences6
tagDensity0.333
leniency0.667
rawRatio0
effectiveRatio0
96.42% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1395
totalAiIsmAdverbs1
found
0
adverb"slowly"
count1
highlights
0"slowly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
42.65% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1395
totalAiIsms16
found
0
word"chaotic"
count1
1
word"flickered"
count1
2
word"echo"
count1
3
word"pulsed"
count1
4
word"echoed"
count1
5
word"weight"
count1
6
word"sentinel"
count1
7
word"gloom"
count1
8
word"vibrated"
count1
9
word"footsteps"
count1
10
word"perfect"
count1
11
word"predator"
count1
12
word"pristine"
count1
13
word"racing"
count1
14
word"pulse"
count1
15
word"loomed"
count1
highlights
0"chaotic"
1"flickered"
2"echo"
3"pulsed"
4"echoed"
5"weight"
6"sentinel"
7"gloom"
8"vibrated"
9"footsteps"
10"perfect"
11"predator"
12"pristine"
13"racing"
14"pulse"
15"loomed"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"knuckles turned white"
count1
highlights
0"knuckles turned white"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences160
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences160
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences164
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen25
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans8
markdownWords50
totalWords1399
ratio0.036
matches
0"Enter Richmond Park through the pedestrian gate. Walk due east until you hit the dead bracken. Step between the wooden monoliths. Leave the food on the flat rock."
1"Right. Drop the pork buns, take a photo for proof of delivery, and bolt."
2"Hel portal."
3"Chirp."
4"Chirp. Chirp."
5"Snap."
6"Patter-patter-patter."
7"Chirp."
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions3
unquotedAttributions0
matches(empty)
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions43
wordCount1366
uniqueNames16
maxNameDensity0.95
worstName"Rory"
maxWindowNameDensity2
worstWindowName"Rory"
discoveredNames
Richmond3
Park3
Yu-Fei2
Cheung2
Golden2
Empress2
London3
Heartstone2
Pendant1
Dymas1
Hel2
Grove2
Rory13
Cardiff1
Directly1
One3
persons
0"Yu-Fei"
1"Cheung"
2"Empress"
3"Heartstone"
4"Pendant"
5"Rory"
places
0"Richmond"
1"Park"
2"Golden"
3"London"
4"Grove"
5"Cardiff"
globalScore1
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences98
glossingSentenceCount1
matches
0"sounded like two wet stones grinding toget"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1399
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences164
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs69
mean20.28
std16.6
cv0.819
sampleLengths
011
170
234
36
418
579
612
726
814
938
108
1137
129
1312
1439
158
1639
172
1822
1928
201
2124
222
2328
249
2514
2642
271
283
2910
3033
314
328
334
3438
3525
3628
371
3814
393
4029
4137
4216
4325
4410
4541
463
4746
481
496
96.49% Passive voice overuse
Target: ≤2% passive sentences
passiveCount4
totalSentences160
matches
0"been seven"
1"was gone"
2"was flattened"
3"were gone"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs212
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences164
ratio0
matches(empty)
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1381
adjectiveStacks1
stackExamples
0"small crescent-shaped scar"
adverbCount29
adverbRatio0.020999275887038378
lyAdverbCount9
lyAdverbRatio0.0065170166545981175
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences164
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences164
mean8.53
std6.14
cv0.72
sampleLengths
011
18
218
39
414
59
65
77
813
921
106
117
124
137
143
1512
166
1718
1813
1912
2015
2112
223
2313
245
252
263
271
2813
295
3025
318
328
335
3410
352
367
3713
389
394
408
416
4219
4314
448
452
4613
4714
4810
492
64.43% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats11
diversityRatio0.4268292682926829
totalSentences164
uniqueOpeners70
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount4
totalSentences123
matches
0"Then 23:14 again."
1"Just a ceiling of black"
2"Directly to her right."
3"Just the gnarled oak monolith"
ratio0.033
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount34
totalSentences123
matches
0"She pulled the crumpled takeaway"
1"It did not fade."
2"It cut out like a"
3"Her ears popped."
4"She swallowed hard, rubbing the"
5"Her boots sank into lush"
6"Their sweet, heavy perfume choked"
7"She pulled her phone from"
8"She clicked her flashlight on."
9"Her voice sounded flat."
10"She marched toward the central"
11"She hooked a finger into"
12"It beat against her palm"
13"Her unknown benefactor’s warning echoed"
14"It sounded like two wet"
15"It did not bounce back."
16"It stayed bent, trembling under"
17"Her shoulders bumped against the"
18"She set the paper bag"
19"She spun, wielding the heavy"
ratio0.276
86.02% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount92
totalSentences123
matches
0"The ancient oak standing stone"
1"Rory wiped her slick fingertips"
2"She pulled the crumpled takeaway"
3"The delivery notes had been"
4"Yu-Fei Cheung had taken the"
5"Rory stepped between the boundary"
6"The distant hum of London"
7"It did not fade."
8"It cut out like a"
9"Her ears popped."
10"She swallowed hard, rubbing the"
11"Her boots sank into lush"
12"A dozen paces behind her,"
13"Here, inside the ring of"
14"Bluebells, foxgloves, and blood-red poppies"
15"Their sweet, heavy perfume choked"
16"She pulled her phone from"
17"The screen flickered."
18"The battery icon dropped from"
19"The digital clock read 23:14."
ratio0.748
40.65% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences123
matches
0"To find the exit, she"
ratio0.008
83.33% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences60
technicalSentenceCount5
matches
0"The white beam cut through the clearing, illuminating a circle of towering oak monoliths that looked less like carved wood and more like petrified giants."
1"Every step crushed dozens of blooms, releasing a sickly, fermented floral stench that coated the back of her throat."
2"She set the paper bag down on the stone without looking, her fingers fumbling with the folded top."
3"It was her own voice, pitch-perfect, yet hollow, as though spoken through a long lead pipe."
4"Evan used to play mind games, moving her keys, gaslighting her until she doubted her own eyes."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags2
uselessAdditionCount1
matches
0"Rory said, her voice tight"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags2
fancyCount1
fancyTags
0"she muttered (mutter)"
dialogueSentences6
tagDensity0.333
leniency0.667
rawRatio0.5
effectiveRatio0.333
86.7997%