Run: 2026-10-20-01M5C684H4CZPZCJNVVFTG3GGW

Run Details

Duration:
38.5s
Cost:
$0.001057
Provider:
InferenceNet

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Blood filled her mouth, sharp and coppery. Aurora spat onto the grass and pushed herself up, her palms stinging with the imprint of the earth. She could taste the metallic tang where she'd bitten her tongue on impact. The world spun for a moment, the trees around her nothing more than dark smears against a darker sky. Her left wrist throbbed, the small crescent scar there pulsing as though it had a heartbeat of its own. She had come here for a reason. The thought felt slippery, difficult to hold onto. She scrambled for it, found it in the shape of a small, velvet pouch in her jacket pocket. The weight of it was familiar, though she hadn't opened the drawstring since she'd left her flat. The Heartstone. She was here to return it to the Grove. To Isolde. Aurora stood, brushing blades of frosted grass from her jeans, and took in her surroundings. The Grove was wrong. That was the only word for it. The ancient oaks should have stood like silent sentinels, their branches a lacework of black against the night. Instead, they were hunched, twisted things, their limbs contorted at strange angles. She could feel them watching, a silent, vegetable malice that bristled against her skin. The air tasted of loam and something sweeter, like honeysuckle just past its prime. The wildflowers that bloomed year-round in this place were all closed, tight buds huddled against their stems. Even the silence was wrong. It wasn't the quiet of an empty place, but the hush of a held breath. The world was waiting. "Right," Aurora muttered, her voice a flat, unwelcome sound in the still air. "Isolde? I have something of yours." No answer. Not that she'd expected one. The clearing felt bigger than it should, the ring of standing stones far away and indistinct. She took a step forward. The crunch of her boot on the frost-hardened grass seemed to echo, bouncing off the invisible walls of the clearing. The sound was too loud, too sharp, like snapping a dry bone. She froze, listening. There it was again. Not an echo. A whisper. It was faint, almost lost in the rustle of the wind she couldn't feel. It slithered through the trees, a sibilant hiss that moved from her left to her right. Aurora's eyes narrowed, scanning the treeline. The pale bark of a birch caught the moonlight, its dark markings looking for one horrible second like the sockets of a skull. *Stop it*, she told herself. Her imagination was a traitor, an eager artist painting monsters in the shadows. She was here to do a job, not jump at every sound. She pulled the velvet pouch from her pocket. She loosened the drawstring and tipped the pendant into her palm. The deep crimson gemstone felt cool for a second before a faint warmth bloomed against her skin. It was responding. She was in the right place. The thought should have been a comfort. The uneasy feeling in her gut tightened instead. The whisper came again. It was closer now. It didn't slither this time, it scuttled. Like a beetle over dry leaves. Aurora clenched her fist around the pendant. "Alright. Enough games." Her words dropped into the silence like stones into a deep well. The warmth from the pendant intensified, pulsing with a frantic, frantic energy. It wasn't warning her of a portal. It was reacting to something else. Something present. A low sound began to thrum in the air, a deep, resonant vibration she could feel in her teeth. The trees seemed to shudder, their twisted branches shivering. The shadows beneath them lengthened, stretching toward her like dark fingers. Aurora took a slow, deliberate step back. Then another. Her heel caught on something. She looked down. A root had shifted in the earth, snaking across the path she'd just walked. It hadn't been there a moment ago. The damp, moss-covered wood seemed to writhe, the soil around it bulging. As she watched, another root coiled up from the leaves, a pale, blind worm of wood blocking her retreat. They were herding her. Herding her toward the centre of the stones. The realisation sent a cold spike of adrenaline through her veins. She wasn't just in a strange place. She was in *their* place. The wrongness wasn't a feeling. It was a presence. Something in the Grove was awake, and it was not Isolde. It was old and hungry and it knew she was there. The pendant in her fist was burning now, a frantic, red-hot coal. She could feel the chain digging into her flesh, a thin line of silver pain. A sound cut through the thrumming air. It was a high, childish giggle, a wet, bubbling noise that came from everywhere and nowhere at once. It rose from the earth, dripping from the leaves, echoing from the hollows of the standing stones. Aurora didn't run. She turned, facing the centre of the ring. She wasn't a victim. She was a negotiator, a problem-solver. Or she had been, in a world that made sense. The shadow of the largest oak detached itself from the trunk. It didn't approach. It simply unfolded, peeling away from the bark like a sheet of living darkness. It was a tall shape, wrong in its proportions, the limbs too long, the joints too sharp. It had no face, only a smooth, empty curve where a head should be. A line of heat seared across her wrist. She looked down. The crescent scar was glowing, a bright, silver light that pulsed in a slow, steady rhythm against the frantic beat of the Heartstone. The two lights warred in the darkness of the clearing, one a calm, ancient protector, the other a panicked, terrified intruder. The shadow shape halted. Its featureless head tilted, as if considering her. The giggle echoed out again, a sound of delighted malice. It raised one long, too-thin arm. A single pale finger, scored with lines like old ivory, pointed at the pendant in her hand. The silver light from her scar rippled. The light from the pendant guttered. "Don't," Aurora said. The word was a gasp, a pathetic attempt to sound authoritative. "This isn't yours." The shadow moved. It flowed forward, not walking, but gliding over the ground. The roots in its path bent away, shrivelling as though struck by frost. The air grew cold, a deep, bone-deep chill that clawed at her throat. She couldn't run. The roots had made sure of that. She could only stand her ground. With a surge of defiance, she raised the pendant in her fist, thrusting it out like a weapon. The crimson light flared, weak but defiant, a tiny heartbeat in a sea of darkness. The shadow stopped. It seemed to hiss, a sound of steam escaping a crack in the earth. But it wasn't retreating. It was waiting. The childish giggle erupted again, this time from directly behind her. Aurora spun. There was nothing there. Just the twisted trees and the lonely stones. When she turned back, the shadow was gone. But the feeling of being watched had tripled. She could feel eyes on the back of her neck, on her arms, on her legs. A thousand tiny eyes, all around her, all waiting. The trees weren't watching her anymore. The *things in them* were.
created_at"2026-10-20T08:18:55.661Z" 10/20/2026, 8:18:55 AM
model"deepseek/deepseek-v4.1-flash-20261017"
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external_user(null)
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cancelledfalse
latency166
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generation_time18499
tokens_prompt4387
tokens_completion2280
native_tokens_prompt4146
native_tokens_completion2041
native_tokens_completion_images(null)
native_tokens_reasoning456
native_tokens_cached4096
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num_input_audio_prompt(null)
num_media_completion0
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags2
adverbTagCount0
adverbTags(empty)
dialogueSentences5
tagDensity0.4
leniency0.8
rawRatio0
effectiveRatio0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1226
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
6.20% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1226
totalAiIsms23
found
0
word"throbbed"
count1
1
word"velvet"
count2
2
word"weight"
count1
3
word"familiar"
count1
4
word"sentinels"
count1
5
word"could feel"
count4
6
word"silence"
count2
7
word"echo"
count2
8
word"whisper"
count2
9
word"scanning"
count1
10
word"warmth"
count2
11
word"echoing"
count1
12
word"pulsed"
count1
13
word"echoed"
count1
14
word"chill"
count1
highlights
0"throbbed"
1"velvet"
2"weight"
3"familiar"
4"sentinels"
5"could feel"
6"silence"
7"echo"
8"whisper"
9"scanning"
10"warmth"
11"echoing"
12"pulsed"
13"echoed"
14"chill"
66.67% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches2
maxInWindow2
found
0
label"eyes widened/narrowed"
count1
1
label"clenched jaw/fists"
count1
highlights
0"eyes narrowed"
1"clenched her fist"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences129
matches(empty)
87.49% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount5
narrationSentences129
filterMatches(empty)
hedgeMatches
0"seemed to"
1"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences132
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen23
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans3
markdownWords6
totalWords1226
ratio0.005
matches
0"Stop it"
1"their"
2"things in them"
62.50% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions4
unquotedAttributions1
matches
0"*Stop it*, she told herself."
100.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions16
wordCount1212
uniqueNames4
maxNameDensity0.74
worstName"Aurora"
maxWindowNameDensity1
worstWindowName"Grove"
discoveredNames
Heartstone2
Grove3
Isolde2
Aurora9
persons
0"Aurora"
places
0"Grove"
1"Isolde"
globalScore1
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences91
glossingSentenceCount1
matches
0"as if considering her"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.816
wordCount1226
matches
0"not walking, but gliding over the ground"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences132
matches(empty)
89.89% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs27
mean45.41
std21.1
cv0.465
sampleLengths
076
163
270
355
419
560
63
768
830
960
1028
113
1239
1348
1472
1554
1669
1731
1859
1955
2058
2117
2239
2349
2449
258
2644
99.82% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences129
matches
0"were hunched"
1"was gone"
0.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount10
totalVerbs195
matches
0"was waiting"
1"was responding"
2"wasn't warning"
3"was reacting"
4"were herding"
5"was burning"
6"was glowing"
7"wasn't retreating"
8"was waiting"
9"weren't watching"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences132
ratio0
matches(empty)
88.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1219
adjectiveStacks2
stackExamples
0"damp, moss-covered wood"
1"frantic, red-hot coal."
adverbCount35
adverbRatio0.02871205906480722
lyAdverbCount6
lyAdverbRatio0.004922067268252666
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences132
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences132
mean9.29
std5.42
cv0.584
sampleLengths
07
118
213
319
419
57
68
718
817
92
109
112
1215
134
147
1518
1612
1714
1814
1917
205
2115
224
2313
246
252
265
2716
285
2920
3012
313
324
333
342
3514
3616
376
3823
395
4013
4112
428
4311
4417
453
466
477
488
494
31.82% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats24
diversityRatio0.24242424242424243
totalSentences132
uniqueOpeners32
82.64% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount3
totalSentences121
matches
0"Instead, they were hunched, twisted"
1"Even the silence was wrong."
2"Just the twisted trees and"
ratio0.025
58.02% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount49
totalSentences121
matches
0"She could taste the metallic"
1"Her left wrist throbbed, the"
2"She had come here for"
3"She scrambled for it, found"
4"She was here to return"
5"She could feel them watching,"
6"It wasn't the quiet of"
7"She took a step forward."
8"She froze, listening."
9"It was faint, almost lost"
10"It slithered through the trees,"
11"Her imagination was a traitor,"
12"She was here to do"
13"She pulled the velvet pouch"
14"She loosened the drawstring and"
15"It was responding."
16"She was in the right"
17"It was closer now."
18"It didn't slither this time,"
19"Her words dropped into the"
ratio0.405
26.12% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount105
totalSentences121
matches
0"Blood filled her mouth, sharp"
1"Aurora spat onto the grass"
2"She could taste the metallic"
3"The world spun for a"
4"Her left wrist throbbed, the"
5"She had come here for"
6"The thought felt slippery, difficult"
7"She scrambled for it, found"
8"The weight of it was"
9"She was here to return"
10"Aurora stood, brushing blades of"
11"The Grove was wrong."
12"That was the only word"
13"The ancient oaks should have"
14"She could feel them watching,"
15"The air tasted of loam"
16"The wildflowers that bloomed year-round"
17"It wasn't the quiet of"
18"The world was waiting."
19"Aurora muttered, her voice a"
ratio0.868
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences121
matches(empty)
ratio0
90.91% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences55
technicalSentenceCount4
matches
0"Her left wrist throbbed, the small crescent scar there pulsing as though it had a heartbeat of its own."
1"She could feel them watching, a silent, vegetable malice that bristled against her skin."
2"The wildflowers that bloomed year-round in this place were all closed, tight buds huddled against their stems."
3"It was a high, childish giggle, a wet, bubbling noise that came from everywhere and nowhere at once."
0.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags2
uselessAdditionCount1
matches
0"Aurora muttered, her voice a flat, unwelcome sound in the still air"
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags2
fancyCount1
fancyTags
0"Aurora muttered (mutter)"
dialogueSentences5
tagDensity0.4
leniency0.8
rawRatio0.5
effectiveRatio0.4
73.0022%