NC Bench
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Run: 2026-10-20-01M5C694MA9XA6SW54SR3SBCVP
Run Details
Model:
DeepSeek V4.1 Flash 1017 (Reasoning, High)
Test:
Bad Writing Habits
Scenario:
Mystery: examining a crime scene
Duration:
38.7s
Cost:
$0.002946
Provider:
InferenceNet
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
91.47%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
82.94%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
83.33%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
95.78%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
94.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
91.59%
Sentence opener variety
(details)
100.00%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
100.00%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
75.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
93.8035%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
The eighth step down into
the dead Camden station was slick, and Harlow Quinn's boot skidded two inches before she caught the handrail. She crouched. Copper stung her nostrils. Blood. Recent. "Down here, guv. Bring your
stomach
."
She took the last steps
slowly
.
DC Oliver Marsh waited at
the bottom of the stairwell, torch aimed at the ceiling, its beam cutting across tiles gone grey with grime. Behind him the old ticket hall opened like a throat. "Report." "Patrol caught an anonymous tip. Someone said the market was sitting out the night."
He jerked a thumb at
the archway. "This isn't the Tube any more, ma'am. They've bricked the tracks. Someone's been living down here." "Living isn't dying." "No. That's why you're here." She ducked through the arch. Then she stopped. Stalls.
Dozens, timber and rope and
stained canvas, crowding the platform in two narrow rows. Glass jars lined every shelf.
Myrrh and sulphur hung in
the damp air like a church gone wrong. Above, pegged in rows along a string, small bones clicked against one another in the draught from the tunnel. Wind chimes. Quinn had seen worse. Not often. At the centre of the platform, ringed in a scatter of white salt, a man lay on his back. Suit. Brogues.
Silk tie loosened at the
collar. Not the clothing for a squat under Camden. "Marsh. Name." "Nothing in the coat. No wallet, no phone, no ID. Prints are coming up clean, which is strange." "Not that strange." "Strange for a man in a two-thousand-pound suit." Quinn circled the body once, then crouched at the shoulder.
The chest wound was a
single neat puncture, two fingers under the sternum. Around it the shirt gaped, dark and stiff.
His right hand lay closed
on the haft of a knife, slender, with a bone handle. "Cut and shut," Marsh said. "Classic. He nicks an artery, the pain wins, he collapses. Coroner will sign it off before lunch." "He's left-handed." "What?"
Quinn nodded at the body's
wrist. "Watch on the right. Left wrist has a fresh band of pale skin where it used to sit. He swapped it this morning, or someone swapped it for him." "Plenty of lefties carry a blade in the wrong hand." "Plenty of lefties stab themselves through the chest with the wrong hand and get the angle wrong, too. Look at the entry."
She traced a finger in
the air an inch above the wound. "The track runs down and inward. Left hand, right ribs. From his own arm, a right-handed man makes a shallower, upward cut. Try it."
Marsh lined his right hand
up against the wound, then frowned. "Run the blood," Quinn said. "Tell me how much of it landed on his cuffs."
She stood and walked the
perimeter of the salt.
The circle had been drawn
with care. At six points around it, crumbling chalk sigils, spirals, a rune that might have been Greek if someone had beaten it about the head first. Quinn crouched again. Rubbed one sigil with her thumb. "Fresh chalk. Still damp. But there's no chalk on his fingers." "He washed his hands?" "He's dead, Ollie. He didn't do much of anything."
Then she saw the thing
that turned her
stomach
cold. Six small, neat scuff marks at the edge of the circle, evenly spaced, each one a half-moon pressed into the grime. Boots. Standing exactly where the dead man's feet lay. She followed the scuffs. Behind the ring, the grimy floor bore a wide, half-finished arc where a heel had dragged through the dust. Someone had started sweeping the marks away and given up. But the dust by the nearest stall had settled back, and in it she could see the faint ghost of a boot, and then another, and another, leading towards the wall. "Ollie. Torch." The beam panned across the wall. In the dark of it, a door. Painted the same green as the tiles, but a door nonetheless. Chained. The chain hung slack at the bottom where a blade had cut through it. "Was this on the original layout?" "The market's been down here years, guv. Nobody records the sides." Marsh came to stand beside her, breath pluming in the beam. "Look, I know how it reads. But you're pulling on threads that don't exist. Some toff comes down to slum it with the freaks, gets spooked, tops himself. It happens." "It happens when the man is holding the knife." "He is holding the knife." "He's holding the knife because someone put it there."
She crouched by the dead
man's hand and prised the fingers back one by one with her pen. "He's got a mark across his palm from something that was in his grip before this. Straight line. Wide. Not the knife. Something he was holding tight when they came for him." She lifted the hand. Beneath it, pressed into the dust, lay a small brass compass. Verdigris bloomed around the rim. On its face, scratched in a hand that had been shaking, the same spirals as the salt. "Marsh. Where's the rest of his pockets?" "Empty. Told you." "Then where's his bone?" Marsh blinked at her. "Token." Quinn nodded at the string of bones. "Every stall has one. It's a toll. You don't come into this market without paying it. Every man who walks down those steps puts a bone in his pocket before he crosses the platform."
She looked at the dead
man's empty coat. "His is gone. Someone took it off him." "Or he paid it to get in." "Then he'd have walked into the market. He didn't. He came down the stairs and stood in a circle facing inwards, waiting for somebody. Whoever he was waiting for cut that chain, opened the back door, and took more than his wallet." The compass needle twitched, then swung with a small metallic sigh. It did not point north. It pointed down the platform, past the last stall, at the mouth of the tunnel where the tracks had
been bricked
, where the brick had
been pulled
away again, one course at a time, into a raw black hole. Down there, a sound. A low, grinding hum, the sound of an old train building speed in a tunnel that had been dead for forty years. The bones on the string swung towards it all together, like a row of weather vanes turned by a wind that had not yet reached them. "Ollie," Quinn said,
very
quietly. "Radio the desk. The scene is not to be sealed. The scene has a back door." The lantern at the far end of the market blinked out, one flame going down. Then the next. Marsh's radio crackled in his hand.
It was not the desk
.
It was not the desk
at all. A voice came through that might have been a voice and might have been the tunnel, saying a name Quinn had not heard in three years and had never once stopped hearing. "Morris," it said. "Morris says hello."
created_at
"2026-10-20T08:19:08.561Z"
10/20/2026, 8:19:08 AM
model
"deepseek/deepseek-v4.1-flash-20261017"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
386
moderation_latency
(null)
generation_time
38686
tokens_prompt
4492
tokens_completion
5594
native_tokens_prompt
4250
native_tokens_completion
5213
native_tokens_completion_images
(null)
native_tokens_reasoning
3660
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"stop"
service_tier
(null)
usage
0.0029465
router
(null)
user_agent
"langchainjs-openai/1.0.0 ((node/v24.21.0; linux; x64))"
http_referer
(null)
request_id
"req-1792484348-CC8rTYP5SZd3oCsl9sdU"
session_id
(null)
preset_id
(null)
api_type
"completions"
id
"gen-1792484348-QvSPvUT54YG7ehByAi00"
upstream_id
"gv2_8FyGrGXhDeEZMfEjnQDVO"
provider_responses
0
endpoint_id
"4231aea9-73af-4a2f-bd14-660b1d8b13b2"
id
"gv2_8FyGrGXhDeEZMfEjnQDVO"
is_byok
false
latency
383
model_permaslug
"deepseek/deepseek-v4.1-flash-20261017"
provider_name
"InferenceNet"
status
200
total_cost
0.0029465
cache_discount
(null)
upstream_inference_cost
0
provider_name
"InferenceNet"
response_cache_source_id
(null)
data_region
"global"
workspace_id
"97e315e5-d303-487d-83c1-83180e8a13d4"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
10
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
43
tagDensity
0.233
leniency
0.465
rawRatio
0
effectiveRatio
0
91.47%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1172
totalAiIsmAdverbs
2
found
0
adverb
"slowly"
count
1
1
adverb
"very"
count
1
highlights
0
"slowly"
1
"very"
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
82.94%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1172
totalAiIsms
4
found
0
word
"stomach"
count
2
1
word
"silk"
count
1
2
word
"traced"
count
1
highlights
0
"stomach"
1
"silk"
2
"traced"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
74
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
0
hedgeCount
0
narrationSentences
74
filterMatches
(empty)
hedgeMatches
(empty)
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
107
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
43
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1172
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
8
unquotedAttributions
0
matches
(empty)
83.33%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
20
wordCount
720
uniqueNames
6
maxNameDensity
1.25
worstName
"Quinn"
maxWindowNameDensity
2.5
worstWindowName
"Quinn"
discoveredNames
Camden
2
Harlow
1
Quinn
9
Oliver
1
Marsh
6
Greek
1
persons
0
"Harlow"
1
"Quinn"
2
"Marsh"
places
0
"Oliver"
globalScore
0.875
windowScore
0.833
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
46
glossingSentenceCount
0
matches
(empty)
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1172
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
107
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
51
mean
22.98
std
20.49
cv
0.892
sampleLengths
0
31
1
6
2
40
3
1
4
37
5
3
6
5
7
8
8
60
9
19
10
16
11
2
12
18
13
3
14
8
15
47
16
22
17
2
18
1
19
35
20
10
21
58
22
11
23
15
24
50
25
11
26
4
27
9
28
40
29
64
30
2
31
39
32
6
33
52
34
9
35
5
36
59
37
37
38
7
39
3
40
4
41
4
42
58
43
7
44
42
45
55
46
52
47
21
48
18
49
50
95.78%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
2
totalSentences
74
matches
0
"been drawn"
1
"been bricked"
2
"been pulled"
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
109
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
107
ratio
0
matches
(empty)
94.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
722
adjectiveStacks
1
stackExamples
0
"wide, half-finished arc"
adverbCount
24
adverbRatio
0.0332409972299169
lyAdverbCount
4
lyAdverbRatio
0.00554016620498615
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
107
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
107
mean
10.95
std
9.78
cv
0.893
sampleLengths
0
23
1
2
2
4
3
1
4
1
5
6
6
6
7
24
8
10
9
1
10
21
11
16
12
3
13
5
14
5
15
3
16
1
17
14
18
5
19
13
20
19
21
2
22
4
23
2
24
19
25
1
26
1
27
6
28
8
29
2
30
18
31
3
32
8
33
10
34
13
35
8
36
16
37
5
38
17
39
2
40
1
41
6
42
29
43
10
44
34
45
24
46
11
47
5
48
10
49
9
91.59%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
7
diversityRatio
0.5887850467289719
totalSentences
107
uniqueOpeners
63
100.00%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
3
totalSentences
61
matches
0
"Then she stopped."
1
"Then she saw the thing"
2
"Then the next."
ratio
0.049
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
14
totalSentences
61
matches
0
"She took the last steps"
1
"He jerked a thumb at"
2
"She ducked through the arch."
3
"His right hand lay closed"
4
"She traced a finger in"
5
"She stood and walked the"
6
"She followed the scuffs."
7
"She crouched by the dead"
8
"She lifted the hand."
9
"She looked at the dead"
10
"It did not point north."
11
"It pointed down the platform,"
12
"It was not the desk."
13
"It was not the desk"
ratio
0.23
100.00%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
42
totalSentences
61
matches
0
"The eighth step down into"
1
"Copper stung her nostrils."
2
"She took the last steps"
3
"DC Oliver Marsh waited at"
4
"He jerked a thumb at"
5
"She ducked through the arch."
6
"Dozens, timber and rope and"
7
"Glass jars lined every shelf."
8
"Myrrh and sulphur hung in"
9
"Quinn had seen worse."
10
"Silk tie loosened at the"
11
"Quinn circled the body once,"
12
"The chest wound was a"
13
"His right hand lay closed"
14
"Quinn nodded at the body's"
15
"She traced a finger in"
16
"Marsh lined his right hand"
17
"She stood and walked the"
18
"The circle had been drawn"
19
"Quinn crouched again."
ratio
0.689
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
61
matches
(empty)
ratio
0
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
27
technicalSentenceCount
0
matches
(empty)
75.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
10
uselessAdditionCount
1
matches
0
"Marsh came, breath pluming in the beam"
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
4
fancyCount
0
fancyTags
(empty)
dialogueSentences
43
tagDensity
0.093
leniency
0.186
rawRatio
0
effectiveRatio
0
93.8035%