Run: 2026-10-20-01M5C6EA6FVVZZ110G6SK0JHT8

Run Details

Duration:
41.5s
Cost:
$0.002565
Provider:
Wafer

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Aurora's palm struck the standing stone and the cold of it bit straight through her glove. She yanked her hand back. Behind her, Nyx's whisper curled round the oak trunk like smoke carried on a draught. "Careful. The boundary's awake." Ten stones ringed the clearing, oak-dark and taller than a man, lichen veined across their faces in pale crescents. Something underneath bark pulsed, slow and steady, as if the wood had borrowed a heartbeat. Between the stones the air shimmered, a faint distortion that drew the eye and made the stomach turn. The Veil, worn thin against Fae-touched ground. "Two miles of Richmond Park at this hour." Aurora pulled her coat tighter. "For a hedge and a bit of mist." "You walked. I drifted." Nyx's silhouette pooled in the grass, violet eyes the only solid part. "There is a difference." Aurora drew the Fae blade from the sheath inside her coat. Moonsilver, leaf-shaped, the cold of it aching through the hilt into her wrist. The Heartstone pendant lay loose at her throat, deep crimson, still cool. Beneath the trees the mist shifted against the wind, and the tallest stone, a black oak in the shape of a woman leaning, seemed to bend towards it. "Remind me what she said." " 'Come at the waning moon. Bring the blade. Ask only what you already know.' " Nyx's shoulders moved in what might have been a shrug. "Helpful." "Fae manners. The grove does not open for the uninvited." Aurora stepped between the stones and the mist swallowed her whole. It was cold and wet and tasted of iron and honey. Three steps. Four. The grove opened. Grass glowed beneath her boots, faint blue blooming with each footprint and fading behind her like breath on glass. Wildflowers pushed up through the dark in patches, bell-shaped and taller than any foxglove, their pistils lit from within like small candles that had forgotten to wink out. Ancient oaks rose in every direction, their trunks twisted into shapes that could not hold weight by any law she knew, leaning across the sky like old bones. Above, no moon. Only a wine-dark expanse scattered with stars that moved when she looked away and held still when she looked back, as if they could feel her watching. "Breathe," Nyx said, arriving beside her. "I am." "Not the shallow, panicking sort. The other sort." Aurora exhaled. The air here had a thickness to it, a taste of honey at the back of the throat, and the trees were dripping with sound. Not birdsong. A low, liquid murmur, deeper than water, as if the sap in the trunks had learned to hum. She walked on. The path, if a path it was, wound between mossy roots and under falling curtains of pale blossom that drifted without wind. A few petals settled on her sleeve and did not fall off. She brushed them away; they clung to her glove like damp silk, and she shook them loose with a harder flick. "Don't touch the blossoms," Nyx said. "Now you tell me." "I was busy being impressed." Aurora glanced at them. Nyx stood at the base of a twisted oak, one hand flat against the bark, their silhouette wavering at the edges. "It remembers you," they said quietly. "Remembers me?" "The grove. It's tasting you." Their head tilted. "Fae-touched earth does that. Time pools here. Old places in the Between keep little slivers of everyone who passes through." "You're making that up." "I never make things up." A pause. "I merely embellish." The trees grew closer together. Aurora counted the turns without meaning to and stopped at seven, because the eighth was the same thicket she had passed before and there was no use pretending otherwise. Unease slid down the back of her neck and settled in her shoulders. "The path loops." "It doesn't loop. It listens." Nyx stepped ahead, their feet making no sound. "Keep your blade out. Not for cutting. For saying." "Saying what?" "That you carry Fae-forged steel and would very much like not to be eaten by a grove." Aurora raised the moonsilver dagger, its pale surface catching the candlelit wildflowers, and the air around them steadied. The murmur of the trees dropped low, respectful, and the next turning opened through. They came to a rise where the grass stitched itself into a great circle, moonsilver-coloured, and inside the circle stood an oak unlike the others. It split open at the height of a door, a hollow deep enough to be a room, and around the hollow a hundred tiny wards glimmered like spiders' silk strung with dew. A sickly light splashed at their feet. One of the wards hung broken, its threads trailing, charred at the ends. Aurora's hand tightened on the blade. "Isolde." "If she's here," Nyx said, and did not step inside. A scrape sounded from the hollow oak. Then the crunch of leaf and root, and something that was not Isolde dragged itself out of the dark and stood. It was the size of a man and moved like a smear of shadow cast by no light, its outline frayed at the edges. It turned a head that had too few features and opened a mouth that had too many, and Aurora was already moving, boots biting into the soft grass. Then the Heartstone pendant flared against her chest. It pulsed. Once. Twice. Deep crimson light spilling warm through her shirt. She froze mid-step, blade up, and the creature in front of her froze too, as if it had just remembered what the pendant was. Nyx's whisper was very quiet now. "Aurora. That warmth. There's a Hel portal in this grove." The creature smiled, and the smile kept going, past where its face ought to have ended. "Running," it said, in a voice of grinding bark and old honey, "would be wise."
created_at"2026-10-20T08:21:58.103Z" 10/20/2026, 8:21:58 AM
model"deepseek/deepseek-v4.1-flash-20261017"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1354
moderation_latency(null)
generation_time41473
tokens_prompt5142
tokens_completion3844
native_tokens_prompt4976
native_tokens_completion3537
native_tokens_completion_images(null)
native_tokens_reasoning2141
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
service_tier(null)
usage0.00256466
router(null)
user_agent"langchainjs-openai/1.0.0 ((node/v24.21.0; linux; x64))"
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request_id"req-1792484518-hDG4NlNKeBAN4i7TTGyf"
session_id(null)
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api_type"completions"
id"gen-1792484518-iqPnpgXiFsIvkh7cUxN6"
upstream_id"chatcmpl-3e56567765a84e8cb49ec312551e22e1"
provider_responses
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is_byokfalse
latency1354
model_permaslug"deepseek/deepseek-v4.1-flash-20261017"
provider_name"Wafer"
status200
total_cost0.00256466
cache_discount(null)
upstream_inference_cost0
provider_name"Wafer"
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data_region"global"
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags11
adverbTagCount1
adverbTags
0"they said quietly [quietly]"
dialogueSentences31
tagDensity0.355
leniency0.71
rawRatio0.091
effectiveRatio0.065
89.75% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount976
totalAiIsmAdverbs2
found
0
adverb"very"
count2
highlights
0"very"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
38.52% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount976
totalAiIsms12
found
0
word"whisper"
count2
1
word"pulsed"
count2
2
word"shimmered"
count1
3
word"stomach"
count1
4
word"weight"
count1
5
word"could feel"
count1
6
word"silk"
count2
7
word"wavering"
count1
8
word"warmth"
count1
highlights
0"whisper"
1"pulsed"
2"shimmered"
3"stomach"
4"weight"
5"could feel"
6"silk"
7"wavering"
8"warmth"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences64
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount1
narrationSentences64
filterMatches(empty)
hedgeMatches
0"seemed to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences84
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen32
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords978
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions9
unquotedAttributions0
matches(empty)
86.95% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions26
wordCount793
uniqueNames7
maxNameDensity1.26
worstName"Aurora"
maxWindowNameDensity2
worstWindowName"Nyx"
discoveredNames
Nyx9
Veil1
Fae-touched1
Aurora10
Fae2
Heartstone2
Isolde1
persons
0"Nyx"
1"Aurora"
2"Isolde"
places(empty)
globalScore0.869
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences45
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount978
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences84
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs44
mean22.23
std22.64
cv1.019
sampleLengths
016
120
24
359
421
520
664
75
826
91
1010
1111
1217
13105
146
152
168
1747
183
1955
206
214
225
2331
242
2528
264
2710
2847
293
3022
312
3217
3332
3477
357
3610
3728
3852
398
4036
4116
4216
4315
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences64
matches(empty)
94.18% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount2
totalVerbs126
matches
0"were dripping"
1"was already moving"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount1
flaggedSentences1
totalSentences84
ratio0.012
matches
0"She brushed them away; they clung to her glove like damp silk, and she shook them loose with a harder flick."
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount619
adjectiveStacks1
stackExamples
0"worn thin against Fae-touched ground."
adverbCount9
adverbRatio0.014539579967689823
lyAdverbCount3
lyAdverbRatio0.004846526655896607
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences84
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences84
mean11.64
std8.51
cv0.731
sampleLengths
016
15
215
34
419
515
618
77
813
98
1016
114
1211
1313
1412
1528
165
1726
181
1910
2011
2111
222
231
243
2519
2628
2728
283
2927
306
312
328
332
3425
352
3618
373
3822
3912
4021
416
424
435
444
4521
466
472
488
4920
90.87% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats2
diversityRatio0.5595238095238095
totalSentences84
uniqueOpeners47
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount3
totalSentences55
matches
0"Only a wine-dark expanse scattered"
1"Then the crunch of leaf"
2"Then the Heartstone pendant flared"
ratio0.055
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount12
totalSentences55
matches
0"She yanked her hand back."
1"It was cold and wet"
2"She walked on."
3"She brushed them away; they"
4"they said quietly"
5"Their head tilted"
6"They came to a rise"
7"It split open at the"
8"It was the size of"
9"It turned a head that"
10"She froze mid-step, blade up,"
11"it said, in a voice"
ratio0.218
69.09% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount43
totalSentences55
matches
0"Aurora's palm struck the standing"
1"She yanked her hand back."
2"Something underneath bark pulsed, slow"
3"The Veil, worn thin against"
4"Aurora pulled her coat tighter"
5"Nyx's silhouette pooled in the"
6"Aurora drew the Fae blade"
7"Moonsilver, leaf-shaped, the cold of"
8"The Heartstone pendant lay loose"
9"Nyx's shoulders moved in what"
10"Aurora stepped between the stones"
11"It was cold and wet"
12"The grove opened."
13"Grass glowed beneath her boots,"
14"Wildflowers pushed up through the"
15"Nyx said, arriving beside her"
16"The air here had a"
17"A low, liquid murmur, deeper"
18"She walked on."
19"The path, if a path"
ratio0.782
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences55
matches(empty)
ratio0
31.25% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences32
technicalSentenceCount5
matches
0"Something underneath bark pulsed, slow and steady, as if the wood had borrowed a heartbeat."
1"Wildflowers pushed up through the dark in patches, bell-shaped and taller than any foxglove, their pistils lit from within like small candles that had forgotten…"
2"Ancient oaks rose in every direction, their trunks twisted into shapes that could not hold weight by any law she knew, leaning across the sky like old bones."
3"Only a wine-dark expanse scattered with stars that moved when she looked away and held still when she looked back, as if they could feel her watching."
4"She froze mid-step, blade up, and the creature in front of her froze too, as if it had just remembered what the pendant was."
79.55% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags11
uselessAdditionCount1
matches
0"Nyx stepped, their feet making no sound"
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags5
fancyCount0
fancyTags(empty)
dialogueSentences31
tagDensity0.161
leniency0.323
rawRatio0
effectiveRatio0
89.1389%