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Run: 2026-10-20-01M5C6G0HEMKTX60HAE4NJPYQA
Run Details
Model:
DeepSeek V4.1 Flash 1017 (Reasoning, High)
Test:
Bad Writing Habits
Scenario:
Fantasy: entering an ancient ruin
Duration:
35.2s
Cost:
$0.001253
Provider:
Wafer
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
92.61%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
81.54%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
50.00%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
66.06%
Sentence opener variety
(details)
93.46%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
53.46%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
90.59%
Technical jargon density
(details)
83.33%
Useless dialogue additions
(details)
30.60%
Dialogue tag variety (said vs. fancy)
(details)
88.0550%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
The stones drank the moonlight. Or maybe the moonlight was already theirs, coaxed from the sky by roots that burrowed between worlds.
Nyx stepped through the arch
first, their shadow-form shivering into something more solid with each
footfall
.
The grass didn't bend beneath
them. It leaned in. "Stay close," Nyx whispered.
The breeze carried the words
away before they'd fully formed. Rory slipped through after them, one hand gripping the Fae blade beneath her coat.
The moonsilver bit cold against
her palm, always cold, even when she woke with it clutched to her chest after nightmares she never remembered.
Isolde came last, gliding through
the standing stones like she'd walked this path a thousand times. She probably had. The grove unfolded around them. Rory's breath caught.
Wildflowers starred the ground in
impossible constellations, blooms she knew from picture books but never from London parks.
Bluebells that towered to her
knee.
Foxgloves in shades of violet
that existed only in the spaces between heartbeats. Their scent was too sweet, cloying, like wine left out overnight.
The air hung heavy with
it, thick enough to taste. "Your pendant," Isolde murmured. Rory looked down.
The Heartstone blazed through her
shirt, crimson light spilling between her fingers.
The chain burned hot against
her neck.
She pulled it free, and
the gem
pulsed
like a second heartbeat, steady and sure. "It's never done that before." "Never been this close to a door." Nyx crouched at the edge of a ring of mushrooms. Black dots against the white caps,
perfectly
spaced. "Fairy ring. Old one." "Do we bow? Curtsy?" Rory
tried to
keep her voice light. It cracked anyway. "You don't touch anything." Nyx's violet eyes fixed on the ring. "Don't step inside. Don't eat. Don't drink. Don't thank anyone." "And if you do?" "You become interesting." Isolde drifted past them, bare feet silent on the moss. She left no prints. "Interesting things rarely leave this place." They walked deeper. The trees changed as they went. Oaks gave way to pale-barked strangers with leaves that chimed instead of rustling. Each breeze set the canopy ringing, soft as distant temple bells. The sound crawled under Rory's skin and made her jaw ache. "I hate this," she muttered. "You hate everything that doesn't have a logical explanation." Nyx's shadow rippled across the ground, thin as spilled ink. "This place runs on different logic." "Wrong answers in the language I know. It's not the same as logic." "Don't overthink it." Isolde stopped ahead, head tilting. Listening to something Rory couldn't hear. "The Grove knows we're here. It's deciding." "Deciding what?" "Whether we're guests or ingredients." The path split without warning. Three forks, each lined with stones that glowed faintly blue. Rory looked back. The arch of standing stones had vanished behind a wall of mist that definitely hadn't been there a moment ago. "The exit's gone." "It's there." Nyx pointed at the mist. "You just can't see it. The Grove doesn't like goodbyes." "So we push forward." "We wait." Isolde settled onto a mossy boulder, arranging her silver hair like a queen's mantle. "The path chooses the traveller. Not the other way round." Rory's fingers tightened on the blade. "Wait how long?" "An hour. A day. Three minutes." Isolde shrugged one delicate shoulder. "Time runs strange in the Grove. You know this." Three paths. Three choices. Three answers she didn't have. Rory paced to the leftmost fork and peered down the tunnel of trees. Something white moved in the distance. Bone-white. Large. She drew back. "We've got company." Nyx materialised beside her, coalescing from shadow. "Describe it." "Tall. Thin. Can't see legs. Just a shape, white as chalk." Rory swallowed. "It didn't walk. More like, drifted." "Hollow Ones." Isolde's voice lost its musical
lilt
. "They guard the old paths. They don't hurt unless you break the rules." "What rules?" "Don't touch the mushrooms. Don't thank anyone. Don't take what isn't offered." The Seer rose, moonlight silvering her dress. "And never, ever run." The Hollow One moved closer.
Its face lacked features, just
smooth white skin stretched over a skull that was almost human, almost.
It floated a hand's width
above the ground. The grass beneath it withered. Rory thought of the blade in her grip. Could moonsilver hurt something that had no flesh? "Isolde, your blade—" "Illegal to use here." The Half-Fae didn't look at her. "Weapon draws blood. Blood draws bad things. So unless you fancy explaining a stab wound to the Grove itself, you'll keep it sheathed." The Hollow One stopped.
Its featureless head angled, tilting
like a bird sensing a worm. Rory's chest tightened.
She could hear her own
pulse
. "Don't move," Nyx breathed. "Don't breathe unless you have to." The Hollow One stood there. Seconds stretched. Rory's lungs screamed. The gem on her chest burned hotter, hotter, until she thought her skin might blister. Then the Hollow One turned.
It drifted back down the
leftmost path and vanished among the chiming trees. Rory exhaled hard. "Fuck." "You've just ruled out the left path,"
Isolde noted, conversationally
. "Great. Two left." The middle path curved
gently
through a grove of pale trees with roots that formed arches. Under one arch, a stream ran clear as glass. Pebbles gleamed on its bed, blue and white and green. The water didn't splash.
It flowed without sound, without
ripples, like a painting of a stream instead of a stream itself. "Bad water," Nyx said. "Don't touch." "Not even the rocks?" "Especially not the rocks. They like to remember who touched them. And they don't forget." The rightmost path led nowhere.
It terminated in a ring
of mushrooms so
perfect
, so precise, that Rory didn't need Isolde to tell her what it was. The black dots stared up like eyes. "Then we go back to the middle." Rory turned. "The stream can't be worse than nothing at—" The middle path
was gone
. The fork behind them had closed, roots knitting over the gap, sealing it shut. "Or not." "Look." Nyx pointed upward. High in the canopy, where pale leaves parted like fingers, the sky showed. But not Earth's sky. Not London's night with its amber glow of streetlamps and planes. Stars dotted a violet backdrop. Constellations she didn't recognise, patterns that made her head hurt when she
tried to
trace them.
They shifted, moving like living
things, rearranging in slow patterns. "You're looking at the Fae sky." Isolde smiled. "Or a reflection of it. The Grove sits between, remember. It borrows." "Borrows what, exactly?" "Everything. Nothing. The space between." Rory gripped her pendant and followed the only path left. It wound through the trees, past a glade where mushrooms grew in spirals that hurt to look at directly. Past a tree that had faces carved into its bark, sleeping faces, and she could have sworn one of them opened its eyes as she passed. "Don't react," Isolde murmured. "They're dreams. Only dreams." The path ended at a door. Not a door in a wall. There was no wall.
Just a doorway standing free
in the middle of the clearing, made of oak and carved with runes that caught the starlight like a caught breath. Behind it, more trees. In front of it, three figures. Three women stood in a half-circle, each holding a lantern that burned without flame.
Their robes were the colour
of old blood. Their faces were Isolde's face, repeated three times, but older. Wiser. Crueller. "You came." The leftmost Isolde spoke. "We wondered." "Expected you sooner." The middle one. "Expected better." The right.
Our Isolde stepped forward, spine
straight. "I've brought what you asked." Rory's hand found her blade. "What's going on?" "You know what's going on." All three Isoldes spoke at once, her voice a chorus of crashing waves. "The door needs an opening. The Grove needs a gift. And you, Aurora Carter, wear the key around your neck." The Heartstone blazed. The door swung inward, and beyond it, something vast and ancient stirred in the darkness. Rory had time to see white teeth in white faces.
Then the Hollow Ones came
pouring through, silent and swift, and the screaming started.
created_at
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10/20/2026, 8:22:53 AM
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"gen-1792484573-fQw4aAPTQfhYm4Lx5EDI"
upstream_id
"chatcmpl-8ee74817a32c4a7fb9e87846d8677d61"
provider_responses
0
endpoint_id
"66d4851d-7738-4948-9d40-2ab6dc54f895"
id
"chatcmpl-8ee74817a32c4a7fb9e87846d8677d61"
is_byok
false
latency
438
model_permaslug
"deepseek/deepseek-v4.1-flash-20261017"
provider_name
"Wafer"
status
200
total_cost
0.001252512
cache_discount
0.000763648
upstream_inference_cost
0
provider_name
"Wafer"
response_cache_source_id
(null)
data_region
"global"
workspace_id
"97e315e5-d303-487d-83c1-83180e8a13d4"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
24
adverbTagCount
1
adverbTags
0
"Nyx pointed upward [upward]"
dialogueSentences
67
tagDensity
0.358
leniency
0.716
rawRatio
0.042
effectiveRatio
0.03
92.61%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1354
totalAiIsmAdverbs
2
found
0
adverb
"perfectly"
count
1
1
adverb
"gently"
count
1
highlights
0
"perfectly"
1
"gently"
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
81.54%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1354
totalAiIsms
5
found
0
word
"footfall"
count
1
1
word
"pulsed"
count
1
2
word
"lilt"
count
1
3
word
"pulse"
count
1
4
word
"perfect"
count
1
highlights
0
"footfall"
1
"pulsed"
2
"lilt"
3
"pulse"
4
"perfect"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
124
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
0
hedgeCount
2
narrationSentences
124
filterMatches
(empty)
hedgeMatches
0
"tried to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
165
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
26
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1354
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
13
unquotedAttributions
0
matches
(empty)
50.00%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
70
wordCount
987
uniqueNames
16
maxNameDensity
1.93
worstName
"Rory"
maxWindowNameDensity
3.5
worstWindowName
"Rory"
discoveredNames
Fae
2
London
2
Rory
19
Heartstone
2
Isolde
14
Nyx
10
Listening
1
Three
5
Seer
1
Hollow
5
One
4
Half-Fae
1
High
1
Earth
1
Isoldes
1
Ones
1
persons
0
"Fae"
1
"Rory"
2
"Heartstone"
3
"Isolde"
4
"Nyx"
5
"Three"
6
"One"
7
"Half-Fae"
8
"Earth"
9
"Isoldes"
places
0
"London"
1
"Hollow"
2
"Ones"
globalScore
0.537
windowScore
0.5
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
70
glossingSentenceCount
0
matches
(empty)
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1354
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
165
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
73
mean
18.55
std
16.15
cv
0.871
sampleLengths
0
47
1
14
2
57
3
5
4
61
5
4
6
37
7
5
8
7
9
22
10
14
11
21
12
4
13
23
14
44
15
5
16
25
17
13
18
21
19
2
20
5
21
38
22
3
23
17
24
4
25
26
26
9
27
20
28
30
29
3
30
3
31
9
32
19
33
21
34
2
35
23
36
35
37
16
38
3
39
33
40
24
41
10
42
25
43
18
44
4
45
10
46
3
47
56
48
6
49
4
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
1
totalSentences
124
matches
0
"was gone"
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
186
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
165
ratio
0
matches
(empty)
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
992
adjectiveStacks
0
stackExamples
(empty)
adverbCount
38
adverbRatio
0.038306451612903226
lyAdverbCount
10
lyAdverbRatio
0.010080645161290322
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
165
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
165
mean
8.21
std
5.52
cv
0.673
sampleLengths
0
5
1
17
2
16
3
6
4
3
5
4
6
10
7
14
8
24
9
16
10
3
11
5
12
3
13
18
14
6
15
13
16
11
17
10
18
4
19
3
20
12
21
7
22
15
23
5
24
7
25
10
26
8
27
4
28
11
29
3
30
11
31
10
32
4
33
13
34
4
35
6
36
3
37
6
38
13
39
11
40
11
41
5
42
19
43
6
44
13
45
8
46
6
47
7
48
2
49
5
66.06%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
11
diversityRatio
0.43636363636363634
totalSentences
165
uniqueOpeners
72
93.46%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
3
totalSentences
107
matches
0
"Then the Hollow One turned."
1
"Just a doorway standing free"
2
"Then the Hollow Ones came"
ratio
0.028
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
20
totalSentences
107
matches
0
"It leaned in."
1
"She probably had."
2
"Their scent was too sweet,"
3
"She pulled it free, and"
4
"It cracked anyway."
5
"She left no prints."
6
"They walked deeper."
7
"She drew back."
8
"Its face lacked features, just"
9
"It floated a hand's width"
10
"Its featureless head angled, tilting"
11
"She could hear her own"
12
"It drifted back down the"
13
"It flowed without sound, without"
14
"It terminated in a ring"
15
"They shifted, moving like living"
16
"It wound through the trees,"
17
"Their robes were the colour"
18
"Their faces were Isolde's face,"
19
"Our Isolde stepped forward, spine"
ratio
0.187
53.46%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
87
totalSentences
107
matches
0
"The stones drank the moonlight."
1
"Nyx stepped through the arch"
2
"The grass didn't bend beneath"
3
"It leaned in."
4
"The breeze carried the words"
5
"Rory slipped through after them,"
6
"The moonsilver bit cold against"
7
"Isolde came last, gliding through"
8
"She probably had."
9
"The grove unfolded around them."
10
"Rory's breath caught."
11
"Wildflowers starred the ground in"
12
"Bluebells that towered to her"
13
"Foxgloves in shades of violet"
14
"Their scent was too sweet,"
15
"The air hung heavy with"
16
"Rory looked down."
17
"The Heartstone blazed through her"
18
"The chain burned hot against"
19
"She pulled it free, and"
ratio
0.813
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
107
matches
(empty)
ratio
0
90.59%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
41
technicalSentenceCount
3
matches
0
"Oaks gave way to pale-barked strangers with leaves that chimed instead of rustling."
1
"Its face lacked features, just smooth white skin stretched over a skull that was almost human, almost."
2
"Constellations she didn't recognise, patterns that made her head hurt when she tried to trace them."
83.33%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
24
uselessAdditionCount
2
matches
0
"Isolde noted, conversationally"
1
"Isoldes spoke, her voice a chorus of crashing waves"
30.60%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
9
fancyCount
8
fancyTags
0
"Nyx whispered (whisper)"
1
"Isolde murmured (murmur)"
2
"she muttered (mutter)"
3
"Nyx breathed (breathe)"
4
"Isolde noted (note)"
5
"Isolde murmured (murmur)"
6
"The leftmost Isolde spoke (speak)"
7
"Isoldes spoke (speak)"
dialogueSentences
67
tagDensity
0.134
leniency
0.269
rawRatio
0.889
effectiveRatio
0.239
88.0550%