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Run: 2026-10-20-01M5C6KKDA9JQ7WP4KBJ9K0AJF
Run Details
Model:
DeepSeek V4.1 Flash 1017 (Reasoning, High)
Test:
Bad Writing Habits
Scenario:
Fantasy: entering an ancient ruin
Duration:
47.0s
Cost:
$0.001820
Provider:
Wafer
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
95.61%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
56.06%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
50.00%
Name drop frequency
(details)
80.56%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
48.07%
Sentence opener variety
(details)
36.23%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
30.65%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
97.26%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
86.4814%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
The stone arch swallowed Nyx
first, its black surface rippling like water disturbed by a dropped coin.
Aurora followed because standing still
was a fool’s choice, and Isolde had already stepped through without leaving footprints.
The threshold pressed cold against
her skin, then released her into
warmth
that smelled of burnt honey and overripe peaches.
Aurora’s first step landed on
crushed peach stones that stuck to her boots. The second step stuck too.
She pulled free with a
wet crack and stared at the ground. Pale gravel glittered underfoot, but the crunch
sounded like teeth
. “Breathe through your mouth,” Isolde said. “Dymas feeds on appetite.” Aurora did.
The air coated her tongue
with sugar and smoke.
A orchard stretched ahead, its
trees heavy with fruit she could not name. One tree bore pears the size of fists, each dripping syrup into the grass.
Another carried grapes so dark
they looked black, their skins split where they grew too ripe.
The fallen fruit beneath them
had rotted into a sweet, buzzing carpet.
Nyx’s outline frayed at the
edges.
Their violet eyes dimmed to
slits. “The shadows here are wrong,” Nyx whispered.
The words carried on the
wind and settled somewhere behind Aurora’s ear. “They remember being people.” “Everything here remembers,” Isolde said. “That is the trouble with places built on hunger.”
The Heartstone pendant warmed against
Aurora’s chest. Not a
pulse
, not yet.
A steady heat, like a
coal tucked under her shirt.
She pressed her palm to
it and felt the silver chain bite her neck. “It knows the way home,” Isolde said. “It’s a stone, not a compass.” “Stones remember more than people.”
The path curved between the
trees.
Aurora kept to it because
Isolde did, and because the grass on either side had begun to lean toward her boots. Not wind. Not movement she could see.
Just a slow, green hunger
that made her walk faster.
A bronze statue stood at
the next bend. A chef, broad-bellied and weeping, holding a ladle above a cauldron that had long since gone cold. The tears on his cheeks were real metal, hammered into shape. Aurora stopped. “Someone made this.” “Someone made all of it,” Nyx said.
Their hand passed through the
statue’s shoulder. “This place is a kitchen with a kingdom attached.” Aurora glanced at them. “You’ve been here?” “I have been between places. Dymas is a place between hungers.” Nyx’s voice thinned. “I do not like it.” They walked deeper. The orchard gave way to a hedge of rosemary grown into the shape of a sleeping woman.
Her chest rose and fell
with a slow, leafy breath. Aurora held hers until they passed. “She is dreaming of a feast,” Isolde said. “Can she hear us?” “She can taste us.” Aurora’s jaw tightened. “You could have mentioned that before we crossed.” “You would have asked better questions with fear in your mouth.” The hedge opened onto a terrace of black
marble
. Beyond it, a lake of dark wine stretched to the horizon, its surface glassy and still. Small boats drifted on it, each one crewed by figures in silver aprons.
They pulled nets through the
wine and lifted out drowned fruit. One figure turned as they passed.
Its face was smooth and
featureless, its hands stained purple to the wrist. Nyx made a sound like a breath drawn through a cracked window. “Helbound,” they said. “Souls on contract.” The nearest boat drifted closer. The faceless figure raised a hand. Aurora’s fingers found the hilt of the Fae blade at her belt. The moonsilver felt cold, colder than the air, and its faint glow caught the edge of the terrace steps. “They are not hostile,” Isolde said. “They are employed.” “That’s worse.” The figure lowered its hand. The boat drifted on. Aurora watched it go until its silver apron became another
glint
on the wine-dark water. The terrace ended at a gate of hammered bronze. Two trees grew from the gateposts, their roots twisted through the metal. The roots moved when Aurora looked away.
She caught them once, in
the corner of her eye, sliding back into place. The gate stood open. Beyond it, a wide avenue led to a palace of glass and bone. “We are expected,” Isolde said. Aurora turned. “By who?” “The bell has not rung yet.” “That’s not an answer.” “It is the answer you have.” Nyx stepped through the gate first.
Their shadow stretched long across
the
marble
, too long for the light, and when they passed the tree roots they pulled their edges close. Aurora followed. The pendant burned hot enough to make her flinch.
She pulled it out by
the chain. The crimson gemstone glowed from within, bright as a coal in a forge. “It lights the path,” Isolde said. “It’s burning me.” “Then walk faster.” The avenue
was lined
with tables. Hundreds of them, set end to end, draped in cloth of butter-yellow and blood-red. Plates steamed in the warm air. Roast fowl glazed with honey. Bowls of something green that shifted under its own
weight
. Bread torn open and steaming, its crust dark as bark. Aurora’s
stomach
turned over, then clenched with hunger she did not trust. “Don’t eat,” Nyx said. “Wasn’t planning to.” “Everyone plans to. That is the trap.” Voices rose from behind the tables. Guests sat in high-backed chairs, their faces hidden by masks of silver and bone.
They did not speak to
each other. They spoke to the food. One woman lifted a fork and whispered to a slice of pie before cutting into it. A man in a jackal mask fed grapes to a roasted bird as though it might answer. Aurora’s hand found Nyx’s sleeve.
It felt like touching cold
smoke. “What is this place?” “A feast,” Isolde said. “In Dymas, a feast is a war someone chose to lose
slowly
.” A bronze bell tolled from the palace. The sound rolled across the avenue, deep and wet, like a struck cauldron. The guests fell silent. Every masked face turned at once. Every fork stopped. Every plate stopped steaming. Aurora drew the Fae blade. The moonsilver blade caught the amber light and glowed pale blue. At the far end of the table, a figure rose. Tall, gaunt, dressed in a chef’s coat of white
silk
stained with old wine. It wore no mask.
Its mouth was a thin
red line, and its eyes were wet black stones. It lifted a silver goblet. “The Carter table awaits,” it said.
Its voice carried the length
of the avenue without effort. “We have been expecting your appetite.” The bronze gates behind them slammed shut. The hedge grew over the arch in a single, thorned breath. The fruit trees leaned closer, their branches dragging across the
marble
. Isolde smiled with no
warmth
at all. “Now the bell has rung.”
created_at
"2026-10-20T08:24:51.381Z"
10/20/2026, 8:24:51 AM
model
"deepseek/deepseek-v4.1-flash-20261017"
app_id
182717
external_user
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streamed
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cancelled
false
latency
372
moderation_latency
(null)
generation_time
46935
tokens_prompt
5142
tokens_completion
3948
native_tokens_prompt
4976
native_tokens_completion
3574
native_tokens_completion_images
(null)
native_tokens_reasoning
1936
native_tokens_cached
4864
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"stop"
service_tier
(null)
usage
0.001819512
router
(null)
user_agent
"langchainjs-openai/1.0.0 ((node/v24.21.0; linux; x64))"
http_referer
(null)
request_id
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session_id
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preset_id
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api_type
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id
"gen-1792484691-aQZW2dfQEyx5ji0HJ1V2"
upstream_id
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provider_responses
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endpoint_id
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id
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is_byok
false
latency
372
model_permaslug
"deepseek/deepseek-v4.1-flash-20261017"
provider_name
"Wafer"
status
200
total_cost
0.001819512
cache_discount
0.000763648
upstream_inference_cost
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provider_name
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response_cache_source_id
(null)
data_region
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workspace_id
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Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
14
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
42
tagDensity
0.333
leniency
0.667
rawRatio
0
effectiveRatio
0
95.61%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1138
totalAiIsmAdverbs
1
found
0
adverb
"slowly"
count
1
highlights
0
"slowly"
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
56.06%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1138
totalAiIsms
10
found
0
word
"warmth"
count
2
1
word
"pulse"
count
1
2
word
"marble"
count
3
3
word
"glint"
count
1
4
word
"weight"
count
1
5
word
"stomach"
count
1
6
word
"silk"
count
1
highlights
0
"warmth"
1
"pulse"
2
"marble"
3
"glint"
4
"weight"
5
"stomach"
6
"silk"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
110
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
0
hedgeCount
0
narrationSentences
110
filterMatches
(empty)
hedgeMatches
(empty)
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
138
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
24
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1138
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
14
unquotedAttributions
0
matches
(empty)
50.00%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
45
wordCount
935
uniqueNames
7
maxNameDensity
1.93
worstName
"Aurora"
maxWindowNameDensity
3.5
worstWindowName
"Aurora"
discoveredNames
Nyx
9
Isolde
11
Aurora
18
Heartstone
1
Fae
2
Voices
1
One
3
persons
0
"Nyx"
1
"Isolde"
2
"Aurora"
3
"One"
places
(empty)
globalScore
0.537
windowScore
0.5
80.56%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
72
glossingSentenceCount
2
matches
0
"sounded like teeth"
1
"felt like touching cold smoke"
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1138
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
138
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
54
mean
21.07
std
20.24
cv
0.96
sampleLengths
0
35
1
60
2
10
3
66
4
12
5
23
6
14
7
36
8
7
9
6
10
5
11
44
12
38
13
3
14
23
15
7
16
19
17
36
18
8
19
4
20
4
21
11
22
11
23
68
24
12
25
6
26
42
27
9
28
2
29
24
30
59
31
5
32
4
33
6
34
4
35
6
36
61
37
6
38
3
39
3
40
63
41
4
42
3
43
7
44
65
45
11
46
4
47
16
48
37
49
16
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
1
totalSentences
110
matches
0
"was lined"
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
169
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
138
ratio
0
matches
(empty)
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
940
adjectiveStacks
0
stackExamples
(empty)
adverbCount
20
adverbRatio
0.02127659574468085
lyAdverbCount
0
lyAdverbRatio
0
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
138
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
138
mean
8.25
std
4.67
cv
0.566
sampleLengths
0
17
1
18
2
20
3
13
4
5
5
12
6
10
7
6
8
4
9
2
10
9
11
13
12
14
13
16
14
12
15
6
16
6
17
7
18
12
19
4
20
5
21
9
22
7
23
5
24
10
25
14
26
7
27
6
28
5
29
6
30
21
31
2
32
5
33
10
34
8
35
17
36
11
37
2
38
3
39
7
40
7
41
9
42
4
43
3
44
14
45
5
46
3
47
17
48
10
49
6
48.07%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
17
diversityRatio
0.36231884057971014
totalSentences
138
uniqueOpeners
50
36.23%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
1
totalSentences
92
matches
0
"Just a slow, green hunger"
ratio
0.011
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
18
totalSentences
92
matches
0
"She pulled free with a"
1
"Their violet eyes dimmed to"
2
"She pressed her palm to"
3
"Their hand passed through the"
4
"They walked deeper."
5
"Her chest rose and fell"
6
"They pulled nets through the"
7
"Its face was smooth and"
8
"She caught them once, in"
9
"Their shadow stretched long across"
10
"She pulled it out by"
11
"They did not speak to"
12
"They spoke to the food."
13
"It felt like touching cold"
14
"It wore no mask."
15
"Its mouth was a thin"
16
"It lifted a silver goblet."
17
"Its voice carried the length"
ratio
0.196
30.65%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
79
totalSentences
92
matches
0
"The stone arch swallowed Nyx"
1
"Aurora followed because standing still"
2
"The threshold pressed cold against"
3
"Aurora’s first step landed on"
4
"The second step stuck too."
5
"She pulled free with a"
6
"The air coated her tongue"
7
"A orchard stretched ahead, its"
8
"Another carried grapes so dark"
9
"The fallen fruit beneath them"
10
"Nyx’s outline frayed at the"
11
"Their violet eyes dimmed to"
12
"The words carried on the"
13
"The Heartstone pendant warmed against"
14
"A steady heat, like a"
15
"She pressed her palm to"
16
"The path curved between the"
17
"Aurora kept to it because"
18
"A bronze statue stood at"
19
"A chef, broad-bellied and weeping,"
ratio
0.859
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
92
matches
(empty)
ratio
0
97.26%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
47
technicalSentenceCount
3
matches
0
"The threshold pressed cold against her skin, then released her into warmth that smelled of burnt honey and overripe peaches."
1
"Aurora’s first step landed on crushed peach stones that stuck to her boots."
2
"A chef, broad-bellied and weeping, holding a ladle above a cauldron that had long since gone cold."
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
14
uselessAdditionCount
0
matches
(empty)
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
13
fancyCount
1
fancyTags
0
"Nyx whispered (whisper)"
dialogueSentences
42
tagDensity
0.31
leniency
0.619
rawRatio
0.077
effectiveRatio
0.048
86.4814%