NC Bench
Overview
About
Tests
Categories
Models
Vendors
Compare
Run: 2026-10-27-01M5YEJE1JFECNA9CZ97JQBP7M
Run Details
Model:
Kimi K3.1 Pro (Reasoning, Max)
Test:
Bad Writing Habits
Scenario:
Fantasy: entering an ancient ruin
Duration:
10m 20s
Cost:
$0.153024
Provider:
Moonshot AI
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
100.00%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
61.22%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
66.67%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
58.47%
Sentence opener variety
(details)
100.00%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
44.70%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
91.0351%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
The portal snapped shut with
Aurora’s coat still caught in it.
She twisted, drew the moonsilver
dagger, and slashed through the hem before the narrowing seam of light could take a second bite. Cold stung her palm.
The torn cloth vanished with
a soft, satisfied sound.
Nyx caught her before she
stumbled.
Their hands solidified around her
shoulders while the rest of them gathered into a tall silhouette, violet eyes burning in its faceless dark. “An ill-mannered threshold.” “It ate my coat.” “Then do not offer it the sleeves,” Isolde said. Aurora straightened and looked back. Richmond had vanished. No ancient oak standing stones ringed them, no wildflowers brushed their ankles.
A circle of black glass
stood where the rift had been, reflecting the road ahead instead of her face. “Tell me that isn’t our only way home.” “It is one way home.” “And the others?” “Fewer.” Wonderful.
They had crossed for a
name, that of whoever had sent Aurora the Heartstone.
She curled her fingers around
the pendant.
Its crimson depths held a
faint glow, but the
warmth
had faded with the portal. Without its
pulse
, the silver chain
felt like any other cheap jewellery
. Ahead, vines climbed the empty air.
They twisted upwards in green
spirals, unsupported by wall or branch.
Bunches of translucent grapes hung
from them, each berry lit by a golden seed that drifted against its skin. Beyond the vineyards lay orchards, gardens and low domes of coppery foliage.
The sky glowed warm amber
over everything, seamless and deep, with no boundary between height and distance.
Aurora’s boot sank into the
road.
It sprang back when she
lifted her heel.
The crushed white surface smelled
of chestnuts, then browned butter, then something sweet enough to make her teeth ache.
Somewhere beyond the hills, a
gong sounded.
Applause followed, thousands of hands
clapping in
perfect
time. A roar swallowed the applause. It contained too many mouths. Nyx touched two fingers to the road. Darkness gathered around the tips, reluctant to spread. “Do not leave the path.” “Something under it?” Aurora asked. “Something under everything.” They walked on. Isolde’s silver hair floated behind her though the air lay still.
Her bare feet pressed the
pale road without leaving a mark. Aurora’s own prints filled with tiny green shoots. Each one unfolded two leaves, turned towards her, and whispered as she passed.
She refused to listen until
the pear trees began repeating her name. “Rory.” The word came from her right, spoken in Yu-Fei’s brisk kitchen voice. “Rory, order up.”
Her head turned before she
could stop it. For an instant, ginger broth and scorched sesame oil filled her nose.
She saw the Golden Empress’s
narrow kitchen, steam clouding the windows, safe fluorescent light buzzing over stacked containers. Nyx stepped across her path. The orchard returned. A pear hung level with her face, its skin split into a wet, smiling crease. “Do not follow a kindness here,” Isolde said. “That was dinner.” “No. That was bait.” Aurora breathed through her mouth until the scent faded.
Her hunger remained, alert and
foolish. Someone had trained every pear tree into the shape of a seated figure. Branches formed arms. Roots clenched the soil like toes beneath a table. Fruit nested in their wooden palms, and each pear turned as the three travellers passed. One dropped.
It struck the road without
breaking. A hundred tiny seeds moved beneath its skin. “Aldric,” it whispered. Nyx stopped. The next tree took up the name. Then the next.
It travelled through the orchard
in a sigh, gathering
weight
, until the vines above them
trembled
with it. Nyx’s outline lost its edges. “Not your name any longer,” Isolde said. “Names are hooks here.” Nyx’s voice brushed Aurora’s ear though they stood several paces away. “That one still has barbs.” Aurora looked from them to the listening fruit. “Anyone else feel overdressed for dinner?” Nyx moved on. The whispering followed them to the end of the orchard. The feast house beyond it breathed.
Its vast black roof rose
and settled with each slow inhalation. Pale columns curved from the ground like ribs, supporting balconies crusted with salt and red
crystal
. Steam issued from narrow windows. Above the entrance, it shaped itself into dancers, lovers and animals with open jaws before breaking apart. Aurora climbed steps worn smooth by generations of feet. Gold letters adorned the lintel. THE TABLE PROVIDES.
She shifted to let Isolde
pass. The letters crawled. THE TABLE MUST BE PROVIDED FOR. “Subtle,” Aurora said. “Dymas considers subtlety an empty plate,” Isolde replied. Nyx pressed themselves into a thin strip of shadow and slid beneath the door. A bell rang inside the wood.
They snapped back into solid
form with such
force that the
columns shivered. Nyx held one hand to their chest. Violet light leaked between their fingers. “No shadow passes unfed.” Aurora examined the door. No handle. No keyhole.
Only a skin of golden
light stretched across its seam, delicate as fat on cooling soup.
She set the Fae blade
against it. The cold in her hand sharpened. Moonsilver parted the light without resistance. A high shriek ran through the metal, and the door swung inward. “There. An honest entrance.” “No,” Isolde said. “A permitted one.” For three steps inside, Aurora forgot the ruined coat. Glass globes floated above her, hundreds of them, each containing a private miracle. In one, a blue fish leapt from a pool of sauce and never landed. In another, a loaf rose, split and knitted itself whole. A red fountain poured upwards into a white fruit no larger than her fist. Their light moved over her face in gold, green and wine-dark waves. Music came from the globes whenever they turned. A note from the fish. A low chord from the bread. From the fountain, the sound of someone laughing on the other side of a wall. Below them ran a table with no visible end. Its settings changed with every chair. Hammered bronze bowls. Painted
porcelain
. A skull polished to the colour of old ivory. Beside one plate sat a red-stamped cardboard carton from the Golden Empress, its folded top dark with grease. Aurora had packed hundreds like it. She stopped. The carton’s lid lifted by a fraction, releasing the scent of ginger broth. Nyx’s hand closed around her wrist, careful of the small crescent scar. “Not yours.” “It has my order number on it.” “Then it has done its work.” They drew her onwards. Every chair stood empty. Every chair rocked as they passed, as though its occupant had just risen to greet them. Knives shifted on the plates, their points following Aurora with the patience of spectators. Then Nyx’s shadow sat down. Their body remained beside her, but the darkness at their feet stretched away, climbed into a chair and picked up a fork. Its other hand lifted an empty glass towards them. Nyx thinned at the edges. The seated shadow grew solid. Aurora struck the dark cord joining them. The Fae blade flashed. A sound like an indrawn breath filled the hall. The shadow collapsed across the chair,
raced
over the floor and wrapped itself around Nyx’s ankles. All at once, every wine glass on the table
began to
sing. Nyx examined their hand. A fine crack ran through one finger, glowing violet within. “A small injury,” they said. “A large impertinence.” “Can we leave yet?” “We came for a name.” “I’ve got three. Rory, Carter and get stuffed.” Isolde had gone ahead. She stood over a round pane set into the floor, looking down. A kitchen moved beneath the glass. Cooks in white jackets hurried between copper ovens. Brass tags hung from their necks, each fixed to a chain that vanished beneath the wearer’s collar. One woman had a Manchester bee tattooed on her wrist. Another wore paper clogs and spoke into a telephone with no cord. None of them made a sound. A bell rang below. Every cook stopped. The nearest woman looked up at Aurora. Her face had the grey sheen of old dough. She mouthed two words. Don’t eat. Then she mouthed another. Run. The glass clouded. Aurora crouched, but the kitchen had gone.
Only her reflection remained, and
its mouth continued moving after hers had closed. “People,” she said. “Once,” Isolde replied. “Now, staff.” “That’s a distinction without a difference.” “Here, it is the difference between a wage and a debt.” Aurora rose. Her appetite had disappeared. At the far end of the hall, a page turned. The sound carried clearly through the singing glasses. Another page followed, dry and unhurried. They found the book on a black lectern beyond the last globe. Its covers were sheets of hammered copper. Its pages, thin as onion skin, turned beneath an unseen hand, each crowded with names and columns of tiny script. Aurora kept the dagger ready. “Guest list?” “Bill,” Nyx said. The script flowed whenever she
tried to
read it. One line surfaced before dissolving. THE GUEST CONSENTS BY APPETITE. She read it twice. “No eating. No drinking. No accepting gifts.” Isolde’s pale lavender eyes rested on her. “At last, the law serves you.” “It has a better hourly rate than delivery.” The Heartstone warmed against her chest. Once. Twice. Aurora looked beyond the lectern. A slab of red glass stood where the rear wall should have been, tall and narrow, its
depths
stirring. “Portal.” In front of it waited three chairs. The first held a silver mirror. Isolde approached, and the mirror clouded from within. She stopped before her reflection could form. The second chair held a shallow bowl of
grave
soil. Nyx regarded it without moving. Aurora’s attention fixed on the name cards. ISOLDE VARGA. ALDRIC. MALPHORA. The third place had no plate. A single folded card rested on the wood, its edges clean and white. “Anyone want to claim Malphora?” Aurora asked. Neither of them answered. The pendant
pulsed
again. Crimson light moved beneath her fingers in time with the letters on the card. “Isolde?” “A name may be a garment before it becomes a skin.” “Mine doesn’t come in that size.” The card unfolded. Ink bled across its surface. YOU HAVE KEPT THE TABLE WAITING. Behind Aurora, something enormous swallowed. The third chair scraped back, inviting her to sit. Steam curled from its empty place setting. Roast garlic. Burnt sugar. Ginger broth. Her
stomach
tightened, and a deep gong sounded beneath the floor. Every empty chair in the hall drew itself up to the table. Aurora drove the moonsilver point through the card. “No consent. No contract.” The blade split the paper, the wood beneath it and the golden ward threaded through both. The hall shrieked. Glass globes burst overhead. Fish, sauce, bread and red water rained across the table, vanishing before they touched the floor. The red portal opened. Cooks poured through it in
silence
, rank upon rank, their white jackets spotless and their brass chains dragging behind them. Each carried a long knife. Their bare feet made no sound on the stone. A gaunt man in a chef’s crown stepped through last. His chain ran from his collar back into the red dark. He surveyed the
shattered
card, then Aurora’s pendant. “Prince Belphegor thanks you for returning his property.” He raised his carving knife and pointed it at her chest. “The stone goes back to his vault. The heart stays for the feast.” Nyx flooded across the table in a bar of living darkness. Isolde’s hair whipped upwards, and every surviving globe went black. Aurora shifted her grip on the dagger. The first rank of cooks leapt.
created_at
"2026-10-27T10:30:21.507Z"
10/27/2026, 10:30:21 AM
model
"moonshotai/kimi-k3.1-pro-20261023"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
7586
moderation_latency
(null)
generation_time
620121
tokens_prompt
5142
tokens_completion
15760
native_tokens_prompt
4967
native_tokens_completion
14309
native_tokens_completion_images
(null)
native_tokens_reasoning
11686
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"stop"
service_tier
(null)
usage
0.153024
router
(null)
user_agent
"langchainjs-openai/1.0.0 ((node/v24.22.1; linux; x64))"
http_referer
(null)
request_id
"req-1793097021-w9NMreuJ6kdwxrJ8ljL3"
session_id
(null)
preset_id
(null)
api_type
"completions"
id
"gen-1793097021-A086vPvm50s9dAhnp2zY"
upstream_id
"chatcmpl-6ae07d3fbe599f3ecd49a6b9"
provider_responses
0
endpoint_id
"a3fafaac-f097-4ef1-86b3-842854dad5c6"
id
"chatcmpl-6ae07d3fbe599f3ecd49a6b9"
is_byok
false
latency
7586
model_permaslug
"moonshotai/kimi-k3.1-pro-20261023"
provider_name
"Moonshot AI"
status
200
total_cost
0.153024
cache_discount
(null)
upstream_inference_cost
0
provider_name
"Moonshot AI"
response_cache_source_id
(null)
data_region
"global"
workspace_id
"97e315e5-d303-487d-83c1-83180e8a13d4"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
14
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
52
tagDensity
0.269
leniency
0.538
rawRatio
0
effectiveRatio
0
100.00%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1934
totalAiIsmAdverbs
0
found
(empty)
highlights
(empty)
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
61.22%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1934
totalAiIsms
15
found
0
word
"depths"
count
2
1
word
"warmth"
count
1
2
word
"pulse"
count
1
3
word
"perfect"
count
1
4
word
"weight"
count
1
5
word
"trembled"
count
1
6
word
"crystal"
count
1
7
word
"porcelain"
count
1
8
word
"raced"
count
1
9
word
"grave"
count
1
10
word
"pulsed"
count
1
11
word
"stomach"
count
1
12
word
"silence"
count
1
13
word
"shattered"
count
1
highlights
0
"depths"
1
"warmth"
2
"pulse"
3
"perfect"
4
"weight"
5
"trembled"
6
"crystal"
7
"porcelain"
8
"raced"
9
"grave"
10
"pulsed"
11
"stomach"
12
"silence"
13
"shattered"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
214
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
0
hedgeCount
2
narrationSentences
214
filterMatches
(empty)
hedgeMatches
0
"began to"
1
"tried to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
252
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
23
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1934
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
13
unquotedAttributions
0
matches
(empty)
66.67%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
69
wordCount
1703
uniqueNames
10
maxNameDensity
1.59
worstName
"Aurora"
maxWindowNameDensity
3
worstWindowName
"Nyx"
discoveredNames
Aurora
27
Heartstone
2
Yu-Fei
1
Golden
2
Empress
2
Nyx
17
Isolde
12
Fae
2
Manchester
1
One
3
persons
0
"Aurora"
1
"Heartstone"
2
"Empress"
3
"Nyx"
4
"Isolde"
places
0
"Yu-Fei"
1
"Golden"
2
"Manchester"
3
"One"
globalScore
0.707
windowScore
0.667
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
135
glossingSentenceCount
1
matches
0
"felt like any other cheap jewellery"
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1934
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
1
totalSentences
252
matches
0
"force that the"
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
149
mean
12.98
std
13.03
cv
1.004
sampleLengths
0
11
1
35
2
29
3
3
4
4
5
9
6
39
7
8
8
5
9
3
10
1
11
1
12
48
13
6
14
59
15
33
16
26
17
15
18
5
19
5
20
3
21
3
22
43
23
12
24
1
25
12
26
3
27
38
28
5
29
18
30
8
31
3
32
4
33
15
34
40
35
2
36
14
37
3
38
2
39
28
40
5
41
7
42
20
43
14
44
13
45
6
46
49
47
14
48
3
49
9
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
0
totalSentences
214
matches
(empty)
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
300
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
252
ratio
0
matches
(empty)
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1706
adjectiveStacks
0
stackExamples
(empty)
adverbCount
38
adverbRatio
0.022274325908558032
lyAdverbCount
3
lyAdverbRatio
0.0017584994138335288
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
252
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
252
mean
7.67
std
4.76
cv
0.62
sampleLengths
0
11
1
22
2
4
3
9
4
6
5
23
6
3
7
4
8
9
9
5
10
3
11
12
12
19
13
8
14
5
15
3
16
1
17
1
18
14
19
7
20
15
21
12
22
6
23
11
24
19
25
12
26
17
27
6
28
8
29
19
30
7
31
9
32
5
33
5
34
7
35
8
36
5
37
5
38
3
39
3
40
11
41
11
42
8
43
13
44
12
45
1
46
12
47
3
48
8
49
12
58.47%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
11
diversityRatio
0.376984126984127
totalSentences
252
uniqueOpeners
95
100.00%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
6
totalSentences
183
matches
0
"Somewhere beyond the hills, a"
1
"Then the next."
2
"Only a skin of golden"
3
"Then Nyx’s shadow sat down."
4
"Then she mouthed another."
5
"Only her reflection remained, and"
ratio
0.033
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
40
totalSentences
183
matches
0
"She twisted, drew the moonsilver"
1
"Their hands solidified around her"
2
"They had crossed for a"
3
"She curled her fingers around"
4
"Its crimson depths held a"
5
"They twisted upwards in green"
6
"It sprang back when she"
7
"It contained too many mouths."
8
"They walked on."
9
"Her bare feet pressed the"
10
"She refused to listen until"
11
"Her head turned before she"
12
"She saw the Golden Empress’s"
13
"Her hunger remained, alert and"
14
"It struck the road without"
15
"It travelled through the orchard"
16
"Its vast black roof rose"
17
"She shifted to let Isolde"
18
"They snapped back into solid"
19
"She set the Fae blade"
ratio
0.219
44.70%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
152
totalSentences
183
matches
0
"The portal snapped shut with"
1
"She twisted, drew the moonsilver"
2
"The torn cloth vanished with"
3
"Nyx caught her before she"
4
"Their hands solidified around her"
5
"Aurora straightened and looked back."
6
"Richmond had vanished."
7
"A circle of black glass"
8
"They had crossed for a"
9
"She curled her fingers around"
10
"Its crimson depths held a"
11
"They twisted upwards in green"
12
"Bunches of translucent grapes hung"
13
"The sky glowed warm amber"
14
"Aurora’s boot sank into the"
15
"It sprang back when she"
16
"The crushed white surface smelled"
17
"Applause followed, thousands of hands"
18
"A roar swallowed the applause."
19
"It contained too many mouths."
ratio
0.831
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
183
matches
(empty)
ratio
0
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
69
technicalSentenceCount
1
matches
0
"Bunches of translucent grapes hung from them, each berry lit by a golden seed that drifted against its skin."
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
14
uselessAdditionCount
0
matches
(empty)
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
13
fancyCount
1
fancyTags
0
"it whispered (whisper)"
dialogueSentences
52
tagDensity
0.25
leniency
0.5
rawRatio
0.077
effectiveRatio
0.038
91.0351%