NC Bench
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Run: 2026-10-27-01M5YEMARTWGFN8J3F5P7K5GFZ
Run Details
Model:
Kimi K3.1 Pro (Reasoning, Max)
Test:
Bad Writing Habits
Scenario:
Horror: alone in an eerie place at night
Duration:
11m 20s
Cost:
$0.173064
Provider:
Moonshot AI
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
100.00%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
56.96%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
100.00%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
50.58%
Sentence opener variety
(details)
43.57%
Adverb-first sentence starts
(details)
84.05%
Pronoun-first sentence starts
(details)
67.84%
Subject-first sentence starts
(details)
100.00%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
93.4336%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
Aurora pressed the torch against
her thigh and clicked it off.
A second click answered from
among the trees.
She kept her thumb on
the switch.
The park road had lain
less than a mile behind her when she passed the gate.
Now no tyres hissed beyond
the oaks, and no aircraft crossed overhead.
The invitation in her coat
pocket had failed to
mention that Richmond
could misplace London.
She switched the torch on
again.
Its beam found grass, white
petals, then the blunt grey face of a standing stone.
An ancient oak grew beside
it, roots gripping the rock in a wooden fist.
The note had arrived at
the Golden Empress folded into her last delivery order, between Yu-Fei’s
reminder
to use the side entrance and a receipt for prawn toast.
It called her Laila, a
name she had left in Cardiff.
It also contained a drawing
of the pendant, down to the chip in its silver clasp. Bring the Heartstone to Isolde’s grove, it said. Come alone. Learn who chose you. Beneath that, the sender had drawn the crescent scar on her left wrist.
The likeness had the care
of an inventory.
Rory had taken the night
bus because a threat would have been easier to throw away. Beyond the stone, the grove opened around her.
Wildflowers crowded the grass in
colours that belonged to different months. Snowdrops shouldered purple foxgloves. Bluebells spread around white narcissi, their petals open to the dark. The air carried a green, bruised scent, with a mineral
chill
beneath it. At the centre stood a low slab, split down one side and furred with moss. Seven stones ringed the clearing on the sketch. She counted eight.
Rory walked the torch beam
over them again. Eight. Her phone gave her 00.14, no service and a battery at seventy-one per cent.
She set an alarm for
twenty minutes, then scored an arrow into the oak behind her with her front-door key.
Its point faced back along
the path.
She checked it twice before
stepping through. “You’ve had your look. Now keep your side of the bargain.” The grove returned no
echo
.
Even the last word stopped
at the nearest stone.
Her boot pressed into the
grass. A second patch whispered behind her. She stopped. The sound finished without her. Rory turned. The torch travelled over her own footprints, the marked oak and the narrow path beyond. Nothing else disturbed the flowers. She took three
measured
steps, then halted before the fourth. Grass compressed behind her heel. Not an
echo
. Echoes did not add
weight
.
She moved sideways, off her
own line, and lowered the beam until it skimmed the ground. A pale strip narrowed behind the farthest stone.
By the time she raised
the torch, only bark showed.
Her jaw had begun to
hurt.
She loosened it and breathed
through her nose. Three gaps led out between the stones.
She fixed each one in
her mind before approaching the centre. The pendant touched her sternum with a spot of heat. Rory caught it through her shirt. Another
pulse
followed, patient and deep. She drew it free. The crimson gemstone, no larger than her thumbnail, held a glow that owed nothing to the torch.
Its silver chain slid cold
across her fingers.
She had worn it for
nine days. In her flat above Silas’ bar, it had been an ugly little stone that sometimes caught the light after the lamp went out. Here it had a
pulse
.
She held it away from
her body and counted the seconds between beats. Eleven. Then nine. At her throat, her own
pulse
had climbed. She matched the two rhythms and found no agreement. Rory stepped back towards the marked oak. The interval lengthened. She moved towards the slab, and the pendant warmed again. Useful, then. It wanted something at the centre, and it did not care whether she wanted the same thing. A snowdrop near her boot rotated on its stem. Its white face pointed past her shoulder. The bluebells beside it followed with a faint rustle. She spun. Nothing stood on the path. Her arrow still faced back towards the gate, a pale key-scratch in the bark. Behind her, flowers rustled. When she turned, every open head within the beam faced the slab. The slab had been bare during her first count. Moss, a split down one side, nothing else.
Now a square white envelope
lay across it. Rory approached between the stones. Each step shortened the pendant’s interval.
By the time she reached
the centre, heat
throbbed
against her palm without pause. Four words crossed the envelope. RORY. KEEP YOUR MOUTH SHUT. She knew the hooked R. She knew the downward stab at the end of the last letter. Her own hand produced both when customers kept her waiting with a delivery receipt held between their fingers. She slit the flap with her key. The paper inside held four lines in the same hand. There is no benefactor. The pendant is a knock, not a key. Do not answer to any name. If it says Malphora, run. At the bottom, the nib had torn through one final sentence. It already knows the others. Rory reached behind her neck for the clasp. Her nail found smooth silver. She followed the chain with both hands. The chip from the drawing had gone. So had the clasp. Her fingertips travelled an unbroken circle of metal. She pulled it upwards. The links tightened against her nape, but the chain stopped below her jaw. She changed her grip and hauled until the pendant’s edges cut into her palm. It would not pass her chin. “Rory?” Eva’s voice came from behind the marked oak. It carried the little lift she put on Rory’s name when she needed a favour, or forgiveness, or both at once. Rory kept hold of the chain. “Laila.” Her mother spoke from the centre of the clearing. Each syllable had its old, neat shape. A word laid on a desk beside a packed lunch and a list of things not to forget. Aurora did not turn. “Aurora Carter.” That voice stood at her shoulder. It was hers. She lifted the phone instead. The screen lit at her touch. 03.52. Sunday. She had taken Thursday’s last bus. The twenty-minute alarm still showed twelve minutes remaining. No service. Battery at seventy-one per cent. Rory folded the warning once and pushed it into her pocket.
Then she walked for the
widest gap between the stones. Twenty paces should have taken her under the oaks. At twenty-one, white petals brushed her boots. At twenty-two, the slab rose in front of her. Behind her, something took the twenty-third. She turned and chose another gap without stopping. Her second circuit returned her sooner. On the third, the grove abandoned the walk. She blinked, and the slab stood against her shins. The pendant burned. She let it drop against her coat. Heat struck through the cloth. Around her, the flowers
began to
close, one after another, with soft clicks like the sound that had greeted her at the boundary. The final snowdrop shut. From beneath the slab, a voice used none of the names she knew. “Malphora.” The word rose through the soles of her boots. The crescent on her left wrist drew tight. The Heartstone answered with one deep
pulse
, and crimson light ran out between her fingers. In that red flash, every standing stone cast the shadow of a person. Rory’s own shadow stood apart from them beside the slab. She was three paces away. She took another step. Her shadow stayed where it was. It lifted its head. Aurora’s neck remained still. “Here.” It answered with her voice. The ground at the centre did not crack. It lost its surface. Moss, slab and flowers remained around a narrow stair that descended beyond the reach of the fallen torch. Rory ran. Three steps. The chain snapped taut and wrenched her backwards. She caught herself on one hand. The torch spun across the grass, its beam sweeping over the open earth. A hand closed around the edge of the top stair. The red light showed its left wrist. A small crescent scar marked the skin. Aurora drove her heel into the ground and pulled. The chain drew her nearer. The hand lifted, swift and sure, and caught her ankle.
created_at
"2026-10-27T10:31:23.69Z"
10/27/2026, 10:31:23 AM
model
"moonshotai/kimi-k3.1-pro-20261023"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
2200
moderation_latency
(null)
generation_time
680133
tokens_prompt
4387
tokens_completion
18071
native_tokens_prompt
4177
native_tokens_completion
16471
native_tokens_completion_images
(null)
native_tokens_reasoning
14707
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"stop"
service_tier
(null)
usage
0.173064
router
(null)
user_agent
"langchainjs-openai/1.0.0 ((node/v24.22.1; linux; x64))"
http_referer
(null)
request_id
"req-1793097083-BdG8jrxeNUIExiU4LnMn"
session_id
(null)
preset_id
(null)
api_type
"completions"
id
"gen-1793097083-M3L4V2EFWMMlANXpBqla"
upstream_id
"chatcmpl-6ae07d7c715211b5386a5af5"
provider_responses
0
endpoint_id
"a3fafaac-f097-4ef1-86b3-842854dad5c6"
id
"chatcmpl-6ae07d7c715211b5386a5af5"
is_byok
false
latency
2200
model_permaslug
"moonshotai/kimi-k3.1-pro-20261023"
provider_name
"Moonshot AI"
status
200
total_cost
0.173064
cache_discount
(null)
upstream_inference_cost
0
provider_name
"Moonshot AI"
response_cache_source_id
(null)
data_region
"global"
workspace_id
"97e315e5-d303-487d-83c1-83180e8a13d4"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
0
100.00%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1394
totalAiIsmAdverbs
0
found
(empty)
highlights
(empty)
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
56.96%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1394
totalAiIsms
12
found
0
word
"reminder"
count
1
1
word
"chill"
count
1
2
word
"echo"
count
2
3
word
"measured"
count
1
4
word
"echoes"
count
1
5
word
"weight"
count
1
6
word
"pulse"
count
4
7
word
"throbbed"
count
1
highlights
0
"reminder"
1
"chill"
2
"echo"
3
"measured"
4
"echoes"
5
"weight"
6
"pulse"
7
"throbbed"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
167
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
0
hedgeCount
1
narrationSentences
167
filterMatches
(empty)
hedgeMatches
0
"began to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
173
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
29
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1394
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
1
unquotedAttributions
0
matches
(empty)
100.00%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
28
wordCount
1358
uniqueNames
13
maxNameDensity
0.88
worstName
"Rory"
maxWindowNameDensity
2
worstWindowName
"Rory"
discoveredNames
Richmond
1
London
1
Golden
1
Empress
1
Yu-Fei
1
Laila
1
Cardiff
1
Heartstone
2
Isolde
1
Malphora
1
Rory
12
Thursday
1
Aurora
4
persons
0
"Empress"
1
"Yu-Fei"
2
"Laila"
3
"Heartstone"
4
"Malphora"
5
"Rory"
6
"Thursday"
7
"Aurora"
places
0
"Richmond"
1
"London"
2
"Golden"
3
"Cardiff"
4
"Isolde"
globalScore
1
windowScore
1
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
114
glossingSentenceCount
0
matches
(empty)
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1394
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
1
totalSentences
173
matches
0
"mention that Richmond"
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
89
mean
15.66
std
13.36
cv
0.853
sampleLengths
0
19
1
50
2
35
3
55
4
14
5
21
6
16
7
62
8
11
9
9
10
48
11
11
12
14
13
12
14
2
15
5
16
22
17
10
18
5
19
8
20
34
21
32
22
10
23
41
24
35
25
13
26
1
27
2
28
17
29
20
30
19
31
25
32
2
33
19
34
4
35
12
36
25
37
25
38
5
39
5
40
35
41
7
42
10
43
23
44
11
45
5
46
8
47
5
48
26
49
37
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
0
totalSentences
167
matches
(empty)
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
220
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
173
ratio
0
matches
(empty)
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
549
adjectiveStacks
0
stackExamples
(empty)
adverbCount
13
adverbRatio
0.023679417122040074
lyAdverbCount
1
lyAdverbRatio
0.0018214936247723133
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
173
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
173
mean
8.06
std
4.84
cv
0.601
sampleLengths
0
11
1
8
2
7
3
16
4
12
5
15
6
6
7
15
8
14
9
28
10
11
11
16
12
8
13
2
14
4
15
13
16
8
17
16
18
8
19
11
20
4
21
11
22
13
23
15
24
8
25
3
26
8
27
1
28
14
29
20
30
7
31
7
32
11
33
5
34
9
35
6
36
6
37
2
38
5
39
2
40
15
41
5
42
10
43
5
44
3
45
5
46
16
47
8
48
10
49
6
50.58%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
8
diversityRatio
0.3313953488372093
totalSentences
172
uniqueOpeners
57
43.57%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
2
totalSentences
153
matches
0
"Even the last word stopped"
1
"Then she walked for the"
ratio
0.013
84.05%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
52
totalSentences
153
matches
0
"She kept her thumb on"
1
"She switched the torch on"
2
"Its beam found grass, white"
3
"It called her Laila, a"
4
"It also contained a drawing"
5
"She counted eight."
6
"Her phone gave her 00.14,"
7
"She set an alarm for"
8
"Its point faced back along"
9
"She checked it twice before"
10
"Her boot pressed into the"
11
"She took three measured steps,"
12
"She moved sideways, off her"
13
"Her jaw had begun to"
14
"She loosened it and breathed"
15
"She fixed each one in"
16
"She drew it free."
17
"Its silver chain slid cold"
18
"She had worn it for"
19
"She held it away from"
ratio
0.34
67.84%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
120
totalSentences
153
matches
0
"Aurora pressed the torch against"
1
"A second click answered from"
2
"She kept her thumb on"
3
"The park road had lain"
4
"The invitation in her coat"
5
"She switched the torch on"
6
"Its beam found grass, white"
7
"An ancient oak grew beside"
8
"The note had arrived at"
9
"It called her Laila, a"
10
"It also contained a drawing"
11
"The likeness had the care"
12
"Rory had taken the night"
13
"Wildflowers crowded the grass in"
14
"Snowdrops shouldered purple foxgloves."
15
"Bluebells spread around white narcissi,"
16
"The air carried a green,"
17
"She counted eight."
18
"Rory walked the torch beam"
19
"Her phone gave her 00.14,"
ratio
0.784
100.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
5
totalSentences
153
matches
0
"Now no tyres hissed beyond"
1
"By the time she raised"
2
"Now a square white envelope"
3
"By the time she reached"
4
"If it says Malphora, run."
ratio
0.033
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
50
technicalSentenceCount
1
matches
0
"Moss, slab and flowers remained around a narrow stair that descended beyond the reach of the fallen torch."
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
0
uselessAdditionCount
0
matches
(empty)
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
0
93.4336%