Run: 2026-10-27-01M5YEZ44P8NPRDW66EJN7800G

Run Details

Duration:
42.6s
Cost:
$0.014896
Provider:
OpenAI

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Rory caught the last bus ticket before it slid beneath the standing stone. It had followed her into the grove. She knew because she had tucked it into the pocket of her jacket, and now her pocket hung inside out. She crouched and pulled the ticket free. Its paper felt damp and soft, though the ground beneath the stone lay dry. On the back, in the blue ink Eva used for everything, someone had written: DON’T ANSWER ME. Rory turned towards the gap between the stones. The path had vanished. White flowers crowded the place where she had entered, their heads brushing against the rough stone. She stepped towards them, then stopped. She had crushed several flowers under her boots on the way in. These stood straight. “Eva?” Her voice crossed the clearing and came back from somewhere behind her. Rory swung her torch around. The beam passed over grass, low branches and another pair of standing stones. Beyond them, oak trunks packed together so tightly that she could see no way through. A crisp crack sounded underfoot. She lifted her boot. The bus ticket had slipped from her hand. Its edges curled upwards, and a dark stain spread across the paper, swallowing the ink. Rory snatched it up. The words had gone. Her phone showed no signal. She opened Eva’s last message anyway, though she knew each word. Richmond Park. The stones by the old oak. Please come alone. Below it sat a photograph of Eva’s bracelet, the little silver fox resting against a bed of white flowers. Rory had bought it for her after she moved to London. Eva wore it through showers, shifts at work and one memorable fight with a jammed window, which had cost the fox an ear. Rory enlarged the photograph. The missing ear showed as a blunt silver edge. She checked the time on the message again. Sent forty-three minutes ago. Eva had not answered any of her calls. The ticket clung to Rory’s fingertips. She folded it and put it in her other pocket. She had found the stones after leaving the main path and following a narrow track between the trees. Her torch had swept across a tall slab, then another. At the threshold, she had felt a tug at her jacket and heard paper scrape against stone. She had stepped back for the ticket. Now the opening was gone, and Eva’s fox lay somewhere ahead. Rory held the torch close to her chest and crossed the clearing. Wildflowers brushed her shins. Their scent rose as she passed, sweet at first, then sharp enough to sting her nose. A hollow knock came from the trees to her left. She stopped. Another knock answered from the right. She waited with her thumb over Eva’s number. The third knock came from beneath her boot. Rory jerked her foot away. A patch of bare earth showed between the flowers, with a small round hole in its centre. She crouched, keeping her weight on her heels, and pointed the torch into it. The hole ran straight down. The beam caught a pale surface deep inside, then the surface shifted out of sight. Her phone vibrated. EVA CALLING. Rory pressed answer. “Where are you?” A scrape passed down the line. Then Eva’s voice, faint and choked. “Rory?” “I’m here. Keep talking.” A knock sounded from the hole. Rory stood and backed away. “Eva, where’s your bracelet?” “It hurts.” “Where’s the bracelet?” The line crackled. For a few seconds Rory heard breathing, close to the microphone. “Rory, please.” Another knock came from beneath the flowers, nearer this time. The stems trembled in a short line towards her. Rory ended the call. The trembling stopped. She stood with the phone in her hand. Her thumb had left a wet mark on the screen. Eva knew about the bracelet. She had once threatened to take Rory to court over the missing ear, with Rory’s father as counsel for the defence. Even frightened, she would have answered. The phone rang again. Rory let it ring. On the sixth vibration, something moved behind the nearest stone. A narrow shape slipped across the torch beam and vanished into the flowers. She heard no footsteps. The call ended. Her screen showed one new voicemail. Rory put the phone to her ear. “Don’t answer me.” Eva’s voice. No crackle now, no strain. Just four words, spoken close and level. Rory played it again. Under the voice ran a faint rubbing sound, like paper drawn over a rough surface. She looked down at her pocket. The ticket was still there. She took it out and unfolded it. Blue ink had returned to the back, but the letters had changed. SHE DID. Rory gripped the paper until it tore. Both pieces stuck to her palm. “Not doing that.” She dropped them among the flowers and headed for the largest stone. It rose above her shoulder, its surface ridged like old oak bark. A tree grew beside it, roots gripping the base. Someone had tied a strip of red cloth around one root. Rory recognised the pattern before she touched it: tiny white bicycles, printed across cotton. Eva’s scarf. One end lay under the root. Rory pulled. The cloth slid free, followed by a length of fine silver chain. The fox bracelet emerged from the soil and swung against her knuckles. She caught it in her palm. Dirt filled the fox’s eye and packed the broken edge of its ear. “Eva?” No answer. Rory shone the torch around the tree. A shallow hollow opened beneath the roots, just wide enough for a person to crawl into. The scarf had caught on a splinter of wood at its lip. She dropped to one knee. The beam reached a few feet inside before the hollow bent away. Marks scored the earth along one wall, four grooves side by side. At the bend, a fingernail rested in the dirt. Rory took off her jacket and spread it beside the hole. Then she wound Eva’s scarf around her left hand and took hold of a root. The pendant against her chest gave a small pulse of warmth. She froze. Through her shirt, the thumbnail-sized crimson stone glowed faintly. It had warmed before, near a place where a doorway had opened into Hel. The heat faded as she leaned back. When she bent towards the hollow, it returned. She pulled the silver chain over her head and held the pendant out. Its glow strengthened near the opening. The stone warmed her fingers, then grew hot enough that she had to let it swing from the chain. Something shifted beneath the roots. Rory stumbled back, dragging her jacket with her. Soil trickled from the hollow. A hand emerged, pale and dirt-streaked, and closed around the root. The nails had been painted green. One was missing. Rory moved forward and caught the wrist. “Eva. I’ve got you.” The hand tightened around her left wrist, right over the crescent scar. Its grip was cold and dry. Rory braced a boot against the tree and pulled. A shoulder appeared, then a head. Black hair dragged through the dirt. Rory’s grip loosened. The woman in the hollow lifted her face. Bright blue eyes stared up at Rory. Soil streaked her cheek, and a small cut marked her chin. She had Rory’s face. The hand clamped harder. Rory grabbed a fistful of the scarf and pulled it between their wrists. The other woman’s fingers slid over the cotton. Rory twisted free and fell backwards. The woman crawled halfway out of the hollow. Her mouth opened. Dirt spilled between her teeth. “Don’t answer me.” Rory snatched up her torch and ran. Flowers whipped at her legs. Behind her came the scrape of something pulling itself over the ground, followed by a series of soft knocks. She reached the stones on the far side of the clearing and pushed between them. Oak branches struck her face. She shoved through and found herself back among the flowers. The large stone stood in front of her. Eva’s bracelet lay where she had dropped it, beside the root. The hollow gaped empty. Rory backed against the nearest stone and swept the torch across the clearing. Nothing moved. Her breath rasped in her throat. She checked her phone: the battery had fallen from sixty-eight per cent to eleven. A message appeared. I’M UNDER THE TREE. Another followed before she could open it. DON’T LET IT BACK IN. The sender was Eva’s number. Rory looked from the phone to the hollow. The pendant still swung from her hand, giving off a dull red glow. A knock came from the stone at her back. She lurched away. Three more knocks followed, travelling along the row of stones. One came from the large stone by the oak. Then silence. Rory took the bus ticket from her pocket. She had forgotten the two pieces stuck to her hand. The ticket lay there whole. On its back, a fresh line of ink formed. ASK HER ABOUT THE FOX. Rory dropped it. A rustle came from the flowers. Her torch found the other woman standing near the oak, her clothes caked with soil. She held the bracelet between two fingers. “Give that to me.” The woman’s gaze moved to the pendant. “You brought it.” Her voice matched Rory’s, even down to the roughness left by running. “Where’s Eva?” The woman lifted the bracelet. “Under the tree.” “Tell me about the fox.” “The ear broke in the window.” Rory’s stomach tightened. That answer had been in the photograph, and Rory had thought about the window since entering the grove. She held out her hand. “Which window?” The woman stared at her. Rory took a step towards her. “Come on. You know this.” “The kitchen.” Eva’s kitchen window slid sideways. The bracelet had caught in Rory’s bathroom, while Eva forced a swollen frame open with a spoon. The woman’s fingers closed around the fox. A knock sounded beneath the tree. The woman flinched and looked down. Rory saw her chance and lunged for the bracelet. The woman caught her arm. Her skin had the same cold, dry feel as before, but her grip held firm. Rory slammed the torch against her wrist. The bracelet flew into the flowers. The woman released her and struck Rory across the mouth. Rory tasted blood. She ducked the next blow, seized the scarf hanging from her own wrist and looped it around the woman’s arm. A hard pull brought the woman against her. Rory drove a knee into her stomach. The woman folded, but no breath left her. Instead, a small knocking came from inside her chest. Rory let go. The woman straightened. Her face had changed. The cut on her chin had closed, and her mouth sat slightly too low. “Give me the stone.” “Get your own.” Rory ran for the oak. The hollow lay open beneath its roots, black beyond the reach of her torch. She snatched the bracelet from the flowers and thrust the pendant towards the hole. Heat surged through the chain. The roots creaked apart, widening the opening. Something moved inside, and a voice cried out. “Rory!” The voice came from the hollow, not her phone. Rory dropped onto her stomach and reached in. Her fingers met a hand, warm and slick with sweat. Eva grabbed her. “Pull!” Rory planted her boots against the tree and hauled. Eva’s arm emerged to the elbow, her sleeve torn. Behind Rory, flowers hissed as the other woman crossed them. Rory wrapped the scarf around Eva’s wrist and pulled again. Eva’s head came into view. Dirt covered her face, and one hand clutched a broken piece of root. “Your pendant,” Eva said. “Put it away.” Rory dropped it inside her shirt. The roots shifted inwards, scraping Eva’s shoulders. Rory caught one root and shoved, but the wood pressed against her palm. The other woman reached them. She seized Rory by the hair and dragged her away from the hollow. Eva screamed. Her free hand clawed at the ground as the roots closed around her waist. Rory drove the heel of her boot into the other woman’s shin. The grip on her hair loosened. She twisted, caught the woman’s wrist and rammed it against the standing stone. Something cracked. The woman’s hand opened. Rory grabbed the pendant and thrust it towards the hollow again. The roots sprang apart. Eva slid forward, coughing, and Rory caught her under the arms. Together they scrambled clear of the tree. The other woman stood over them, her broken wrist hanging loose. She stared at Eva. “You answered.” Eva pushed herself up on one elbow. “I hung up.” The woman took a step forward. A knock sounded from the hollow. Then another, and another, until the ground shook beneath them. Rory pulled Eva to her feet. The pendant burned against Rory’s palm. She looked for a gap between the stones, any gap, but figures now stood among them. Each wore her face. The woman by the oak opened her mouth. All along the boundary, the others opened theirs. From beneath the tree, something knocked once, hard enough to split the largest root.
created_at"2026-10-27T10:37:17.35Z" 10/27/2026, 10:37:17 AM
model"openai/gpt-6.1-terra-20261026"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency5111
moderation_latency(null)
generation_time42538
tokens_prompt4387
tokens_completion3278
native_tokens_prompt4064
native_tokens_completion2938
native_tokens_completion_images0
native_tokens_reasoning183
native_tokens_cached4061
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"completed"
service_tier"default"
usage0.01489605
router(null)
user_agent"langchainjs-openai/1.0.0 ((node/v24.22.1; linux; x64))"
http_referer(null)
request_id"req-1793097437-ug9T96z8TaDUXyAshRXZ"
session_id(null)
preset_id(null)
api_type"completions"
id"gen-1793097437-XTZdeGFehE4R9L6gvpj8"
upstream_id"resp_0c5328e200ce831f016ae07edda67c87d1b23f516d3b5301b7"
provider_responses
0
endpoint_id"2d2ad10f-098e-4bbf-aa95-11f705b2b9a2"
id"resp_0c5328e200ce831f016ae07edda67c87d1b23f516d3b5301b7"
is_byokfalse
latency751
model_permaslug"openai/gpt-6.1-terra-20261026"
provider_name"OpenAI"
status200
total_cost0.01489605
cache_discount0.00385795
upstream_inference_cost0
provider_name"OpenAI"
response_cache_source_id(null)
data_region"global"
workspace_id"97e315e5-d303-487d-83c1-83180e8a13d4"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags1
adverbTagCount0
adverbTags(empty)
dialogueSentences30
tagDensity0.033
leniency0.067
rawRatio0
effectiveRatio0
95.46% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount2201
totalAiIsmAdverbs2
found
0
adverb"tightly"
count1
1
adverb"slightly"
count1
highlights
0"tightly"
1"slightly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
75.01% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount2201
totalAiIsms11
found
0
word"weight"
count1
1
word"vibrated"
count1
2
word"trembled"
count1
3
word"footsteps"
count1
4
word"pulse"
count1
5
word"warmth"
count1
6
word"lurched"
count1
7
word"silence"
count1
8
word"stomach"
count3
highlights
0"weight"
1"vibrated"
2"trembled"
3"footsteps"
4"pulse"
5"warmth"
6"lurched"
7"silence"
8"stomach"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells1
narrationSentences257
matches
0"felt a tug"
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences257
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences286
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen23
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords2201
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions8
unquotedAttributions0
matches(empty)
0.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions96
wordCount2116
uniqueNames7
maxNameDensity2.84
worstName"Rory"
maxWindowNameDensity5.5
worstWindowName"Rory"
discoveredNames
Eva27
Park1
London1
Rory60
Hel1
One3
Dirt3
persons
0"Eva"
1"Rory"
2"Dirt"
places
0"Park"
1"London"
2"Hel"
globalScore0.082
windowScore0
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences176
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount2201
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences286
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs153
mean14.39
std12.58
cv0.875
sampleLengths
013
127
238
38
441
51
612
733
85
927
108
1116
1211
1353
1413
1520
1616
1752
1811
1912
2038
218
228
2336
2420
253
262
273
283
2912
301
314
326
335
344
352
363
3714
382
3919
404
413
4250
434
444
4527
469
477
483
4914
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount2
totalSentences257
matches
0"was gone"
1"been painted"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs372
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences286
ratio0
matches(empty)
88.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount2120
adjectiveStacks2
stackExamples
0"same cold, dry feel"
1"hollow lay open beneath its"
adverbCount54
adverbRatio0.02547169811320755
lyAdverbCount3
lyAdverbRatio0.0014150943396226414
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences286
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences286
mean7.7
std4.48
cv0.582
sampleLengths
013
17
220
37
414
517
68
74
816
96
1012
113
121
1312
145
1513
1615
175
184
198
2015
214
224
235
2411
252
266
273
2819
2911
3023
314
329
338
344
358
366
3710
3818
3910
4017
417
4211
4312
444
4516
4610
472
486
498
47.55% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats7
diversityRatio0.22727272727272727
totalSentences286
uniqueOpeners65
96.02% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount7
totalSentences243
matches
0"Then Eva’s voice, faint and"
1"Even frightened, she would have"
2"Just four words, spoken close"
3"Then she wound Eva’s scarf"
4"Bright blue eyes stared up"
5"Instead, a small knocking came"
6"Then another, and another, until"
ratio0.029
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount58
totalSentences243
matches
0"It had followed her into"
1"She knew because she had"
2"She crouched and pulled the"
3"Its paper felt damp and"
4"She stepped towards them, then"
5"She had crushed several flowers"
6"Her voice crossed the clearing"
7"She lifted her boot."
8"Its edges curled upwards, and"
9"Her phone showed no signal."
10"She opened Eva’s last message"
11"She checked the time on"
12"She folded it and put"
13"She had found the stones"
14"Her torch had swept across"
15"She had stepped back for"
16"Their scent rose as she"
17"She waited with her thumb"
18"She crouched, keeping her weight"
19"Her phone vibrated."
ratio0.239
36.13% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount206
totalSentences243
matches
0"Rory caught the last bus"
1"It had followed her into"
2"She knew because she had"
3"She crouched and pulled the"
4"Its paper felt damp and"
5"Rory turned towards the gap"
6"The path had vanished."
7"She stepped towards them, then"
8"She had crushed several flowers"
9"These stood straight."
10"Her voice crossed the clearing"
11"Rory swung her torch around."
12"The beam passed over grass,"
13"A crisp crack sounded underfoot."
14"She lifted her boot."
15"The bus ticket had slipped"
16"Its edges curled upwards, and"
17"Rory snatched it up."
18"The words had gone."
19"Her phone showed no signal."
ratio0.848
20.58% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences243
matches
0"Now the opening was gone,"
ratio0.004
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences89
technicalSentenceCount1
matches
0"Eva wore it through showers, shifts at work and one memorable fight with a jammed window, which had cost the fox an ear."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags1
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags1
fancyCount0
fancyTags(empty)
dialogueSentences30
tagDensity0.033
leniency0.067
rawRatio0
effectiveRatio0
88.6250%