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Run: 2026-10-27-01M5YF36YYWHZ0W4FNJ9EDVRTJ
Run Details
Model:
GPT-6.1 Terra (Reasoning, Medium)
Test:
Bad Writing Habits
Scenario:
Fantasy: entering an ancient ruin
Duration:
53.2s
Cost:
$0.024442
Provider:
OpenAI
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
100.00%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
90.64%
AI-ism word frequency
(details)
66.67%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
22.42%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
94.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
48.13%
Sentence opener variety
(details)
45.45%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
12.27%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
85.9861%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
Rory caught the falling woman
by the wrist, but the doorway kept pulling.
The woman’s fingers scraped Rory’s
sleeve.
Her body stretched across the
narrow gap between two standing stones, feet dragging through flowers that did not bend beneath her. “Cut the silver.” Nyx’s voice brushed Rory’s ear.
A thread shone around the
woman’s ankle, thin as a spider’s line.
Rory drew Isolde’s dagger and
sliced through it. The woman struck the ground.
Rory fell beside her, the
cold blade still clenched in her hand. For one breath the gap between the stones showed an orchard beneath an amber sky. Then the view folded shut.
The woman lay on her
side, gasping.
Flour dusted her dark hair
and the front of her apron.
A paper label clung to
the apron pocket: YU-FEI CHEUNG. Rory knew the woman.
Mei worked in the Golden
Empress kitchen, washing dishes and chopping vegetables when the orders piled up. Three days ago she had vanished after taking the rubbish out through the back door. “Mei. Can you hear me?” Mei gripped Rory’s wrist.
Her nails dug into the
crescent-shaped scar there. “My son.” “We’re looking for him too.” “No. Listen.”
Mei pulled her closer
. “They’ve written his name on the plate.”
Isolde knelt beside them without
leaving a mark in the damp earth.
Her silver hair spilled over
one shoulder, almost brushing Mei’s face. “Which plate?” “The empty one. They said he’d take my place if I ran.”
Rory looked at the severed
thread.
It had shrivelled into a
curl of black ash. “Where is he?” Mei’s mouth worked, but no sound came out. She pointed at the stones. Rory turned and saw the gap had opened again, a fraction wider this time.
Her Heartstone warmed against her
chest. Nyx drew their shadowy form away from the roots of an oak.
Their violet eyes rested on
the opening. “Something followed the thread.” A hand slid through the gap.
Its fingers were long and
jointed twice, and each nail held a seed beneath it. Rory drove the Fae blade into the hand. The thing snatched it back with a wet crack, and the doorway slammed shut. Mei screamed. Isolde pressed two fingers to the woman’s throat. Mei’s scream broke off.
Her eyelids fluttered, and she
sagged against Rory. “What did you do?” “Gave her a little sleep.” “She needs a hospital.” “Your world is a few steps that way.” Isolde pointed between two oaks. “Leave her beneath the red gate. Someone will find her.” Rory shifted Mei onto her shoulder. The woman weighed less than she should have. Beneath the flour, the apron hung loose over her ribs. “Can we trust your someone?” “A park keeper checks that gate on every round. He has a phone, and he will use it.” Rory carried Mei through the grove. Wildflowers crowded the roots, white and violet and gold, though the rest of Richmond Park had shed its last blooms weeks ago. The air smelled of crushed mint. Beyond the boundary, dry leaves lay thick on the path, and a red metal gate stood against the hedge. Rory eased Mei down beside it and pulled her coat over the woman’s legs.
She checked her pulse, then
forced Mei’s phone from the apron pocket.
Its screen was cracked, but
it woke beneath Rory’s thumb.
She called emergency services, gave
the location and stayed until the operator heard the park keeper shouting from the path. When Rory returned, Isolde had set three smooth stones in a row before the standing oaks. Nyx stood beside her, taller than either woman, their edges dissolving into the shade. “You knew it would open here.” Isolde turned one stone over. A pale root curled across its underside. “I knew a mother would find the door. I did not know which side would hold her.” “Her son’s called Daniel. He’s eight. He went missing from school the morning after she vanished.” “Then we must move before the plate is filled.” Nyx’s
eyes narrowed
to violet slits. “You have never crossed this threshold.” “Neither have you.” “I have slipped through cracks older than your Courts.” “This is not a crack, Nightwhisper. It is a mouth.” Rory touched the pendant through her shirt. The thumbnail-sized stone
throbbed
with heat. “Will it take us to Daniel?” “The stone will open the way. What waits inside belongs to the keeper of the feast.” “Who?” Isolde picked up the middle stone and placed it on the others. “An old servant of Belphegor. He gathers those who can make a prince hungry.” Rory looked down at the Heartstone.
Its deep crimson glow showed
through the fabric. “Someone gave me this for a reason.” “Someone did.” “Do you know who?” Isolde met her gaze. “I know whose hands held it last.” Rory waited. Isolde said nothing. Nyx flowed across the ground and rose beside the standing stones. “Your answers grow more expensive each time we meet.” “They remain cheaper than yours.” Rory pulled the pendant free.
Its silver chain slid over
her collar. The stone warmed further as she approached the gap, until she had to cup it in her palm.
She held it against the
oak. The wood split without a sound. Light poured through the seam, and the smell of ripe fruit rolled over them, sweet enough to coat the back of Rory’s tongue. “Stay close,” she said.
She stepped through before either
of them could object. The ground shifted beneath her boots.
She caught a branch to
steady herself, and the branch tightened around her hand. Fruit hung from it in glassy clusters, each one holding a tiny moving shape. Rory stared at a pear the size of her fist. Inside, a woman in a blue dress stood at a table, rolling dough. The woman lifted her face and struck the skin of the fruit with both palms. Rory snatched her hand away. Isolde emerged behind her, followed by Nyx. The opening closed, leaving a clean length of bark.
They stood in an orchard
on a steep hillside. Trees climbed in terraces above them, their trunks braided together into arches.
More terraces descended towards a
vast building whose roofs curved like folded leaves. Amber light filled the sky.
It touched every branch, yet
Rory could not find its source.
Somewhere among the trees, a
bell rang. The sound travelled through the soil and into her soles. Nyx extended a hand towards the pear.
Their fingers passed through its
skin. The woman inside stopped
pounding
and pressed her face against the glass. “Can you get her out?” Nyx withdrew. The woman resumed her work at the table. “The fruit holds an image, not a soul. She is somewhere below.” Rory moved to the next branch. A boy sat inside an apple, staring down at a plate. His hair curled over one ear. She recognised him from the photograph on Mei’s phone. “Daniel.” The boy lifted his head. His lips moved. Rory put her ear against the fruit and heard a faint scraping, then a child’s voice. “Mum?” “I’m here. Your mum’s safe.” Daniel’s
eyes widened
. He stood so fast that his chair toppled. “Where are you?” “In the orchard. We’re coming down.” The apple
trembled
on its stem. “Don’t let him feed you.” A bell rang again. Daniel flinched. The image vanished, leaving the apple clear. Rory wrapped her fingers around it. The skin felt warm and firm, and the stem resisted when she pulled. “Leave it,” Isolde said. “You heard him.” “I did. Pull the fruit and the tree will remember your hand.” Rory let go. A print remained on the apple, blue-white against the red. Nyx bent close to examine it. “The tree remembers already.” Something rustled uphill. Rory caught a glimpse of pale figures moving between the trunks, each with a basket hooked over one arm. “Then we keep moving.” They followed a stone path down through the terraces. Along its edges grew herbs with leaves shaped like tongues. When Rory brushed one with her sleeve, it spoke a word in a language she did not know. The other leaves repeated it, passing the sound down the slope until Isolde plucked the first leaf and folded it shut. The figures continued through the orchard above them. Rory heard the clink of fruit against wicker, then a soft, steady tapping. “Are they looking for us?” “They are picking,” Isolde said. “Your handprint will tell them what to pick next.” Rory tucked her marked hand into her pocket. The path reached a row of low tables carved from the hillside. Bowls of salt stood on each one beside knives and folded cloths. The salt had
been arranged
into little hills, and beneath every hill lay a name scratched into the stone. At the last table, Rory found MEI LI. The salt above it had spilled. A second name lay beneath hers. DANIEL LI. Rory scraped at the letters with her fingernail. The stone held firm. She brought out the Fae blade, and Isolde caught her wrist. “Not here.” “You said the plate mattered.” “The name is a root. The plate is where it bears fruit. Cut the root and the keeper will feel it.” “And cutting the plate?” “Will hurt him just as much.” Rory studied the two names. A line joined them, running from the last letter of Mei’s name to the first letter of Daniel’s. “He put Daniel here because Mei ran. If we break the link, does that free him?” “It will free him from her bargain. He must still leave before the keeper claims him under another.” Nyx touched the line. Their finger sank into the stone, but the letters did not stir. “The blade can cut it,” they said. “Then why are we going to the plate?” “Because he sits beside it. I cannot carry him through a closed door from here.” Rory slid the dagger away. Above them, the tapping stopped. The pale figures had reached the row of tables. Their baskets hung empty. One raised its head, and Rory
saw that it
had no face, only a smooth patch of skin with a blue-white handprint across it. All three figures turned towards her. Nyx spread across the path, a sheet of darkness that swallowed the nearest figure to its knees. Rory ran. Stone steps plunged towards the building, narrow enough that she had to turn sideways when Isolde caught up with her. Behind them came the crack of breaking branches. The steps ended at a covered passage. Its walls held shelves of earthenware jars, each sealed with wax. Names and dates covered the lids. Rory read one as she passed: CARDIFF, 1891. Another bore a place she had never heard of and a date older than any building in the city. A jar rocked on its shelf. Something inside tapped against the clay. Rory stopped. “Keep going,” Nyx said. They had caught up without a sound. A strip of pale skin hung from their solid hand. It curled into a seed and dropped to the floor. “There are people in those.” “Breaths,” Isolde said. “The keeper takes one from each cook. The jars call them back if they stray.” Rory seized the jar marked CARDIFF, 1891 and smashed it against the wall. A thin hiss escaped. The air smelled of coal smoke and burnt sugar. Along the shelves, lids rattled. The tapping grew frantic. Nyx looked back towards the steps. “An act of mercy has made a noise.” “Then help me make more.” Together they swept jars from the shelves. Clay burst across the passage. Breaths streamed past Rory’s face, warm and cold, carrying scents of kitchens she had never entered. The noise swelled into a chorus of gasps. At the far end of the passage, a door swung open. A man stood beyond it, dressed in a white coat with pearl buttons. His hair shone with oil, and his hands held a silver carving fork and a folded napkin. He looked at the broken jars. “You have spoiled my collection.” Rory raised the dagger. “Where’s Daniel Li?” The man’s gaze moved to the pendant at her throat. His mouth opened a little. “That stone has been missing for a long while.” “Daniel.” “You have his mother. We had an agreement.” “She didn’t agree to give you her son.” “She agreed to serve until the prince had tasted every dish she knew. She left before the final course.” He laid the napkin over his arm. “Her son was collateral.” Rory took a step closer. “Show me the contract.” “Come and see it.” He stepped aside. Beyond him stretched a dining hall with a ceiling lost among the branches of a living tree. Roots pushed through the floor between long tables. Hundreds of plates stood ready, their rims painted with tiny scenes of kitchens, ships and streets. Some plates held food. Others held names. At the centre stood a chair with a boy tied to it. Daniel strained against the cloth around his wrists. An empty plate sat before him. Rory moved into the hall. The floor gave a little beneath her boots, springy as bread dough. “Don’t touch the tables,” Isolde said. The man smiled. “She gives excellent advice. She gave it to the last visitors too.” Isolde’s face stayed still. “I have never entered this hall.” “No. You sent them in your place.” Rory glanced at her. Isolde’s hands had closed at her sides. “How many?” “Three.” “Did they get out?” “One did.” The man drew a chair from beneath the nearest table. “Sit, and I will fetch the contract. We can settle this without damaging anything else.” Daniel shook his head. The cloth around his wrists had rubbed his skin raw. Rory took the chair and turned it towards the man. “You sit.” His smile thinned. “This is my hall.” “And that’s an eight-year-old tied to a chair. You can explain the terms standing up.” Nyx drifted towards Daniel, keeping to the shadows beneath the tables. The man’s eyes followed them. “Your companion will find the boy difficult to lift. The chair has roots.” “Then cut the roots,” Rory said. Nyx reached the boy. Their hand passed through the cloth binding his wrist, and the knot loosened. A root snapped out of the floor and coiled around Nyx’s arm. Another caught their throat. The man drove his carving fork into the table. Every plate rang. Figures rose from the far end of the hall. Cooks in stained aprons stepped out from behind the pillars, their faces hollow, their hands carrying knives, ladles and heavy iron pans. Daniel cried out as the roots dragged Nyx beneath the chair. Rory ran for him. The floor buckled, throwing her against a table. Plates crashed around her. She caught Daniel’s chair and slashed at the root around Nyx’s throat. The Fae blade passed through it, and a black fluid spurted across her sleeve. The man screamed. He clutched his own neck, where a matching cut had opened. Isolde lifted her hand. Flowers burst through the seams in the floor and wound around the nearest cooks’ ankles. They stumbled, but the roots beneath them tore the flowers apart. “Rory, the plate!” Daniel’s name lay across its centre in red letters. Rory brought the dagger down. The blade pierced the china and split the name from end to end. Daniel’s bindings fell away. “Get under the table,” Rory said. He dropped to his knees and crawled towards her. Nyx surged from beneath the chair and rose over him, their shadow spreading wide. The man staggered to the empty place at the table. Blood ran between his fingers, but his voice carried across the hall. “Then I claim another.” He snatched Rory’s hand before she could pull back. The blue-white print on her palm flared. He pressed it against the broken plate. The pieces snapped together around her fingers. Red letters spilled across the china. AURORA CARTER. The man yanked her hand down, and teeth burst through the plate.
created_at
"2026-10-27T10:39:31.311Z"
10/27/2026, 10:39:31 AM
model
"openai/gpt-6.1-terra-20261026"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
5164
moderation_latency
(null)
generation_time
53198
tokens_prompt
5142
tokens_completion
4077
native_tokens_prompt
4854
native_tokens_completion
3675
native_tokens_completion_images
0
native_tokens_reasoning
276
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"completed"
service_tier
"default"
usage
0.02444175
router
(null)
user_agent
"langchainjs-openai/1.0.0 ((node/v24.22.1; linux; x64))"
http_referer
(null)
request_id
"req-1793097571-CdVMCUUWAr0CNJsZQWqd"
session_id
(null)
preset_id
(null)
api_type
"completions"
id
"gen-1793097571-IpF4pK2hQPw3usAAMm7f"
upstream_id
"resp_0b56c1a9320d8211016ae07f6367c887d1997044f11aadc543"
provider_responses
0
endpoint_id
"2d2ad10f-098e-4bbf-aa95-11f705b2b9a2"
id
"resp_0b56c1a9320d8211016ae07f6367c887d1997044f11aadc543"
is_byok
false
latency
284
model_permaslug
"openai/gpt-6.1-terra-20261026"
provider_name
"OpenAI"
status
200
total_cost
0.02444175
cache_discount
-0.00121275
upstream_inference_cost
0
provider_name
"OpenAI"
response_cache_source_id
(null)
data_region
"global"
workspace_id
"97e315e5-d303-487d-83c1-83180e8a13d4"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
13
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
95
tagDensity
0.137
leniency
0.274
rawRatio
0
effectiveRatio
0
100.00%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
2671
totalAiIsmAdverbs
0
found
(empty)
highlights
(empty)
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
90.64%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
2671
totalAiIsms
5
found
0
word
"fluttered"
count
1
1
word
"pulse"
count
1
2
word
"throbbed"
count
1
3
word
"pounding"
count
1
4
word
"trembled"
count
1
highlights
0
"fluttered"
1
"pulse"
2
"throbbed"
3
"pounding"
4
"trembled"
66.67%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
2
maxInWindow
2
found
0
label
"eyes widened/narrowed"
count
2
highlights
0
"eyes narrowed"
1
"eyes widened"
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
237
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
0
hedgeCount
0
narrationSentences
237
filterMatches
(empty)
hedgeMatches
(empty)
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
320
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
26
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
2671
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
22
unquotedAttributions
1
matches
0
"When Rory brushed one with her sleeve, it spoke a word in a language she did not know."
22.42%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
123
wordCount
2038
uniqueNames
11
maxNameDensity
2.55
worstName
"Rory"
maxWindowNameDensity
3.5
worstWindowName
"Rory"
discoveredNames
Rory
52
Isolde
20
Golden
1
Empress
1
Mei
13
Heartstone
2
Fae
3
Richmond
1
Park
1
Nyx
19
Daniel
10
persons
0
"Rory"
1
"Isolde"
2
"Mei"
3
"Nyx"
4
"Daniel"
places
0
"Golden"
1
"Richmond"
2
"Park"
globalScore
0.224
windowScore
0.5
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
167
glossingSentenceCount
0
matches
(empty)
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
2671
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
1
totalSentences
320
matches
0
"saw that it"
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
193
mean
13.84
std
12.22
cv
0.883
sampleLengths
0
13
1
27
2
3
3
25
4
17
5
20
6
28
7
36
8
5
9
12
10
2
11
5
12
13
13
23
14
2
15
12
16
15
17
3
18
33
19
19
20
4
21
21
22
22
23
2
24
20
25
4
26
5
27
4
28
23
29
24
30
5
31
18
32
53
33
56
34
30
35
6
36
12
37
17
38
16
39
9
40
6
41
6
42
3
43
9
44
10
45
13
46
6
47
16
48
1
49
12
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
1
totalSentences
237
matches
0
"been arranged"
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
352
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
320
ratio
0
matches
(empty)
94.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1909
adjectiveStacks
1
stackExamples
0
"blue-white against the"
adverbCount
29
adverbRatio
0.015191199580932426
lyAdverbCount
1
lyAdverbRatio
0.0005238344683080147
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
320
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
320
mean
8.35
std
4.9
cv
0.587
sampleLengths
0
13
1
6
2
21
3
3
4
5
5
12
6
8
7
5
8
12
9
15
10
5
11
7
12
11
13
10
14
4
15
17
16
15
17
5
18
4
19
8
20
2
21
5
22
6
23
7
24
12
25
11
26
2
27
12
28
6
29
9
30
3
31
8
32
5
33
14
34
6
35
12
36
7
37
4
38
6
39
15
40
8
41
14
42
2
43
8
44
4
45
8
46
4
47
5
48
4
49
13
48.13%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
6
diversityRatio
0.290625
totalSentences
320
uniqueOpeners
93
45.45%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
3
totalSentences
220
matches
0
"Then the view folded shut."
1
"More terraces descended towards a"
2
"Somewhere among the trees, a"
ratio
0.014
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
44
totalSentences
220
matches
0
"Her body stretched across the"
1
"Her nails dug into the"
2
"Her silver hair spilled over"
3
"It had shrivelled into a"
4
"She pointed at the stones."
5
"Her Heartstone warmed against her"
6
"Their violet eyes rested on"
7
"Its fingers were long and"
8
"Her eyelids fluttered, and she"
9
"She checked her pulse, then"
10
"Its screen was cracked, but"
11
"She called emergency services, gave"
12
"Its deep crimson glow showed"
13
"Its silver chain slid over"
14
"She held it against the"
15
"She stepped through before either"
16
"She caught a branch to"
17
"They stood in an orchard"
18
"It touched every branch, yet"
19
"Their fingers passed through its"
ratio
0.2
12.27%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
197
totalSentences
220
matches
0
"Rory caught the falling woman"
1
"The woman’s fingers scraped Rory’s"
2
"Her body stretched across the"
3
"Nyx’s voice brushed Rory’s ear."
4
"A thread shone around the"
5
"Rory drew Isolde’s dagger and"
6
"The woman struck the ground."
7
"Rory fell beside her, the"
8
"The woman lay on her"
9
"Flour dusted her dark hair"
10
"A paper label clung to"
11
"Rory knew the woman."
12
"Mei worked in the Golden"
13
"Mei gripped Rory’s wrist."
14
"Her nails dug into the"
15
"Mei pulled her closer"
16
"Isolde knelt beside them without"
17
"Her silver hair spilled over"
18
"Rory looked at the severed"
19
"It had shrivelled into a"
ratio
0.895
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
220
matches
(empty)
ratio
0
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
87
technicalSentenceCount
1
matches
0
"Nyx spread across the path, a sheet of darkness that swallowed the nearest figure to its knees."
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
13
uselessAdditionCount
0
matches
(empty)
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
9
fancyCount
0
fancyTags
(empty)
dialogueSentences
95
tagDensity
0.095
leniency
0.189
rawRatio
0
effectiveRatio
0
85.9861%