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Run: 2026-10-27-01M5YF93ER084A1Z44G00TMX31
Run Details
Model:
GPT-6.1 Terra (Reasoning, Medium)
Test:
Bad Writing Habits
Scenario:
Fantasy: entering an ancient ruin
Duration:
53.5s
Cost:
$0.018886
Provider:
OpenAI
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
100.00%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
90.83%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
25.90%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
48.85%
Sentence opener variety
(details)
35.46%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
18.51%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
87.3183%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
Rory caught the boy’s wrist
as he vanished into the oak.
His skin slipped through her
fingers.
She lunged after him, struck
the standing stone shoulder first, and fell into a passage that tasted of apples and blood. “Jun!”
He lay a few feet
ahead, his Golden Empress delivery bag still across his chest.
Rory crawled towards him, but
the passage flexed beneath her palms. The gap between them stretched.
A shadow poured through the
stone behind her and caught her ankle. “Do not chase what it offers you.” Nyx’s voice brushed her ear.
Their violet eyes hovered in
the dark as they hauled her back. Jun lifted his head. His face had no features. Beneath the delivery helmet, his skin lay smooth as dough.
Rory kicked him in the
chest. Her boot passed through him, and the figure burst apart in a shower of black seeds.
They struck the floor with
a sound like teeth.
Isolde stepped through the oak
without disturbing the moss at its base. Silver hair fell over her dark coat.
She regarded the seeds, then
the passage ahead. “He has not crossed here.” “Then why wear his bag?” “A hook works best when the fish knows the bait.” Rory pulled herself up.
The crescent scar on her
left wrist shone pale against the scrape she had earned from the stone. Beneath her shirt, the Heartstone pendant
pulsed
once against her breastbone. Three hours earlier, Yu-Fei had sent Jun out with an order for two portions of roast duck.
He had left his bike
chained outside Richmond Park.
His phone lay in the
basket, still playing a message from his aunt. Rory had listened to it six times. On the last, beneath Yu-Fei’s voice, she had heard someone chewing.
She took the Fae blade
from her coat. Cold bit her palm through the grip. The slender moonsilver blade caught a dull gleam from the pendant. “You said the trail led to him.” “It does.” “Not through here?” “Through here. Not as he appeared.” Rory glanced at the scattered seeds. One had split. A tiny tongue slipped from its shell and licked the floor.
She crushed it under her
heel. The passage narrowed as they moved away from the oak. Its walls resembled polished wood, though knots opened and closed like eyes when Rory passed.
Somewhere beyond them, cutlery clinked
against plates. Nyx took a solid shape beside her, a tall figure with
no face but
those faint violet eyes. Their shoulder brushed the wall. The wood recoiled, leaving a hollow that closed after them. “Have you been here before?” Rory asked. “No.” Isolde touched one of the knots.
It closed around her fingertip
and released it. “Nor have I.” That
unsettled
Rory more than the faceless boy. In the grove, Isolde had named plants Rory had never seen and paths Rory could not find twice. Here, she kept her hand near the wall as though it might offer her a way back. The passage ended at a pair of doors.
Their handles had the shape
of clasped hands, one large and one small. Rory reached for the smaller. The larger hand seized her wrist. Nyx struck it. Shadow wrapped the carved fingers, forcing them apart, but the door pulled Rory forward. Wood split beneath her boots. “Blade,” Isolde said. Rory slashed across the joined wrists. The moonsilver edge passed through the carving without resistance. Both handles dropped to the floor, still gripping each other, and the doors swung inward. A vast hall opened beyond them. Rows of tables descended in terraces towards a distant hearth. Fruit trees grew between the benches, their roots twisting around pillars and plunging into the stone. Silver plates hung among the branches like leaves. Some held food. Others held small heaps of bones. Above the hall stretched an amber sky. Rory could not see where the roof ended. The air smelled of bread, wine and the sweet rot of fruit left too long in a bowl. Hundreds of voices murmured, though every seat at the tables stood empty. A plum dropped from the nearest tree.
It struck a plate, split
open and released a soft human sigh. Rory stopped at the threshold. “Hel?” “Dymas,” Nyx said. “Belphegor’s country?” Nyx inclined their head. Isolde crossed into the hall.
Her boots left no mark
in the pale dust on the floor. Rory followed, and her own footprints
appeared dark and wet
. She bent to touch one. The stone held a shallow print of red wine. “Don’t drink anything,” Nyx said. “I wasn’t planning to.” “Do not eat, either.” A loaf on the nearest table tore itself apart. Steam curled from its centre. Rory caught the scent of the bread her mother used to buy on Sundays, the one with flour packed into the cracks of its crust. Her
stomach
tightened. She had missed her lunch. The loaf shifted closer to the edge of the table. Rory turned her back on it. They descended between the terraces. Plates rattled as they passed, and the voices grew clearer. Rory caught scraps of orders, arguments over salt, the ring of someone striking a pan with a spoon. A woman’s voice rose above the rest. “Hands off that. It’s for the prince.” A man answered from farther down the hall. “The prince has six tongues. He can spare one a burn.” Laughter followed. Rory looked towards the hearth. No one stood there. “Where are they?” she asked. Isolde lifted a plate from the table. On its underside, names covered the silver in tight lines, each one cut deep enough to catch the light. A thin red thread ran through every letter. “Still at work.” She set the plate down. The laughter stopped. Rory took the order slip from her pocket. Yu-Fei had written the address in blue biro: 14 Oak Court, Richmond. Rory had checked it on her phone. Oak Court had only twelve numbers. Jun’s name sat at the bottom, beside a smear of duck sauce. The red thread on the plate twitched. Rory held the slip closer. Threads stirred across a dozen plates, then pulled taut towards the far end of the hall. “Jun’s name drew them,” she said. “Keep it covered,” Nyx said. “Why?” “Names carry farther here than voices.” Rory folded the slip and put it away. The threads sagged, but not before one slipped off its plate and crept across the table towards her. She cut it. The severed end sprang back, and a scream rang through the hall. It lasted only a breath. Rory stared at the blade. “That belonged to someone.” “Yes,” Isolde said. “Are they hurt?” “Less than they were.” The seer moved on before Rory could ask what that meant. Beyond the hearth, a set of broad steps curved down through the roots of an enormous tree. Its trunk rose through the centre of the hall, wider than the Golden Empress kitchen. Cuts scored its bark, thousands upon thousands, each packed with a scrap of paper. Rory pulled one free. The paper unfolded into a receipt. A name occupied the top line. Beneath it, in neat black ink, someone had listed three dishes and a date from 1891. At the bottom lay a thumbprint, pressed in blood. The tree shuddered. A hand pushed out of the bark beside Rory’s face. She stumbled back, blade raised. The hand opened. A cracked nail tapped the receipt. “Put it back,” Nyx said. Rory slid it into the cut. The hand withdrew, leaving a wet print on the bark. “What happens if I take it?” “The tree knows which branch to search.” “And if I take it out of here?” Nyx looked up into the canopy. Plates swayed among the leaves, though no wind reached them. “I have never seen anyone carry one out.” Rory kept her hand on the blade as they took the steps. At the bottom, a kitchen spread beneath the roots. Copper pans hung in rows above long stone counters. Knives chopped without hands to guide them. A great wheel turned over a fire, carrying spits laden with meat that glistened under a glaze of dark honey. Figures moved between the counters. At first Rory saw only aprons and the press of
footsteps
in flour.
Then a cook reached into
a basin and lifted a fish. Water ran over a pair of invisible arms. Scales clung to them, outlining wrists and elbows before they fell away. Another cook brushed past Rory. A shoulder knocked hers, solid and warm. A voice sounded beside her. “Shift, love.” Rory stepped aside. The empty apron hurried on, carrying a tray of pastry shells. A bell rang. Every knife stopped. The cooks turned towards a hatch in the far wall. A silver dish slid through it, followed by a hand with six fingers. The hand tapped the counter. One of the aprons hurried forward. A spoon dipped into the dish, tasted the sauce and dropped. The apron crumpled. Something heavy struck the floor inside it. Rory moved towards the hatch, but Nyx caught her arm. “Look.” The fallen apron rose again. Flour puffed around its feet as it ran to the stove. The hand withdrew through the hatch. On the counter, the sauce in the silver dish bubbled over. Rory caught the smell of ginger and star anise. She
knew that sauce
. Yu-Fei made it for the roast duck. A red delivery helmet sat beneath the counter. Rory snatched it up. The strap had snapped, and the inside smelled of Jun’s hair gel. His name, written on a strip of masking tape, clung to the rim. “Jun!” The knives resumed chopping. No one answered. She climbed onto the counter and peered through the hatch. A narrow corridor lay beyond, lined with doors. At its end, a bell hung from a cord of plaited hair. Rory pushed the dish aside and squeezed through. Nyx flowed after her, flattening beneath the hatch, while Isolde opened a door beside it and entered the corridor on foot. The first door held a copper plaque: SAUCES. Rory pressed her ear against it. Pans scraped. Someone cursed in a language she did not know. The next plaque read PASTRY. The third had no plaque at all.
Instead, a black order slip
had
been nailed
to the wood. Rory held up Jun’s helmet. The name on the slip matched the one on the masking tape. She gripped the handle. The pendant burned against her chest. “Wait,” Isolde said. A red thread emerged from the keyhole and wound around Rory’s little finger. She jerked her hand back, but the thread tightened, drawing a bead of blood. A voice came through the door. “Rory?” Jun. His voice cracked on her name. She brought the Fae blade down on the thread. It parted, and the door flew open. Jun crouched beside a stone trough. His restaurant uniform hung from him in strips, and flour streaked his face. A chain ran from his ankle to a hook in the floor. Rory dropped the helmet and rushed to him. “You hurt?” He shook his head, then looked at the trough. “I ate it.” Inside lay a sheet of paper, damp and pulped at one corner. Rory could make out Jun’s name and the word SERVICE. “What did you eat?” “The bit with my thumbprint. I thought it would break the contract.” A thin line of blood marked his lip. He spat a shred of paper into his palm. “It grew back.” The missing corner of the sheet spread across the stone, fibre by fibre. A red thumbprint rose through it. Nyx knelt beside the chain. Their hand passed through the first link, but the metal darkened around their fingers. They pulled free. “It holds shadows too.” Rory put the blade against the chain. “Move your foot.” Jun pressed himself against the wall. She struck once. The blade sliced through the link, and the chain fell away. The bell at the end of the corridor rang. Jun flinched. “That’s for the taster.” “Then we won’t keep them waiting,” Rory said. She seized the contract from the trough. The paper curled around her fingers, leaving red lines on her skin. Isolde caught her wrist before she could drop it. “Cut the name.” Rory laid the sheet on the stone and drew the blade through Jun’s name. The ink ran. A shriek tore through the corridor, followed by a crash from the kitchen. Jun scrambled up. Isolde opened the door, and they rushed out. The kitchen had fallen silent. Knives hung motionless above the counters. Flour drifted from the aprons as the unseen cooks backed against the walls. At the hatch, the six-fingered hand rested palm down on the counter. Rory pushed Jun behind her. The hand curled, and a head emerged through the hatch. Its skin had the colour and sheen of cooked pastry. Six mouths crowded its face, each packed with small, square teeth. Ginger sauce dripped from one of them. “You cut my order,” it said. Nyx spread across the floor, their shadow reaching beneath the creature. The mouths opened wider. Rory raised the blade. The creature pulled itself through the hatch. It had no body below its shoulders, only a mass of hands, each clutching a silver dish. One dish held a crimson stone on a silver chain. Rory’s pendant jerked against her throat. Its chain tightened, dragging her towards the creature. She hooked her fingers beneath it. The silver bit into her skin. “Nyx!” The shadow surged up the wall and struck the creature from behind. Dishes clattered across the floor. The pendant chain loosened, and Rory stumbled back. “Take Jun,” she said. Nyx wrapped around the boy. Jun cried out as the shadow lifted him clear of the scattered dishes and carried him towards the stairs. Isolde followed, but stopped beside the root of the great tree. She pressed her palm against the bark. “The door is closing.” “Can you hold it?” “No.” Rory grabbed a copper pan and hurled it at the nearest hanging bell. The bell broke free and struck the floor. Every knife in the kitchen wheeled towards the sound. The creature turned its mouths on the fallen bell. Rory ran. She reached the stairs as the knives struck. Metal rang against stone. Behind her, the creature screamed, and the cooks’ aprons scattered. Nyx carried Jun up through the hall. Isolde kept pace beside them, her silver hair
streaming
over her coat. Rory followed, the pendant thumping against her ribs. They passed the tree with its paper-filled cuts. Hands pushed from the bark, reaching after them. One caught Rory’s sleeve. She sliced the cloth free and kept running. At the top of the terraces, the doors to the passage stood open. Jun vanished into it with Nyx. Isolde crossed the threshold. Rory heard the creature scraping up the steps behind her and threw herself through the doors. The passage had changed. The oak walls pressed close around Jun and Nyx, holding them fast. Isolde stood a few feet ahead, her hands braced against the wood. Rory drove her blade into the nearest knot. The wall convulsed and released Jun. Nyx spilled free around him. “Back to the grove!” Rory shouted. Jun ran. Nyx flowed after him. Isolde pulled her hands from the wood and followed. Rory reached the standing stone last. The moss on its surface showed through a gap no wider than her shoulders. She squeezed towards it, but the pendant pulled her back. Its chain rose from her chest, stretched taut towards the hall. The creature’s hands seized the far end of the passage. Rory slipped the chain over her head. The pendant flew from her fingers and struck one of the carved mouths. Teeth closed around the crimson stone. The passage shuddered. Rory fell through the oak into the grove, landing among crushed wildflowers. Jun lay beside Nyx, clutching his ankle. Isolde stood at the boundary, staring at the stone. Rory rolled over and pushed herself up. A crack ran down the oak’s face. Through it, warm amber light spilled across the grass. “Move away,” Isolde said. Jun crawled backwards. Nyx gathered around him. The crack widened. Six fingers pushed through, followed by a mouth full of silver chain. Rory raised the Fae blade as the creature tore the standing stone apart.
created_at
"2026-10-27T10:42:44.327Z"
10/27/2026, 10:42:44 AM
model
"openai/gpt-6.1-terra-20261026"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
5161
moderation_latency
(null)
generation_time
53447
tokens_prompt
5142
tokens_completion
4075
native_tokens_prompt
4854
native_tokens_completion
3728
native_tokens_completion_images
0
native_tokens_reasoning
266
native_tokens_cached
4851
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"completed"
service_tier
"default"
usage
0.01888555
router
(null)
user_agent
"langchainjs-openai/1.0.0 ((node/v24.22.1; linux; x64))"
http_referer
(null)
request_id
"req-1793097764-MFqp2cLmCFVSnhymvgWS"
session_id
(null)
preset_id
(null)
api_type
"completions"
id
"gen-1793097764-yR32mEoIxAuzgD3upkEX"
upstream_id
"resp_09e4cb0d4ae409b9016ae08024659c87d19f9ea9eef29fa736"
provider_responses
0
endpoint_id
"2d2ad10f-098e-4bbf-aa95-11f705b2b9a2"
id
"resp_09e4cb0d4ae409b9016ae08024659c87d19f9ea9eef29fa736"
is_byok
false
latency
373
model_permaslug
"openai/gpt-6.1-terra-20261026"
provider_name
"OpenAI"
status
200
total_cost
0.01888555
cache_discount
0.00460845
upstream_inference_cost
0
provider_name
"OpenAI"
response_cache_source_id
(null)
data_region
"global"
workspace_id
"97e315e5-d303-487d-83c1-83180e8a13d4"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
16
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
59
tagDensity
0.271
leniency
0.542
rawRatio
0
effectiveRatio
0
100.00%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
2726
totalAiIsmAdverbs
0
found
(empty)
highlights
(empty)
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
90.83%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
2726
totalAiIsms
5
found
0
word
"pulsed"
count
1
1
word
"unsettled"
count
1
2
word
"stomach"
count
1
3
word
"footsteps"
count
1
4
word
"streaming"
count
1
highlights
0
"pulsed"
1
"unsettled"
2
"stomach"
3
"footsteps"
4
"streaming"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
303
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
0
hedgeCount
0
narrationSentences
303
filterMatches
(empty)
hedgeMatches
(empty)
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
347
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
25
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
2726
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
16
unquotedAttributions
0
matches
(empty)
25.90%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
146
wordCount
2498
uniqueNames
15
maxNameDensity
2.48
worstName
"Rory"
maxWindowNameDensity
4
worstWindowName
"Rory"
discoveredNames
Golden
2
Empress
2
Heartstone
1
Yu-Fei
4
Jun
21
Richmond
2
Park
1
Fae
3
Rory
62
Isolde
18
Nyx
21
Sundays
1
Oak
2
Court
2
One
4
persons
0
"Yu-Fei"
1
"Jun"
2
"Rory"
3
"Isolde"
4
"Nyx"
5
"Court"
6
"One"
places
0
"Richmond"
1
"Park"
2
"Oak"
globalScore
0.259
windowScore
0.333
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
214
glossingSentenceCount
1
matches
0
"appeared dark and wet"
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
1
per1kWords
0.367
wordCount
2726
matches
0
"no face but"
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
1
totalSentences
347
matches
0
"knew that sauce"
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
192
mean
14.2
std
11.14
cv
0.785
sampleLengths
0
11
1
27
2
1
3
31
4
12
5
7
6
17
7
19
8
22
9
9
10
27
11
5
12
5
13
10
14
33
15
39
16
18
17
26
18
7
19
2
20
3
21
6
22
20
23
6
24
32
25
33
26
7
27
1
28
14
29
3
30
43
31
26
32
6
33
22
34
3
35
30
36
6
37
43
38
15
39
30
40
19
41
5
42
1
43
3
44
2
45
4
46
27
47
14
48
5
49
4
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
1
totalSentences
303
matches
0
"been nailed"
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
415
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
347
ratio
0
matches
(empty)
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
2179
adjectiveStacks
0
stackExamples
(empty)
adverbCount
39
adverbRatio
0.017898118402937126
lyAdverbCount
4
lyAdverbRatio
0.0018357044515832951
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
347
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
347
mean
7.86
std
4.25
cv
0.541
sampleLengths
0
11
1
6
2
21
3
1
4
15
5
11
6
5
7
12
8
7
9
5
10
12
11
4
12
5
13
10
14
6
15
16
16
9
17
12
18
7
19
8
20
5
21
5
22
10
23
4
24
18
25
11
26
17
27
9
28
13
29
7
30
11
31
8
32
7
33
11
34
7
35
2
36
3
37
6
38
6
39
3
40
11
41
6
42
10
43
15
44
7
45
18
46
5
47
10
48
7
49
1
48.85%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
4
diversityRatio
0.2737752161383285
totalSentences
347
uniqueOpeners
95
35.46%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
3
totalSentences
282
matches
0
"Somewhere beyond them, cutlery clinked"
1
"Then a cook reached into"
2
"Instead, a black order slip"
ratio
0.011
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
52
totalSentences
282
matches
0
"His skin slipped through her"
1
"She lunged after him, struck"
2
"He lay a few feet"
3
"Their violet eyes hovered in"
4
"His face had no features."
5
"Her boot passed through him,"
6
"They struck the floor with"
7
"She regarded the seeds, then"
8
"He had left his bike"
9
"His phone lay in the"
10
"She took the Fae blade"
11
"She crushed it under her"
12
"Its walls resembled polished wood,"
13
"Their shoulder brushed the wall."
14
"It closed around her fingertip"
15
"Their handles had the shape"
16
"It struck a plate, split"
17
"Her boots left no mark"
18
"She bent to touch one."
19
"Her stomach tightened."
ratio
0.184
18.51%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
249
totalSentences
282
matches
0
"Rory caught the boy’s wrist"
1
"His skin slipped through her"
2
"She lunged after him, struck"
3
"He lay a few feet"
4
"Rory crawled towards him, but"
5
"The gap between them stretched."
6
"A shadow poured through the"
7
"Nyx’s voice brushed her ear."
8
"Their violet eyes hovered in"
9
"Jun lifted his head."
10
"His face had no features."
11
"Rory kicked him in the"
12
"Her boot passed through him,"
13
"They struck the floor with"
14
"Isolde stepped through the oak"
15
"She regarded the seeds, then"
16
"Rory pulled herself up."
17
"The crescent scar on her"
18
"He had left his bike"
19
"His phone lay in the"
ratio
0.883
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
282
matches
(empty)
ratio
0
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
106
technicalSentenceCount
3
matches
0
"Here, she kept her hand near the wall as though it might offer her a way back."
1
"Fruit trees grew between the benches, their roots twisting around pillars and plunging into the stone."
2
"A great wheel turned over a fire, carrying spits laden with meat that glistened under a glaze of dark honey."
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
16
uselessAdditionCount
0
matches
(empty)
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
16
fancyCount
2
fancyTags
0
"the creature screamed (scream)"
1
"Rory shouted (shout)"
dialogueSentences
59
tagDensity
0.271
leniency
0.542
rawRatio
0.125
effectiveRatio
0.068
87.3183%