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Run: 2026-10-27-01M5YFH2J2APP3NCHD7J3EK9RZ
Run Details
Model:
GPT-6.1 Terra (Reasoning, Medium)
Test:
Bad Writing Habits
Scenario:
Horror: alone in an eerie place at night
Duration:
45.6s
Cost:
$0.016591
Provider:
OpenAI
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
100.00%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
91.71%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
29.59%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
98.88%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
46.22%
Sentence opener variety
(details)
76.63%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
25.13%
Subject-first sentence starts
(details)
19.16%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
89.5777%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
Rory caught the gate before
it slammed against her heel.
The chain had already slipped
through her fingers.
It drew tight between the
posts with a clink, though the padlock still hung open in her hand.
She looked back at the
path across Richmond Park. No one stood behind her.
She had passed the last
dog walker at the road, where he had warned her that the park gates
were shut
to cars.
Rory pulled the chain loose
and left the padlock on top of the post.
If she needed to come
back through in a hurry, she did not want to waste time with it.
Her phone showed Eva’s message
again. I’m in the park. Please come alone. Beneath it sat a map pin, dropped among a cluster of trees well away from any path.
Eva had sent nothing after
that, and her phone went straight to voicemail.
Rory had called twice more
from the taxi.
She had called again at
the gate.
They had arranged to meet
after Rory finished her deliveries.
Eva had booked a table
and sent a photograph of the menu, with three dishes circled and a warning not to eat anything from the restaurant before she arrived. When Rory got to Eva’s flat and knocked, the neighbour across the landing opened her door and told her a woman had left an hour earlier.
She had gone without her
coat. Then the message came.
Rory tucked her phone into
her pocket and followed the narrow track into the trees.
Her torch picked out brambles
and pale roots. A deer path crossed hers, its soft earth marked by delicate hooves. Somewhere ahead, a woman coughed. “Eva?”
The cough came again, followed
by a scrape.
Rory pushed past a branch
and swept her torch over the ground. Nothing.
The scrape stopped when the
light reached it. She stood still and listened. Leaves shifted overhead. Farther off, an animal gave a short bark, and another answered. Rory took out her phone. The map pin sat just ahead, although the blue dot showing her position had stopped moving several steps ago.
She raised the phone above
her head. No signal. “Eva, it’s Rory.”
Her voice carried farther than
the cough had.
She heard it return from
the trees, thin and distant. It’s Rory. Then, closer to her left: Rory. She turned. The torch beam shook once before she steadied it. A stand of young trees crowded the slope, their trunks too narrow to hide anyone. Beyond them, something pale slipped behind a wider trunk. Rory went after it.
She kept the light on
the spot and worked her way between the saplings, ducking under a branch that dragged across her hair. The pale thing did not reappear. At the wider trunk, she found a strip of paper caught in the bark. She pulled it free.
It was the white backing
from a plaster, folded over itself. Eva had cut her thumb opening a tin two days ago. Rory had seen the plaster when they met for coffee.
It had tiny green dinosaurs
on it, left over from a packet Eva kept for her nephew. The backing held no print. Rory put it in her pocket anyway. The trees opened around a ring of standing stones.
Their surfaces showed the ridges
and knots of old oak, though Rory’s knuckles met stone when she touched the nearest one. Wildflowers covered the clearing inside, little yellow and white heads that brushed her ankles.
She had never seen flowers
grow so thick under trees. A strand of silver thread hung from a crack in one of the stones. Rory recognised it from the cuff of Eva’s jumper. She stepped across the boundary. The air pressed against her ears. She swallowed, but the pressure stayed. Behind her, the path vanished among the trees. She could still see the gate in her mind, the chain looped through its latch, but no gap in the undergrowth marked the way back. Rory crouched beside the flowers. A patch near the stone had
been flattened
, and the soil beneath held the print of a trainer. She set her own foot beside it. Smaller than hers, with a worn notch on the outside of the heel. Eva’s. Rory had lent her those trainers after the sole came off one of her boots. Another print lay beyond it.
Then another, leading towards the
centre of the grove. Rory followed them. The pendant at her throat warmed against her skin. She pulled it out from beneath her shirt. Its deep crimson stone held a faint light, no brighter than an ember under ash. The silver chain had left a line across her neck. She had found the pendant in an unmarked parcel addressed to her at the flat above Silas’ bar. There had been no note. She had kept it on a hook for weeks before putting it on, and once or twice since then it had grown warm for no reason she could see. It had never felt hot enough to hurt. A phone rang. Rory spun towards the sound. It came from the far side of the clearing, muffled but unmistakable: the piano tune Eva had used for years. She crossed the flowers and found the phone beneath a tuft of grass. Its screen glowed through a cracked case. Rory’s name
appeared over a photograph Eva had taken at a pub, Rory caught with a chip halfway to her mouth
. Rory pulled her own phone out. The screen showed no call in progress. Eva’s phone stopped ringing. Rory snatched it from the grass and pressed the side button. A lock screen appeared, displaying a string of missed calls from her. Three, then four. Rory watched a fifth appear. She had not touched her phone since taking it from her pocket. A sixth call
appeared beneath the others
. The time beside it was tomorrow’s date. She checked her own screen. The time had not changed since she entered the trees. It still showed 11.17. Something moved between two stones. Rory swept her torch across the gap. A figure stood beyond it, partly hidden by a trunk. Dark hair hung around a pale face. “Eva?” The figure stepped back. Rory ran after it. Her shoulder struck the stone as she passed through the gap, and pain shot down her arm. On the other side, she found a shallow ditch and a tangle of dead branches. The figure had gone. She heard a footstep behind her. Rory wheeled round. The flowers swayed where she had run through them, though no one stood there. A second footstep sounded from the ditch, close to her right. She jumped back across the boundary. The pendant burned her chest. The footstep followed her into the grove. Rory pressed her hand over the stone and forced herself to breathe through her nose. The print in the soil led towards the centre, but she could not see where it came out again. She unlocked Eva’s phone with the passcode Eva used for everything. The most recent message to Rory sat at the top of the screen. Underneath it, Eva had typed another. Don’t answer when it The sentence ended there. No full stop, no final word. Eva had not sent it. Rory checked the call log. The calls from her number had vanished. The last incoming call had come from an unknown number, shortly before Eva sent the message. Rory tapped it. The phone pressed a cold rectangle against her ear. A hiss ran down the line.
Then she heard a woman
breathing. “Eva?” The breathing stopped. A voice came through, low and strained. “Rory.” She knew Eva’s voice. She knew the way it rasped after a cigarette, the quick lift it took when she wanted Rory to laugh. This voice had the same rasp, but it held the name too long,
as if testing each sound
. “Where are you?” The voice answered from the phone. “Where are you?” The same words came from the trees behind her, a fraction later. Rory ended the call. The phone rang at once. Unknown number. She let it ring. The sound came from the handset, then from a stone to her left, then from another behind her. She lowered the volume with the side button. The handset fell silent, but the ringing continued among the stones. Rory took the case off and held the power button. The screen went black. The ringing stopped. For a few seconds she heard only her own breathing.
Then a voice whispered from
the grass near her foot. “Where are you?” Rory backed away. Her heel met something hard beneath the flowers. She swung the torch down and found a narrow slab set flush with the soil. Its surface bore the same oak-like grain as the standing stones, but a crack ran through its centre. Eva’s trainer lay beside it. Rory dropped to one knee. The laces had
been pulled
tight and tied in a double knot. Soil packed the sole, and a smear of blood marked the heel. She touched it. Still wet. “Eva.” This time no voice answered. Rory pushed the flowers aside. The crack in the slab widened near one end, where something had chipped off a corner. She fitted her fingers into the gap and pulled. The slab did not shift. Her pendant
throbbed
against her chest. With each
pulse
, the crack gave off a thin red light. She stepped away from it. The heat eased. She stepped closer, and it returned. Rory pulled the chain over her head. The stone swung from her fingers, warm enough now that she
could feel
it without touching it. She lowered it towards the crack. The slab shuddered. A breath rose through the gap, carrying the smell of damp clothes shut in a cupboard. Rory snatched the pendant back. The slab settled. A soft tapping came from beneath it. Rory crouched again. “Eva, if that’s you, tap twice.” The tapping stopped. Then: tap. Tap. She grabbed the chipped corner and pulled. The slab held fast. She looked around the grove and spotted a fallen branch, thick as her wrist, caught between two roots. As she fetched it, the tapping resumed. It came in quick bursts now, then paused. “I heard you. Keep your hand clear.” She wedged the branch into the crack and pushed down. The wood bowed. The slab rose a finger’s width, and the smell underneath grew stronger. Something brushed her hand. Rory jerked back. A length of dark hair lay across her knuckles. It slid into the gap before she could grasp it. She planted her foot beside the slab and bore down on the branch. The stone lifted another inch. A black space opened beneath it. “Can you reach me?” A hand emerged. Pale fingers spread against the edge of the slab. Rory caught the wrist. The skin felt cold, but the hand gripped hers with enough force to hurt. She pulled. The arm came up to the elbow, its sleeve coated in dirt. Eva’s jumper. Silver thread ran through the cuff. “Push with your feet.” The fingers tightened around Rory’s wrist. A nail pressed into the crescent scar on her skin. The arm did not move. Rory braced herself and pulled harder. The branch slipped. The slab dropped onto the arm with a heavy crack. The hand released her. Rory seized the branch and forced it down again. The fingers curled, scraped across the soil and withdrew beneath the stone. “Eva?” No answer. Rory held the slab up and reached into the gap. Her fingertips met fabric. She caught a fold of the sleeve and pulled it towards her, but the jumper came free without the arm inside it. She dragged it out and spread it over the grass. One sleeve had
been torn
open from cuff to shoulder. Beneath the slab, something shifted against stone. Rory took the pendant from around her neck and set it on the ground beside the crack. The red light swelled. The slab lifted against the branch with a grinding sound. She let go and stumbled back. The stone rose on its own. Soil trickled into the widening gap. A hand pushed through, followed by a second, then a third. Their fingers hooked over the edge and hauled. Rory snatched up Eva’s phone and ran for the standing stones. The voice called after her, clear and close. “Rory, you’ve got my shoe.” She reached the boundary and passed between two stones. Branches struck her face as she plunged into the trees. She kept running until her lungs burned, then stopped beside a trunk to listen. No
footsteps
followed. Her torch picked out the white backing of a plaster caught in the bark. She touched her pocket. The strip she had taken was still there. Rory turned the light towards the grove. The standing stones rose behind her, though she had run straight away from them. The slab lay on its side. Around the opening, the flowers had
been pressed
flat. Eva’s phone lit up in Rory’s hand. A message appeared on its locked screen, sent from Rory’s number. Don’t answer when it asks. Another arrived before she could move. It has my voice. The phone rang. Rory shoved it into her pocket and ran again, this time keeping one hand on the trees as she went. She passed a split trunk, a patch of exposed roots, a low branch with three broken twigs. The ground sloped down. She followed it, sliding through loose leaves. The slope ended at the grove. She stood between the same two stones. The slab lay where it had fallen. Her pendant glowed beside the opening. The phone stopped ringing. From the hole came the scrape of a body against stone. Rory backed towards the trees, watching the black gap. Fingers appeared on its rim. They gripped the earth and pulled up an arm, then a shoulder wrapped in silver-threaded wool. A woman climbed out. Her hair covered her face. One foot wore a trainer; the other was bare and bloody. Rory took a step towards her. “Eva?” The woman lifted her head. Her face was Eva’s, down to the small mole beside her mouth. Dirt streaked her cheek. She opened her mouth, and Rory’s phone
began to
ring again. Eva’s lips moved with the ringtone. Rory stopped. The woman’s mouth stretched wider. A second hand pushed between her teeth and reached for Rory.
created_at
"2026-10-27T10:47:05.557Z"
10/27/2026, 10:47:05 AM
model
"openai/gpt-6.1-terra-20261026"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
5473
moderation_latency
(null)
generation_time
45594
tokens_prompt
4387
tokens_completion
3459
native_tokens_prompt
4064
native_tokens_completion
3277
native_tokens_completion_images
0
native_tokens_reasoning
323
native_tokens_cached
4061
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"completed"
service_tier
"default"
usage
0.01659105
router
(null)
user_agent
"langchainjs-openai/1.0.0 ((node/v24.22.1; linux; x64))"
http_referer
(null)
request_id
"req-1793098025-wwWB5YdiWHNa4QvL1Tz8"
session_id
(null)
preset_id
(null)
api_type
"completions"
id
"gen-1793098025-P5fIUlmQ0jQxCbRmLJsc"
upstream_id
"resp_0a9469b8896835fa016ae08129a7e487d1885d50851f3fb3b4"
provider_responses
0
endpoint_id
"2d2ad10f-098e-4bbf-aa95-11f705b2b9a2"
id
"resp_0a9469b8896835fa016ae08129a7e487d1885d50851f3fb3b4"
is_byok
false
latency
324
model_permaslug
"openai/gpt-6.1-terra-20261026"
provider_name
"OpenAI"
status
200
total_cost
0.01659105
cache_discount
0.00385795
upstream_inference_cost
0
provider_name
"OpenAI"
response_cache_source_id
(null)
data_region
"global"
workspace_id
"97e315e5-d303-487d-83c1-83180e8a13d4"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
1
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
16
tagDensity
0.063
leniency
0.125
rawRatio
0
effectiveRatio
0
100.00%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
2414
totalAiIsmAdverbs
0
found
(empty)
highlights
(empty)
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
91.71%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
2414
totalAiIsms
4
found
0
word
"throbbed"
count
1
1
word
"pulse"
count
1
2
word
"could feel"
count
1
3
word
"footsteps"
count
1
highlights
0
"throbbed"
1
"pulse"
2
"could feel"
3
"footsteps"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
275
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
0
hedgeCount
1
narrationSentences
275
filterMatches
(empty)
hedgeMatches
0
"began to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
291
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
29
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
2414
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
4
unquotedAttributions
0
matches
(empty)
29.59%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
82
wordCount
2367
uniqueNames
4
maxNameDensity
2.41
worstName
"Rory"
maxWindowNameDensity
4
worstWindowName
"Rory"
discoveredNames
Richmond
1
Park
1
Eva
23
Rory
57
persons
0
"Eva"
1
"Rory"
places
0
"Richmond"
1
"Park"
globalScore
0.296
windowScore
0.333
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
182
glossingSentenceCount
3
matches
0
"appeared over a photograph Eva had taken at a pub, Rory caught with a chip halfway to her mouth"
1
"appeared beneath the others"
2
"as if testing each sound"
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
2414
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
291
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
144
mean
16.76
std
14.49
cv
0.864
sampleLengths
0
10
1
26
2
37
3
33
4
6
5
7
6
30
7
15
8
71
9
4
10
35
11
5
12
1
13
20
14
9
15
19
16
33
17
3
18
18
19
2
20
5
21
1
22
35
23
33
24
29
25
38
26
12
27
54
28
23
29
5
30
45
31
43
32
16
33
14
34
3
35
42
36
60
37
3
38
25
39
41
40
13
41
27
42
20
43
14
44
19
45
5
46
24
47
1
48
4
49
40
98.88%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
5
totalSentences
275
matches
0
"were shut"
1
"been flattened"
2
"been pulled"
3
"been torn"
4
"been pressed"
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
409
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
1
flaggedSentences
1
totalSentences
291
ratio
0.003
matches
0
"One foot wore a trainer; the other was bare and bloody."
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
813
adjectiveStacks
0
stackExamples
(empty)
adverbCount
22
adverbRatio
0.02706027060270603
lyAdverbCount
0
lyAdverbRatio
0
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
291
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
291
mean
8.3
std
5.34
cv
0.644
sampleLengths
0
10
1
8
2
18
3
9
4
5
5
23
6
14
7
19
8
6
9
4
10
3
11
17
12
13
13
8
14
7
15
10
16
29
17
26
18
6
19
4
20
15
21
8
22
12
23
5
24
1
25
8
26
12
27
1
28
8
29
5
30
3
31
11
32
5
33
19
34
7
35
2
36
3
37
8
38
10
39
2
40
5
41
1
42
2
43
9
44
15
45
9
46
4
47
23
48
6
49
14
46.22%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
11
diversityRatio
0.18213058419243985
totalSentences
291
uniqueOpeners
53
76.63%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
6
totalSentences
261
matches
0
"Then the message came."
1
"Somewhere ahead, a woman coughed."
2
"Then, closer to her left:"
3
"Then another, leading towards the"
4
"Then she heard a woman"
5
"Then a voice whispered from"
ratio
0.023
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
75
totalSentences
261
matches
0
"It drew tight between the"
1
"She looked back at the"
2
"She had passed the last"
3
"Her phone showed Eva’s message"
4
"I’m in the park."
5
"She had called again at"
6
"They had arranged to meet"
7
"She had gone without her"
8
"Her torch picked out brambles"
9
"She stood still and listened."
10
"She raised the phone above"
11
"Her voice carried farther than"
12
"She heard it return from"
13
"She kept the light on"
14
"She pulled it free."
15
"It was the white backing"
16
"It had tiny green dinosaurs"
17
"Their surfaces showed the ridges"
18
"She had never seen flowers"
19
"She stepped across the boundary."
ratio
0.287
25.13%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
227
totalSentences
261
matches
0
"Rory caught the gate before"
1
"The chain had already slipped"
2
"It drew tight between the"
3
"She looked back at the"
4
"She had passed the last"
5
"Rory pulled the chain loose"
6
"Her phone showed Eva’s message"
7
"I’m in the park."
8
"Eva had sent nothing after"
9
"Rory had called twice more"
10
"She had called again at"
11
"They had arranged to meet"
12
"Eva had booked a table"
13
"She had gone without her"
14
"Rory tucked her phone into"
15
"Her torch picked out brambles"
16
"A deer path crossed hers,"
17
"The cough came again, followed"
18
"Rory pushed past a branch"
19
"The scrape stopped when the"
ratio
0.87
19.16%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
1
totalSentences
261
matches
0
"If she needed to come"
ratio
0.004
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
98
technicalSentenceCount
1
matches
0
"Wildflowers covered the clearing inside, little yellow and white heads that brushed her ankles."
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
1
uselessAdditionCount
0
matches
(empty)
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
0
89.5777%