Run: 2026-10-27-01M5YFSSZENWNDYFMGNVEFPMP9

Run Details

Duration:
10m 29s
Cost:
$0.167670
Provider:
Moonshot AI

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The dead man’s footprints began at a solid wall. Quinn crouched beside the nearest one. Water had preserved the tread in remarkable detail, down to a notch in the right heel. Four more prints crossed the platform. They ended at a bench where Daniel Wren sat with his chin on his chest and his hands folded in his lap. No trail led to the stairs. None came from the service lift. “Tell me again why this is a dump site.” “Because drowning victims generally require water.” DS Mercer stood beyond the body, hands in his coat pockets. He had the satisfied look of a man who had solved the unpleasant part and resented further questions. “Regent’s Canal is two streets away. Wren gets into trouble, someone holds him under, then they bring him here. Our witness has form for lying, and this place gives her story a nice bit of theatre.” “The canal’s fresh water.” “So they used a bucket.” Quinn rose. Her knees cracked. She checked the worn leather watch on her left wrist, then looked past Mercer to the pathologist. “How long?” “Six hours, possibly eight. His airway contains water, and there’s foam at the nose and mouth. I’ll discuss drowning after the post-mortem.” “And the position?” “The lividity’s fixed. It fits the way he’s sitting now.” Mercer pointed towards two pale grooves in the dust. They ran from the lift, crossed the platform and stopped near the bench. “Heels. They sat him elsewhere, dragged him here, then tidied up.” Quinn approached the grooves without stepping over them. Each had the same width. Each had a straight edge. A flake of rust lay across one, attached to the leg of an old equipment cabinet. “Crate runners.” “Heels can make straight lines.” “Not identical ones.” She moved her torch along the floor. The fourth wet footprint crossed one of the grooves. Its edges remained sharp. “These came later.” Mercer’s jaw tightened. He glanced towards the stairs, where Eva Kowalski waited beside a uniformed officer. “She’s given you a ghost market, a magic key and a body with no killer. You’re inspecting the rust.” “I’m inspecting what’s here.” The station had sat beneath Camden for decades, sealed off from the tunnels and reached by a maintenance stair that stank of wet concrete. Police lamps stood between columns faced with old green tiles. Their glare flattened the walls and left the track pit full of darkness. The Veil Market had left other marks. Chalk numbers covered the floor in neat rows. Rectangles of cleaner dust showed where stalls had stood. Hooks hung from beams at different heights, some draped with ribbon, one with a bundle of black feathers. Quinn caught scents beneath the damp: clove, hot metal and something sweet turning rotten. Eva had called the police herself. She had then waited for forty-three minutes beside a dead man. Her round glasses reflected the lamps as Quinn approached. Red curls escaped the knot at her neck, and she tucked one behind her left ear. Freckles stood out against her pallor. The worn leather satchel at her hip sagged under the weight of books. “You found him.” “Yes.” “You didn’t search the platform.” Eva’s hand dropped from her hair. Quinn indicated the dusty floor. One set of prints led from the stair gate to the bench. Another returned by the same route. There were no detours along the platform, no pause at the lift, no inspection of the tunnel mouth. “You walked straight to him. Then you walked away.” “He telephoned me.” “After he died?” “Before. He told me to come alone.” “But you brought the Metropolitan Police.” “Eventually.” Mercer joined them. Eva looked at him, then back at Quinn. “Wren was frightened when he called. By the time I arrived, fear had ceased to be his principal problem.” “What was he doing here?” “Shopping.” “For what?” “A compass.” Mercer gave a short laugh. Quinn did not. She had last seen Wren nine days earlier in the back of her car. He had picked at a scab on his knuckle while she explained the terms. Names, meetings, ledgers. Evidence against Eva and her circle. In return, Quinn would make a weapons charge lose its way. She had given him the bone token herself. It had come from DS Morris’s property box, one of the oddments left after his death three years ago. The original evidence log called it a carved gaming piece. Wren had called it ugly. Quinn had told him ugly things rarely attracted attention. Her name appeared nowhere in Wren’s unofficial errand. “Show me the token,” she said. Eva’s eyes narrowed behind her glasses. “You’ve seen one before.” “Show me.” Mercer fetched an evidence pouch from the table near the stairs. Inside lay a sliver of yellowed bone, no larger than a thumb joint. A hole pierced one end. Lines covered both faces, cut so fine they vanished unless the light struck them sideways. “Found it in his coat,” Mercer said. “There’s another in the ticket slot upstairs.” Eva looked at the pouch, then at Quinn. “That one admits a guest to the Market. It doesn’t open any door you could put on a plan.” “The Market being the collection of stalls that wasn’t here when my officers arrived.” “It relocates every full moon. Remaining for a police inspection would defeat several of its purposes.” “Drugs?” “Information. Enchanted goods. Banned alchemical substances. Stolen memories, on occasion, though the quality is variable.” Mercer folded his arms. “That’ll look lovely in the case summary.” Quinn took the compass from its second evidence pouch. Wren had achieved that much, at least. It was small and brass, with verdigris gathered around the hinge. Protective sigils covered its face, some so worn they resembled scratches. The needle did not point north. It pointed across the platform, directly at the wall where the wet footprints began. Quinn turned the compass in her gloved palm. The needle held its course. She walked six paces to her left. The needle moved with her, still indicating the same section of tile. “Veil Compass,” Eva said. “Shade work, if the artisan’s mark is genuine.” “What does it find?” “Rifts. Portals. Unstable thresholds. The terminology varies according to how much someone wants to charge you for the explanation.” “North’s behind me,” Mercer said. “An astute use of the equipment available.” Quinn crossed to the body and crouched again. Up close, salt crusted Wren’s eyelashes. His hair had dried in stiff points. Water darkened the shoulders of his jacket, but the seat of his trousers was dry. So were the bottoms of his boots. She raised the right boot without shifting his leg. A triangular piece was missing from the heel. “Ruler.” Mercer brought one over. Quinn held it beside the wet print nearest the wall, then beside Wren’s boot. Length and width matched. The notch matched too. “These are his prints.” “Good. We’ve established he owned feet.” “He walked from that wall after he got wet. He reached the bench, sat down and died.” “Or someone put his boots on, made the prints and dressed him afterwards.” “Then they matched the drying pattern. Each print holds less water than the one before it.” Quinn pointed with the ruler. “See the toes? He pitched forward here. His left knee struck the ground. There’s dust on the corresponding fabric, but none on his palms. He caught himself on the bench.” Mercer looked at the body. For the first time, his hands came out of his pockets. “All right. He walked. Someone could still have carried him through the lift first.” “Without leaving a print?” “Wiped them.” “And preserved Wren’s?” “People do strange things when they’re staging a scene.” “They do. Usually to direct attention.” Quinn stood before the wall. The tiles looked solid. Grout filled every joint. A faded safety notice warned staff not to cross the yellow line, though the line itself had vanished. She placed the compass close to the tile. The needle trembled. White dust clung to Wren’s left cuff. The same dust marked his shoulder. Under the nails of that hand, Quinn found three dark crescents and a particle of bone. She raised her torch to shoulder height. A scuff crossed the wall. No wider than a coin. “He braced himself here.” Mercer came alongside her. “Against a wall.” “Against whatever was here when he came through.” “There’s earth on the other side.” “Then the killing didn’t happen in this station.” Quinn turned to Eva. “You saw him before he called.” Eva did not answer. Her satchel slipped from her shoulder, and she caught the strap before it reached the floor. Quinn waited. “You said you found him after three. You didn’t say when you last saw him alive.” “No.” “Don’t play with the wording.” “He was at the Market shortly before it moved. He had the compass already. He wanted to know whether it could lead him back to a place he’d left.” “Back from where?” “He refused to tell me.” “Who was he meeting?” “Your list of my acquaintances is longer than my own, Detective. You’ll need to narrow it.” Quinn stepped closer. Eva held her ground, though her fingers whitened around the satchel strap. “Which one of your friends taught him to use a rift?” “None of them, to my knowledge. I told him not to go through any door the compass found. He treated caution as a form of professional cowardice.” “What else did he say?” Eva glanced at Mercer, then at the bone token in its pouch. “He said a police officer had sent him. He thought that fact might protect him.” Mercer looked at Quinn. She kept her eyes on Eva. “Did he give a name?” “No.” “Did he describe her?” The red curl came free again. This time Eva left it alone. “Yes.” A train sounded somewhere beyond the wall. Quinn felt it through her boots before she heard it. A low pressure built in her ears. Dust jumped along the platform. The police lamps flickered, and every hanging ribbon lifted towards the tiles. Mercer looked down the track pit. “There’s no live line connected to this station.” The compass needle jerked. It had pointed at the wall since Quinn picked it up. Now it swung past her and fixed on the evidence table. Eva saw it. “Put that down.” “You said it finds the nearest rift.” “It does.” “The wall hasn’t moved.” “No. Something nearer has opened.” The bone token cracked inside its pouch. The sound was small and dry. Every officer on the platform heard it. Mercer drew his extendable baton. Quinn set the compass on the floor and faced the stairs. “Everyone off the platform. Leave the equipment.” Three knocks came from the tiled wall. A pause. Two more. Quinn stopped. Morris had used that sequence at every door during their last month together. Three knocks, then two. All clear. Come through. She had heard it on the night he died, beyond a locked door in a building with no gas supply and flames burning blue along the ceiling. A man spoke from the other side of the tiles. “Harlow.” Her first name, in Morris’s voice. “You took your time.” Mercer stared at her. “That a recording?” “Get back.” “There’s a seam here.” “Mercer, get back.” Eva snatched the compass from the floor. Its needle spun once, then pointed behind Mercer. “Not the wall,” she said. The track pit exhaled. Black water rose between the rails without disturbing the dust. It carried no reflection. For an instant Quinn saw shapes far beneath its surface, rows of windows and a face pressed to each one. Mercer turned. The water struck him above the knees. Quinn caught his coat as his feet left the platform. His weight wrenched her shoulder. Mercer swung the baton into something below the surface, and the water closed around his arm. “Pull!” Quinn hooked her other hand through his belt. Two uniformed officers stumbled back down the stairs. Eva shouted words that made the compass sigils flare green. Mercer’s belt tore free. He slid into the pit without a splash. Quinn lunged for him. A hand broke the surface and closed around her wrist. DS Morris’s face rose beneath it.
created_at"2026-10-27T10:51:51.678Z" 10/27/2026, 10:51:51 AM
model"moonshotai/kimi-k3.1-pro-20261023"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency4000
moderation_latency(null)
generation_time628693
tokens_prompt4492
tokens_completion17913
native_tokens_prompt4270
native_tokens_completion15913
native_tokens_completion_images(null)
native_tokens_reasoning13148
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"stop"
service_tier(null)
usage0.16767
router(null)
user_agent"langchainjs-openai/1.0.0 ((node/v24.22.1; linux; x64))"
http_referer(null)
request_id"req-1793098311-uAu1zLbK1jLKx5pXOKyQ"
session_id(null)
preset_id(null)
api_type"completions"
id"gen-1793098311-EAWuHsVljEDkz6Dqw93k"
upstream_id"chatcmpl-6ae08248dd3b155f54748b07"
provider_responses
0
endpoint_id"a3fafaac-f097-4ef1-86b3-842854dad5c6"
id"chatcmpl-6ae08248dd3b155f54748b07"
is_byokfalse
latency4000
model_permaslug"moonshotai/kimi-k3.1-pro-20261023"
provider_name"Moonshot AI"
status200
total_cost0.16767
cache_discount(null)
upstream_inference_cost0
provider_name"Moonshot AI"
response_cache_source_id(null)
data_region"global"
workspace_id"97e315e5-d303-487d-83c1-83180e8a13d4"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags5
adverbTagCount0
adverbTags(empty)
dialogueSentences97
tagDensity0.052
leniency0.103
rawRatio0
effectiveRatio0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount2044
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
85.32% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount2044
totalAiIsms6
found
0
word"remarkable"
count1
1
word"weight"
count2
2
word"variable"
count1
3
word"trembled"
count1
4
word"flickered"
count1
highlights
0"remarkable"
1"weight"
2"variable"
3"trembled"
4"flickered"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches1
maxInWindow1
found
0
label"eyes widened/narrowed"
count1
highlights
0"eyes narrowed"
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences163
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount2
hedgeCount0
narrationSentences163
filterMatches
0"watch"
1"notice"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences255
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen36
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords2044
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions18
unquotedAttributions0
matches(empty)
33.33% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions86
wordCount1331
uniqueNames10
maxNameDensity2.25
worstName"Quinn"
maxWindowNameDensity4
worstWindowName"Quinn"
discoveredNames
Daniel1
Wren8
Mercer22
Eva17
Kowalski1
Camden1
Veil1
Market1
Quinn30
Morris4
persons
0"Daniel"
1"Wren"
2"Mercer"
3"Eva"
4"Kowalski"
5"Market"
6"Quinn"
7"Morris"
places(empty)
globalScore0.373
windowScore0.333
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences109
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount2044
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount2
totalSentences255
matches
0"achieved that much"
1"used that sequence"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs174
mean11.75
std11.95
cv1.017
sampleLengths
09
150
212
39
46
529
636
74
85
922
102
1122
123
1310
1422
1511
1634
172
185
193
2020
213
2216
2319
244
2547
2656
2717
2844
293
301
315
326
3341
349
353
363
377
386
391
4011
4119
425
431
442
452
468
4748
488
4943
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences163
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs217
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences255
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1332
adjectiveStacks0
stackExamples(empty)
adverbCount29
adverbRatio0.02177177177177177
lyAdverbCount5
lyAdverbRatio0.0037537537537537537
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences255
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences255
mean8.02
std5.71
cv0.712
sampleLengths
09
16
216
36
422
56
66
79
86
911
1018
1136
124
135
142
153
1617
172
1822
193
2010
219
2213
2311
248
255
265
2716
282
295
303
317
329
334
343
353
3613
3719
384
3924
4010
4113
427
438
449
4518
4614
476
4811
499
64.84% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats3
diversityRatio0.396078431372549
totalSentences255
uniqueOpeners101
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences150
matches(empty)
ratio0
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount32
totalSentences150
matches
0"They ended at a bench"
1"He had the satisfied look"
2"Her knees cracked."
3"She checked the worn leather"
4"They ran from the lift,"
5"She moved her torch along"
6"Its edges remained sharp."
7"He glanced towards the stairs,"
8"Their glare flattened the walls"
9"She had then waited for"
10"Her round glasses reflected the"
11"She had last seen Wren"
12"He had picked at a"
13"She had given him the"
14"It had come from DS"
15"Her name appeared nowhere in"
16"It was small and brass,"
17"It pointed across the platform,"
18"She walked six paces to"
19"His hair had dried in"
ratio0.213
30.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount129
totalSentences150
matches
0"The dead man’s footprints began"
1"Quinn crouched beside the nearest"
2"Water had preserved the tread"
3"They ended at a bench"
4"None came from the service"
5"DS Mercer stood beyond the"
6"He had the satisfied look"
7"Her knees cracked."
8"She checked the worn leather"
9"Mercer pointed towards two pale"
10"They ran from the lift,"
11"Quinn approached the grooves without"
12"Each had the same width."
13"Each had a straight edge."
14"A flake of rust lay"
15"She moved her torch along"
16"The fourth wet footprint crossed"
17"Its edges remained sharp."
18"Mercer’s jaw tightened."
19"He glanced towards the stairs,"
ratio0.86
33.33% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences150
matches
0"Now it swung past her"
ratio0.007
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences52
technicalSentenceCount1
matches
0"He had the satisfied look of a man who had solved the unpleasant part and resented further questions."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags5
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags5
fancyCount0
fancyTags(empty)
dialogueSentences97
tagDensity0.052
leniency0.103
rawRatio0
effectiveRatio0
88.2275%