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Run: 2026-10-27-01M5YG02BAX30WH14WY861E88E
Run Details
Model:
Kimi K3.1 Pro (Reasoning, Max)
Test:
Bad Writing Habits
Scenario:
Fantasy: entering an ancient ruin
Duration:
10m 3s
Cost:
$0.161649
Provider:
Moonshot AI
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
94.53%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
72.63%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
61.42%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
94.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
63.97%
Sentence opener variety
(details)
100.00%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
71.76%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
91.9438%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
The portal clamped round Aurora’s
wrist and
began to
chew. Not with teeth.
The fold in the air
tightened in slow, thoughtful pulses, testing the bone.
Her Heartstone Pendant knocked against
her sternum, hot enough to sting. “Stop pulling.” “Excellent advice, Nyx. I’ll leave the hand and take the rest.” “Give the door its key,” Isolde said.
The seer stood between two
ancient oak standing stones, one palm resting on the bark. Silver hair stirred round her shoulders, though the Grove’s air had gone still. Beyond her, wildflowers crowded the clearing, their heads turned towards the tear in the Veil.
Nyx’s fingers closed round Aurora’s
forearm. They had taken solid form, but shadow still smoked between the long bones of their hand.
Their violet eyes fixed on
the pendant.
Aurora hooked its silver chain
with her free hand and dragged it over her head. The deep crimson gemstone flared. Its
warmth
pulsed
once, twice, and the pressure on her wrist eased.
She pressed the stone against
the fold. The portal sighed open. “That’s obscene.” “It is a threshold,” Isolde said. “Not a prude.”
Aurora stumbled through before it
could change its mind. Her boot struck glass.
A deep, sweet note rang
beneath her and
raced
away into the distance. Nyx poured through after her, gathering themselves into a tall silhouette.
Isolde followed with one unhurried
step. Behind them, the portal snapped shut with a soft, wet click. For three breaths, nobody spoke.
A road of smoky black
glass descended from their feet.
It wound through vineyards whose
leaves gleamed like beaten copper, then vanished into orchards further than Aurora could follow. The sky shone warm amber. Light came from everywhere and nowhere, as if the whole realm had
been sealed
inside resin. In the valley below, pale pavilions clustered round a lake the colour of claret. Tiny figures moved between them. A cork popped with the force of a cannon, and a thousand voices cheered. The air carried ripe pear, hot pastry, crushed herbs and woodsmoke. Copper threaded beneath it all. Aurora swallowed. Her mouth flooded. “Please tell me Richmond is behind that hill.” “Richmond is behind a closed mouth,” Isolde said. “And this?” “Dymas,” Nyx said.
Their voice brushed her ear
like a
whisper
carried from another room. “Belphegor’s realm. We have come in beneath the table.” Aurora slipped the pendant back over her head. The stone cooled against her skin. “You’ve been here before?” “I have refused every invitation.” “My visions have dined here,” Isolde said. “My feet have not.” “Three first-timers, no map and a door that bites. Wonderful.” She started down the road. The glass flexed under each step, giving back a note lower than the last. “The oldest table,” she said. “That was your direction. We find it, get the name of whoever sent me this pendant, then leave. No sightseeing, no dinner, no deals.” “You have named three courses already,” Isolde said. Nyx moved ahead. Where their feet touched the road, its music faltered. “Do not eat.” “I’d gathered that.” “No. When this place offers what you most
desire
, you will need to hear it again.” At the first terrace, Aurora
discovered that the
grapes
were watching
her. They had no eyes. Attention bent the nearest bunch in her direction, each translucent skin shining with a faint inner light. She stopped despite herself. One grape held a room. A man sat inside it, no larger than her thumbnail.
He lifted a fork, carried
food to his mouth and found the prongs empty. Again. Again.
His cheeks collapsed a little
further with every circuit. Aurora leaned closer. The man froze. Slowly, he turned his head. “Step back,” Nyx said. The man pressed both hands against the inside of the grape. A word bloomed in the condensation beneath his palms. RORY.
She retreated so fast that
her heel struck the road’s edge. Soil crumbled into the vines below. Something down there smacked its lips. “Contracted soul?” “A debt with a body round it,” Nyx said. “Who decides when it’s paid?” Isolde passed the grape without looking at it.
Her feet left no impression
in the silver dew. “Whoever holds the fork.” The road narrowed between the vines. Tendrils curled across it behind them, putting out pale flowers as soon as they joined. Aurora glanced back once. There was no road now, only a wall of leaves. Music reached them from deeper in the orchard. Pipes first, then drums, then the bright clash of knives. Applause rolled between the trunks at regular intervals. Every burst lasted
precisely
as long as the one before.
They crossed a bridge over
a canal of dark wine. It flowed uphill. Aurora’s reflection flowed with it. She stopped. The reflection took two more steps before turning to face her. Black hair framed its face.
Its blue eyes warmed to
crimson while she watched. It smiled. Aurora did not. Nyx dragged one shadowy finger through the air above the canal. The surface split without a sound, and the reflection vanished into a hundred writhing ribbons. “What did it offer you?” “A better dental plan.” “Dymas will work up to subtler bait.”
They descended a stair cut
into the hillside. Each tread bore the print of a bare foot, though no two prints matched. Some ended in claws. One had six toes and a heel shaped like a spoon. At the bottom, golden letters hung across an archway. Aurora could not read the script, but its meaning slid into her mind with the ease of a bad jingle. ONLY THE HUNGRY MAY ENTER. Her
stomach
clenched. The smell of cinnamon toast drifted from the arch. For one dangerous second, she heard a kettle rattling in a Cardiff kitchen. She bit the inside of her cheek until blood drove out the sweetness. Nyx thinned to smoke and slipped between the letters. Gold fire snapped round them. They tore free with a sound like ripping cloth and struck the stairs in solid form. A piece of their shoulder broke away, writhed on the stone and vanished. “Nyx?” “Intact,” they said. “Offended.” Aurora drew the Fae-Forged Blade. Cold bit through her glove. The slender, leaf-shaped dagger threw no reflection, though its moonsilver edge caught the amber light. “Do not answer the gate,” Isolde said. “Wasn’t planning to. Anything I admit here will turn up in clause twelve.” She set the blade against the first letter and cut. The ward resisted like gristle. Then the script parted. A shriek
raced
through the vineyards. Every vine went rigid. Far ahead, beyond the music and the applause, a single bell answered. The cold reached Aurora’s elbow. She shook life back into her fingers. “Subtle,” Nyx said. “You can haunt the lock next time.” Beyond the arch, the orchard became a hall without surrendering a single tree. Trunks rose in ordered rows, each broad enough to hide a carriage. Their branches plaited together overhead. Between them hung lamps shaped like closed hands, each holding a flame in its palm. Long tables followed the roots, laid with
porcelain
so thin that light passed through it. No dust marked the floor. No cobweb dared the lamps. Aurora slowed over a
mosaic
set between the roots. In the first panel, a crowned figure planted a seed in an empty bowl. In the next, people gathered round a feast. Their bellies swelled as their shadows grew teeth.
Further on, the shadows fed
while the people withered beneath the tables. The final panel showed vines rising from their open mouths. The crowned figure drank from a cup held in their roots. The cup contained a tiny amber sky. “Not a warning label, then,” Aurora said. “The first appetite in Dymas was not for bread,” Isolde said. “It was for a world small enough to bite.” A ladle struck a pot behind them. Aurora spun, dagger raised. People lined the walls. She had mistaken them for carvings. Dozens stood between ovens and hanging pans, all wearing linen aprons and brass collars. Some had the smooth, unfinished faces of the recently dead. Others looked worn down by handling, their features softened to little more than eyes and mouths. The nearest woman blinked. Letters crawled round her collar. MARION PIKE, LONDON. SERVICE UNTIL SATISFACTION. Aurora’s legal instincts surfaced before her sense could stop them. “Whose satisfaction?” Marion’s gaze shifted to the empty high seat at the far end of the hall. “His.” “That clause wouldn’t survive a competent solicitor.” “The last solicitor said something similar.” Marion lifted a knife and tested its edge with her thumb. “Tough old bird.” Nyx moved between Aurora and the ovens. Their outline spread across the floor, touching every table leg at once. “We seek the oldest table.” “Course you do.” Marion nodded towards the high seat. “Your party’s been called.” A small table stood below the dais. Three places had
been laid
upon it. Aurora approached with the dagger held low. Each plate bore fine script round its rim. She recognised the same impossible term repeated in languages she could not name. Service. Satisfaction. Service again. A card rested beside the left-hand plate. ALDRIC. Nyx became smoke. The letters blackened. Every flame in the hall bowed away from them. “Do not,” they whispered. The word filled the cups. Aurora lowered the card. “Fair enough.” Isolde turned over the middle place card before anyone could read it. For the first time since entering Dymas, her calm expression slipped. A muscle jumped beneath one pale lavender eye. The third card was blank.
Then the Heartstone pulled against
Aurora’s chest. She caught the chain. The gemstone dragged her half a step closer, glowing crimson through her fingers. Ink bled up from beneath the
porcelain
glaze. MALPHORA. “That isn’t my name.” Isolde stared at the card. “It is the name the stone answered.” The little silver bell beside Aurora’s plate rang. Marion dropped her ladle. Every chef along the walls turned towards the table. Their collars clicked in sequence, a bright, precise cascade that ran from one end of the hall to the other. On the dais, the empty high seat groaned. Shadow settled into it. A crown emerged first, its points blackened by old fire. Then broad shoulders. Then hands heavy with rings. The rest of Prince Belphegor remained inside the dark, save for a smile lit from within. “Malphora,” he said. “You have worn my stone against your heart and still pretend to be a guest.” The pendant jerked hard enough to burn Aurora’s neck. Nyx rose to their full height. Violet light split the shadow where their eyes should be. “Choose your next condition with care,” they told the prince. Belphegor opened one hand. Metal whispered against leather as a hundred chefs drew their knives. “Bring me the pendant,” he said. “The other two may choose their aprons.” Aurora tightened her grip on the Fae blade.
Then Marion moved, faster than
any living woman, and her cleaver flashed towards Aurora’s wrist.
created_at
"2026-10-27T10:55:16.858Z"
10/27/2026, 10:55:16 AM
model
"moonshotai/kimi-k3.1-pro-20261023"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
3818
moderation_latency
(null)
generation_time
602682
tokens_prompt
5142
tokens_completion
17166
native_tokens_prompt
4967
native_tokens_completion
16047
native_tokens_completion_images
(null)
native_tokens_reasoning
13562
native_tokens_cached
4864
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"stop"
service_tier
(null)
usage
0.1616488
router
(null)
user_agent
"langchainjs-openai/1.0.0 ((node/v24.22.1; linux; x64))"
http_referer
(null)
request_id
"req-1793098516-yquAKMmRgkvvn2KnTKd9"
session_id
(null)
preset_id
(null)
api_type
"completions"
id
"gen-1793098516-I9koeIxVzWadE9IsSNEA"
upstream_id
"chatcmpl-6ae083154d02c5f1e67db225"
provider_responses
0
endpoint_id
"a3fafaac-f097-4ef1-86b3-842854dad5c6"
id
"chatcmpl-6ae083154d02c5f1e67db225"
is_byok
false
latency
3818
model_permaslug
"moonshotai/kimi-k3.1-pro-20261023"
provider_name
"Moonshot AI"
status
200
total_cost
0.1616488
cache_discount
0.0087552
upstream_inference_cost
0
provider_name
"Moonshot AI"
response_cache_source_id
(null)
data_region
"global"
workspace_id
"97e315e5-d303-487d-83c1-83180e8a13d4"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
20
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
57
tagDensity
0.351
leniency
0.702
rawRatio
0
effectiveRatio
0
94.53%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1827
totalAiIsmAdverbs
2
found
0
adverb
"slowly"
count
1
1
adverb
"precisely"
count
1
highlights
0
"slowly"
1
"precisely"
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
72.63%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1827
totalAiIsms
10
found
0
word
"warmth"
count
1
1
word
"pulsed"
count
1
2
word
"raced"
count
2
3
word
"whisper"
count
1
4
word
"desire"
count
1
5
word
"stomach"
count
1
6
word
"porcelain"
count
2
7
word
"mosaic"
count
1
highlights
0
"warmth"
1
"pulsed"
2
"raced"
3
"whisper"
4
"desire"
5
"stomach"
6
"porcelain"
7
"mosaic"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
198
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
0
hedgeCount
1
narrationSentences
198
filterMatches
(empty)
hedgeMatches
0
"began to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
235
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
24
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1827
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
22
unquotedAttributions
0
matches
(empty)
61.42%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
69
wordCount
1524
uniqueNames
15
maxNameDensity
1.77
worstName
"Aurora"
maxWindowNameDensity
2.5
worstWindowName
"Aurora"
discoveredNames
Aurora
27
Heartstone
2
Pendant
1
Grove
1
Veil
1
Nyx
12
Isolde
11
Cardiff
1
Fae-Forged
1
Blade
1
Dymas
1
Prince
1
Belphegor
2
Fae
2
Marion
5
persons
0
"Aurora"
1
"Heartstone"
2
"Pendant"
3
"Grove"
4
"Nyx"
5
"Isolde"
6
"Prince"
7
"Belphegor"
8
"Marion"
places
0
"Veil"
1
"Cardiff"
globalScore
0.614
windowScore
0.833
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
116
glossingSentenceCount
0
matches
(empty)
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1827
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
1
totalSentences
235
matches
0
"discovered that the"
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
135
mean
13.53
std
12.18
cv
0.9
sampleLengths
0
10
1
27
2
2
3
11
4
7
5
43
6
29
7
32
8
7
9
4
10
2
11
9
12
9
13
45
14
5
15
50
16
33
17
16
18
5
19
8
20
8
21
2
22
24
23
14
24
4
25
5
26
11
27
10
28
19
29
29
30
8
31
12
32
3
33
3
34
16
35
12
36
25
37
5
38
35
39
3
40
8
41
4
42
20
43
1
44
23
45
2
46
9
47
5
48
17
49
4
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
2
totalSentences
198
matches
0
"been sealed"
1
"been laid"
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
1
totalVerbs
269
matches
0
"were watching"
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
235
ratio
0
matches
(empty)
94.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1527
adjectiveStacks
1
stackExamples
0
"slender, leaf-shaped dagger"
adverbCount
44
adverbRatio
0.028814669286182055
lyAdverbCount
5
lyAdverbRatio
0.0032743942370661427
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
235
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
235
mean
7.77
std
4.45
cv
0.572
sampleLengths
0
10
1
3
2
13
3
11
4
2
5
11
6
7
7
15
8
13
9
15
10
6
11
16
12
7
13
15
14
5
15
12
16
7
17
4
18
2
19
6
20
3
21
9
22
4
23
13
24
11
25
6
26
11
27
5
28
10
29
19
30
5
31
16
32
14
33
5
34
14
35
11
36
5
37
2
38
3
39
8
40
8
41
2
42
3
43
12
44
9
45
8
46
6
47
4
48
5
49
7
63.97%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
8
diversityRatio
0.40425531914893614
totalSentences
235
uniqueOpeners
95
100.00%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
8
totalSentences
170
matches
0
"Slowly, he turned his head."
1
"ONLY THE HUNGRY MAY ENTER."
2
"Then the script parted."
3
"Further on, the shadows fed"
4
"Then the Heartstone pulled against"
5
"Then broad shoulders."
6
"Then hands heavy with rings."
7
"Then Marion moved, faster than"
ratio
0.047
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
33
totalSentences
170
matches
0
"Her Heartstone Pendant knocked against"
1
"They had taken solid form,"
2
"Their violet eyes fixed on"
3
"Its warmth pulsed once, twice,"
4
"She pressed the stone against"
5
"Her boot struck glass."
6
"It wound through vineyards whose"
7
"Her mouth flooded."
8
"Their voice brushed her ear"
9
"She started down the road."
10
"They had no eyes."
11
"She stopped despite herself."
12
"He lifted a fork, carried"
13
"His cheeks collapsed a little"
14
"She retreated so fast that"
15
"Her feet left no impression"
16
"They crossed a bridge over"
17
"It flowed uphill."
18
"Its blue eyes warmed to"
19
"They descended a stair cut"
ratio
0.194
71.76%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
132
totalSentences
170
matches
0
"The portal clamped round Aurora’s"
1
"The fold in the air"
2
"Her Heartstone Pendant knocked against"
3
"The seer stood between two"
4
"Nyx’s fingers closed round Aurora’s"
5
"They had taken solid form,"
6
"Their violet eyes fixed on"
7
"Aurora hooked its silver chain"
8
"The deep crimson gemstone flared."
9
"Its warmth pulsed once, twice,"
10
"She pressed the stone against"
11
"The portal sighed open."
12
"Aurora stumbled through before it"
13
"Her boot struck glass."
14
"A deep, sweet note rang"
15
"Nyx poured through after her,"
16
"Isolde followed with one unhurried"
17
"A road of smoky black"
18
"It wound through vineyards whose"
19
"The sky shone warm amber."
ratio
0.776
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
170
matches
(empty)
ratio
0
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
68
technicalSentenceCount
0
matches
(empty)
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
20
uselessAdditionCount
0
matches
(empty)
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
18
fancyCount
1
fancyTags
0
"they whispered (whisper)"
dialogueSentences
57
tagDensity
0.316
leniency
0.632
rawRatio
0.056
effectiveRatio
0.035
91.9438%