NC Bench
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Run: 2026-10-27-01M5YG63AZT9W63AGRC8VTZ6XC
Run Details
Model:
Kimi K3.1 Pro (Reasoning, Max)
Test:
Bad Writing Habits
Scenario:
Mystery: examining a crime scene
Duration:
12m
Cost:
$0.186087
Provider:
Moonshot AI
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
96.95%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
100.00%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
48.05%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
70.51%
Sentence opener variety
(details)
100.00%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
66.06%
Subject-first sentence starts
(details)
100.00%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
96.0523%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
Quinn caught the exhibits officer’s
tweezers an inch from the dead man’s mouth. “Photograph it again. Include the tongue.”
A sliver of yellow bone
rested between the corpse’s teeth. No blood marked it.
Whoever had placed it there
had taken care with the staging, if not with the man.
Quinn had reached the bottom
of the maintenance ladder less than a minute ago. Camden’s streets continued above her, close enough to shake dust from the ceiling whenever a heavy vehicle passed. Down here, the old station smelled of soot, wet brick and the chemical sharpness of police lamps.
A faded advert promised cleaner
teeth. Beneath it sat Dr Elias Venn with his throat cut and his hands folded in his lap.
DS Merrick waited beyond the
inner cordon.
He had already taken off
his scene suit and rolled it into a ball. “Thirty-nine. Museum registrar. Kowalski called it in. No weapon, no wallet, no sign of his phone.” “Your theory.” “Stolen antiquities, private sale, disagreement over the split. Someone moved him after the killing and dressed the scene for my benefit.”
Merrick nodded towards the bone
. “Subtle lot, these academics.”
Quinn looked at the woman
beside the ladder.
Eva Kowalski held her round
glasses in one hand and clamped a worn leather satchel between her knees. Books swelled its sides. Red curls had escaped their pins, and she tucked one behind her left ear as Quinn approached.
Freckles stood out against her
pallor.
Quinn had seen her face
in a surveillance file, three pages after Aurora’s.
None of the accounts in
that file had balanced. “What did Venn want?” “He sent me a photograph of the station roundel. He said he had found an object from the restricted collection and needed it identified.” “So you came alone.” “I brought books.” Merrick raised an evidence bag.
A second piece of bone
lay inside, flat and polished, with a hole through its centre. “And this.” Eva put on her glasses. Green eyes settled on Quinn rather than Merrick. “That admits one person to the Veil Market. It has nothing to do with the museum.” “There it is,” Merrick said.
Quinn kept her attention on
Eva. “What is the Veil Market?” “A market. Stalls, brokers, enclosed stock. It sells objects that cannot pass through ordinary auction rooms, along with substances and information that their owners prefer to keep unlisted.” “Under Camden.” “At present. It changes entrance every full moon.”
Merrick rubbed his nose with
the back of his wrist. “Convenient for the traders. Ruinous for the rent.”
Eva’s fingers closed around her
satchel strap. “You asked what the token was. I have answered. If you want an answer you can put in a witness statement without wincing, that is a different service.” Quinn left her with Merrick and went to the body.
She worked in a fixed
order. Hands, collar, shoes, ground. The routine had survived army training, eighteen years of police work and every senior officer who had urged her to trust a first impression. Venn’s nails were clean except for the right index finger. White grit lined the quick. A smear of blood crossed his left cuff, but none marked his palms. The cut beneath his jaw ran deep and clean. Blood had soaked his shirt to the waist. None stippled the tiles behind him. A wound like that should have written across the wall.
Instead, one dark pool had
gathered beneath the seat of his trousers, no larger than a dinner plate. Quinn eased his collar aside. Purple staining discoloured the back of his neck.
She lifted the hem of
his coat and found the same settling along his shoulders. “He died on his back.” Merrick came to the edge of the cordon. “Which fits a dump.” “It does not fit him walking here.”
She shone her torch at
the floor. Dust furred the platform except where the first responders had worked. Venn’s footprints began at the wall behind him and approached the body in a neat line. Left, right, left. No tracks joined them from the ladder. No drag marks crossed the dust. Merrick crouched without entering the scene. “So our killer stamped those. I’ve seen worse attempts.” “Yes.” He looked up. “That was not agreement I expected.” Quinn moved the torch beam sideways. The low light picked out sharp rims around each print. “A walking foot rolls. The heel drags dust, the toe pushes it forward. These went straight down. Someone held the shoes and pressed them into the floor.” “His shoes are on.” “They put them back.”
She lifted one trouser cuff
with her gloved fingers. The left shoe sat on his right foot.
Its polished toe had creased
where it did not belong. Merrick’s mouth tightened. “Sloppy.” “Quick. There is a difference.” Quinn rose and followed the false tracks to the wall.
Whoever staged Venn had wanted
a route across the platform. People hid doors.
They did not draw maps
to them unless they wanted company. Something brass rested in Venn’s left hand.
She had taken it for
a
watch
at first glance. A small brass compass lay against his palm, its casing clouded with verdigris. Protective sigils crowded its face around a needle that pointed at the wall. The camera recorded the object from three angles. Quinn then lifted it free and turned it through a quarter circle. The needle shivered.
It returned to the same
point. “Old cabling,” Merrick said. “There is no cabling.” “Magnet in the wall.” “Then it will be easy to explain.” The second hand on her worn leather
watch
hesitated. Quinn looked at it, then at the compass. The hand moved on. Eva had risen beside the ladder. “May I see the face?” Quinn held it up without passing it over. Eva’s lips parted. For the first time, her academic composure slipped. “Those are protective sigils. Shade work.” “In English.” “It is a Veil Compass. The needle points towards the nearest rift or portal.” “A door.” “Not always. Sometimes the places on either side have not agreed on a door yet.” Merrick gave a short laugh. Eva did not join him. Quinn carried the compass along the wall. The needle stayed fixed until she reached a section of green tiles beneath the advert.
Then it swung so hard
that it struck the casing. She stopped. One vertical seam held no dust. At waist height, the glaze had dulled in an oval the size of a thumb. Quinn laid the back of her gloved hand against the grout. Air touched her skin. “There is a void behind this.” Merrick reached for his radio. “Get the entry team down here. Tell them to bring something that can cut tile.” “No cutting.” Eva’s voice cracked on the last word. Quinn looked back at her. “Why?” “Because that is not a concealed cupboard. If Venn used a Market door, opening it from this side may establish terms.” “What terms?” “I do not know. That is why people read the contract before they bleed on it.” Merrick lowered his radio. “We are not breaching on her say-so. I need a statement from control before I start believing in rental agreements with walls.” Quinn ignored him.
She pressed lightly beside the
dulled glaze. A tile moved under her finger, exposing a round recess. The bone token in Venn’s mouth would fit it.
Now she understood the care
taken with his body. The killer had left the token, the compass and a path through the dust.
He had not failed to
clear the scene. He had arranged an invitation. “Your accomplice theory is finished,” she said. Merrick stared at the recess. “Someone could still have carried him through a service passage.” “Then why teach us where this one is?” “To waste our time.” “He has Venn’s body, a locked station and enough privacy to stage it. He does not need more time.” Three knocks sounded behind the tiles. Merrick stopped breathing. A pause followed. Then two more knocks. Quinn’s left hand closed around her
watch
strap.
She had last heard that
sequence on DS Morris’s body camera, six minutes before he died. Three taps, a pause, two.
Their old all-clear signal, used
when a door stood between them and neither could risk a shout. The recording had never explained what Morris
was answering
. Merrick turned towards the ladder. “Everyone out except scene staff. I want armed support and a listening device.” Another sound came through the wall. A slow scrape, followed by a wet breath. “Someone is alive in there,” Quinn said. Eva stepped closer. “You do not know what counts as alive on the other side.” Quinn took the tweezers from the exhibits officer.
She lifted the bone token
from Venn’s mouth and held it beside the recess. Merrick caught her sleeve. “Harlow.”
She looked at his hand
until he removed it. “Photographer, keep working. Merrick, move Kowalski back. If anything comes through that is not a casualty, close the ladder.” Eva resisted Merrick’s pull. “That token admits the bearer. It does not promise to return them.” Quinn set the bone into the wall. For one second, nothing changed. Then her
watch
stopped. The token turned by itself. Tiles folded apart without dust or sound, and lamplight spilled across Venn’s empty face. A narrow street opened where solid earth should have stood. Stalls crowded beneath black awnings. Glass bottles glowed on one counter. On another, something with too many joints turned its head inside a cage. Clove, hot metal and rotting flowers rolled into the station. The Veil Market had not left Camden.
It had simply closed its
face. Hundreds of conversations stopped at once. Quinn drew her baton as the nearest stallholder stepped towards the threshold. Behind her, Venn’s dead hand locked around her ankle. “Harlow.” His lips never moved. The voice belonged to Morris.
created_at
"2026-10-27T10:58:34.477Z"
10/27/2026, 10:58:34 AM
model
"moonshotai/kimi-k3.1-pro-20261023"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
3310
moderation_latency
(null)
generation_time
720204
tokens_prompt
4492
tokens_completion
20697
native_tokens_prompt
4270
native_tokens_completion
18492
native_tokens_completion_images
(null)
native_tokens_reasoning
16301
native_tokens_cached
4096
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"stop"
service_tier
(null)
usage
0.1860872
router
(null)
user_agent
"langchainjs-openai/1.0.0 ((node/v24.22.1; linux; x64))"
http_referer
(null)
request_id
"req-1793098714-AbFkH4zr412VQcMc5drl"
session_id
(null)
preset_id
(null)
api_type
"completions"
id
"gen-1793098714-g6uQZSG7LUUyNZYNAB0h"
upstream_id
"chatcmpl-6ae083dbcc1cccb5627adda3"
provider_responses
0
endpoint_id
"a3fafaac-f097-4ef1-86b3-842854dad5c6"
id
"chatcmpl-6ae083dbcc1cccb5627adda3"
is_byok
false
latency
3310
model_permaslug
"moonshotai/kimi-k3.1-pro-20261023"
provider_name
"Moonshot AI"
status
200
total_cost
0.1860872
cache_discount
0.0073728
upstream_inference_cost
0
provider_name
"Moonshot AI"
response_cache_source_id
(null)
data_region
"global"
workspace_id
"97e315e5-d303-487d-83c1-83180e8a13d4"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
5
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
59
tagDensity
0.085
leniency
0.169
rawRatio
0
effectiveRatio
0
96.95%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1640
totalAiIsmAdverbs
1
found
0
adverb
"lightly"
count
1
highlights
0
"lightly"
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1640
totalAiIsms
0
found
(empty)
highlights
(empty)
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
137
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
3
hedgeCount
0
narrationSentences
137
filterMatches
0
"watch"
hedgeMatches
(empty)
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
191
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
28
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1640
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
13
unquotedAttributions
0
matches
(empty)
48.05%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
72
wordCount
1128
uniqueNames
12
maxNameDensity
2.04
worstName
"Quinn"
maxWindowNameDensity
3.5
worstWindowName
"Merrick"
discoveredNames
Dr
1
Elias
1
Venn
9
Merrick
19
Quinn
23
Kowalski
1
Aurora
1
Eva
10
Morris
3
Veil
1
Market
1
Camden
2
persons
0
"Dr"
1
"Elias"
2
"Venn"
3
"Merrick"
4
"Quinn"
5
"Kowalski"
6
"Aurora"
7
"Eva"
8
"Morris"
9
"Market"
10
"Camden"
places
(empty)
globalScore
0.48
windowScore
0.5
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
94
glossingSentenceCount
0
matches
(empty)
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1640
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
1
totalSentences
191
matches
0
"heard that sequence"
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
128
mean
12.81
std
12.07
cv
0.942
sampleLengths
0
13
1
6
2
30
3
72
4
21
5
16
6
2
7
30
8
8
9
45
10
22
11
4
12
24
13
4
14
3
15
21
16
2
17
13
18
16
19
5
20
6
21
5
22
28
23
2
24
8
25
10
26
8
27
7
28
28
29
10
30
34
31
45
32
6
33
28
34
28
35
5
36
8
37
4
38
7
39
7
40
43
41
6
42
9
43
1
44
3
45
6
46
16
47
27
48
4
49
4
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
0
totalSentences
137
matches
(empty)
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
1
totalVerbs
181
matches
0
"was answering"
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
191
ratio
0
matches
(empty)
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1129
adjectiveStacks
0
stackExamples
(empty)
adverbCount
22
adverbRatio
0.01948627103631532
lyAdverbCount
2
lyAdverbRatio
0.001771479185119575
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
191
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
191
mean
8.59
std
5.53
cv
0.644
sampleLengths
0
13
1
6
2
10
3
4
4
16
5
14
6
18
7
17
8
6
9
17
10
7
11
14
12
16
13
2
14
26
15
4
16
8
17
18
18
4
19
17
20
6
21
13
22
9
23
4
24
24
25
4
26
3
27
5
28
16
29
2
30
5
31
8
32
16
33
5
34
6
35
5
36
28
37
2
38
8
39
10
40
8
41
7
42
28
43
10
44
6
45
4
46
24
47
10
48
5
49
13
70.51%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
2
diversityRatio
0.4293193717277487
totalSentences
191
uniqueOpeners
82
100.00%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
4
totalSentences
132
matches
0
"Instead, one dark pool had"
1
"Then it swung so hard"
2
"Then two more knocks."
3
"Then her watch stopped."
ratio
0.03
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
19
totalSentences
132
matches
0
"He had already taken off"
1
"She worked in a fixed"
2
"She lifted the hem of"
3
"She shone her torch at"
4
"He looked up."
5
"She lifted one trouser cuff"
6
"Its polished toe had creased"
7
"They did not draw maps"
8
"She had taken it for"
9
"It returned to the same"
10
"She pressed lightly beside the"
11
"He had not failed to"
12
"He had arranged an invitation."
13
"She had last heard that"
14
"Their old all-clear signal, used"
15
"She lifted the bone token"
16
"She looked at his hand"
17
"It had simply closed its"
18
"His lips never moved."
ratio
0.144
66.06%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
104
totalSentences
132
matches
0
"Quinn caught the exhibits officer’s"
1
"A sliver of yellow bone"
2
"Quinn had reached the bottom"
3
"Camden’s streets continued above her,"
4
"A faded advert promised cleaner"
5
"DS Merrick waited beyond the"
6
"He had already taken off"
7
"Merrick nodded towards the bone"
8
"Quinn looked at the woman"
9
"Eva Kowalski held her round"
10
"Books swelled its sides."
11
"Freckles stood out against her"
12
"Quinn had seen her face"
13
"None of the accounts in"
14
"Merrick raised an evidence bag."
15
"A second piece of bone"
16
"Eva put on her glasses."
17
"Quinn kept her attention on"
18
"Merrick rubbed his nose with"
19
"Eva’s fingers closed around her"
ratio
0.788
100.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
3
totalSentences
132
matches
0
"Whoever had placed it there"
1
"Whoever staged Venn had wanted"
2
"Now she understood the care"
ratio
0.023
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
45
technicalSentenceCount
0
matches
(empty)
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
5
uselessAdditionCount
0
matches
(empty)
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
4
fancyCount
0
fancyTags
(empty)
dialogueSentences
59
tagDensity
0.068
leniency
0.136
rawRatio
0
effectiveRatio
0
96.0523%