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Run: 2026-10-27-01M5YHRCTX1Q9N3BYKW6Y9PE1K
Run Details
Model:
GPT-6.1 Terra (Reasoning, Medium)
Test:
Bad Writing Habits
Scenario:
Horror: alone in an eerie place at night
Duration:
47.1s
Cost:
$0.022749
Provider:
OpenAI
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
100.00%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
82.79%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
0.00%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
46.08%
Sentence opener variety
(details)
38.17%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
15.34%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
86.0794%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
Rory caught the girl’s sleeve
before it vanished into the hedge.
The cloth tore free in
her hand. On the other side, something pushed through the branches, making no sound at all. “Jo?” Rory held her breath.
The hedge stood at the
edge of Richmond Park, where the path narrowed between trees.
Jo had called her from
here, or somewhere close to it. In the message, she had managed three words before the line cut out. Oak stones. Hurry.
Rory had played the message
twelve times on her way across London.
She played it once more
now.
Jo’s voice came through under
a faint tapping, followed by a rustle and the click of the call ending.
The sleeve in Rory’s hand
had belonged to a navy delivery jacket like her own.
A strip of reflective tape
ran along the cuff.
She rubbed the torn edge
between her fingers.
It felt damp, but the
hedge behind it was dry.
Jo had taken the order
because Rory had asked her to swap. Rory’s bicycle had a puncture, and Jo had laughed at her for carrying a repair kit without a single patch in it.
The address on the order
had said Richmond Park, by the old oak stones.
Yu-Fei had complained about customers
who could not give a proper postcode, but Jo had gone.
She had not returned to
the Golden Empress.
Her phone had rung until
the battery died.
The police had taken her
details and told Yu-Fei that adults sometimes chose to go away.
Rory folded the scrap of
sleeve into her pocket and pushed through the hedge. Twigs scraped her cheeks. On the far side, her torch beam found a narrow track pressed into the grass.
It wound between trees that
stood too close together for their crowns to spread. Beyond them, upright lengths of ancient oak marked a rough circle, their surfaces grey and ridged like standing stones. Rory checked her phone. No signal.
She had lost it at
the park gate, but she looked again all the same. The torch picked out a small plastic tub beside the track.
She crouched and turned it
over. Golden Empress, stamped in red across the lid. The seal had split, and something had eaten the rice inside, leaving a few grains stuck to the rim. A tap came from behind her. Rory swung the torch towards the hedge. Nothing moved there.
She kept the beam on
it and listened.
Somewhere in the park, an
owl called once.
She heard traffic too, faint
but steady.
Then another tap came from
the ground beside her shoe. She stepped back. A third tap followed, from the same spot. The grass bowed, although nothing touched it. Rory took her keys from her pocket and dropped them onto the bent grass. They landed with a jangle. The tapping stopped. She waited. When she picked up the keys, the grass beneath them had flattened into a neat oval, as if someone had pressed a thumb into it. “Jo, if that’s you, make a noise.” No answer. Rory put the keys away and followed the track to the oak stones. Wildflowers grew between them, thick enough to brush her ankles.
She knew enough about the
park to recognise bluebells, though she could not place the small white flowers that crowded around them.
Their scent reminded her of
cut apples. Beyond the stones, the trees opened onto a clearing. The grass grew short and soft around a shallow pool. A narrow footpath circled the water, passing a bench whose slats had sunk at one end into the earth. Jo’s delivery bag lay beside it, its silver lining exposed through an open zip. Rory went straight to the bag. A carton of spring rolls sat inside, untouched. Beneath it, she found Jo’s purse and a packet of tissues. The purse held a bank card, forty pounds and a photograph of Jo with a little boy on her shoulders. Rory put everything back except the phone charger in the side pocket. Jo had brought a charger but not a coat.
She had expected to finish
the delivery and go home. The bench creaked. Rory turned.
Its sound was fresh, the
long complaint of a slat taking
weight
. Nothing sat on it. The slat dipped. A second slat followed, then rose again. Rory backed away from the bench.
Her heel struck the edge
of the pool, and she caught herself before she fell. The water held no reflection of her torch. It showed the trees overhead, dark and motionless. A phone
vibrated
. The sound came from under the bench. Rory dropped to one knee and reached beneath it, keeping her eyes on the empty seat.
Her fingers found Jo’s phone
wedged against the sunken leg. The screen lit as Rory pulled it free. One new voicemail. The battery showed three per cent. Rory pressed play. A scrape sounded, then Jo’s breathing. Rory raised the phone to her ear. “Rory. Don’t come through the stones.” The message ended. Rory stared at the screen. Jo had left it after the call about the oak stones. No time
appeared beside it, just a dash where the number should have been
. The bench creaked again. Rory stood and walked towards the gap between the nearest oak stones. She did not run. Her feet made a clear swishing sound through the flowers, and the bench kept pace with her, creaking once for each step. At the boundary, she looked back. The bench stood empty, but the slats had begun to bow under a
weight
moving from one end to the other. Rory stepped between the stones. She came out beside the pool. She stopped so fast that Jo’s phone slipped from her hand. It struck the path and slid towards the water. Rory caught it by the charger cable, then looked up at the stones she had just passed through. They stood across the clearing, beyond the bench. She turned towards the gap behind her. There was no gap, only the pool and the footpath curving round it. A warm
pulse
touched the hollow of her throat. Rory pulled out the pendant beneath her shirt. The thumbnail-sized crimson stone gave off a faint glow, stronger than she had ever seen. Its silver chain had warmed against her skin. The Heartstone reacted to Hel portals. She had felt it warm before, but never like this. Another
pulse
pressed into her palm, slow and firm. She looked at the pool. The trees in the water had begun to sway, though the branches above them remained still. Rory slipped the pendant under her shirt and walked towards a different gap in the circle. She took the charger cable with her. At the nearest stone, she tied one end around the rough oak, pulled the knot tight and carried Jo’s phone across the boundary. The cable drew taut behind her. Two steps later, Rory emerged beside the pool. The cable stretched from her hand to the stone across the clearing, cutting a straight line through the air. She pulled it. The knot held. The route through the stones had put her back where she started, but the cable had not followed her path. It crossed the clearing from one point to another. Rory walked along it, feeding it through her fingers, until she reached the oak again. She untied the knot and examined the bark. Someone had carved marks into it. Four short lines, then a fifth drawn across them. Below that, another group of five. The marks continued down to the ground, where grass concealed the lowest cuts. Rory brushed the grass aside. A fingernail lay in the soil, pale and split. Beside it sat a small silver ring. She knew the ring. Jo wore it on her right hand and twisted it whenever Yu-Fei checked the till. Rory picked it up. The metal had grown warm. “Jo?” A voice answered from the other side of the stone. “Here.” Rory stepped around it. The space beyond held only trees. She could see the narrow track leading back to the hedge, and beyond that a strip of park path. “Where?” “Here.” The voice came from the stone itself. Rory pressed her ear to the bark. Something scraped inside, followed by a soft knock. “Can you hear me?” “Yes.” “Tell me your son’s name.” The scraping stopped. Rory waited with her cheek against the oak. A fine vibration travelled through it, like a string plucked somewhere deep inside. “Open it.” Rory straightened. “What’s his name?” The voice came again, still in Jo’s accent, but lower now. “Open it, Rory.” She stepped away. The bark where her ear had rested bore a damp print. It narrowed at one end, then widened into five separate points. Rory looked around the clearing. Every oak stone carried marks. Some had shallow scratches, others deep grooves that ran from shoulder height down to the roots. She had taken them for age and damage when she arrived. Jo’s phone
vibrated
in her hand. The screen showed an incoming call from Rory’s own number. She silenced it. The phone
vibrated
again, then again, until the battery warning appeared. Rory opened the camera and pointed it at the stone. The screen showed the oak, the carvings and the grass at its base. It also showed a hand curled around the far side of the trunk. Rory lowered the phone. The hand disappeared. She raised it again. Five fingers gripped the oak, their tips pressed into the bark. Rory moved sideways. The fingers withdrew one by one, keeping the trunk between them and the camera. The phone died. Something knocked inside the stone. Another knock answered from across the clearing, followed by a third. Rory put the dead phone in her pocket and took out her own. Still no signal. She opened the voice recorder instead and held it near the oak. The knocks continued, irregular at first, then in a pattern she recognised. Three short. Three long. Three short. She stopped the recording and played it back. Beneath the knocks, Jo’s voice spoke in a rapid murmur. “Don’t answer them. They get closer when you answer.” Rory listened again. The message continued under the last three knocks. “The pool. My bag. Inside pocket.” Rory crossed to the bench. Its slats dipped as she approached, but she kept her mouth shut and pulled the delivery bag away from it. In the inside pocket, behind the foil lining, she found a folded receipt. Jo had written on the back in blue ink. IT CAN’T CROSS RUNNING WATER. Underneath, she had drawn a rough circle, with a line through it and a cross at one end. The circle was the clearing. The line pointed from the pool towards a gap in the stones. Rory looked at the pool. Its surface sat undisturbed, but a trickle entered it through a channel hidden by grass. The channel continued on the other side, where water slipped beneath the roots of an oak. She followed the stream to the boundary. The channel narrowed there, disappearing under a mat of roots. Rory knelt and pulled at them. The first came free with a wet snap. The second held, so she took a key from her ring and sawed at it until the fibres parted. Behind her, the bench creaked. Rory dragged another root clear. Water spread across the soil, cutting a thin path towards the gap. She scooped out a handful of earth and pushed it aside, then another. The trickle widened. The
footsteps
came closer, though the grass made no sound beneath them. Rory heard only the creak, moving away from the bench now, a strained wooden noise at each pace. She dug with both hands. Mud packed beneath her nails. The water reached the first oak stone and curled around its base. “Rory.” Jo’s voice came from behind her. Rory kept digging. “Please.” A hand appeared on the phone screen in her memory, its fingers closing around the stone. Rory shoved the thought aside and pulled a stone from the channel. Water rushed into the space it left and ran between the oaks. The creaking stopped. Rory stood. The stream crossed the boundary and continued along the track, gathering speed as the ground sloped towards the hedge. She followed it through the gap. The clearing fell away behind her. Ahead, the hedge stood open where she had pushed through. She could see the park path beyond it. Rory took three steps down the track. The pendant burned against her chest. A knock came from the oak at her back.
Then Jo’s voice, so close
that Rory felt the breath of it against her ear. “His name is Daniel.” Rory turned. Jo stood between the stones. Her delivery jacket hung open, one sleeve torn away at the shoulder. Mud covered her trousers to the knees. She held one arm against her chest, and blood had dried around the nails of her other hand. The stream ran between them. “Jo?” Jo flinched at the sound of her name. She looked down at the water, then back at Rory. “I told you not to answer.” Rory took a step towards her. “Can you cross it?” Jo shook her head. Her bare feet stood a few inches from the stream, but she made no move to lift them. “I carved the marks. I kept count.” “How long have you been here?” Jo opened her mouth. A knock sounded inside the nearest oak, and she clamped her lips shut. Rory looked from the stream to the gap between the stones. The water ran through the middle, leaving dry ground on either side. She bent and dragged her heel through the mud, making a branch in the channel. Water crept towards Jo’s feet. Jo stepped back. Her face tightened. “Stop.” “I can widen it. You can walk round.” “No. Look at me.” Rory looked. Jo’s right hand gripped her jacket. The little silver ring belonged on its fourth finger, but the finger ended at the middle joint. The wound had closed over beneath a layer of bark. A crack ran up the oak behind her. Jo’s shoulders jerked towards it. Rory seized her good hand. Jo’s skin felt warm. Rory pulled, bracing her feet on either side of the stream, but Jo did not move. The crack in the oak widened, and a pale strip
appeared inside it
. “Cut it,” Jo said. Rory followed her gaze. A root had grown around Jo’s ankle and vanished beneath her trouser leg. She dropped to her knees and worked a key under it. The root flexed away from the metal, then tightened. Jo gasped. Rory forced the key deeper and levered it upwards. The root split. Jo
lurched
forward, and Rory pulled her across the stream. The oak stones shook. Jo fell against Rory, knocking them both onto the track. Behind them, the split trunk opened from top to bottom. Rory scrambled up and hauled Jo with her. They reached the hedge as a sharp crack sounded across the clearing. One of the stones had tipped forward. It struck the ground, sending soil and flowers across the stream. The water vanished beneath the fallen oak. Jo stopped. Her hand locked around Rory’s wrist, right over the crescent scar. “Don’t let it take me back.” Rory pulled her towards the hedge. Branches caught Jo’s jacket, and Rory tore them away. They pushed through together, out onto the park path. The hedge shuddered behind them. Rory turned. A row of pale fingers pushed through the leaves, followed by another, and another. They gripped the path’s edge and dragged the hedge open.
created_at
"2026-10-27T11:26:02.605Z"
10/27/2026, 11:26:02 AM
model
"openai/gpt-6.1-terra-20261026"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
5906
moderation_latency
(null)
generation_time
47036
tokens_prompt
4387
tokens_completion
3780
native_tokens_prompt
4064
native_tokens_completion
3534
native_tokens_completion_images
0
native_tokens_reasoning
304
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"completed"
service_tier
"default"
usage
0.02274925
router
(null)
user_agent
"langchainjs-openai/1.0.0 ((node/v24.22.1; linux; x64))"
http_referer
(null)
request_id
"req-1793100362-SoBg35RC9NaWs8gUa4Ew"
session_id
(null)
preset_id
(null)
api_type
"completions"
id
"gen-1793100362-y4111XZW0BIcuvF1vzur"
upstream_id
"resp_0f568a36a3e91ff6016ae08a4aae6887d19c3b78f835154e8f"
provider_responses
0
endpoint_id
"2d2ad10f-098e-4bbf-aa95-11f705b2b9a2"
id
"resp_0f568a36a3e91ff6016ae08a4aae6887d19c3b78f835154e8f"
is_byok
false
latency
310
model_permaslug
"openai/gpt-6.1-terra-20261026"
provider_name
"OpenAI"
status
200
total_cost
0.02274925
cache_discount
-0.00101525
upstream_inference_cost
0
provider_name
"OpenAI"
response_cache_source_id
(null)
data_region
"global"
workspace_id
"97e315e5-d303-487d-83c1-83180e8a13d4"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
1
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
28
tagDensity
0.036
leniency
0.071
rawRatio
0
effectiveRatio
0
100.00%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
2615
totalAiIsmAdverbs
0
found
(empty)
highlights
(empty)
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
82.79%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
2615
totalAiIsms
9
found
0
word
"weight"
count
2
1
word
"vibrated"
count
3
2
word
"pulse"
count
2
3
word
"footsteps"
count
1
4
word
"lurched"
count
1
highlights
0
"weight"
1
"vibrated"
2
"pulse"
3
"footsteps"
4
"lurched"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
279
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
0
hedgeCount
0
narrationSentences
279
filterMatches
(empty)
hedgeMatches
(empty)
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
306
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
25
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
2615
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
6
unquotedAttributions
0
matches
(empty)
0.00%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
125
wordCount
2513
uniqueNames
12
maxNameDensity
2.63
worstName
"Rory"
maxWindowNameDensity
6
worstWindowName
"Jo"
discoveredNames
Richmond
2
Park
2
London
1
Rory
66
Jo
39
Golden
2
Empress
2
Yu-Fei
3
Heartstone
1
Hel
1
Three
3
Water
3
persons
0
"Rory"
1
"Jo"
2
"Empress"
3
"Yu-Fei"
4
"Heartstone"
5
"Water"
places
0
"Richmond"
1
"Park"
2
"London"
3
"Golden"
4
"Hel"
globalScore
0.187
windowScore
0
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
198
glossingSentenceCount
2
matches
0
"appeared beside it, just a dash where the number should have been"
1
"appeared inside it"
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
2615
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
306
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
140
mean
18.68
std
15.07
cv
0.807
sampleLengths
0
11
1
21
2
1
3
43
4
3
5
37
6
42
7
64
8
32
9
14
10
52
11
21
12
44
13
6
14
33
15
10
16
18
17
22
18
27
19
7
20
15
21
39
22
52
23
45
24
31
25
3
26
18
27
10
28
37
29
3
30
41
31
3
32
9
33
13
34
6
35
3
36
30
37
4
38
38
39
27
40
5
41
6
42
46
43
20
44
9
45
31
46
25
47
21
48
46
49
33
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
0
totalSentences
279
matches
(empty)
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
416
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
306
ratio
0
matches
(empty)
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
2517
adjectiveStacks
0
stackExamples
(empty)
adverbCount
65
adverbRatio
0.025824394119984106
lyAdverbCount
3
lyAdverbRatio
0.0011918951132300357
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
306
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
306
mean
8.55
std
5.08
cv
0.595
sampleLengths
0
11
1
7
2
14
3
1
4
4
5
15
6
11
7
13
8
2
9
1
10
12
11
6
12
19
13
15
14
9
15
8
16
10
17
12
18
22
19
14
20
16
21
8
22
8
23
16
24
14
25
4
26
15
27
14
28
19
29
4
30
2
31
15
32
11
33
6
34
8
35
19
36
6
37
7
38
3
39
8
40
8
41
7
42
10
43
3
44
8
45
7
46
14
47
5
48
3
49
2
46.08%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
12
diversityRatio
0.19607843137254902
totalSentences
306
uniqueOpeners
60
38.17%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
3
totalSentences
262
matches
0
"Somewhere in the park, an"
1
"Then another tap came from"
2
"Then Jo’s voice, so close"
ratio
0.011
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
63
totalSentences
262
matches
0
"She played it once more"
1
"She rubbed the torn edge"
2
"It felt damp, but the"
3
"She had not returned to"
4
"Her phone had rung until"
5
"It wound between trees that"
6
"She had lost it at"
7
"She crouched and turned it"
8
"She kept the beam on"
9
"She heard traffic too, faint"
10
"She stepped back."
11
"They landed with a jangle."
12
"She knew enough about the"
13
"Their scent reminded her of"
14
"She had expected to finish"
15
"Its sound was fresh, the"
16
"Her heel struck the edge"
17
"It showed the trees overhead,"
18
"Her fingers found Jo’s phone"
19
"She did not run."
ratio
0.24
15.34%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
233
totalSentences
262
matches
0
"Rory caught the girl’s sleeve"
1
"The cloth tore free in"
2
"Rory held her breath."
3
"The hedge stood at the"
4
"Jo had called her from"
5
"Rory had played the message"
6
"She played it once more"
7
"Jo’s voice came through under"
8
"The sleeve in Rory’s hand"
9
"A strip of reflective tape"
10
"She rubbed the torn edge"
11
"It felt damp, but the"
12
"Jo had taken the order"
13
"Rory’s bicycle had a puncture,"
14
"The address on the order"
15
"Yu-Fei had complained about customers"
16
"She had not returned to"
17
"Her phone had rung until"
18
"The police had taken her"
19
"Rory folded the scrap of"
ratio
0.889
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
262
matches
(empty)
ratio
0
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
117
technicalSentenceCount
2
matches
0
"Yu-Fei had complained about customers who could not give a proper postcode, but Jo had gone."
1
"When she picked up the keys, the grass beneath them had flattened into a neat oval, as if someone had pressed a thumb into it."
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
1
uselessAdditionCount
0
matches
(empty)
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
1
fancyCount
0
fancyTags
(empty)
dialogueSentences
28
tagDensity
0.036
leniency
0.071
rawRatio
0
effectiveRatio
0
86.0794%