Run: 2026-11-11-01M753ANGTKXMVQ55FSR00TCEQ

Run Details

Duration:
34.9s
Cost:
$0.008059
Provider:
Meta

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Nyx yanked Aurora through the tear. The Veil tore at her coat like wet paper. Aurora hit damp earth on her hands and knees. Shadow fingers circled her left wrist, and the crescent-shaped scar burned under them. The Heartstone Pendant slammed her collarbone with each pulse. Isolde stepped through the shimmer after them. Silver hair brushed her waist. Damp earth held no prints behind her feet. "Breathe, Rory." "Define breathe." "Air in. Air out." "Your bedside manner needs work." "Later." Nyx's voice reached Aurora on wind, thin and cold. Violet light glowed inside the solid form at her shoulder. The shape stood half a foot taller than Aurora and shed cold across her neck. Aurora pushed upright. Warm amber light lay across endless rows of vines. Heavy green grapes hung in clusters the size of plums. Trees crowded between the rows, and dark figs split along their sides. Juice scented the air with sugar and rot. Bees dragged themselves from flower to flower in slow, drunk lines. Pans clashed somewhere ahead. Men laughed. Someone chopped wood in a quick, uneven rhythm. Behind the tear, ancient oak standing stones ringed a hidden clearing. Wildflowers opened between their roots in impossible colours. Aurora's watch face spun, ticked backwards, and settled on the wrong hour. The tear shrank. The grove thinned to a bright seam and vanished. The Heartstone pulsed harder. Warmth ran through the silver chain and into Aurora's teeth. The thumbnail-sized crimson stone dragged her attention toward the vine rows. Aurora tore a strip from her delivery jacket and tied it to the nearest trellis. Strange paths shifted underfoot. The strip gave her a fixed point. Isolde studied the roots under the stones. "Keep to the old bones." "What old bones?" "The stones under the roots." "Useful." "Use is a kind of answer." "She means the path." "She means less than she says." They walked between vines with leaves as broad as shields. Bark peeled from the trellises in long curls. A grape burst overhead. Wine poured into a stone cup beneath and filled it without pause. Aurora stared at her reflection. Black hair clung to her damp neck. Bright blue eyes stared back, wide and fixed. The cup overflowed and fed the roots. The roots drank and pushed fresh shoots through cracks in the stone path. Chewing came from behind a trellis. Slow. Wet. Patient. Aurora stopped. The chewing stopped with her. Aurora lifted the cup. "Evidence first." "No." "One sip. Data needs a source." "Data needs survivors." "It fed the last court." "And the thieves?" "The thieves fed it." Juice beaded on split skins. Aurora's mouth watered before sense caught up. Her stomach growled loud enough to earn a look from Nyx. Nyx pressed a palm to a broad leaf. Shadow peeled from the solid shape and poured along the path like ink. Violet eyes drifted forward between roots. Nyx reformed beside a split tree trunk and shook leaf fragments from their shoulders. "Kitchen ahead." "Cooks?" "Contracts." "Earth contracts?" "Signed in salt." Smoke rolled through a huge stone kitchen. Long tables held carcasses, baskets, barrels, and towers of bread. Cooks in stained white aprons rushed pell-mell between fires. Salt contracts marked their forearms in pale lines. One team basted an ox the size of a cart. Another team piped sauce across a dish that steamed gold and green. A brass clock tick-tocked over the hearth. No cook glanced at the others. All of them worked as if hunger had hired them and locked the door. A chef thrust a spoon toward Aurora's mouth. Gravy steamed. Herbs clung to the metal in a bright sauce. "Taste, love." "I judge kitchens, not food." "My contract says otherwise." "Then your contract lies." The chef blinked. Nyx stepped between them. Shadow rose around their arms like a second coat. The chef lowered the spoon and turned back to the fire without another word. Past the kitchen, broken columns rose from a paved court. Vines had split the marble and threaded roots through the cracks. Long stone tables stretched into shadow. Plates covered each table in neat rows. Some held bones. Some held flowers. One held a crown of twisted gold. Aurora ran her fingers along a table edge. Dust coated her fingertips. Under the dust, letters cut deep into the stone. "This place predates the kitchens." "The first course always predates the cook." "First course?" "Ask the table." At the court centre stood a tree with bark pale as ash. Crimson stones hung from its branches where fruit should grow. Each stone glowed in time with Aurora's pendant. A stone altar ringed the trunk. Old carvers had cut Prince Belphegor's name into its face. Beneath the name, smaller letters waited: THE HOUSE OF ENDLESS APPETITE. Aurora stepped closer. The pendant warmed. The stones on the tree answered one by one, like lights along a dark road. A root curled around her boot and loosened when she raised the Fae-Forged Blade. Moonsilver caught the amber light. Cold bit her palm. The blade hummed against her bones. "Cold steel keeps cold counsel." "You gave it for this." "I give many gifts. Few return." "Warm." "Warmth asks a price." Nyx crouched beside the altar. Violet light marked the roots in thin lines. "Wards on the roots." "Watch." Aurora drew the blade across a glowing seam between roots. The seam split with a sound like ice. A stair descended into darkness under the tree. Stone steps smelled of smoke, old fat, and earth. Steps dropped past shelves of jars. Labels named years, courts, thieves. Crimson stones floated in amber liquid inside each jar. Each stone pulsed at a different rate. Some lids bore mouth-shaped rims. None opened. All faced the stairs. Aurora touched one lid. The stone inside stilled. Her pendant stilled with it. "Do not name them." "I wasn't going to." "Good." "Names draw mouths." At the stair foot, a passage ran under roots. Air turned sharp. Copper stung Aurora's nostrils. Old fat coated her tongue. The blade's glow spread across low stone walls. Demon wards flared blue under the roots and died before she touched them. Nyx thinned into shadow again. The passage filled with moving dark. Aurora counted four breaths. Nyx reformed at the far end with violet eyes bright. They pressed a finger to where a mouth should sit. "Something sits at the head table." "Alive?" "Fed." "That answers nothing." "It answers enough." The passage opened into a sunken feast pit. A table longer than a train stood at centre. Three chairs stood at its head. Someone had set three plates and laid three serving domes over them. Steam curled from beneath each dome. Ash covered the floor. Isolde's feet left no prints as she crossed it. Each plate bore a fresh carving: RORY. NYX. ISOLDE. Aurora stopped at the table edge. "My name has a spelling issue." "It has a menu issue." "The house learns quickly." "Then it should learn no." "It learns from hunger." Aurora's stomach growled again. The sound rolled across the pit. Every dome clicked upward by a finger's width. A door at the far wall opened. A steward stepped into amber light. He wore a black coat with Belphegor's crest at the throat. His apron strings hung loose. A cleaver rested against his shoulder. He looked at Aurora first. He looked at the scar on her left wrist. He smiled with teeth too crowded for his mouth. "First course, Malphora." Aurora raised the blade. Cold spread to her elbow. Nyx solidified in front of her, and shadow poured from their shoulders across the table. Isolde lifted both hands. Silver hair rose around her face as if wind had found the pit. Three domes rose from the plates. Vines burst through cracks around Aurora's ankles and locked tight. The steward swung the cleaver over her head.
created_at"2026-11-11T10:44:15.73Z" 11/11/2026, 10:44:15 AM
model"meta/muse-ember-20261109"
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tokens_prompt5142
tokens_completion2235
native_tokens_prompt4889
native_tokens_completion15140
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native_tokens_reasoning13182
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num_input_audio_prompt(null)
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num_search_results(null)
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provider_responses
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags0
96.17% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1307
totalAiIsmAdverbs1
found
0
adverb"quickly"
count1
highlights
0"quickly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
69.40% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1307
totalAiIsms8
found
0
word"pulse"
count1
1
word"pulsed"
count2
2
word"warmth"
count2
3
word"stomach"
count2
4
word"marble"
count1
highlights
0"pulse"
1"pulsed"
2"warmth"
3"stomach"
4"marble"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences151
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount0
narrationSentences151
filterMatches
0"watch"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences205
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen15
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1307
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions9
unquotedAttributions0
matches(empty)
38.29% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions54
wordCount1119
uniqueNames12
maxNameDensity2.23
worstName"Aurora"
maxWindowNameDensity3.5
worstWindowName"Aurora"
discoveredNames
Aurora25
Veil1
Heartstone2
Pendant1
Nyx10
Prince1
Belphegor2
Fae-Forged1
Blade1
Shadow3
Isolde4
Violet3
persons
0"Aurora"
1"Veil"
2"Pendant"
3"Nyx"
4"Prince"
5"Belphegor"
6"Blade"
7"Isolde"
8"Violet"
places(empty)
globalScore0.383
windowScore0.5
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences103
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1307
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences205
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs43
mean30.4
std20.33
cv0.669
sampleLengths
015
131
220
314
434
567
643
725
826
97
1030
1174
1216
134
1424
1523
1641
179
1883
1919
2015
2130
2247
2321
2417
2557
2650
2721
2813
295
3035
3151
3212
3342
3435
3514
3663
376
3824
3918
4058
413
4265
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences151
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs184
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences205
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1125
adjectiveStacks0
stackExamples(empty)
adverbCount13
adverbRatio0.011555555555555555
lyAdverbCount0
lyAdverbRatio0
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences205
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences205
mean6.38
std3.47
cv0.545
sampleLengths
06
19
29
313
49
57
65
78
82
92
104
115
121
139
1410
1515
163
179
1810
1912
208
2111
224
232
248
2511
268
2712
283
299
304
3110
3211
3315
344
357
367
375
383
395
401
416
424
436
4410
458
464
4712
485
497
77.72% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats9
diversityRatio0.4926829268292683
totalSentences205
uniqueOpeners101
46.95% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences142
matches
0"Bright blue eyes stared back,"
1"All faced the stairs."
ratio0.014
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount9
totalSentences142
matches
0"They walked between vines with"
1"Her stomach growled loud enough"
2"Her pendant stilled with it."
3"They pressed a finger to"
4"He wore a black coat"
5"His apron strings hung loose."
6"He looked at Aurora first."
7"He looked at the scar"
8"He smiled with teeth too"
ratio0.063
62.11% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount113
totalSentences142
matches
0"Nyx yanked Aurora through the"
1"The Veil tore at her"
2"Aurora hit damp earth on"
3"Shadow fingers circled her left"
4"The Heartstone Pendant slammed her"
5"Isolde stepped through the shimmer"
6"Nyx's voice reached Aurora on"
7"Violet light glowed inside the"
8"The shape stood half a"
9"Aurora pushed upright."
10"Trees crowded between the rows,"
11"Juice scented the air with"
12"Bees dragged themselves from flower"
13"Pans clashed somewhere ahead."
14"Someone chopped wood in a"
15"Wildflowers opened between their roots"
16"Aurora's watch face spun, ticked"
17"The tear shrank."
18"The grove thinned to a"
19"The Heartstone pulsed harder."
ratio0.796
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences142
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences40
technicalSentenceCount1
matches
0"Silver hair rose around her face as if wind had found the pit."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags0
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags0
89.6883%