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Run: 2026-11-11-01M753D4F4W30JRWPEXY1YFR3Q
Run Details
Model:
Muse Ember (Reasoning, Max)
Test:
Bad Writing Habits
Scenario:
Mystery: examining a crime scene
Duration:
31.3s
Cost:
$0.007914
Provider:
Meta
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
100.00%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
92.06%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
87.20%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
19.68%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
46.62%
Sentence opener variety
(details)
0.00%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
13.33%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
85.2965%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
Quinn ducked under the cordon
and crossed the platform in three strides.
She stopped short of the
white outline and let her eyes run from the man's knees to the tiled wall behind him.
A constable held the tape
clear.
Eva Kowalski crouched beside the
body with her worn leather satchel open at her feet.
She tucked a curl of
red hair behind her left ear. "You are not cleared for a scene." "The Museum cleared me. I catalogued that Compass in the restricted archives last month." "Name the entry." "Small brass compass. Protective sigils cross the face. A Shade artisan crafted it. Verdigris coats the casing." Quinn looked down at Eva. Round glasses slid down her freckled nose. Green eyes stayed on the body.
Harlow Quinn touched the worn
leather
watch
on her left wrist. "Move back."
Eva stood and hefted the
satchel onto her shoulder.
She reached five foot four
and looked up at Quinn's sharp jaw.
She brushed dust from her
coat with both hands and stepped behind the outline. "He opened a rift." "He died first." "An anchor opens a rift and bleeds out. The needle points towards the nearest portal. It points at the wall." "Anchors do not need a knife in the ribs." Quinn crouched beside the corpse.
She studied the bone token
in his right fist.
Dust coated his boots, his
coat and the floor under his knees. The token showed no dust.
Someone placed it in his
palm after death. "Someone planted the token." "The Veil Market demands a bone token for entry. Every visitor carries one." "Planting it steers the inquiry. Straight to the Market."
Quinn lifted the man's coat
with two fingers.
A stab wound pierced the
left side of his chest.
Blood spotted the wall behind
him and speckled the lower tiles. His chest faced the platform, not the wall.
The spatter ran the wrong
way. "A sacrifice drains inward. The body holds the blood." "Then who painted the wall?" "Ritual spatter arcs upward. Priests expect that pattern." Quinn counted the droplets.
They formed a neat circle
above the man's head. The circle copied the sigils on the Compass face, but craftsmen
etched
those sigils in reverse order. The copyist missed the order and turned a protective mark into a false one. "A copyist staged a sacrifice." "Or a priest rushed the rite." Quinn turned the dead man's left hand towards the light. Green verdigris stained his thumb and forefinger. The stain bit deep into the skin.
He held the Compass for
hours before death. No one planted a Compass with that kind of contact. "He held the Compass. Someone else planted the token." "The Compass never lies. It found the rift for him." Quinn stood and walked the length of the body.
She read the dust behind
his knees.
His boot prints shuffled backward
towards the wall in a straight line. No prints approached from the wall. No second set of prints crossed the dust between the outline and the service arch. "Did anyone enter through the gates?" Quinn said. The constable shook his head and opened his notebook. "Staff kept the gates shut all night. Cameras show an empty platform. No visitor reached this end." "Then how did he get here?" Eva opened her satchel and pulled a thick volume from between other books.
She flipped to a plate
of sigils and held the page beside the Compass face. The reverse order on the page matched the reverse order in the blood. "Through the rift," Eva said. "He crossed over before the murderer pulled him back." "He walked backward to the wall. He faced the platform. Someone stabbed him from in front and blood hit the wall behind him. Explain that." "The murderer stood against the wall. The wall hid him. A rift opened and swallowed him after the stab." "And the murderer planted a token and copied a sigil while the rift swallowed him." "The clique kills for a rift. The clique stages rites to warn rivals." "You protect the Museum." "The Museum protects records. People protect people." "The clique runs the Market. You know that." "I know the Market moves locations every full moon. I know Shade artisans craft Compasses for visitors who need a portal. I do not work for the clique." "Then stop defending it."
Her watch gave a steady
tick-tock against her wrist. The tick stuttered as she leaned towards the wall. The hand jumped back three seconds and ticked forward again.
It repeated the jump each
time she stepped closer. "My
watch
jumps near the wall." "Rifts disturb mechanisms. DS Morris reported the same fault before he died." Quinn's jaw tightened.
She pressed her thumb against
the
watch
glass. The tick-tock steadied in her palm. "You read Morris's file." "The Museum holds a sealed copy. Oxford taught me Ancient History. The Museum taught me the rest." "Morris died on a case three years ago." "I know. I requested that file after I moved to London." "Stay behind the tape." Quinn turned towards the service arch and walked along the platform. The abandoned Tube station beneath Camden stretched past shuttered kiosks and broken signs.
She passed a row of
stalls under canvas covers. The Market had moved here for the full moon and packed its stock before the cordon went up. Sellers stacked crates of enchanted goods beside the stalls. Green bottles of banned alchemical substances clinked in wooden racks. A trader sold information from a locked cash box. Copper, vinegar and hot wax stung Quinn's nostrils. A Shade artisan polished brass rings at a back table and watched Quinn through narrowed eyes. A trader at the end stall lifted a hand. "Market rules hold. No token, no entry. No names." "Who saw this man enter the station?" "Buyers do not answer police questions. The clique enforces that rule." "The clique runs this Market." "The clique runs Camden after dark." Quinn dropped her voice. "Did the clique stage his death?" The trader shook his head.
He pointed at the tiled
wall behind the body and at the empty space beside the corpse. "The Compass pointed there all night. The wall glowed before the scream." Eva stepped closer to Quinn.
She tucked her hair behind
her left ear again. "That glow marks a portal. The victim found it. The clique killed him before he crossed." "The clique staged a sacrifice to hide a murder." "The clique guards the Market. It kills for a rift." Quinn walked back to the outline and knelt beside the corpse.
She placed the Compass on
the floor with the needle free to turn. The needle spun once, steadied and locked on the wall. It ignored the body entirely. The rift sat in the wall, not in the man. "
He held the Compass for
hours." "He walked backward to the wall and faced the platform." "Blood hit the wall behind him." "The spatter copied the sigils in reverse." "A fake rite. A planted token. A real portal." "Then the murderer wanted us to chase the Market." "The murderer wanted us to ignore the wall." Quinn lifted the Compass and pressed its brass casing against the cold tiles. The needle jerked and pointed through the wall.
Her watch ticked against her
wrist and jumped backward again. Warm light leaked between two tiles and
traced
the sigils in reverse order. "Step back." Quinn stepped back. The tiles split apart along the glowing lines. The opening widened into a doorway. DS Morris stepped through the doorway and stared at her left wrist.
created_at
"2026-11-11T10:45:36.365Z"
11/11/2026, 10:45:36 AM
model
"meta/muse-ember-20261109"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
1586
moderation_latency
(null)
generation_time
31251
tokens_prompt
4492
tokens_completion
2157
native_tokens_prompt
4200
native_tokens_completion
14987
native_tokens_completion_images
0
native_tokens_reasoning
13166
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"completed"
service_tier
"default"
usage
0.0079135
router
(null)
user_agent
"langchainjs-openai/1.0.0 ((node/v24.22.2; linux; x64))"
http_referer
(null)
request_id
"req-1794393936-LHKqe7CaHTupJVo0q4Nn"
session_id
(null)
preset_id
(null)
api_type
"completions"
id
"gen-1794393936-S44F6YK8vkURmn67OhcD"
upstream_id
"resp_6af44750031d86fb81b743ff"
provider_responses
0
endpoint_id
"ea8469c2-ddf8-4985-8cf2-f5dc7e63e14c"
id
"resp_6af44750031d86fb81b743ff"
is_byok
false
latency
718
model_permaslug
"meta/muse-ember-20261109"
provider_name
"Meta"
status
200
total_cost
0.0079135
cache_discount
(null)
upstream_inference_cost
0
provider_name
"Meta"
response_cache_source_id
(null)
data_region
"global"
workspace_id
"97e315e5-d303-487d-83c1-83180e8a13d4"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
2
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
58
tagDensity
0.034
leniency
0.069
rawRatio
0
effectiveRatio
0
100.00%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1260
totalAiIsmAdverbs
0
found
(empty)
highlights
(empty)
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
92.06%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1260
totalAiIsms
2
found
0
word
"etched"
count
1
1
word
"traced"
count
1
highlights
0
"etched"
1
"traced"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
77
matches
(empty)
87.20%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
3
hedgeCount
0
narrationSentences
77
filterMatches
0
"watch"
hedgeMatches
(empty)
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
133
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
28
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1260
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
10
unquotedAttributions
0
matches
(empty)
19.68%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
40
wordCount
729
uniqueNames
10
maxNameDensity
2.61
worstName
"Quinn"
maxWindowNameDensity
3.5
worstWindowName
"Quinn"
discoveredNames
Kowalski
1
Eva
6
Quinn
19
Compass
6
Tube
1
Camden
1
Market
1
Shade
1
Morris
1
Green
3
persons
0
"Kowalski"
1
"Eva"
2
"Quinn"
3
"Camden"
4
"Market"
5
"Morris"
places
0
"Compass"
globalScore
0.197
windowScore
0.5
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
65
glossingSentenceCount
0
matches
(empty)
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1260
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
133
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
80
mean
15.75
std
13.62
cv
0.865
sampleLengths
0
34
1
32
2
7
3
14
4
3
5
17
6
29
7
2
8
35
9
4
10
3
11
20
12
9
13
39
14
4
15
13
16
9
17
43
18
9
19
5
20
8
21
44
22
5
23
6
24
42
25
9
26
10
27
49
28
8
29
9
30
17
31
6
32
41
33
14
34
25
35
19
36
15
37
13
38
4
39
7
40
8
41
28
42
4
43
37
44
6
45
12
46
17
47
4
48
17
49
8
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
0
totalSentences
77
matches
(empty)
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
117
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
133
ratio
0
matches
(empty)
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
731
adjectiveStacks
0
stackExamples
(empty)
adverbCount
11
adverbRatio
0.015047879616963064
lyAdverbCount
1
lyAdverbRatio
0.0013679890560875513
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
133
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
133
mean
9.47
std
4.5
cv
0.475
sampleLengths
0
12
1
22
2
6
3
15
4
11
5
7
6
14
7
3
8
17
9
5
10
7
11
6
12
11
13
2
14
9
15
12
16
14
17
4
18
3
19
20
20
9
21
5
22
9
23
12
24
5
25
8
26
4
27
13
28
9
29
8
30
10
31
11
32
8
33
6
34
9
35
5
36
8
37
4
38
9
39
17
40
14
41
5
42
6
43
10
44
7
45
7
46
8
47
10
48
9
49
10
46.62%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
13
diversityRatio
0.3383458646616541
totalSentences
133
uniqueOpeners
45
0.00%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
0
totalSentences
75
matches
(empty)
ratio
0
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
20
totalSentences
75
matches
0
"She stopped short of the"
1
"She tucked a curl of"
2
"She reached five foot four"
3
"She brushed dust from her"
4
"She studied the bone token"
5
"His chest faced the platform,"
6
"They formed a neat circle"
7
"He held the Compass for"
8
"She read the dust behind"
9
"His boot prints shuffled backward"
10
"She flipped to a plate"
11
"Her watch gave a steady"
12
"It repeated the jump each"
13
"She pressed her thumb against"
14
"She passed a row of"
15
"He pointed at the tiled"
16
"She tucked her hair behind"
17
"She placed the Compass on"
18
"It ignored the body entirely."
19
"Her watch ticked against her"
ratio
0.267
13.33%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
67
totalSentences
75
matches
0
"Quinn ducked under the cordon"
1
"She stopped short of the"
2
"A constable held the tape"
3
"Eva Kowalski crouched beside the"
4
"She tucked a curl of"
5
"Quinn looked down at Eva."
6
"Harlow Quinn touched the worn"
7
"Eva stood and hefted the"
8
"She reached five foot four"
9
"She brushed dust from her"
10
"Quinn crouched beside the corpse."
11
"She studied the bone token"
12
"Dust coated his boots, his"
13
"The token showed no dust."
14
"Someone placed it in his"
15
"Quinn lifted the man's coat"
16
"A stab wound pierced the"
17
"Blood spotted the wall behind"
18
"His chest faced the platform,"
19
"The spatter ran the wrong"
ratio
0.893
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
75
matches
(empty)
ratio
0
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
35
technicalSentenceCount
0
matches
(empty)
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
2
uselessAdditionCount
0
matches
(empty)
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
2
fancyCount
0
fancyTags
(empty)
dialogueSentences
58
tagDensity
0.034
leniency
0.069
rawRatio
0
effectiveRatio
0
85.2965%