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Run: 2026-11-11-01M753FBBZ7RTMF3Z6YCY42697
Run Details
Model:
Muse Ember (Reasoning, Max)
Test:
Bad Writing Habits
Scenario:
Fantasy: entering an ancient ruin
Duration:
18.9s
Cost:
$0.004312
Provider:
Meta
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
100.00%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
68.38%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
44.59%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
88.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
76.72%
Sentence opener variety
(details)
100.00%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
60.00%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
91.2564%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
Aurora drove the Fae blade
through the shimmer and ripped the Veil down the middle.
Nyx grabbed her sleeve and
dragged her through before the tear could snap shut. Heat from the Heartstone Pendant burned through her shirt and against her sternum.
Her left wrist twisted in
Nyx's grip and the small crescent scar pulled white.
She held the slender leaf-shaped
moonsilver dagger tight and the cold bit her palm.
Isolde stepped through thin air
behind them without a sound.
Dust lay smooth behind her
feet and her silver hair hung to her waist. Pale lavender eyes swept the space beyond the standing stones. "Heart pays the toll." "What toll?" "The one Dymas always collects."
Aurora pulled her sleeve free
and tucked her straight shoulder-length black hair behind her ear.
Bright blue eyes fixed on
Nyx, a humanoid silhouette whose edges thinned and thickened against the light.
Violet glow pulsed inside that
shadow face. "You brought the key." "We brought a pendant." "Pendants open throats in Hel."
Isolde smiled with her mouth
and her eyes stayed hard. "Walk hungry, little lawyer. The orchard loves a full belly."
Aurora stepped forward and the
world opened around her in a rush of smell. Warm amber light filled a domed sky overhead and vines as thick as her arms climbed terraces into the distance.
Orchards stretched in rows that
curved uphill and disappeared behind glittering mist. Fat fruit hung from every branch and sweet rot thickened the air with cider, burnt sugar and hot iron.
A great hush pressed down
from the terraces.
Somewhere far off, a crowd
chanted in a low rhythm and metal scraped against stone.
A fountain on the border
piped drip-drop, drip-drop into a basin filled with dark wine.
The liquid climbed upward in
thin ribbons, broke apart, hung for a heartbeat and fell back down. Aurora breathed through her mouth.
Her stomach cramped with sudden
hunger and the pendant
pulsed
against her ribs in time with her heart.
Tick-tock echoed from inside the
feast hall ahead, though no clock hung on any wall she could see. "Do not eat."
Nyx slipped sideways between two
vines and vanished.
Shadow poured off their shoulders
and merged with the shade under the leaves.
A whisper brushed Aurora's ear
from the other side of a trunk. "Do not drink. Do not answer." "Useful. Thanks." Nyx solidified beside a low branch and violet eyes focused on a cluster of pear-shaped fruit. The fruit split open under their gaze. Crimson sap ran down the skins and pooled on upturned leaves below. Flies rose in a black cloud, circled once and settled again. Isolde brushed a leaf with two fingers.
It curled around her hand
like a small fist and then released her. "The chefs contract from Earth. The orchard pays them in years." "Years for pears?" "Years for hunger." Aurora stepped between the rows and mud sucked at her boots. The ground gave under each step and then firmed. Vines breathed beside the path, swelling and shrinking with a slow rhythm that matched the pendant.
She pressed the dagger forward
and its faint glow strengthened against the branches. A voice called from the third row. "Rory?" Aurora froze.
Her name landed in her
chest like a stone. Eva's voice, clear and close, drifted through leaves that blocked every view. Nyx dissolved into shadow and re-formed between Aurora and the row. "It borrows." "Rory, love, come here. I saved you a seat." Aurora lifted the blade. "Eva's in London." Isolde tilted her head and riddles slipped from her tongue without pause. "A mouth repeats what the heart once said. Listen long and the mouth learns you." Aurora stepped out from behind Nyx and faced the row. "I'm not answering you." The voice laughed, a sound too bright and too fast. "Suit yourself, Laila." That alias hit harder than her name.
Only Eva used it, and
only in Cardiff, and only when Eva wanted something. Aurora's grip tightened until the cold from the blade stung her skin.
She swung the dagger down
and sliced across the nearest vine. The cut opened clean and sap spurted black across her forearm. The laughing stopped. Nyx leaned close and their
whisper
stirred the loose hair at her neck. "It learned that too." Aurora wiped her arm on her trousers and kept walking. "It can keep it."
They crossed a stone bridge
over a channel of amber liquid that smelled of roasted peaches. Carved figures of chefs lined both rails, each figure holding an empty plate above its head. Water, or wine, or something thicker moved under the bridge and knocked against the arches in a steady beat. Isolde stopped at the far end. "The old hall ate before Belphegor built his vineyards. The altar still digests." Aurora followed her gaze past the bridge. A huge ancient feast hall rose from the terraces, half swallowed by vines and stripped of its roof. Long tables filled the nave in neat rows and white cloths hung over each table like shrouds. At the centre, a raised altar carried a broad door with a heart-shaped lock. The pendant tugged Aurora forward. The silver chain dug into her neck and the thumbnail-sized crimson gemstone burned hotter with each step.
She lifted a hand and
pressed it flat against her chest, as if pressure alone could slow the pull. "That lock takes the stone." Isolde would not lie, and Aurora heard the truth inside the riddle. The Hall's ward
shimmered
across the door in faint bands that only Nyx
seemed to
notice. Aurora raised the Fae blade and slashed the ward crossways. Magical threads screamed and parted. The dagger's cold deepened and the glow
raced
along the moonsilver edge. Nyx raised both hands and their shadow stretched across the floor toward the altar. "Wardens monitor rifts. Princes monitor doors." "Prince Belphegor built the vineyards," Aurora said. "Belphegor rents them." Chefs moved between the tables. Aurora had missed them at first because their white coats matched the cloths. Contracted souls shuffled from table to table with trays and ladles, and each one set an empty plate down with ritual care. Not one of them looked up. Not one of them spoke. At the head table, a chef lifted a lid and steam rolled out, sweet and metallic, and settled over the hall like a second roof. A chef at the nearest table turned his head toward Aurora. His eyes were black pits.
Then the chef beside him
turned.
Then every chef in the
hall turned at the same instant, and the tick-tock from the walls stopped. Aurora lowered the blade. "Count the heads." "Twelve." "More." "Forty." Isolde slid between Aurora and the nearest table without disturbing the dust. "The door asks a heart for rent. Give the stone and keep the organ." Nyx shifted into incorporeal form and shadow bled through the floorboards.
Their voice arrived from inside
the altar itself. "It took Aldric's heart in 1643. He offered a spell instead." "Greedy man." "Desperate sorcerer." The pendant tore free from Aurora's fingers. Heat seared her palm as the silver chain whipped upward and the crimson gemstone flew across the hall.
It struck the heart-shaped lock
with a clear ring. The lock opened with a wet click and the great door swung inward on silent hinges. Darkness filled the space behind the door. Something inside breathed, slow and deliberate, and the white cloths on every table lifted and settled in rhythm with that breath. From under the altar, a small hand reached out, pale and dripping, and curled around Aurora's ankle.
created_at
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11/11/2026, 10:46:48 AM
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native_tokens_reasoning
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Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
1
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
35
tagDensity
0.029
leniency
0.057
rawRatio
0
effectiveRatio
0
100.00%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1265
totalAiIsmAdverbs
0
found
(empty)
highlights
(empty)
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
68.38%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1265
totalAiIsms
8
found
0
word
"pulsed"
count
2
1
word
"stomach"
count
1
2
word
"echoed"
count
1
3
word
"whisper"
count
2
4
word
"shimmered"
count
1
5
word
"raced"
count
1
highlights
0
"pulsed"
1
"stomach"
2
"echoed"
3
"whisper"
4
"shimmered"
5
"raced"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
92
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
0
hedgeCount
1
narrationSentences
92
filterMatches
(empty)
hedgeMatches
0
"seemed to"
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
126
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
25
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1265
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
5
unquotedAttributions
0
matches
(empty)
44.59%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
52
wordCount
1091
uniqueNames
11
maxNameDensity
2.11
worstName
"Aurora"
maxWindowNameDensity
3.5
worstWindowName
"Aurora"
discoveredNames
Fae
2
Veil
1
Heartstone
1
Pendant
1
Nyx
11
Aurora
23
Eva
3
Cardiff
1
Hall
1
Chefs
1
Isolde
7
persons
0
"Pendant"
1
"Nyx"
2
"Aurora"
3
"Eva"
4
"Hall"
5
"Chefs"
6
"Isolde"
places
0
"Heartstone"
1
"Cardiff"
globalScore
0.446
windowScore
0.5
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
81
glossingSentenceCount
0
matches
(empty)
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1265
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
126
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
57
mean
22.19
std
20.26
cv
0.913
sampleLengths
0
29
1
41
2
34
3
4
4
2
5
5
6
39
7
4
8
4
9
5
10
20
11
65
12
55
13
41
14
3
15
33
16
6
17
2
18
46
19
20
20
11
21
3
22
3
23
49
24
7
25
1
26
23
27
13
28
9
29
7
30
27
31
14
32
13
33
58
34
17
35
14
36
51
37
19
38
56
39
41
40
5
41
55
42
20
43
7
44
3
45
76
46
40
47
7
48
1
49
1
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
0
totalSentences
92
matches
(empty)
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
172
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
126
ratio
0
matches
(empty)
88.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1101
adjectiveStacks
2
stackExamples
0
"slender leaf-shaped moonsilver"
1
"lay smooth behind her"
adverbCount
23
adverbRatio
0.02089009990917348
lyAdverbCount
4
lyAdverbRatio
0.0036330608537693005
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
126
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
126
mean
10.04
std
5.48
cv
0.546
sampleLengths
0
15
1
14
2
13
3
14
4
14
5
10
6
14
7
10
8
4
9
2
10
5
11
15
12
17
13
7
14
4
15
4
16
5
17
10
18
10
19
14
20
20
21
12
22
19
23
8
24
15
25
15
26
17
27
5
28
18
29
18
30
3
31
8
32
13
33
12
34
6
35
2
36
16
37
7
38
12
39
11
40
7
41
13
42
11
43
3
44
3
45
11
46
9
47
16
48
13
49
7
76.72%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
5
diversityRatio
0.48412698412698413
totalSentences
126
uniqueOpeners
61
100.00%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
5
totalSentences
90
matches
0
"Bright blue eyes fixed on"
1
"Somewhere far off, a crowd"
2
"Only Eva used it, and"
3
"Then the chef beside him"
4
"Then every chef in the"
ratio
0.056
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
12
totalSentences
90
matches
0
"Her left wrist twisted in"
1
"She held the slender leaf-shaped"
2
"Her stomach cramped with sudden"
3
"It curled around her hand"
4
"She pressed the dagger forward"
5
"Her name landed in her"
6
"She swung the dagger down"
7
"They crossed a stone bridge"
8
"She lifted a hand and"
9
"His eyes were black pits."
10
"Their voice arrived from inside"
11
"It struck the heart-shaped lock"
ratio
0.133
60.00%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
72
totalSentences
90
matches
0
"Aurora drove the Fae blade"
1
"Nyx grabbed her sleeve and"
2
"Her left wrist twisted in"
3
"She held the slender leaf-shaped"
4
"Isolde stepped through thin air"
5
"Dust lay smooth behind her"
6
"Aurora pulled her sleeve free"
7
"Violet glow pulsed inside that"
8
"Isolde smiled with her mouth"
9
"Aurora stepped forward and the"
10
"Orchards stretched in rows that"
11
"A great hush pressed down"
12
"A fountain on the border"
13
"The liquid climbed upward in"
14
"Aurora breathed through her mouth."
15
"Her stomach cramped with sudden"
16
"Tick-tock echoed from inside the"
17
"Nyx slipped sideways between two"
18
"Shadow poured off their shoulders"
19
"A whisper brushed Aurora's ear"
ratio
0.8
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
90
matches
(empty)
ratio
0
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
65
technicalSentenceCount
3
matches
0
"Orchards stretched in rows that curved uphill and disappeared behind glittering mist."
1
"Vines breathed beside the path, swelling and shrinking with a slow rhythm that matched the pendant."
2
"They crossed a stone bridge over a channel of amber liquid that smelled of roasted peaches."
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
1
uselessAdditionCount
0
matches
(empty)
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
1
fancyCount
0
fancyTags
(empty)
dialogueSentences
35
tagDensity
0.029
leniency
0.057
rawRatio
0
effectiveRatio
0
91.2564%