Run: 2026-11-11-01M753KGRZ5ATH6SK0NSPBFB31

Run Details

Duration:
21.1s
Cost:
$0.004957
Provider:
Meta

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Quinn shouldered through the cordon tape and stamped down on a loose rail spike before it punctured her sole. Cold air stung her nose. Damp concrete. Old copper pennies. Rot. She dropped to one knee beside the body and pressed her gloved palm against the platform edge. The man leaned against a pillar whilst his head lolled to one side. Early twenties. A zipped jacket reached his chin. His eyes stayed open and black. His right hand clutched a small brass compass. His left hand clutched a pale bone token. His knuckles shone white around both objects. Quinn tapped the worn leather watch on her left wrist. The second hand stuck with a single tick-tock and refused to move. She shifted her weight and studied the platform with military precision. Her sharp jaw tightened. Her cropped salt-and-pepper hair brushed her collar as she angled her head. "Bag the token. Glove the compass. Photograph the dust before anyone steps closer." The dust around the pillar lay thick and undisturbed. Not a smudge cut through it. Not a scuff marked it. The body sat on top of the dust layer like a shop mannequin. His weight had not pressed a hollow into the grit. His shoes shone clean. The soles showed no mud. No grit clung to the tread. Muddy footprints led straight to him across the platform. The prints stopped dead at his heels. No turning prints curved away. No scuffle broke the line. Quinn crouched lower and matched the depth of each print with her thumb. Each step sank the same distance. Each step landed the same width apart. "Time of death contradicts the scene." Eva ducked under the cordon tape behind her with her worn leather satchel thumping against her hip. Her round glasses fogged at the edges. Her curly red hair slipped loose across her freckled forehead. Eva tucked hair behind her left ear and stared at the man's chest. "Rifts distort time and pressure. A rift can crush lungs without breaking a rib. The British Museum archives hold three cases from 1847. The victims showed clean shoes and inward dents." Quinn lifted the compass free and held it flat in her palm. Verdigris patina coated the brass casing. A Shade artisan had etched protective sigils across the face in fine lines. The needle trembled, then locked toward the collapsed wall at the far end of the platform. "Rifts don't clean shoes." "Someone carried him here." "Someone arranged him here." Eva knelt opposite Quinn and opened her satchel. Books crowded the leather interior. A ribbon marker fluttered from a thin ledger. "The Veil Market demands a bone token at the door. The market moves locations each full moon. Sellers shift stalls before dawn. A token this fresh means a visitor hunted entry last night." Quinn turned the token over with tweezers. Fresh bone showed at one chipped edge. Someone had carved numbers into the shaft with a jeweller's saw. Eva traced the numbers with her fingertip and stopped breathing. "That number belongs in the restricted archive. DS Morris. Metropolitan Police. Your partner." Quinn snatched the token back and tightened her grip on the tweezers until her knuckles whitened. Eva pulled the ledger from her satchel and flipped to a marked page. Her hand shook against the paper. "The clique lodged a bone token with the market three years ago. The market logged the token under a false name. The archive sealed the record after Morris died." "Morris drowned in the Thames." "The market kept a piece of him." Quinn set the token down on a clean evidence tray. She checked her watch again. The second hand jerked forward one notch, then stuck. "Show me the entry log." Eva found a second page covered in narrow script. She ran her finger down the column and tapped a line. "A Shade seller coded the entry as a debt payment. The buyer paid with Morris's token. The seller supplied a compass attuned to rifts. The buyer gave the compass to this man." "The buyer murdered him with it." "The buyer aimed him at a rift." Quinn pointed at the footprints with her pen. "These prints walk forward to the body and stop. The depth increases with each step toward the pillar. Weight shifts on the left foot at the end. A man carrying a corpse would stumble. A man walking backwards through a rift would land heavier as gravity pulled him home." Eva stared at the prints and tucked hair behind her left ear again. "Rifts reverse direction. The archives call it echo stepping. A person who steps through a rift walks out backwards onto the other side." "The killer sent him through and collected him on this side." Quinn stood and followed the compass needle down the service tunnel. The brass casing warmed her palm. The sigils on the face caught the torchlight and threw thin green reflections across her glove. Eva grabbed her satchel and hurried after her. "Quinn, the platform cordon covers the body. The tunnel beyond the collapsed wall shifted after the full moon. The market should have vanished by now." The tunnel narrowed past flaking paint and rusted pipes. Water dripped from a cracked joint and rang against tin. The smell shifted from rot to ozone and hot metal. Quinn pushed through a gap in the collapsed bricks and entered a vaulted chamber beneath Camden. Lanterns hung from chains overhead and hissed without flame. Wooden stalls lined the stone walls in tight rows. Jars of dark liquid bubbled on countertops. Bundles of dried herbs hung from hooks and brushed her shoulder. A stall displayed bone tokens strung on wire. Another stall held brass instruments, glass phials and folded cloth bundles. Sellers had cleared most counters. Crates stood open and empty. Wax dripped down stall posts and pooled in cracks. A single stall near the centre still burned with light. A tall figure stood behind the counter with long fingers resting on a brass scale. Eva stopped at the chamber edge and clutched her satchel strap. "The market moved here at moonrise. The sellers pulled out before dawn. That seller stayed for a reason." Quinn crossed to the occupied stall and held the compass above the counter. The needle spun, then pointed straight at the seller's chest. The seller looked at the compass, then at Quinn's watch, then at the bone token in the evidence tray hooked to her belt. "You bought his entry," Quinn said. The seller smiled with teeth filed to points. "The debt sits unpaid," Eva said. Her voice shook. "The ledger names the clique as guarantors. The clique promised the market a rift runner in exchange for Morris's token." Quinn set the compass down on the counter. The needle jerked toward the wall behind the stall and hammered against the brass casing. Heat spread through the metal and stung her fingers. She looked at the man's footprints again in her mind. Backwards steps. Increasing depth. Clean shoes on a muddy walk. A body placed on dust, not dropped onto it. "The victim walked into the rift himself," Quinn said. "The seller sold him the compass and told him the needle would lead him to his missing brother. The rift crushed his lungs on the other side. The seller pulled the body back through and set him under the pillar as a warning." Eva opened the ledger to a fresh page and pointed at a column of names. "The clique paid for the warning. They know you suspect them. They placed Morris's token in the victim's hand so you would find it first." Quinn picked up the compass again. The sigils glowed green along the etched lines. The needle no longer pointed at the wall. It pointed at her left wrist. The watch on her wrist gave another tick-tock. The second hand lurched forward and stopped at the same marked time. The seller reached across the counter and brushed the compass with one long finger. The chamber lanterns died in a single hiss. The jars on the counters stopped bubbling. Cold rushed from the wall behind the stall and lifted the hairs on Quinn's arms. A crack split the stone wall from floor to ceiling. Black light poured from the crack and swallowed the torch beam. The compass burned white hot in her palm and fused to her glove. Eva dropped her satchel and screamed. The crack widened and something cold clamped around Quinn's left wrist and yanked her toward the dark.
created_at"2026-11-11T10:49:05.577Z" 11/11/2026, 10:49:05 AM
model"meta/muse-ember-20261109"
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tokens_prompt4492
tokens_completion2363
native_tokens_prompt4200
native_tokens_completion9074
native_tokens_completion_images0
native_tokens_reasoning7066
native_tokens_cached0
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num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags3
adverbTagCount0
adverbTags(empty)
dialogueSentences26
tagDensity0.115
leniency0.231
rawRatio0
effectiveRatio0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1418
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
61.21% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1418
totalAiIsms11
found
0
word"weight"
count3
1
word"etched"
count2
2
word"trembled"
count1
3
word"fluttered"
count1
4
word"traced"
count1
5
word"coded"
count1
6
word"echo"
count1
7
word"lurched"
count1
highlights
0"weight"
1"etched"
2"trembled"
3"fluttered"
4"traced"
5"coded"
6"echo"
7"lurched"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences110
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount3
hedgeCount0
narrationSentences110
filterMatches
0"watch"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences133
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen49
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1418
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions8
unquotedAttributions0
matches(empty)
54.04% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions33
wordCount990
uniqueNames4
maxNameDensity1.92
worstName"Quinn"
maxWindowNameDensity3
worstWindowName"Quinn"
discoveredNames
Shade1
Quinn19
Camden1
Eva12
persons
0"Quinn"
1"Eva"
places(empty)
globalScore0.54
windowScore0.667
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences89
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1418
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences133
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs61
mean23.25
std13.72
cv0.59
sampleLengths
019
111
217
327
423
522
627
713
820
923
1015
1126
1226
136
1434
1513
1631
1747
184
194
204
2121
2233
2325
2410
2513
2616
2719
2829
295
307
3124
325
3320
3432
356
367
3757
3813
3923
4011
4133
4233
4329
4471
4544
4629
4723
4823
496
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences110
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs171
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences133
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount994
adjectiveStacks0
stackExamples(empty)
adverbCount15
adverbRatio0.015090543259557344
lyAdverbCount2
lyAdverbRatio0.002012072434607646
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences133
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences133
mean10.66
std7.37
cv0.692
sampleLengths
019
15
22
33
41
517
613
72
86
96
108
118
127
1310
1412
1511
164
1712
1813
199
206
215
2213
2310
244
255
266
279
287
295
305
3113
326
337
346
3517
367
3710
3813
3931
4012
416
4213
4316
444
454
464
478
485
498
38.10% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats21
diversityRatio0.3233082706766917
totalSentences133
uniqueOpeners43
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences102
matches(empty)
ratio0
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount18
totalSentences102
matches
0"She dropped to one knee"
1"His eyes stayed open and"
2"His right hand clutched a"
3"His left hand clutched a"
4"His knuckles shone white around"
5"She shifted her weight and"
6"Her sharp jaw tightened."
7"Her cropped salt-and-pepper hair brushed"
8"His weight had not pressed"
9"His shoes shone clean."
10"Her round glasses fogged at"
11"Her curly red hair slipped"
12"Her hand shook against the"
13"She checked her watch again."
14"She ran her finger down"
15"Her voice shook."
16"She looked at the man's"
17"It pointed at her left"
ratio0.176
33.53% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount87
totalSentences102
matches
0"Quinn shouldered through the cordon"
1"She dropped to one knee"
2"The man leaned against a"
3"A zipped jacket reached his"
4"His eyes stayed open and"
5"His right hand clutched a"
6"His left hand clutched a"
7"His knuckles shone white around"
8"Quinn tapped the worn leather"
9"The second hand stuck with"
10"She shifted her weight and"
11"Her sharp jaw tightened."
12"Her cropped salt-and-pepper hair brushed"
13"The dust around the pillar"
14"The body sat on top"
15"His weight had not pressed"
16"His shoes shone clean."
17"The soles showed no mud."
18"The prints stopped dead at"
19"Quinn crouched lower and matched"
ratio0.853
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences102
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences46
technicalSentenceCount0
matches(empty)
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags3
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags3
fancyCount0
fancyTags(empty)
dialogueSentences26
tagDensity0.115
leniency0.231
rawRatio0
effectiveRatio0
86.2293%