Run: 2026-11-11-01M7544YWT53FWAX3KR2TY9X75

Run Details

Duration:
45.9s
Cost:
$0.011909
Provider:
Meta

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The needle spun past north and kept spinning. Quinn trapped the small brass compass between her thumb and forefinger and forced the needle still. Her worn leather watch kept a tick-tock against her wrist bone. Verdigris patina ringed the casing and protective sigils covered the face. Each release sent the needle jerking toward the corpse at the stall. She ducked under the police tape at the mouth of the platform and planted a boot on a cracked tile. The abandoned Tube station beneath Camden swallowed her footsteps. Dust coated the tape and her coat sleeves. Eva crouched beside the body and filled the narrow space with her worn leather satchel. "The stallholder opened the folio and the rift took his breath." "Rifts do not leave neat incisions." "No. Shade artisans leave warnings." "Name him." "Elias Marlow. He sold banned alchemical substances from this stall." Elias lay across the counter with his head tipped toward the vials. A clean cut split his throat and blood ran in a dark line along the slope of the tiles. Copper stung Quinn's nostrils. Twelve glass vials stood in a neat row behind his hand. Not one vial had tipped. His empty palm showed where the compass had rested. "Elias carried a compass from a Shade artisan. The sigils turn a bearer away from a rift." "The bearer is dead." "The sigils failed him." "Sigils do not fail in a straight line." Quinn set the compass on the counter and marked each vial on her notebook page. She organised twelve seals and twelve labels in a military grid. She lifted the uncorked vial between two fingers and held it to the lantern light. Clear liquid filled the lower half and gave off no smell at all. Banned alchemical substances stung the nose before the cork left the bottle. Someone had swapped the contents for water. She turned Elias's hand over with her pen. No green stain marked his skin and no green dust marked his nails. Verdigris patina covered the compass casing in a thick ring. Hands that held the compass carried green on the skin. This hand held no green. She pried a bone token from his other fist with the pen tip. The bone still held warmth from a recent hand. Cut edges shone white and marrow scent clung to the surface. "Where did you find that token?" "In his fist." "The market demands a token at the gate. Elias held one." "He held a fresh one. Genuine tokens age grey at the rim." "The token proves access." "The token proves a plant." Her torch beam swept the dust behind the counter. Elias's slippers sat in undisturbed dust and clean soles faced outward. No step led to the counter and no step led away. Blood pooled uphill against the tilt of the tiles. Someone had carried a dead man to this counter and arranged his head toward the vials. Quinn keyed her radio and ordered the constable at the tape to seal both ends of the platform. She ordered him to log every bone token and to stop every stallholder who moved toward the exits. Eva watched the notebook page fill with Quinn's small block capitals. Quinn capped her pen and set the compass under the torch light. The torch revealed the face of the compass in sharp detail. Protective sigils covered the brass in a tight circle. One line cut through the third sigil and exposed bright metal under the patina. No dust filled the scratch and no patina lined the edge. Someone had reversed the needle after the artisan crafted the compass. "That scratch changes the pattern." "The third sigil draws a bearer inward." "Then the compass drew Elias toward a rift. Or someone drew Elias toward a wall and used the compass to hide the route." The Veil Market spread deeper into the station than the tape allowed the public to see. Lanterns hung from iron hooks and threw amber light across stalls stacked with enchanted goods and sealed jars. Hawkers whispered prices for information and for banned substances under canvas awnings. Every stall faced the same blank wall at the far end of the platform. Hawkers said the market shifted its ground every full moon. Each stall kept its place. "The restricted archives list three Shade compasses." "Oxford taught you the pattern?" "The restricted archives taught me the pattern." "Your index lists a wall at this platform?" "My index lists no wall here." "Then a rift stands behind that wall." "The needle stands behind that wall too." Quinn picked up the compass and walked the length of the stall. The needle swung left at the counter and swung right at the vials. Behind the stall it settled and held steady. It aimed at a stretch of tiled wall with no door and no sign and no number. Eva followed with her satchel banging against her hip. Eva pushed her round glasses up her nose and tucked a curl of red hair behind her left ear. Freckles stood across her nose under the lantern light. Her green eyes darted between the compass and the wall. She opened her satchel and pulled out a thick index book. Paper and ink filled the air around her hands. "The book calls this a service wall." "The wall carries no service mark." "The book missed one rift in three years." "The book missed this wall tonight. Your book has no entry for a portal here." "The compass has an entry for one." Her brown eyes stayed on the seam. Her sharp jaw tightened. Closely cropped salt-and-pepper hair caught the lantern light. Quinn pressed her palm flat against the tiles. Cold bit her skin and a white patch formed on the surface where her breath touched it. A vertical seam ran beside the stall and disappeared under a canvas awning. The compass needle tapped the glass in time with her watch. "That seam marks a service door." "Service doors do not breathe cold." "Rifts breathe through walls." "Then open the seam with your book knowledge." "Knowledge does not open rifts." "Observation opens them." Quinn tapped her worn leather watch with a fingernail. Scratches on the glass formed a pattern she recognised from the Morris case. DS Morris had carried a Shade compass and had followed its needle through a wall in another station. Three years had passed and the market had moved on the next full moon. No recovery team had found his body. "Morris opened a rift alone. The market closed over him." "Morris never went alone. I stood beside him." "Elias opened the folio alone. The rift closed over him." "Elias did not open a folio with a swapped vial and a fresh token in his fist." "Someone staged both deaths." "Someone staged Elias. Morris remains a different problem." Quinn turned the compass toward the seam and watched the needle lock. The bright scratch on the third sigil caught the torch light. The altered pattern pulled the needle toward the portal and pulled every eye toward the corpse. Quinn placed the compass on the counter and drew her torch across the seam. "Keep the torch on the seam." "Keep the compass in your hand." "The needle points at the wall." "The needle points through the wall." "Then the wall has a mouth." "The wall has a rift." Cold spread from the seam across Quinn's palm. Tiles clicked one by one and loosened their grip on the wall. A black line split the vertical seam from floor to awning. Black light leaked through the line and painted Eva's glasses green at the rim. Eva stepped back and her satchel struck the counter. Books thumped against the glass vials and no vial fell. "Quinn! The line is widening!" Quinn drove her pen into the black line and levered the seam apart. Tiles folded inward like a curtain and cold air rushed past her face. A hand shot through the opening and clamped around her left wrist. The worn leather strap of a second watch showed under the cuff. Fingers tightened over her watch and dragged her toward the black opening.
created_at"2026-11-11T10:58:37.091Z" 11/11/2026, 10:58:37 AM
model"meta/muse-ember-20261109"
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external_user(null)
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cancelledfalse
latency1564
moderation_latency(null)
generation_time45845
tokens_prompt4492
tokens_completion2243
native_tokens_prompt4200
native_tokens_completion22977
native_tokens_completion_images0
native_tokens_reasoning21100
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
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origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"completed"
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usage0.0119085
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model_permaslug"meta/muse-ember-20261109"
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1355
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
92.62% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1355
totalAiIsms2
found
0
word"footsteps"
count1
1
word"warmth"
count1
highlights
0"footsteps"
1"warmth"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences86
matches(empty)
76.41% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount4
hedgeCount0
narrationSentences86
filterMatches
0"watch"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences135
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen23
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1355
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions4
unquotedAttributions0
matches(empty)
83.33% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions29
wordCount993
uniqueNames9
maxNameDensity1.31
worstName"Quinn"
maxWindowNameDensity2.5
worstWindowName"Quinn"
discoveredNames
Tube1
Camden1
Quinn13
Elias3
Veil1
Market1
Morris2
Shade1
Eva6
persons
0"Camden"
1"Quinn"
2"Elias"
3"Market"
4"Morris"
5"Eva"
places(empty)
globalScore0.845
windowScore0.833
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences81
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1355
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences135
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs68
mean19.93
std22.71
cv1.14
sampleLengths
08
127
223
352
411
56
65
72
810
960
1017
114
124
138
1473
1579
166
173
1811
1912
204
215
2256
2359
2456
255
267
2723
2875
297
305
317
328
336
347
357
3659
3758
387
396
408
4115
427
4319
4449
456
466
474
488
495
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences86
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs151
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences135
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount996
adjectiveStacks0
stackExamples(empty)
adverbCount7
adverbRatio0.007028112449799197
lyAdverbCount1
lyAdverbRatio0.001004016064257028
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences135
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences135
mean10.04
std4.16
cv0.415
sampleLengths
08
116
211
311
412
520
69
78
815
911
106
115
122
1310
1412
1519
164
1711
185
199
2017
214
224
238
2415
2511
2615
2713
2812
297
308
3113
3210
3310
345
3513
369
3711
386
393
4011
4112
424
435
449
4511
4611
479
4816
4918
56.54% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats17
diversityRatio0.4148148148148148
totalSentences135
uniqueOpeners56
38.76% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences86
matches
0"Closely cropped salt-and-pepper hair caught"
ratio0.012
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount14
totalSentences86
matches
0"Her worn leather watch kept"
1"She ducked under the police"
2"His empty palm showed where"
3"She organised twelve seals and"
4"She lifted the uncorked vial"
5"She turned Elias's hand over"
6"She pried a bone token"
7"Her torch beam swept the"
8"She ordered him to log"
9"It aimed at a stretch"
10"Her green eyes darted between"
11"She opened her satchel and"
12"Her brown eyes stayed on"
13"Her sharp jaw tightened."
ratio0.163
58.84% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount69
totalSentences86
matches
0"The needle spun past north"
1"Quinn trapped the small brass"
2"Her worn leather watch kept"
3"Verdigris patina ringed the casing"
4"Each release sent the needle"
5"She ducked under the police"
6"The abandoned Tube station beneath"
7"Dust coated the tape and"
8"Eva crouched beside the body"
9"Elias lay across the counter"
10"A clean cut split his"
11"Copper stung Quinn's nostrils."
12"His empty palm showed where"
13"Quinn set the compass on"
14"She organised twelve seals and"
15"She lifted the uncorked vial"
16"Someone had swapped the contents"
17"She turned Elias's hand over"
18"Verdigris patina covered the compass"
19"Hands that held the compass"
ratio0.802
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences86
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences61
technicalSentenceCount0
matches(empty)
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags0
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags0
90.2168%