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Run: 2026-11-11-01M754FJPNJN697DV68DM7EVF6
Run Details
Model:
Muse Ember (Reasoning, Max)
Test:
Bad Writing Habits
Scenario:
Fantasy: entering an ancient ruin
Duration:
39.4s
Cost:
$0.010267
Provider:
Meta
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
100.00%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
70.38%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
76.75%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
93.75%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
88.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
65.03%
Sentence opener variety
(details)
33.67%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
30.71%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
88.6094%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
Rory thrust the Fae blade
through the tear in the Veil and the ward split with a crack that rattled her teeth.
Nyx hauled her through by
the sleeve and Isolde slipped in behind them without disturbing the mud.
The grove floor swallowed Rory's
boot prints and left Isolde's path clean behind her.
Rory pushed her shoulder-length straight
black hair back from her face and gripped the slender leaf-shaped moonsilver dagger with her left hand.
The crescent scar on her
left wrist stretched thin as she tightened her hold, and the blade's cold bit her palm. Faint light ran along the leaf-shaped edge in the grove shade.
The Heartstone pendant at her
throat thumped hot against her skin.
Its thumbnail-sized deep crimson stone
pulsed
with a faint inner glow, and
warmth
spread from the silver chain into her collarbone. "Three enter hungry. Four leave fed, if the table allows it." "That counts us wrong." "Shadows miscount mouths. Count again." "Right. Breathe first. Think second. Then we count."
They crossed the Fae Grove
between the ancient oak standing stones and wildflowers opened under their feet in colours Richmond Park never held at once.
Honey scent hung over the
moss, bees worked the blossoms in a low hum, and petals stuck to Rory's boots.
She lost count of her
steps in the grove and the ground gave her back more steps than she took.
Each turn between the stones
returned her to a tree she recognised, and each return stretched her breath a little longer.
The pendant burned hotter between
the stones.
Air shimmered ahead and Rory
saw the distortion ripple across the trunks with her bright blue eyes.
Isolde lifted a hand and
the shimmer widened.
Her lavender eyes caught the
light as she watched the tear grow.
Nyx pushed Rory forward with
a shadowed hand that turned solid at her shoulder, and Rory stepped through with the dagger raised.
Amber light poured over them
as they stepped out, thick and warm as syrup poured over a plate.
A warm amber sky stretched
without cloud or shadow and coated the leaves below in gold. Fermented fruit stung Rory's nostrils, sweet and sharp, and heat settled on her skin and stayed there like a hand on a stove.
Vines arched over a path
ahead, heavy with fruit, and the air moved with a drip-drop rhythm from leaf to leaf.
Leaves brushed her face as
she ducked under the arch. Each leaf shone dark green and slick, and grape clusters hung at head height with each fruit the size of a fist. Rory steadied herself against a vine as thick as her arm and felt juice bead on the bark against her palm. The path under her boots gave with a soft crunch and released a smell of crushed stems and ripe sugar.
Somewhere beyond the vines a
clock kept a tick-tock beat that no kitchen in the grove could have held. A droplet fell from a leaf and struck her cheek.
She caught the next one
on her fingertip and tasted it before sense stopped her. Flavour hit her tongue in layers, first cinnamon, then black pepper, then a bright sour note that made her eyes water. Rory coughed and laughed despite the heat in her throat. Nyx leaned closer, and the violet glow of their eyes lit the underside of a leaf. Nyx towered over Rory, shadow shoulders rising past her own height, and their form shifted between solid and smoke at the edges.
Their voice reached her like
wind through a cracked door. "What does Hel do with a kitchen?" "Belphegor feeds it." "Feed the kitchen or feed the prince?" "The prince feeds the kitchen. The kitchen feeds the hungry. Ask who sits hungry." The path ended at a gate that living vines formed and knotted shut. Heads of flowers and fruit knotted the weave tight, and the gate
pulsed
as sap moved through the knot behind the blossoms. Rory circled it once and pressed the cold blade against the lock. The blade hummed against the ward and cut nothing.
She lowered the dagger and
studied the fruit in the weave instead. The gate had no hinge and no handle. It had a mouth. Rory plucked a fist-sized grape from the arch above her and held it against the knot at the centre. Juice leaked between her fingers and stained her palm. The vines shivered, loosened their grip on the knot, and drew the fruit inward.
She fed it a second
grape from a lower cluster and the gate opened with a wet sigh, and vines peeled back and revealed a narrow gap. Nyx slipped through the gap as shadow and pooled on the far side as a silhouette again. Violet eyes opened first in the dark beyond the gate, then shoulders, then hands. Isolde stepped over the roots between the stones and left no print on the damp soil where Rory's boots sank deep. All three passed, and the vines closed behind them with a soft thud. "Cold. Hollow. Eating." "That describes the gate nicely." "The gate described us." The path widened into an orchard that hurt to look at. Trees stood in rows and branches sagged under blossom and ripe fruit at once. Orange citrus clusters glowed beside pale blossom, and red berries hung beside golden pears on the same twig. Rory reached for a branch and felt
warmth
roll off the fruit. A low note sounded from the trunk as her fingers brushed the bark, and neighbouring trees answered in tones she felt in her ribs. Petals drifted down around her shoulders and landed on her hair. The scent of blossom mixed with roast fat and spice from somewhere deeper, and her
stomach
answered before her brain caught the signal. Pale wood baskets stood under the trees, and fruit rose to the brim in each one. No hands lifted them. No backs bent over them. The baskets shifted an inch to the left, then another inch, and the fruit inside settled with a soft knock. Rory watched one basket move across the grass and felt the hairs rise on her arms. Isolde caught her elbow and pointed past the rows. A figure stood in the light between the trunks, bent over a tray, working with slow, steady hands. The figure lifted a tray of honeyed figs and carried it toward a stone hearth.
It kept its face turned
away and moved with precise, empty hurry. Other figures worked beside it, each one tending fruit and each one humming a tune with no words. Rory recognised the soft rhythm of a kitchen line at the Golden Empress, only slower and without end. The figures never looked up when she passed, and the pendant at her throat thumped harder against her
pulse
. "They work for Belphegor?" "They work for the feast." "When does the feast end?" "When the hungry end." Beyond the orchard rows, the ground changed to flagstone and open hearths. Stone hearths smoked without flame and huge pots bubbled with sauces the colour of sunset. Knives chopped at empty boards in a steady chop-chop rhythm, and ladles stirred pots in slow circles with no hands on the handles. Rory stepped between two hearths and heat washed up her legs. Steam coated her face and carried garlic, burnt sugar, and something metallic underneath. A competition ring stood at the centre, its benches empty, its scoreboard blank. A channel cut through the flagstones and carried a slow stream of golden broth between the hearths. Steam rose from the surface and twisted into shapes that dissolved before Rory named them. Fish with scales like coins leapt from the broth, arced through the amber light, and dropped back with soft splashes. One fish landed on the flagstone beside her boot and flapped once, then lay still while its gills moved. Rory crouched and saw its eyes reflect her face back at her, bright blue and startled. "It watches us." "It tastes the air." "I do not like being tasted." "Then do not season yourself." The pendant burned against her throat and the heat spread down her chest. Rory pressed a hand to the stone through her jacket and felt the
pulse
race
faster than her own heart. The tick-tock from the kitchen faded, and only the drip-drop from the vines reached her ears. Shadows stretched across the flagstones in the wrong direction, long and thin despite the amber sky above. Nyx
flickered
at the edges, solid for a breath and smoke for the next, and violet light spilled from their eyes across the broth. Rory fell into step beside Nyx and kept her eyes on the ground. Four shadows moved beside her three sets of boots. The fourth shadow kept pace with them, and it matched each step and paused when she paused.
She stopped dead and the
fourth shadow stopped with her. Isolde kept walking two paces ahead with waist-length silver hair down her back, and she did not turn. "Four leave fed." "I counted three." "Shadows miscount mouths." "Stop counting." A wall of dark wood rose ahead, and vines and fruit covered the surface in high relief. A doorway opened at its centre. The doorway framed a long table that stretched into darkness beyond sight. Plates and glasses stood in rows along the table, and steam curled from dishes with lids. The smell of roast meat and baked bread rolled out of the doorway and filled Rory's mouth.
She stepped onto the threshold
and held the cold dagger in her left hand, and the pendant thumped once, hard, then fell silent. The nearest dish with a lid lifted on its own and settled back down. A fork scraped a plate two places ahead of her and stopped. The fourth setting, which she had not seen a moment before, steamed between the three empty chairs nearest the door. Darkness at the far end of the table shifted and gathered shape. Prince Belphegor stepped into the amber light beyond the table, and each vine in the walls turned its fruit toward him as he smiled at the new guests.
created_at
"2026-11-11T11:04:25.057Z"
11/11/2026, 11:04:25 AM
model
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native_tokens_reasoning
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native_tokens_cached
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(null)
user_agent
"langchainjs-openai/1.0.0 ((node/v24.22.2; linux; x64))"
http_referer
(null)
request_id
"req-1794395065-HAXggtlniEJSpdBW17gP"
session_id
(null)
preset_id
(null)
api_type
"completions"
id
"gen-1794395065-xo6J9jhu1LBmrvQhmbSe"
upstream_id
"resp_6af44bba4504305fd0144281"
provider_responses
0
endpoint_id
"ea8469c2-ddf8-4985-8cf2-f5dc7e63e14c"
id
"resp_6af44bba4504305fd0144281"
is_byok
false
latency
1601
model_permaslug
"meta/muse-ember-20261109"
provider_name
"Meta"
status
200
total_cost
0.0102674
cache_discount
(null)
upstream_inference_cost
0
provider_name
"Meta"
response_cache_source_id
(null)
data_region
"global"
workspace_id
"97e315e5-d303-487d-83c1-83180e8a13d4"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
0
100.00%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1688
totalAiIsmAdverbs
0
found
(empty)
highlights
(empty)
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
70.38%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1688
totalAiIsms
10
found
0
word
"pulsed"
count
2
1
word
"warmth"
count
2
2
word
"shimmered"
count
1
3
word
"stomach"
count
1
4
word
"pulse"
count
2
5
word
"race"
count
1
6
word
"flickered"
count
1
highlights
0
"pulsed"
1
"warmth"
2
"shimmered"
3
"stomach"
4
"pulse"
5
"race"
6
"flickered"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
99
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
0
hedgeCount
0
narrationSentences
99
filterMatches
(empty)
hedgeMatches
(empty)
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
122
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
28
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1688
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
2
unquotedAttributions
0
matches
(empty)
76.75%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
46
wordCount
1570
uniqueNames
12
maxNameDensity
1.46
worstName
"Rory"
maxWindowNameDensity
2.5
worstWindowName
"Rory"
discoveredNames
Fae
2
Veil
1
Isolde
6
Rory
23
Heartstone
1
Grove
1
Richmond
1
Park
1
Golden
1
Empress
1
Nyx
7
Belphegor
1
persons
0
"Isolde"
1
"Rory"
2
"Nyx"
3
"Belphegor"
places
0
"Fae"
1
"Veil"
2
"Grove"
3
"Richmond"
4
"Park"
5
"Golden"
globalScore
0.768
windowScore
0.833
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
96
glossingSentenceCount
0
matches
(empty)
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1688
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
122
matches
(empty)
93.75%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
26
mean
64.92
std
31.04
cv
0.478
sampleLengths
0
22
1
31
2
86
3
28
4
86
5
66
6
78
7
92
8
104
9
31
10
80
11
69
12
65
13
12
14
113
15
88
16
82
17
18
18
87
19
87
20
18
21
90
22
67
23
11
24
91
25
86
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
0
totalSentences
99
matches
(empty)
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
229
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
122
ratio
0
matches
(empty)
88.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1581
adjectiveStacks
2
stackExamples
0
"slender leaf-shaped moonsilver"
1
"steady chop-chop rhythm,"
adverbCount
28
adverbRatio
0.017710309930423784
lyAdverbCount
2
lyAdverbRatio
0.001265022137887413
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
122
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
122
mean
13.84
std
6.4
cv
0.463
sampleLengths
0
22
1
17
2
14
3
22
4
21
5
11
6
11
7
21
8
11
9
4
10
5
11
8
12
25
13
20
14
20
15
21
16
7
17
17
18
8
19
12
20
22
21
18
22
16
23
23
24
21
25
10
26
22
27
21
28
20
29
19
30
10
31
15
32
21
33
10
34
16
35
22
36
10
37
7
38
3
39
7
40
14
41
13
42
22
43
12
44
9
45
12
46
8
47
4
48
19
49
9
65.03%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
9
diversityRatio
0.4344262295081967
totalSentences
122
uniqueOpeners
53
33.67%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
1
totalSentences
99
matches
0
"Somewhere beyond the vines a"
ratio
0.01
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
12
totalSentences
99
matches
0
"Its thumbnail-sized deep crimson stone"
1
"They crossed the Fae Grove"
2
"She lost count of her"
3
"Her lavender eyes caught the"
4
"She caught the next one"
5
"Their voice reached her like"
6
"She lowered the dagger and"
7
"It had a mouth."
8
"She fed it a second"
9
"It kept its face turned"
10
"She stopped dead and the"
11
"She stepped onto the threshold"
ratio
0.121
30.71%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
85
totalSentences
99
matches
0
"Rory thrust the Fae blade"
1
"Nyx hauled her through by"
2
"The grove floor swallowed Rory's"
3
"Rory pushed her shoulder-length straight"
4
"The crescent scar on her"
5
"The Heartstone pendant at her"
6
"Its thumbnail-sized deep crimson stone"
7
"They crossed the Fae Grove"
8
"Honey scent hung over the"
9
"She lost count of her"
10
"Each turn between the stones"
11
"The pendant burned hotter between"
12
"Air shimmered ahead and Rory"
13
"Isolde lifted a hand and"
14
"Her lavender eyes caught the"
15
"Nyx pushed Rory forward with"
16
"Amber light poured over them"
17
"A warm amber sky stretched"
18
"Vines arched over a path"
19
"Leaves brushed her face as"
ratio
0.859
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
99
matches
(empty)
ratio
0
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
88
technicalSentenceCount
2
matches
0
"Rory thrust the Fae blade through the tear in the Veil and the ward split with a crack that rattled her teeth."
1
"Flavour hit her tongue in layers, first cinnamon, then black pepper, then a bright sour note that made her eyes water."
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
0
uselessAdditionCount
0
matches
(empty)
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
0
88.6094%