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Run: 2026-11-11-01M754VJXYC957WGD9XNHC0MME
Run Details
Model:
Muse Ember (Reasoning, Max)
Test:
Bad Writing Habits
Scenario:
Horror: alone in an eerie place at night
Duration:
27.8s
Cost:
$0.007359
Provider:
Meta
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
100.00%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
70.24%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
100.00%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
48.84%
Sentence opener variety
(details)
0.00%
Adverb-first sentence starts
(details)
77.53%
Pronoun-first sentence starts
(details)
14.79%
Subject-first sentence starts
(details)
0.00%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
87.0468%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
I shoved my shoulder under
the low oak branch and the silver chain bit my throat.
The thumbnail-sized deep crimson pendant
thumped against my collarbone in time with my
pulse
, then out of time with it.
I counted the old standing
stones as I passed them, and my count slipped at stone nine.
I thumbed my phone torch
awake and the beam jumped across moss and bark.
My black hair stuck to
my neck. Sweat soaked my shirt under the delivery bag strap, and the bag bumped my hip with each step.
I smelled damp earth and
sweet flowers, and that sweetness did not belong in Richmond Park. "Eleven stones. Twelve stones. One of you counts better than me."
The pendant had led me
here.
Heat spread from the stone
all afternoon at the flat above Silas' bar, through my whole delivery round for the Golden Empress, and across the park after I clocked off.
A stranger had pressed the
pendant into my palm last winter outside the station.
A benefactor had scribbled a
warning on a card with the pendant, and the card named a Hel portal beyond the stones.
The stone cooled my wrist
scar whenever panic rose, so I kept the pendant despite that strangeness.
The small crescent-shaped scar on
my left wrist ached when the pendant warmed.
I stepped between the last
pair of stones and the trees swallowed the path behind me.
The Fae Grove opened as
a hidden clearing, and wildflowers bloomed across the grass in bright patches despite the cold. Old oak standing stones marked the boundary in a full circle, and their moss glowed faint green under my torch.
The air tasted of honey
and wet leaf mould, and no wind shook the canopy.
I marked the tenth stone
with chalk from my pocket and turned back toward the park. The path had vanished.
Trees stood shoulder to shoulder
where the track had run, and branches interlocked overhead like fingers.
I turned again and faced
the clearing, and my breath came short against my teeth. "Right. New plan."
I sat on a flat
stone and opened my delivery bag. Two foil containers for the Golden Empress still held heat, and steam curled when I lifted a lid.
I ate standing up with
my back to the stone and my eyes on the trees. The food tasted of ginger and ash, and the ash lingered after I swallowed and spat into the grass. The crickets stopped first. One by one, the sound dropped from the canopy until the clearing rang with quiet. A bird called once from beyond the stones, then a second bird answered from inside the clearing, then a third answered from beneath my feet.
I froze with my hand
halfway to my mouth. "No birds live underground." I checked my phone. The clock showed 23:47, the same minute I had seen between stones seven and eight. Signal bars blinked and died. The torch battery drained faster than the schedule in my head allowed, and the beam narrowed to a pale cone.
I set my phone to
record and laid it screen up on the flat stone beside my bag. The recording light blinked red and the timer froze at zero.
I placed three small rocks
in a line to mark my position and kicked a notch into the moss with my heel. Each action gave my hands a task, and each task steadied my breathing. Something moved between the oaks at the edge of my vision. A shadow peeled off a trunk and slipped toward the next trunk before my eyes settled on it.
I swung the torch across
and caught only bark and flowers.
My bright blue eyes watered
from the glare, and my head ached behind them. A tick-tock started inside the central stone.
It came from deep within
the rock, slow and uneven, and the pendant answered with a matching thump through my ribs. Tick-tock. Pause. Tick-tock. The rhythm changed each time, and my own
pulse
chased it and failed to catch it. "That rock has no clock in it."
I stood and counted my
steps toward the centre. Ten steps. Turn. Ten steps back. The distance changed between counts, and the stones leaned closer when I looked away from them.
I pressed my palm flat
to the central stone and the rock felt warm through my skin, warmer than the pendant, warmer than my throat.
I listened for my own
echo
and heard a second breath behind mine. The breath matched my breathing in length but not in depth, and it carried the smell of wet stone into my nose. I held my breath for a count of ten. The other breath continued through the count and stopped when I released mine. The far side of the clearing held a hollow oak with a black split down its trunk. Wildflowers crowded the roots in thick clusters, and each flower head tilted toward me as I stepped nearer. Their petals brushed my ankles and released a sharp smell of crushed mint. The split in the trunk breathed cold air across my face. "Flowers do not track movement." Footsteps crossed the grass behind me. Soft steps, barefoot
weight
, and they kept time with my steps but lagged half a beat behind. I stopped. The steps continued for two beats and stopped beside the hollow oak, where no one stood. I turned fast and the torch beam sliced through empty air and flowers. I pressed my back to the hollow oak and kept the torch fixed on the oaks. The shadow at the edge of my vision stretched along the grass and shortened when I turned my head. I followed its length with the beam, and the shadow withdrew into the trunk and vanished into bark. "If sound travels, something carries it. If something carries it, it leaves a trace." The pendant burned through my shirt. Heat flooded up my throat and down my wrist, and the small crescent-shaped scar
throbbed
in answer. The inner glow bled through the fabric in deep crimson light, and the light painted the hollow oak from inside. The flowers turned their faces toward the split in the trunk, every head in a single line. A thump rose through the soles of my shoes, then another, then a third that shook loose leaves from the canopy. The sound came from beneath the clearing, from under the roots and the stone and the earth itself, and my knees bent under its
weight
before I caught myself on the trunk. Cold air poured from the split and lifted my black hair off my shoulders. "Rory." The voice shaped my name from inside the hollow oak, and wet footprints spread across the moss at my feet though no feet touched the ground. I spun with the torch in my left hand, and the beam hit a tall shape between the stones where the path had run. The shape stepped forward into the light, and the pendant burst into flame-hot light against my chest.
created_at
"2026-11-11T11:10:58.503Z"
11/11/2026, 11:10:58 AM
model
"meta/muse-ember-20261109"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
1327
moderation_latency
(null)
generation_time
27739
tokens_prompt
4387
tokens_completion
1945
native_tokens_prompt
4100
native_tokens_completion
13899
native_tokens_completion_images
0
native_tokens_reasoning
12252
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"completed"
service_tier
"default"
usage
0.0073595
router
(null)
user_agent
"langchainjs-openai/1.0.0 ((node/v24.22.2; linux; x64))"
http_referer
(null)
request_id
"req-1794395458-kPuB1WEFgFnv6x6gCUCV"
session_id
(null)
preset_id
(null)
api_type
"completions"
id
"gen-1794395458-rwQW3N3y8UC2gFmwhUH7"
upstream_id
"resp_6af44d43f18a2378a03d420e"
provider_responses
0
endpoint_id
"ea8469c2-ddf8-4985-8cf2-f5dc7e63e14c"
id
"resp_6af44d43f18a2378a03d420e"
is_byok
false
latency
1213
model_permaslug
"meta/muse-ember-20261109"
provider_name
"Meta"
status
200
total_cost
0.0073595
cache_discount
(null)
upstream_inference_cost
0
provider_name
"Meta"
response_cache_source_id
(null)
data_region
"global"
workspace_id
"97e315e5-d303-487d-83c1-83180e8a13d4"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
0
100.00%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1176
totalAiIsmAdverbs
0
found
(empty)
highlights
(empty)
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
70.24%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1176
totalAiIsms
7
found
0
word
"pulse"
count
2
1
word
"echo"
count
1
2
word
"footsteps"
count
1
3
word
"weight"
count
2
4
word
"throbbed"
count
1
highlights
0
"pulse"
1
"echo"
2
"footsteps"
3
"weight"
4
"throbbed"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
79
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
0
hedgeCount
0
narrationSentences
79
filterMatches
(empty)
hedgeMatches
(empty)
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
86
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
32
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1176
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
0
unquotedAttributions
0
matches
(empty)
100.00%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
7
wordCount
1112
uniqueNames
7
maxNameDensity
0.09
worstName
"Richmond"
maxWindowNameDensity
0
worstWindowName
(null)
discoveredNames
Richmond
1
Park
1
Hel
1
Fae
1
Grove
1
Golden
1
Empress
1
persons
0
"Empress"
places
0
"Richmond"
1
"Park"
2
"Fae"
3
"Grove"
globalScore
1
windowScore
1
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
68
glossingSentenceCount
0
matches
(empty)
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1176
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
86
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
26
mean
45.23
std
25.82
cv
0.571
sampleLengths
0
53
1
55
2
11
3
102
4
71
5
51
6
3
7
64
8
53
9
4
10
44
11
64
12
54
13
47
14
7
15
56
16
57
17
59
18
5
19
54
20
53
21
14
22
60
23
67
24
1
25
67
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
0
totalSentences
79
matches
(empty)
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
157
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
86
ratio
0
matches
(empty)
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
149
adjectiveStacks
0
stackExamples
(empty)
adverbCount
2
adverbRatio
0.013422818791946308
lyAdverbCount
0
lyAdverbRatio
0
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
86
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
86
mean
13.67
std
6.98
cv
0.51
sampleLengths
0
16
1
20
2
17
3
14
4
7
5
18
6
16
7
11
8
6
9
30
10
14
11
22
12
17
13
13
14
16
15
20
16
20
17
15
18
16
19
4
20
16
21
15
22
3
23
11
24
18
25
16
26
19
27
4
28
15
29
25
30
9
31
4
32
4
33
15
34
5
35
20
36
18
37
11
38
22
39
13
40
11
41
18
42
11
43
14
44
7
45
21
46
1
47
1
48
1
49
16
48.84%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
8
diversityRatio
0.3488372093023256
totalSentences
86
uniqueOpeners
30
0.00%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
0
totalSentences
73
matches
(empty)
ratio
0
77.53%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
26
totalSentences
73
matches
0
"I shoved my shoulder under"
1
"I counted the old standing"
2
"I thumbed my phone torch"
3
"My black hair stuck to"
4
"I smelled damp earth and"
5
"I stepped between the last"
6
"I marked the tenth stone"
7
"I turned again and faced"
8
"I sat on a flat"
9
"I ate standing up with"
10
"I froze with my hand"
11
"I checked my phone."
12
"I set my phone to"
13
"I placed three small rocks"
14
"I swung the torch across"
15
"My bright blue eyes watered"
16
"It came from deep within"
17
"I stood and counted my"
18
"I pressed my palm flat"
19
"I listened for my own"
ratio
0.356
14.79%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
65
totalSentences
73
matches
0
"I shoved my shoulder under"
1
"The thumbnail-sized deep crimson pendant"
2
"I counted the old standing"
3
"I thumbed my phone torch"
4
"My black hair stuck to"
5
"I smelled damp earth and"
6
"The pendant had led me"
7
"Heat spread from the stone"
8
"A stranger had pressed the"
9
"A benefactor had scribbled a"
10
"The stone cooled my wrist"
11
"The small crescent-shaped scar on"
12
"I stepped between the last"
13
"The Fae Grove opened as"
14
"The air tasted of honey"
15
"I marked the tenth stone"
16
"The path had vanished."
17
"Trees stood shoulder to shoulder"
18
"I turned again and faced"
19
"I sat on a flat"
ratio
0.89
0.00%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
0
totalSentences
73
matches
(empty)
ratio
0
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
59
technicalSentenceCount
0
matches
(empty)
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
0
uselessAdditionCount
0
matches
(empty)
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
0
87.0468%