Run: 2026-11-11-01M754YV9QTJJP7EK13G9ES464

Run Details

Duration:
21.8s
Cost:
$0.005058
Provider:
Meta

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Rory slammed her shoulder into the shimmering tear and tore herself through it. Vines whipped around her ankle and hauled her sideways before Nyx solidified and clamped a shadow hand around her wrist. Isolde stepped through behind them and the tear sealed with a soft pop. Rory landed hard on damp soil and rolled onto her side. She spat out a mouthful of leaf and scrambled up. An amber sky hung low over sprawling vineyards and orchards. Row after row of trees stretched into haze, heavy with fruit the size of human heads. Rich scent pressed against her nose, sweet and rotten at once, and flies hummed tick-tock against the leaves. Rory tugged her ankle free and the vine snapped back into line with the others. Nyx towered over her at full height, violet eyes faint in the dim light. Isolde stood a pace behind, her silver hair brushing her waist, and no mark marred the soil under her feet. Rory touched the Heartstone at her throat. The thumbnail-sized crimson stone pulsed with warmth against her skin. Its faint inner glow beat in time with her heart. The silver chain dug into her neck and she loosened it, then let it fall still against her chest. "Hold on." "Learn to land." "Give me a better exit next time." "Exits cost. You spend them fast." Rory gripped the Fae-Forged Blade in her right hand. The slender leaf-shaped dagger of moonsilver stayed cold against her palm and threw a faint light across her knuckles. She pushed through the first row of trees and branches brushed her shoulders. Leaves smeared her jacket. Juice dripped and stained her boots dark. A grape split and spilled nectar onto her hand. The flavour hit her tongue before she could stop it. Sweet flooded her mouth and coated her teeth. Her stomach turned over. She wiped her hand on her trousers and the sweetness clung still. "Do not eat twice," Isolde said. Rory glanced back. Isolde held a fallen apple between two fingers and let it drop. The fruit burst on the soil and released a cloud of flies. "Twice feeds the feeder," Isolde said. "Once feeds you. The orchard counts mouthfuls." Rory spat into the dirt. The taste faded, though her tongue still burned. She moved deeper and the trees leaned closer. New branches grew across the path ahead of her, then peeled back when Nyx passed. Shadows pooled under the leaves in shapes that did not match the trees above them. She ducked under a low limb and scraped her left wrist. The small crescent-shaped scar caught on the bark and stung. Nyx caught her elbow before she fell and released her at once. Cold spread through her sleeve. "Your mark shows," Nyx said. Rory covered the scar with her palm. "It always shows." Isolde stopped before an old stone arch set between two gnarled trees. Carvings covered the stone. Chefs lifted platters. Diners bowed. A crowned figure sat at the head of a long table and raised a cup. Rory traced the crown with her fingertip and the stone felt warm under her nail. "Belphegor's mark," Nyx said. "The prince keeps poor company." "And hungry company," Isolde said. "The gate that feeds does not open for hunger. It opens for the fed." Rory looked past the arch. The path narrowed and dropped between roots thick as her arms. Wildflowers bloomed along the edges in colours she had never seen together. Their scent mixed with cooked spice and smoke. Beyond them, music drifted in a sing-song rhythm, cheerful and wrong for the empty orchard. She stepped onto the path and the soil gave under her boots. She looked down and saw her own prints. Nyx had left a dark smear. Isolde's steps had left nothing. Rory stared at the undisturbed earth behind the seer and her breath shortened. Nyx slipped ahead between shadows. The shape thinned, stretched, and vanished under the arch. Rory counted the flowers on the left bank to keep her hands steady. Six red. Four white. One black flower opened as she watched and released a puff of gold dust. A cold spot spread across Rory's back and Nyx's voice slipped past her ear like wind through a cracked door. "Chefs ahead." "Dead chefs?" "Contracted. From Earth." Rory tightened her grip on the blade. The cold bit into her fingers and steadied her. "How far?" "Close enough to smell the rosemary." Isolde moved past Rory without a sound. Her pale lavender eyes fixed on the arch. "The kitchen holds the heart of Dymas. The heart holds the door. The door holds what the kitchen fed." "That helped," Rory said. Isolde inclined her head. "Truth feeds better than comfort." They passed under the arch and the light changed. A long hall opened before them, vast and bright with amber glow from rows of copper lamps. Long tables filled the centre, loaded with platters, roast meats, stacked fruit towers, and goblets that overflowed without spilling. Copper pans hung from chains overhead and swayed in a draught Rory could not feel. Steam rose in slow curls. The scent of roast garlic, honey, and cooked wine filled her lungs and made her eyes water. Chefs worked along the far wall. Men and women in scorched aprons chopped, stirred, and tasted in fast, practised rhythm. Their hands moved without pause. Their eyes stayed pale and fixed on their work. One woman hummed a London busker's tune under her breath. Another muttered in a Cardiff accent as she reduced a sauce. Rory recognised both voices at once and her throat tightened. A chef set a platter before an empty chair and bowed. "For the prince," she said. "For the prince," the others echoed in sing-song chorus. Rory stepped sideways behind a table. A roast bird glistened with fat and a small flag stuck in its breast bore a tiny painted crown. She pushed the platter away with the flat of her blade. The meat slid, then stopped, as if something had caught it. "Do not touch the settings," Nyx said. "I touched it with a knife." "Knives count." Rory lifted the blade and the cold light shone brighter across the tablecloth. A ward hummed under the linen, thin and blue. She pressed the moonsilver edge to it. The ward split with a hiss and the meat slumped forward, ordinary at last. The chefs paused together. Dozens of pale eyes turned toward her. "Out of the box, Carter," Nyx said. Rory kept her voice level. "The setting wanted a bite. I gave it steel instead." Isolde raised one hand. The chefs lowered their eyes and returned to their pans. Their knives resumed drip-drop against the boards, too loud in the sudden quiet. Rory circled the table and found a narrow door at the hall's end. A ward shimmered across its frame. The Heartstone pulsed hard against her throat and heat spread down her sternum. She held the pendant up and the ward flared blue in answer. Isolde touched the door frame and withdrew her fingers at once. "Wards listen for Fae hands," she said. "Wards fear Fae steel." Rory set her feet and drew the blade across the ward. The light tore apart. Cold rushed out of the cut and stung her face. The door swung inward on silent hinges. Beyond it lay a vault, low and round, with shelves stacked high with jars, root bundles, and sealed barrels. Roots threaded the ceiling and walls, thick and pale, pulsing in slow rhythm tick-tock, tick-tock. At the centre, a great root wrapped a black chest banded in iron. Amber fluid seeped from cracks in the wood and pooled on the stone floor. The air tasted of ash and overripe fruit. Rory knelt beside the chest and the pendant glowed through her jacket. She pushed the blade under the iron band. The moonsilver edge sparked and the band cracked. Nyx crouched beside her and shadow poured from their hands into the crack, seeking the dark inside. "Stop," Isolde said. Rory froze with the blade halfway under the iron. "The chest calls the pendant." "The chest feeds on callers," Isolde said. "Open it and the kitchen opens you." Nyx withdrew for a breath. "Something breathes in there." "Something fed," Isolde said. "The prince saved it for winter. Winter saves nothing." Rory chose the lock instead of the lid. Moonlight from the blade traced the keyhole and the metal softened under the edge. She eased the point in and turned. The chest clicked open a finger's width. A smell of cooked sugar and old blood rolled out. The roots around the chest tensed and tick-tock quickened. "Rory," Nyx said. "I know. Hold the light." "I mean-" The floor split under Rory's boots. Roots burst upward and wrapped her legs. The chest lid flew open and a hand of black claws shot out and seized her wrist over the crescent scar. Isolde lifted the blade from Rory's loose fingers and white light flared along the moonsilver edge. "Rory," Nyx whispered, and the vault walls answered in the same voice from a hundred throats at once.
created_at"2026-11-11T11:12:45.377Z" 11/11/2026, 11:12:45 AM
model"meta/muse-ember-20261109"
app_id182717
external_user(null)
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cancelledfalse
latency1408
moderation_latency(null)
generation_time21722
tokens_prompt5142
tokens_completion2456
native_tokens_prompt4889
native_tokens_completion9138
native_tokens_completion_images0
native_tokens_reasoning6937
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
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finish_reason"stop"
native_finish_reason"completed"
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provider_responses
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id"resp_6af44daecccb4ffbc7ca480c"
is_byokfalse
latency722
model_permaslug"meta/muse-ember-20261109"
provider_name"Meta"
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cache_discount(null)
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags16
adverbTagCount0
adverbTags(empty)
dialogueSentences41
tagDensity0.39
leniency0.78
rawRatio0
effectiveRatio0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1521
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
70.41% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1521
totalAiIsms9
found
0
word"pulsed"
count2
1
word"warmth"
count1
2
word"stomach"
count1
3
word"traced"
count2
4
word"echoed"
count1
5
word"shimmered"
count1
6
word"quickened"
count1
highlights
0"pulsed"
1"warmth"
2"stomach"
3"traced"
4"echoed"
5"shimmered"
6"quickened"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells1
narrationSentences140
matches
0"d with warmth"
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences140
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences165
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen21
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1521
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions17
unquotedAttributions0
matches(empty)
44.89% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions65
wordCount1332
uniqueNames8
maxNameDensity2.1
worstName"Rory"
maxWindowNameDensity3.5
worstWindowName"Rory"
discoveredNames
Nyx15
Heartstone2
Fae-Forged1
Blade1
Rory28
Isolde16
London1
Cardiff1
persons
0"Nyx"
1"Rory"
2"Isolde"
places
0"London"
1"Cardiff"
globalScore0.449
windowScore0.5
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences105
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1521
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences165
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs57
mean26.68
std19.95
cv0.748
sampleLengths
033
124
254
349
446
518
652
743
86
927
1013
1151
1238
135
1410
1551
169
1719
1851
1944
2045
2120
227
2318
246
2534
264
279
2882
2965
3025
3147
327
336
342
3543
3611
377
3815
3927
4044
4122
4232
4369
4445
453
4614
4714
489
4913
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences140
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs227
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences165
ratio0
matches(empty)
82.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1343
adjectiveStacks3
stackExamples
0"low over sprawling vineyards"
1"slender leaf-shaped dagger"
2"small crescent-shaped scar"
adverbCount20
adverbRatio0.014892032762472078
lyAdverbCount0
lyAdverbRatio0
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences165
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences165
mean9.22
std4.75
cv0.515
sampleLengths
013
120
213
311
410
510
616
718
815
914
1020
117
1210
1310
1419
152
163
177
186
199
2019
2113
224
237
249
2510
268
274
2812
296
303
3112
3212
336
347
355
368
378
3815
3915
4011
4110
4212
435
445
457
463
4712
484
493
58.79% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats8
diversityRatio0.38181818181818183
totalSentences165
uniqueOpeners63
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences123
matches(empty)
ratio0
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount20
totalSentences123
matches
0"She spat out a mouthful"
1"Its faint inner glow beat"
2"She pushed through the first"
3"Her stomach turned over."
4"She wiped her hand on"
5"She moved deeper and the"
6"She ducked under a low"
7"Their scent mixed with cooked"
8"She stepped onto the path"
9"She looked down and saw"
10"Her pale lavender eyes fixed"
11"They passed under the arch"
12"Their hands moved without pause."
13"Their eyes stayed pale and"
14"She pushed the platter away"
15"She pressed the moonsilver edge"
16"Their knives resumed drip-drop against"
17"She held the pendant up"
18"She pushed the blade under"
19"She eased the point in"
ratio0.163
0.65% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount113
totalSentences123
matches
0"Rory slammed her shoulder into"
1"Vines whipped around her ankle"
2"Isolde stepped through behind them"
3"Rory landed hard on damp"
4"She spat out a mouthful"
5"An amber sky hung low"
6"Row after row of trees"
7"Rich scent pressed against her"
8"Rory tugged her ankle free"
9"Nyx towered over her at"
10"Isolde stood a pace behind,"
11"Rory touched the Heartstone at"
12"The thumbnail-sized crimson stone pulsed"
13"Its faint inner glow beat"
14"The silver chain dug into"
15"Rory gripped the Fae-Forged Blade"
16"The slender leaf-shaped dagger of"
17"She pushed through the first"
18"Leaves smeared her jacket."
19"Juice dripped and stained her"
ratio0.919
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences123
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences70
technicalSentenceCount1
matches
0"Long tables filled the centre, loaded with platters, roast meats, stacked fruit towers, and goblets that overflowed without spilling."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags16
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags15
fancyCount1
fancyTags
0"Nyx whispered (whisper)"
dialogueSentences41
tagDensity0.366
leniency0.732
rawRatio0.067
effectiveRatio0.049
85.2249%