Run: 2026-11-11-01M75570TGAEGDBAS6N2SGDP9Y

Run Details

Duration:
20.6s
Cost:
$0.003867
Provider:
Meta

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Aurora hit the white soil on her knees and spat ash into her palm. Nyx took solid shape beside her. Isolde stepped through the tear in the Veil and left no footprint in the dust. The Heartstone Pendant throbbed against Aurora's throat. Heat crept along the silver chain and pooled under her collar. Aurora counted exits out of habit. One rift, already stitched shut. One vine arch. One path sloping down between orchards. No return behind her. "Rift shut." "Shut means shut, Nyx." "Pendant came from Dymas." Nyx tilted a head that held no real face, only shadow and two faint violet eyes. "Hel. Gluttony." Isolde brushed silver hair back from her waist. Pale lavender eyes found the pendant, then the vine arch, then Aurora. "What kingdom feeds on hunger and calls the hunger king?" A line of grapevines ran down the slope in neat rows. Each vine held fruit the size of plums, purple-black and glowing from within. Sap fell from leaf to leaf, tick-tock, tick-tock, into shallow channels carved in stone. Fermented juice stung Aurora's nose. Sweet rot. Burnt sugar. Cinnamon from somewhere deeper. Aurora pressed two fingers to the pendant. The deep crimson stone pulsed once, hard, then settled into a steady warmth. "Warmth means portal, or something buried near one." "Or something hungry near one." Isolde smiled. She leaves no prints, Rory. Watch her feet and you will learn nothing. Watch her mouth and you will learn less. Aurora stood and shook soil from her coat. The Fae-Forged Blade sat cold at her hip in its sheath, a slender leaf-shaped dagger of moonsilver. Cold seeped through leather even here, even in this heat. "Blade first," she said. "Food second. Questions between." Nyx dropped into shadow and vanished. A cool pressure brushed Aurora's ankle as they slipped through the vine roots and reformed three paces ahead, taller now, solid again. "Shadow remembers this smell." "Good or bad?" "It ate me once. In another life with a name." Isolde glided past them both. Wildflowers pushed through white soil beside her steps, blue and gold, and folded shut behind her. "Aldric the sorcerer called, and Dymas answered with a mouth." Aurora caught that name and held it. "You knew him?" "I knew the summoning. I know the price." The path narrowed. Orchard trees crowded close, ancient trunks twisted into shapes that suggested shoulders and backs. Fruit hung thick on every branch, small round crimson pears and larger orange globes and clusters of pale grapes. The fruit bore no seeds. Aurora sliced one free with the blade and caught it in her palm. It felt warm, like bread from an oven. Juice beaded on the cut and smelled of honey and smoke. Nyx leaned in. Their whisper carried on wind that did not move the leaves. "Do not eat from a tree. Trees here eat first." Aurora set the fruit down on a flat stone. It rolled once, stopped, and turned. Not the whole fruit. The cut face turned toward her, as if it faced her. A clatter echoed from below. Metal on stone. A hiss of fat in a pan. Someone shouted a time, then another voice shouted a different time, then both laughed. Aurora drew the blade. The moonsilver caught no light and gave its own faint luminescence instead. Cold bit her fingers through the grip. "Chefs," Nyx said. "Helbound souls. Earth contracts. They cook for Belphegor's competitions." Belphegor's name landed like a stamp on a file. Aurora filed it away and kept walking. The orchard opened into gardens. Warm amber light filled the sky overhead and turned every leaf to copper. Long tables stretched in rows through the centre, white cloths snapping in a wind Aurora felt on her skin but saw nowhere. Dishes swam through the air between tables, bowls of steaming stew, platters of glazed roots, towers of fruit stacked higher than a person. Each dish moved on its own, steered by small invisible hands, and settled with a soft click. A chef in a stained tall hat caught a flying dish, tasted it, scowled, and threw it back. The dish circled once, insulted, and returned to his station. Beside him, a woman with flour on her forearms piped sauce into spirals that spelled a name Aurora did not recognise. The sauce glowed faint green and steamed though no heat touched it. "Flavours score points," Nyx said. "Technique scores points. Hunger scores everything." Aurora watched the tables lengthen as they walked. The white cloth at the nearest table stretched, seam by seam, adding another place setting, then another, then a dozen. Chairs scraped stone and lined themselves in a perfect row. A plate set itself in front of Aurora before she stopped walking. She stepped around the plate. "Polite," Isolde said. "What courtesy keeps the teeth from the throat?" "Full plate, full trap. I read contracts for a living." "You read exits, Rory. Same habit." Her use of Rory, soft and amused, loosened something in Aurora's jaw. She kept her hand on the blade. The pendant heated. Not a pulse now, a steady burn. Aurora pulled it free from her collar. The crimson stone glared. Every fruit in the orchard behind them turned on its branch. Every dish in the garden paused midair. The tick-tock of sap stopped. Silence spread across the tables like a hand covering a mouth. Nyx went incorporeal at the edges, shadow thinning, violet eyes bright. "Something under the garden heard that." Isolde raised one hand. No footprints marked her path through the flowerbeds, only flowers upright where she passed. "What sleeps beneath a feast? What wakes beneath a feast?" Aurora followed the heat. The pendant led her toward the central table, toward a section of soil where the white cloth ended and no table stood. Vines curled there in a tight spiral, woven like a ward. The moonsilver blade grew colder in her grip. Frost feathered the hilt. "Ward," Aurora said. "Leaf and root. It will cut." "It will bleed," Nyx said. "Everything here bleeds. Note the difference." She knelt. The soil under her knees felt soft, damp, alive with small movements. Roots shifted beneath the surface, thick as wrists, circling the spiral. The Heartstone throbbed against her palm and matched, beat for beat, a drum from under the earth. Thump. Thump. Thump. Aurora set the blade point to the centre of the spiral. "Wait," Isolde said. "What opens with a cut? What closes with a cut?" "A mouth," Aurora said. "A wound." "A doorway," Isolde said, and for once her riddle sounded like a warning given plain. Aurora cut. The blade sheared the ward vine clean. Sap burst black and sweet across her wrist in a hot spray. The spiral snapped open. Warm amber light poured up through the soil in a thin column and lit Nyx from below, violet eyes wide, shadow flickering. The drum under the earth stopped. Then, from under the central table, something enormous shifted its weight. Plates rattled. Dishes froze midair. The chefs raised their heads in unison, mouths open, eyes fixed on the opened spiral. The soil split beneath the feast table and a horned hound with three rows of teeth lunged at Aurora's throat.
created_at"2026-11-11T11:17:13.176Z" 11/11/2026, 11:17:13 AM
model"meta/muse-ember-20261109"
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native_tokens_prompt4889
native_tokens_completion7687
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native_tokens_reasoning5874
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num_input_audio_prompt(null)
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num_search_results(null)
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags9
adverbTagCount0
adverbTags(empty)
dialogueSentences35
tagDensity0.257
leniency0.514
rawRatio0
effectiveRatio0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1202
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
54.24% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1202
totalAiIsms11
found
0
word"throbbed"
count2
1
word"pulsed"
count1
2
word"warmth"
count2
3
word"whisper"
count1
4
word"echoed"
count1
5
word"perfect"
count1
6
word"pulse"
count1
7
word"silence"
count1
8
word"weight"
count1
highlights
0"throbbed"
1"pulsed"
2"warmth"
3"whisper"
4"echoed"
5"perfect"
6"pulse"
7"silence"
8"weight"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences116
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences116
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences142
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen23
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1202
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions11
unquotedAttributions0
matches(empty)
27.45% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions57
wordCount1020
uniqueNames12
maxNameDensity2.45
worstName"Aurora"
maxWindowNameDensity3
worstWindowName"Aurora"
discoveredNames
Veil1
Heartstone2
Pendant1
Aurora25
Rory2
Fae-Forged1
Blade1
Nyx9
Belphegor1
Isolde8
One3
Thump3
persons
0"Heartstone"
1"Pendant"
2"Aurora"
3"Rory"
4"Blade"
5"Nyx"
6"Belphegor"
7"Isolde"
8"One"
places
0"Veil"
globalScore0.275
windowScore0.667
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences75
glossingSentenceCount1
matches
0"sounded like a warning given plain"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1202
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount1
totalSentences142
matches
0"caught that name"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs57
mean21.09
std18.18
cv0.862
sampleLengths
014
121
218
324
42
54
64
718
820
910
1051
1120
128
135
1423
1535
168
1728
184
193
2010
2131
2210
238
2473
2524
2630
2729
2823
2912
3016
3180
3261
3311
3450
355
3611
3710
386
3919
4044
4111
4217
4328
4449
459
465
476
4845
4911
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences116
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs174
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences142
ratio0
matches(empty)
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1026
adjectiveStacks1
stackExamples
0"slender leaf-shaped dagger"
adverbCount26
adverbRatio0.025341130604288498
lyAdverbCount2
lyAdverbRatio0.001949317738791423
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences142
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences142
mean8.46
std5.23
cv0.618
sampleLengths
014
16
215
37
411
56
65
73
86
94
102
114
124
1316
142
158
1612
1710
1811
1913
2014
215
222
232
244
257
2613
278
285
292
305
318
328
338
3417
3510
364
374
386
3922
404
413
4210
435
4416
4510
467
473
488
493
73.47% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats9
diversityRatio0.4788732394366197
totalSentences142
uniqueOpeners68
33.67% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences99
matches
0"Then, from under the central"
ratio0.01
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount7
totalSentences99
matches
0"She leaves no prints, Rory."
1"It felt warm, like bread"
2"Their whisper carried on wind"
3"It rolled once, stopped, and"
4"She stepped around the plate."
5"Her use of Rory, soft"
6"She kept her hand on"
ratio0.071
55.96% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount80
totalSentences99
matches
0"Aurora hit the white soil"
1"Nyx took solid shape beside"
2"Isolde stepped through the tear"
3"The Heartstone Pendant throbbed against"
4"Heat crept along the silver"
5"Aurora counted exits out of"
6"Nyx tilted a head that"
7"Isolde brushed silver hair back"
8"A line of grapevines ran"
9"Each vine held fruit the"
10"Sap fell from leaf to"
11"Cinnamon from somewhere deeper."
12"Aurora pressed two fingers to"
13"The deep crimson stone pulsed"
14"She leaves no prints, Rory."
15"Aurora stood and shook soil"
16"The Fae-Forged Blade sat cold"
17"Nyx dropped into shadow and"
18"A cool pressure brushed Aurora's"
19"Isolde glided past them both."
ratio0.808
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences99
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences48
technicalSentenceCount1
matches
0"The cut face turned toward her, as if it faced her."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags9
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags9
fancyCount0
fancyTags(empty)
dialogueSentences35
tagDensity0.257
leniency0.514
rawRatio0
effectiveRatio0
87.9599%