Run: 2026-11-11-01M7557TSDHBX79TB0T41HYGJR

Run Details

Duration:
15.5s
Cost:
$0.003537
Provider:
Meta

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Quinn ducked under the tape and counted three bone tokens on the platform before she touched anything else. Eva Kowalski crouched beside the dead man and tucked curly red hair behind her left ear. Her round glasses slipped down her freckled nose. Her worn leather satchel lay open beside her, and books fanned across the grit. She kept her green eyes on the body, and her hands hovered over the satchel without picking up a notebook. Quinn noted the hesitation and moved past it for now. The man lay on his back near a puddle of blood. A bone token sat between his teeth. His shoes stayed clean. Dust coated the platform in a smooth layer, and his heels left no drag marks through it. Quinn crouched and checked his eyelids. Brown eyes stared up. His jaw had stiffened, and then his jaw had loosened again. That sequence pulled her up straighter. "Ritual," Eva said. "Contract," Eva said. "The Veil Market punishes Shade debt with a public kill. The artisan who crafted the compass takes payment in blood. He cuts the throat, places the token, and leaves the rift to rot the body." "Look at his feet," Quinn said. "Clean shoes suit a sacrifice." "Clean shoes do not suit a man who walked here. He dragged through the dust. The dust shows no drag. Someone carried him in and set him down." "Carried a corpse across a market?" "Yes," Quinn said. Eva pushed her glasses up. "You assume staging because you assume sense. The Market answers to older rules. Blood grants passage. Rifts open under stress. The body merely fed one." "The blood dried under his torso," Quinn said. "The pattern runs to his left side. If he lay on his back and bled out, the blood would spread under his shoulders and down the slope of the platform. It spread after someone rolled him. Rigor had locked his knees when they rolled him. Rigor had loosened again before they left him." "The Market moved with the full moon last night," Eva said. "Sellers packed in haste. A panicked seller could have knocked him over. A rift could have thrown him." "A rift does not close a mouth around a token," Quinn said. Eva glanced at the token. "Why place it in his mouth?" "Because the killer wanted the Market to read him as a buyer," Quinn said. "A buyer carries a token in his palm. A dead man carries one between his teeth when someone puts it there from above." Quinn stood and stepped off the platform onto the track bed. The abandoned Tube station opened beyond the tape. Stalls crowded the far wall beneath soot stained tiles. Crates lay tipped on their sides. Glass bottles glinted under one tilted awning, and a braid of dried herbs hung from a nail, tick-tock steady in a draught that had no business moving underground. Copper stung Quinn's nostrils. Blood. Recent. Alchemical smoke clung under the smoke, sharp and sweet, and something underneath that smelled of wet ash. Eva followed her. "The Market shifts place each full moon. This station served them last night. They left in a hurry because the compass called a rift too close. The needle points to the nearest portal. It pointed here. The sellers feared the tear." "The needle points toward a portal," Quinn said. "We will test it." Eva pulled the small brass compass from her satchel. Sigils covered its face. Verdigris patina ringed the casing. A Shade artisan had crafted lines into the brass, and the needle trembled inside its glass. Eva held the compass flat over the dead man's chest. The needle spun. Tick-tock from Quinn's watch echoed off the tiles, and the needle spun again, faster, until it jerked toward Quinn's left wrist. Eva lowered the compass. "That is wrong." Quinn held her wrist out. The worn leather watch sat snug against her skin. The needle swung back toward the body when she stepped toward the platform. It swung toward her wrist when she stepped back. Eva watched the pivot and tucked her hair behind her left ear again. "Rift memory," Eva said. "The compass remembers contact. The victim held it when the rift opened. His hand carries the charge." "His palm carries verdigris," Quinn said. "Look at it." Eva crouched and tilted the dead man's hand toward the light. Green stains smeared his palm and his thumb. The stains matched the casing on the compass. Quinn crouched beside her and pressed two fingers to the green smear. The smear sat dry and flaked at the edges. Blood had dried under the green. "He held the compass during the kill," Eva said. "He held it after the kill," Quinn said. "Blood dried first. Someone pressed the compass into his hand after blood dried. The killer staged the theft and staged the ritual." "Nobody presses a compass into a dead man's hand for theatre," Eva said. "A killer does, if he wants the Market to hunt the Shade artisan instead of him," Quinn said. "The Market fears rifts. The Market fears Shades. The Market does not fear a man with a bone token and a story about sacrifice." Eva stood. "You lose people to rifts, Harlow. Morris died in one. You see rifts in clean shoes now." Quinn kept her eyes on the verdigris. Her sharp jaw tightened. She pressed her thumb hard against the crown of her watch until the tick-tock stuttered. "Morris died three years ago and the Yard buried an empty coffin. I want a body with drag marks, a token without teeth marks, and a reason the needle points at me instead of a portal." "It points at you because the rift wants a host," Eva said. "It points at me because a rift opened inside this man," Quinn said. "The compass points to the nearest portal. The portal sat inside his chest when he died. The killer cut his throat to hide the tear, then he moved the body here to hide the opening. The Market left because the tear grew. The sellers heard it breathe." Eva stared at the man's chest. "No tear shows." "Not yet," Quinn said. The needle spun again. It locked on Quinn's left wrist. The watch tick-tock doubled, then tripled, and the sound spread across the platform, across the stalls, across the tiles. Bottles rattled on the far awning. Herbs swayed though the draught had stopped. Eva grabbed Quinn's sleeve and pulled her back from the body. "Drop the watch," Eva said. Quinn reached for the strap. The leather burned her fingers. The needle jammed against the glass and scratched a bright line through a sigil. The dead man's chest rose. Eva shouted and fell back against a crate. Crates toppled. Bottles smashed. Alchemical smoke burst upward in a green cloud and swallowed the awnings. Quinn wrenched at her wrist, and the strap cut into the joint. The needle snapped free of the casing and flew toward the body. It struck the bone token between his teeth. The token cracked down the middle. Copper flooded Quinn's mouth. The tiles behind the stalls bulged outward like lungs filling. Something pressed back from inside the wall, and the hand that closed around her left wrist belonged to no living man.
created_at"2026-11-11T11:17:39.765Z" 11/11/2026, 11:17:39 AM
model"meta/muse-ember-20261109"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency1774
moderation_latency(null)
generation_time15464
tokens_prompt4492
tokens_completion1908
native_tokens_prompt4200
native_tokens_completion6234
native_tokens_completion_images0
native_tokens_reasoning4541
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"completed"
service_tier"default"
usage0.003537
router(null)
user_agent"langchainjs-openai/1.0.0 ((node/v24.22.2; linux; x64))"
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provider_responses
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model_permaslug"meta/muse-ember-20261109"
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags19
adverbTagCount0
adverbTags(empty)
dialogueSentences39
tagDensity0.487
leniency0.974
rawRatio0
effectiveRatio0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1214
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
91.76% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1214
totalAiIsms2
found
0
word"trembled"
count1
1
word"echoed"
count1
highlights
0"trembled"
1"echoed"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences90
matches(empty)
95.24% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount3
hedgeCount0
narrationSentences90
filterMatches
0"watch"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences110
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen53
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1214
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions23
unquotedAttributions0
matches(empty)
0.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions50
wordCount676
uniqueNames5
maxNameDensity3.85
worstName"Quinn"
maxWindowNameDensity5.5
worstWindowName"Quinn"
discoveredNames
Kowalski1
Eva21
Quinn26
Tube1
Shade1
persons
0"Kowalski"
1"Eva"
2"Quinn"
places(empty)
globalScore0
windowScore0
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences49
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1214
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences110
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs40
mean30.35
std23.14
cv0.762
sampleLengths
018
168
266
33
438
56
65
728
86
93
1030
1161
1229
1312
1411
1537
1685
1744
1812
1968
207
2149
2221
239
2454
259
2630
2713
2842
2919
3062
3112
3260
339
344
3553
365
3729
3862
3935
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences90
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs129
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences110
ratio0
matches(empty)
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount680
adjectiveStacks1
stackExamples
0"lay open beside her,"
adverbCount12
adverbRatio0.01764705882352941
lyAdverbCount1
lyAdverbRatio0.0014705882352941176
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences110
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences110
mean11.04
std9.24
cv0.837
sampleLengths
018
116
28
314
420
510
611
77
84
917
106
114
1211
136
143
153
1635
176
185
1928
206
213
225
2325
248
2553
2611
2718
2812
295
306
3114
3223
3311
348
359
366
3728
384
391
401
4117
423
4341
448
454
469
474
485
4916
56.06% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats10
diversityRatio0.39090909090909093
totalSentences110
uniqueOpeners43
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences66
matches(empty)
ratio0
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount10
totalSentences66
matches
0"Her round glasses slipped down"
1"Her worn leather satchel lay"
2"She kept her green eyes"
3"His shoes stayed clean."
4"His jaw had stiffened, and"
5"It swung toward her wrist"
6"Her sharp jaw tightened."
7"She pressed her thumb hard"
8"It locked on Quinn's left"
9"It struck the bone token"
ratio0.152
0.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount62
totalSentences66
matches
0"Quinn ducked under the tape"
1"Eva Kowalski crouched beside the"
2"Her round glasses slipped down"
3"Her worn leather satchel lay"
4"She kept her green eyes"
5"Quinn noted the hesitation and"
6"The man lay on his"
7"A bone token sat between"
8"His shoes stayed clean."
9"Dust coated the platform in"
10"Quinn crouched and checked his"
11"Brown eyes stared up."
12"His jaw had stiffened, and"
13"That sequence pulled her up"
14"Eva pushed her glasses up."
15"Eva glanced at the token."
16"Quinn stood and stepped off"
17"The abandoned Tube station opened"
18"Stalls crowded the far wall"
19"Glass bottles glinted under one"
ratio0.939
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences66
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences27
technicalSentenceCount1
matches
0"Glass bottles glinted under one tilted awning, and a braid of dried herbs hung from a nail, tick-tock steady in a draught that had no business moving undergroun…"
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags19
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags19
fancyCount0
fancyTags(empty)
dialogueSentences39
tagDensity0.487
leniency0.974
rawRatio0
effectiveRatio0
84.5687%