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Run: 2026-11-11-01M755HGB9BGJ5948Y9JEQ84F1
Run Details
Model:
Muse Ember (Reasoning, Max)
Test:
Bad Writing Habits
Scenario:
Horror: alone in an eerie place at night
Duration:
27.7s
Cost:
$0.006872
Provider:
Meta
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
100.00%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
39.76%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
100.00%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
29.19%
Sentence opener variety
(details)
0.00%
Adverb-first sentence starts
(details)
51.43%
Pronoun-first sentence starts
(details)
27.86%
Subject-first sentence starts
(details)
35.71%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
100.00%
Dialogue tag variety (said vs. fancy)
(details)
86.1317%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
Rory wedged her shoulder between
the standing stones and the stone scraped her coat.
The pendant thumped against her
sternum. Tick-tock. Tick-tock. Faster than her
pulse
.
She had come for an
answer.
A message had reached her
phone during her last delivery run for the Golden Empress.
The message had named the
stones in Richmond Park. It had named Isolde. It had named the Heartstone.
A second message had followed
the first. Bring the Heartstone. Ask for Isolde. No name sat at the end. No signature explained the deep crimson stone in her pocket.
Eva had urged her to
leave Evan and leave Cardiff.
Eva had found her the
flat above Silas' bar in London.
Rory had taken the delivery
work and kept her head down.
She had asked no questions
about the pendant. "Explain the stones." "Rory?" "Who sent the message?" "Isolde will explain." "You gave me a pendant and you send riddles?" "Trust the stone." "Trust requires a name." "The stone will give you one."
She ended the call before
the voice could answer. The screen faded to black.
A faint inner glow from
the pendant lit her fingers.
She lifted the pendant from
her pocket.
The deep crimson stone glowed
inside her palm.
Its silver chain slipped between
her fingers.
She pushed through the gap
between the stones.
The grove opened beyond the
stones. Ancient oak trees formed a dark ring and wildflowers crowded the grass beneath them. Bluebells and foxgloves and cow parsley brushed her ankles though the season gave no reason for such colour. A sweet smell rolled over her, honey and spoiled milk mixed together. Cold bit her skin. Each breath
tasted like damp earth and pine
. Traffic noise from Richmond Park vanished behind her. A twig snapped under her boot. Another twig snapped to her left. A third snap answered from her right, though no animal crossed the path.
She marked the bark with
her house key.
She dragged an arrow into
the trunk and pressed the small crescent-shaped scar on her left wrist against the bark for a count of ten.
She dropped a handful of
gravel from her pocket onto the path.
She set her phone on
a flat stone and switched on the recorder.
She walked forty steps and
counted each one aloud under her breath. On step forty-one she stopped.
Her own footfalls had echoed
a fraction late behind her for the past ten steps. The
echo
kept walking. One step. Two steps. A heel struck damp earth where her boot had stood a second earlier. Rory turned in a sharp circle. The path stood empty. The flowers
trembled
without wind. She changed her pace. She hopped over a root, spun left, and stepped backwards three strides. She stopped and listened. Silence pressed close.
Even insects had forgotten their
noise in the grove. "Isolde." "I brought the stone." "Show yourself."
She kept her voice level
and her bright blue eyes on the tree line.
She swept her shoulder-length black
hair from her face with one hand.
She held the pendant in
the other hand and lifted it high. The pendant burned against her palm. Warmth spread through her fingers and up her wrist. A Hel portal sat close. The pendant always
pulsed
near one. The stone
pulsed
in time with a new tick-tock from the centre of the grove. Her
pulse
answered the sound. The grove answered her
pulse
. She followed the tick-tock toward the centre. She counted steps again and dropped more gravel each ten steps. The path curved left and then right and then left again. The wildflowers grew taller around her legs and petals clung to her coat. She reached a standing stone she knew. Her arrow marked the trunk beside it. The arrow pointed back the way she had come. Her gravel circle lay scattered though no wind had touched the grove. Cold ran
down her spine
. She checked her phone. The clock showed 11:47. She checked it again after a slow count to twenty and the clock still showed 11:47. She realised the grove held its own time and spat on the rules of clocks. She turned her back to the stone and walked a straight line between two oaks. She broke twigs and left them in a cross on the ground. She threw a pebble into the flowers on her left and ran three steps to her right. A shape moved between the trees on her left. Tall. Thin. No face showed in the dark. Rory snapped her gaze toward the shape and the trees stood empty. She snapped her gaze back to the centre and the shape stood there again, nearer. She refused the urge to run. She planted her feet and raised the pendant. Its faint inner glow lit the wildflowers crimson. Movement
flickered
at the edge of her vision, left, right, left again. Each
flicker
vanished when she faced it. A voice spoke from the left. "Rory." She turned. Darkness stared back. A second voice spoke from the right. "Laila." She turned again. The stones gave back
silence
. "Aurora." The word came from behind her. "Carter." The word came from the centre stone. "Malphora." The word came from each direction at once and from none of them. Rory laughed once, short and sharp. She welcomed the sound of her own laugh in the grove. She reached for her left wrist and rubbed the crescent mark with her thumb. The old childhood accident had
left that mark
. Her fingers remembered the fall. She stepped onto a flat stone and lifted herself above the flowers. From that height she surveyed the ring of oaks and the standing stones beyond them. The grove stretched farther than her torchlight reached. The pocket between Earth and the Fae realm hid its edges. Breathing sounded behind her. Slow. Wet. In time with her own breath though she held her breath still. She exhaled and the breathing behind her exhaled a beat late. She inhaled and the breathing inhaled before her. She jumped down and landed hard. Damp earth soaked through her soles. She spun toward the breathing and found cold air and the smell of copper on her tongue. Copper stung her nostrils. She held the pendant toward the cold air. The pendant flared. Deep crimson light flooded the clearing and lit each wildflower and each stone. Tick-tock hammered against her sternum. The answering tick-tock from the centre stone matched it beat for beat. She walked toward the centre stone and the tick-tock grew louder. She dropped her gravel and kicked the last pebble aside. She raised the pendant like a torch. "Isolde. I followed your instructions. I brought the Heartstone." "Put it down." "Give me a name first." "Put it down, Aurora." She tightened her grip on the silver chain. She shook her head. "No." "Then it will take it from you." Cold spread behind her neck. She recognised Eva's voice in that phrase, though Eva stood miles away in London. She recognised her mother's Welsh
lilt
in the next breath. She recognised her own voice in the last word. She turned toward the centre stone and saw no one. She turned back and saw no one. The breathing stood an arm's length behind her. The pendant burned her palm and the silver chain bit her neck. She backed against the centre stone. Cold seeped through her coat from the stone. She held the pendant out to the breathing. "Show yourself or I keep it." Breathing paused. A twig snapped directly behind her heel. She looped the silver chain around the pointed top of the centre stone. The pendant hung against the stone face and its glow spread across the rock like veins. The tick-tock stopped. Silence fell for one long second. Rory reached to lift the chain free. Cold fingers closed around the silver chain at her throat from behind her. The fingers tightened and yanked her backwards away from the stone.
created_at
"2026-11-11T11:22:56.752Z"
11/11/2026, 11:22:56 AM
model
"meta/muse-ember-20261109"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
1408
moderation_latency
(null)
generation_time
27695
tokens_prompt
4387
tokens_completion
2209
native_tokens_prompt
4100
native_tokens_completion
12924
native_tokens_completion_images
0
native_tokens_reasoning
11013
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"completed"
service_tier
"default"
usage
0.006872
router
(null)
user_agent
"langchainjs-openai/1.0.0 ((node/v24.22.2; linux; x64))"
http_referer
(null)
request_id
"req-1794396176-LaX8kdXHFWkWK4uU0Ujl"
session_id
(null)
preset_id
(null)
api_type
"completions"
id
"gen-1794396176-yO34M5QYFaEiHWZIL1pR"
upstream_id
"resp_6af450118f27780927a648fa"
provider_responses
0
endpoint_id
"ea8469c2-ddf8-4985-8cf2-f5dc7e63e14c"
id
"resp_6af450118f27780927a648fa"
is_byok
false
latency
380
model_permaslug
"meta/muse-ember-20261109"
provider_name
"Meta"
status
200
total_cost
0.006872
cache_discount
(null)
upstream_inference_cost
0
provider_name
"Meta"
response_cache_source_id
(null)
data_region
"global"
workspace_id
"97e315e5-d303-487d-83c1-83180e8a13d4"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
1
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
23
tagDensity
0.043
leniency
0.087
rawRatio
0
effectiveRatio
0
100.00%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
1328
totalAiIsmAdverbs
0
found
(empty)
highlights
(empty)
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
39.76%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
1328
totalAiIsms
16
found
0
word
"pulse"
count
3
1
word
"echoed"
count
1
2
word
"echo"
count
1
3
word
"trembled"
count
1
4
word
"silence"
count
3
5
word
"warmth"
count
1
6
word
"pulsed"
count
2
7
word
"down her spine"
count
1
8
word
"flickered"
count
1
9
word
"flicker"
count
1
10
word
"lilt"
count
1
highlights
0
"pulse"
1
"echoed"
2
"echo"
3
"trembled"
4
"silence"
5
"warmth"
6
"pulsed"
7
"down her spine"
8
"flickered"
9
"flicker"
10
"lilt"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
150
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
0
hedgeCount
0
narrationSentences
150
filterMatches
(empty)
hedgeMatches
(empty)
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
173
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
26
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
0
markdownWords
0
totalWords
1328
ratio
0
matches
(empty)
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
2
unquotedAttributions
0
matches
(empty)
100.00%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
35
wordCount
1244
uniqueNames
17
maxNameDensity
0.48
worstName
"Rory"
maxWindowNameDensity
1.5
worstWindowName
"Cold"
discoveredNames
Golden
1
Empress
1
Richmond
2
Park
2
Isolde
2
Heartstone
2
Evan
1
Cardiff
1
Rory
6
Hel
1
Earth
1
Fae
1
Eva
4
London
1
Welsh
1
Tick-tock
3
Cold
5
persons
0
"Evan"
1
"Rory"
2
"Earth"
3
"Eva"
4
"Tick-tock"
5
"Cold"
places
0
"Richmond"
1
"Park"
2
"Cardiff"
3
"London"
globalScore
1
windowScore
1
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
109
glossingSentenceCount
1
matches
0
"tasted like damp earth and pine"
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
1328
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
1
totalSentences
173
matches
0
"left that mark"
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
63
mean
21.08
std
18.02
cv
0.855
sampleLengths
0
14
1
12
2
39
3
29
4
40
5
3
6
1
7
4
8
3
9
9
10
3
11
4
12
6
13
46
14
8
15
62
16
33
17
58
18
32
19
36
20
32
21
1
22
4
23
2
24
38
25
51
26
42
27
35
28
44
29
44
30
44
31
41
32
6
33
1
34
12
35
1
36
8
37
1
38
6
39
1
40
7
41
1
42
13
43
44
44
46
45
37
46
41
47
33
48
28
49
9
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
0
totalSentences
150
matches
(empty)
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
203
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
0
flaggedSentences
0
totalSentences
173
ratio
0
matches
(empty)
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
155
adjectiveStacks
0
stackExamples
(empty)
adverbCount
2
adverbRatio
0.012903225806451613
lyAdverbCount
0
lyAdverbRatio
0
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
173
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
173
mean
7.68
std
4.39
cv
0.572
sampleLengths
0
14
1
6
2
1
3
1
4
4
5
6
6
15
7
9
8
4
9
5
10
7
11
3
12
3
13
6
14
10
15
10
16
11
17
11
18
8
19
3
20
1
21
4
22
3
23
9
24
3
25
4
26
6
27
9
28
5
29
10
30
7
31
8
32
7
33
8
34
6
35
14
36
18
37
12
38
4
39
8
40
8
41
6
42
6
43
13
44
8
45
25
46
12
47
13
48
12
49
5
29.19%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
36
diversityRatio
0.2947976878612717
totalSentences
173
uniqueOpeners
51
0.00%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
0
totalSentences
140
matches
(empty)
ratio
0
51.43%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
59
totalSentences
140
matches
0
"She had come for an"
1
"It had named Isolde."
2
"It had named the Heartstone."
3
"She had asked no questions"
4
"She ended the call before"
5
"She lifted the pendant from"
6
"Its silver chain slipped between"
7
"She pushed through the gap"
8
"She marked the bark with"
9
"She dragged an arrow into"
10
"She dropped a handful of"
11
"She set her phone on"
12
"She walked forty steps and"
13
"Her own footfalls had echoed"
14
"She changed her pace."
15
"She hopped over a root,"
16
"She stopped and listened."
17
"She kept her voice level"
18
"She swept her shoulder-length black"
19
"She held the pendant in"
ratio
0.421
27.86%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
121
totalSentences
140
matches
0
"Rory wedged her shoulder between"
1
"The pendant thumped against her"
2
"She had come for an"
3
"A message had reached her"
4
"The message had named the"
5
"It had named Isolde."
6
"It had named the Heartstone."
7
"A second message had followed"
8
"Eva had urged her to"
9
"Eva had found her the"
10
"Rory had taken the delivery"
11
"She had asked no questions"
12
"She ended the call before"
13
"The screen faded to black."
14
"A faint inner glow from"
15
"She lifted the pendant from"
16
"The deep crimson stone glowed"
17
"Its silver chain slipped between"
18
"She pushed through the gap"
19
"The grove opened beyond the"
ratio
0.864
35.71%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
1
totalSentences
140
matches
0
"Even insects had forgotten their"
ratio
0.007
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
54
technicalSentenceCount
0
matches
(empty)
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
1
uselessAdditionCount
0
matches
(empty)
100.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
0
86.1317%