Run: 2026-11-11-01M75N9AJ7C7RYK6BJBYP9MTZX

Run Details

Duration:
41.5s
Cost:
$0.024700
Provider:
Google AI Studio

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Rory slashed the Fae blade downwards, tearing the shimmering Veil open with a sound like ripping silk. Heat rolled out from the jagged rift, thick with the scent of roasted figs, burnt sugar, and rotting meat. The deep crimson Heartstone pendant burned against her collarbone, pulsing like a frantic second heartbeat. She tucked the cold moonsilver dagger back into her belt, her fingers brushing the small crescent scar on her left wrist, and stepped over the threshold before her nerve broke. Her boots sank into violet soil that gave way like damp sponge cake. "Close your mouth, little mortal, before something crawls inside." Nyx peeled away from the shadow of a towering golden vine, coalescing into their six-foot-two silhouette. Faintly glowing violet eyes fixed on the landscape ahead. Behind them, Isolde Varga stepped through the closing tear, her waist-length silver hair catching a breeze that tasted of fermented honey. The rift snapped shut, erasing the ancient oak standing stones of Richmond Park. Rory swallowed hard, coating her throat in that cloying, syrupy air. Above them stretched a vast, unblemished expanse of warm amber, entirely devoid of clouds or stars. No sun hung up there, yet light dripped from the atmosphere itself, gilding a sprawling labyrinth of impossible orchards and terraced vineyards. Trees with twisted mahogany trunks bore translucent, fist-sized fruits that pulsed with internal luminescence, tiny dark shapes swimming inside the juice. "So much for a quick trip out of London." "Dymas rarely offers swiftness." "You knew where the rift led, Isolde?" "I knew where your trinket pulled." Rory glanced down. Isolde's bare feet rested atop the spongy purple turf, leaving zero indentations, whereas Rory’s worn trainers sank to the laces. The Half-Fae’s pale lavender eyes drifted toward the horizon, where cyclopean marble aqueducts carried rivers of dark, bubbling burgundy wine across valleys of giant, weeping fungi. "The air feels heavy. Like breathing soup." "Decadence has weight, Aurora. In the seventeenth century, mortals starved for a crust of bread while their lords drowned in grease. Here, the grease drowns everyone." Nyx dissolved at the edges, their shadowy form rippling as they glided forward without disturbing the strange, crystalline weeds carpeting the ground. Rory followed, keeping one hand near her Fae-forged blade. Every step released a puff of cinnamon-scented spores from the bruised moss. They descended a slope flanked by hedges of braided bone and flowering nightshade. Up close, the wonders of Gluttony curdled the stomach. A low, rhythmic humming vibrated through the soles of Rory's shoes. Not machinery. Chewing. Millions of tiny, unseen mandibles worked inside the bark of the orchard trees. Rory stopped beside a low stone basin carved to resemble a gaping mouth. Clear liquid pooled inside, smelling faintly of peppermint and ozone. Her throat ached from the thick air. She leaned in, catching her own bright blue eyes and straight black hair in the reflection, before a dark tendril of living shadow whipped out and slapped her wrist away. "Touch nothing. Drink less." "I was looking." "Looking invites wanting. Wanting seals contracts." "He speaks true, child of Cardiff." Isolde drifted past them, trailing her fingers just millimetres above a cluster of glass-petalled roses. As her skin neared them, the flowers snapped open, revealing wet, pulsing tongues instead of stamens. They licked at the empty air where her hand had passed. Rory yanked her jacket sleeves down over her hands. "Charming gardening choices. Who tends all this?" "Those who bargained for perfection and forgot the price." "Chefs, mostly. Earthbound masters desperate for one transcendent dish." "And Belphegor gives it to them?" "The Prince gives them everything. Until they become the garnish." They rounded a bend of towering sugar-crystal spires, and the path widened into a sunken plaza paved with mother-of-pearl. Rory froze. The sheer scale of the architecture stole the breath from her lungs. Giant golden censers swung from invisible chains hundreds of feet overhead,raining sparkling saffron dust over an abandoned banquet table that stretched for half a mile. Crystal goblets the size of barrels sat half-full of glowing green nectar. Platters of hammered bronze held mountains of iridescent meats, shimmering jellies, and fruits shaped like weeping faces. Yet no one sat in the towering velvet chairs. The silence here pressed against Rory's eardrums, broken only by the gentle fizzing of the giant goblets and the distant, melodic chime of wind through hollow bones. "Where is everyone?" "Resting between courses, one hopes." "A feast without guests requires no host, yet the table groans." Rory edged closer to the nearest chair, which towered twice her height. The wood wasn't wood at all, she noticed, squinting at the grain. Petrified sinew, lacquered to a high gloss. Beneath her shirt, the Heartstone pendant jerked violently against her sternum, scorching hot. She hissed, grabbing the silver chain through the fabric to pull it away from her skin. The thumbnail-sized crimson gem blazed like a fresh coal. "The pendant's going mad." "A portal nearby?" "No. Portals make it warm. This is burning." Nyx solidified completely, their shadowy shoulders tensing as they scanned the canopy of weeping caramel willows bordering the plaza. Their whispery voice dropped an octave, scraping like dead leaves over stone. "Wardens do not monitor this deep, and portals do not wander. Something approaches." Rory drew the moonsilver dagger. Its perpetual chill bit into her palm, a welcome anchor against the suffocating heat and the searing stone on her chest. Even without moonlight, the leaf-shaped blade held a faint, stubborn luminescence against the amber gloom. Isolde tilted her head, silver hair spilling over her shoulders like liquid mercury. For the first time since Richmond Park, the ageless serenity cracked on her face, her nostrils flaring. "The earth does not chew, little shadow. It swallows." A tremor rattled the mother-of-pearl flagstones. Giant bronze platters slid across the endless banquet table, crashing onto the tiles in an avalanche of rotting ambrosia and shattered crystal. Rory stumbled back, Nyx catching her arm with a grip like freezing iron, just as the violet soil twenty paces ahead split wide open. Up from the chasm surged a massive, glistening white worm, its circular maw ringed with three rows of human teeth, wearing a stained chef's toque skewered to its flesh with silver meat hooks.
created_at"2026-11-11T15:58:05.913Z" 11/11/2026, 3:58:05 PM
model"google/gemini-4-carbon-20261110"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency6203
moderation_latency(null)
generation_time41431
tokens_prompt5142
tokens_completion1682
native_tokens_prompt5250
native_tokens_completion1420
native_tokens_completion_images0
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"STOP"
service_tier"default"
usage0.0247
router(null)
user_agent"langchainjs-openai/1.0.0 ((node/v24.22.2; linux; x64))"
http_referer(null)
request_id"req-1794412685-QhfLtWAwsszdz4BdIYsD"
session_id(null)
preset_id(null)
api_type"completions"
id"gen-1794412685-vz0vIgbnwdKtObUePhdp"
upstream_id"jpD0aoCRBrOgytMPkbjosAM"
provider_responses
0
endpoint_id"f0c9681d-e99b-4bcb-8031-752429da222d"
id"jpD0aoCRBrOgytMPkbjosAM"
is_byokfalse
latency6203
model_permaslug"google/gemini-4-carbon-20261110"
provider_name"Google AI Studio"
status200
total_cost0.0247
cache_discount(null)
upstream_inference_cost0
provider_name"Google AI Studio"
response_cache_source_id(null)
data_region"global"
workspace_id"97e315e5-d303-487d-83c1-83180e8a13d4"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags0
95.18% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1038
totalAiIsmAdverbs1
found
0
adverb"completely"
count1
highlights
0"completely"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
3.66% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1038
totalAiIsms20
found
0
word"silk"
count1
1
word"pulsed"
count1
2
word"marble"
count1
3
word"weight"
count1
4
word"crystalline"
count1
5
word"stomach"
count1
6
word"rhythmic"
count1
7
word"vibrated"
count1
8
word"crystal"
count3
9
word"velvet"
count1
10
word"silence"
count1
11
word"scanned"
count1
12
word"chill"
count1
13
word"searing"
count1
14
word"gloom"
count1
15
word"shattered"
count1
16
word"glistening"
count1
17
word"maw"
count1
highlights
0"silk"
1"pulsed"
2"marble"
3"weight"
4"crystalline"
5"stomach"
6"rhythmic"
7"vibrated"
8"crystal"
9"velvet"
10"silence"
11"scanned"
12"chill"
13"searing"
14"gloom"
15"shattered"
16"glistening"
17"maw"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences58
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences58
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences82
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen33
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1038
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions2
unquotedAttributions0
matches(empty)
73.89% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions35
wordCount854
uniqueNames12
maxNameDensity1.52
worstName"Rory"
maxWindowNameDensity2.5
worstWindowName"Rory"
discoveredNames
Fae3
Veil1
Heartstone2
Isolde4
Varga1
Richmond2
Park2
Rory13
Half-Fae1
Fae-forged1
Gluttony1
Nyx4
persons
0"Fae"
1"Veil"
2"Isolde"
3"Varga"
4"Rory"
5"Half-Fae"
6"Gluttony"
7"Nyx"
places
0"Richmond"
1"Park"
globalScore0.739
windowScore0.833
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences53
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1038
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences82
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs42
mean24.71
std22.75
cv0.921
sampleLengths
017
164
213
39
459
570
69
74
87
96
1049
117
1226
1343
1449
1560
164
173
186
196
2051
217
229
239
246
2510
2658
2765
283
295
3011
3169
324
333
348
3531
3613
3741
3830
399
4052
4133
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences58
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs140
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences82
ratio0
matches(empty)
88.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount870
adjectiveStacks2
stackExamples
0"translucent, fist-sized fruits"
1"open, revealing wet, pulsing"
adverbCount20
adverbRatio0.022988505747126436
lyAdverbCount6
lyAdverbRatio0.006896551724137931
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences82
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences82
mean12.66
std7.22
cv0.571
sampleLengths
017
119
215
330
413
59
616
79
821
913
1011
1116
1222
1321
149
154
167
176
183
1920
2026
217
2226
2322
249
2512
2613
279
2811
292
301
3113
3213
3310
347
3530
364
373
386
396
4015
4116
4211
439
447
459
469
476
4810
4919
93.09% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats2
diversityRatio0.573170731707317
totalSentences82
uniqueOpeners47
60.61% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences55
matches
0"Faintly glowing violet eyes fixed"
ratio0.018
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount10
totalSentences55
matches
0"She tucked the cold moonsilver"
1"Her boots sank into violet"
2"They descended a slope flanked"
3"Her throat ached from the"
4"She leaned in, catching her"
5"They licked at the empty"
6"They rounded a bend of"
7"She hissed, grabbing the silver"
8"Their whispery voice dropped an"
9"Its perpetual chill bit into"
ratio0.182
100.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount39
totalSentences55
matches
0"Rory slashed the Fae blade"
1"Heat rolled out from the"
2"The deep crimson Heartstone pendant"
3"She tucked the cold moonsilver"
4"Her boots sank into violet"
5"Nyx peeled away from the"
6"The rift snapped shut, erasing"
7"Rory swallowed hard, coating her"
8"Trees with twisted mahogany trunks"
9"Rory glanced down."
10"Isolde's bare feet rested atop"
11"The Half-Fae’s pale lavender eyes"
12"Nyx dissolved at the edges,"
13"Rory followed, keeping one hand"
14"Every step released a puff"
15"They descended a slope flanked"
16"A low, rhythmic humming vibrated"
17"Rory stopped beside a low"
18"Her throat ached from the"
19"She leaned in, catching her"
ratio0.709
90.91% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences55
matches
0"Even without moonlight, the leaf-shaped"
ratio0.018
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences46
technicalSentenceCount2
matches
0"Behind them, Isolde Varga stepped through the closing tear, her waist-length silver hair catching a breeze that tasted of fermented honey."
1"Giant golden censers swung from invisible chains hundreds of feet overhead,raining sparkling saffron dust over an abandoned banquet table that stretched for hal…"
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags0
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags0
93.5112%