NC Bench
Overview
About
Tests
Categories
Models
Vendors
Compare
Run: 2026-11-11-01M75NKC661WQA2BR9REDP9V17
Run Details
Model:
Gemini 4 Carbon (Reasoning, Medium)
Test:
Bad Writing Habits
Scenario:
Horror: alone in an eerie place at night
Duration:
29.0s
Cost:
$0.017396
Provider:
Google AI Studio
Evaluation summary
Score
Evaluator
Details Link
100.00%
Adverbs in dialogue tags
(details)
100.00%
AI-ism adverb frequency
(details)
100.00%
AI-ism character names
(details)
100.00%
AI-ism location names
(details)
28.86%
AI-ism word frequency
(details)
100.00%
Cliché density
(details)
100.00%
Emotion telling (show vs. tell)
(details)
100.00%
Filter word density
(details)
100.00%
Gibberish response detection
(details)
100.00%
Markdown formatting overuse
(details)
100.00%
Missing dialogue indicators (quotation marks)
(details)
71.71%
Name drop frequency
(details)
100.00%
Narrator intent-glossing
(details)
100.00%
"Not X but Y" pattern overuse
(details)
100.00%
Overuse of "that" (subordinate clause padding)
(details)
100.00%
Paragraph length variance
(details)
100.00%
Passive voice overuse
(details)
100.00%
Past progressive (was/were + -ing) overuse
(details)
100.00%
Em-dash & semicolon overuse
(details)
100.00%
Purple prose (modifier overload)
(details)
100.00%
Repeated phrase echo
(details)
100.00%
Sentence length variance
(details)
90.18%
Sentence opener variety
(details)
38.31%
Adverb-first sentence starts
(details)
100.00%
Pronoun-first sentence starts
(details)
100.00%
Subject-first sentence starts
(details)
57.47%
Subordinate conjunction sentence starts
(details)
100.00%
Technical jargon density
(details)
100.00%
Useless dialogue additions
(details)
0.00%
Dialogue tag variety (said vs. fancy)
(details)
89.5513%
Overall
Model input
System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>
Model response
Messages
Meta
AI
Rory scraped dead moss from
the carved groove with her thumbnail. Black earth packed her nail bed, smelling of old copper and stagnant pond water rather than wood. She dropped her hand.
The ancient oak standing stone
loomed
over her, taller than a red double-decker bus, its petrified bark slick to the touch. Five more identical monoliths formed a jagged perimeter through the blackness. Beyond them lay Richmond Park. Inside them lay Isolde's grove.
Rory pulled a crumpled brown
Golden Empress paper bag from her courier satchel.
The plastic tubs of char
siu inside had gone stone cold an hour ago.
Isolde paid fifty quid cash
for late-night drop-offs, provided Rory left the food on the flat altar stone in the centre and walked backward out of the boundary. Easy money. Rent above Silas' bar cost an arm and a leg, and slinging sweet and sour pork across London barely covered the electricity bill.
Tonight, the clearing swallowed the
beam of her torch.
Rory thumb-clicked the heavy black
aluminium switch twice.
The bulb flickered, casting a
sickly yellow cone ten feet ahead before dying into an impenetrable wall of dark. Strange.
The Fae-touched pocket always hummed
with life.
Crickets, rustling badgers, the distant
drone of Heathrow flight paths bleeding through the veil. Silence pressed against her eardrums. Thick. Suffocating.
She stepped further into the
grass.
Wildflowers bloomed here year-round, defying
British winters, yet a sharp, dry crunch
echoed
beneath her boots.
Rory aimed her torch at
her toes. Bluebells and foxgloves stood ankle-high, intact and upright, but leached of all pigment. Grey petals
shattered
like spun glass where her heavy rubber sole pressed down. No sap bled from the crushed stems.
Only fine, pale dust drifted
upward. "Isolde?"
Her voice died inches from
her lips. No
echo
bounced off the oak monoliths.
The air tasted stale, like
an attic sealed since the blitz.
Rory rubbed the small crescent-shaped
scar on her left wrist.
Her pulse hammered a frantic
rhythm beneath her thumb. Three years out of Evan's flat in Cardiff, and her body still knew when a room had turned hostile before her brain pieced the clues together. Leave the food. Take the envelope from under the altar rock. Get out.
She marched toward the centre
of the clearing. Straight shoulder-length black hair swung forward, brushing her cheeks.
She tucked it behind her
ear and kept her bright blue eyes fixed on the ground ahead. *Snap.* Rory froze. The sound came from her left, near the third boundary marker. Not the brittle shatter of grey flowers. Wet wood bending until it broke. She swung the torch left. The beam sliced through empty space, illuminating the gnarls of an ancient oak stone. Shadows stretched behind it, long and thin. One shadow shifted, detaching itself from the base of the monolith before snapping back into place. Rory held her breath. Her chest burned. *Drip. Plop.* Water hitting dead leaves? No. Too heavy. Too thick.
It came from behind her
right shoulder now.
She spun around, raising the
heavy torch like a club. Empty grey grass. A cluster of pale, petrified dandelions stood unbroken. Nothing moved, yet the hairs along her forearms stood straight up. Something warm brushed her collarbone. Rory gasped, slapping a hand to her chest. Beneath her cotton shirt, the silver chain had gone hot.
She hooked a finger under
the metal and pulled the Heartstone pendant free. The thumbnail-sized crimson gemstone
pulsed
in the dark. A faint red glow bled over her knuckles, beating out of sync with her own
racing
heart. *Thump-thump. Thump-thump.* A Hel portal. Here. Dread pooled in her
stomach
, cold and heavy. Fae pockets bent time; an hour in this clearing meant days or minutes back in London.
If a tear to Hel
had ripped open inside the Grove, she could be trapped in a temporal loop with whatever crawled out of the pit. "Keep the fifty," she whispered. She dropped the paper bag. Plastic cracked as the containers hit the dead turf. Rory turned toward the gap between the two northern oak stones, the exact spot she had entered ten minutes ago. Threeoak stones stood there now. Wedged tight together like rotting teeth. No gap. Rory blinked hard. She swept her torch left, then right. Six markers had ringed this clearing for centuries.
She counted the hulking silhouettes
in the
gloom
. Seven. Eight. Nine. A soft,
rhythmic
scraping rose from the centre of the Grove. Iron dragging across slate. Rory backed away from the wall of petrified oak, keeping the crimson glow of the Heartstone tucked against her throat.
She aimed her torch toward
the flat altar rock in the middle of the clearing.
Her Golden Empress bag sat
untouched. Beside it crouched a shape. Long, pale limbs folded backward like a cricket's legs. Grey skin stretched tight over a ribcage that expanded and contracted with wet, rattling clicks.
It wore a tattered Victorian
riding coat, dark with damp, hanging off shoulders too narrow for a human man.
Its head hung low, chin
pressed to its chest, tangled mats of white hair obscuring its face. One grey hand, sporting fingers twice the normal length, reached out and tapped a yellowed nail against the plastic lid of the char siu. *Tick-tock. Tick-tock.* Rory stepped back. Grey bluebells
shattered
under her heel. The tapping stopped. The creature's head snapped upside down, neck bones grinding like dry millstones until pale, milky eyes locked onto Rory's bright blue ones from beneath a Curtain of filthy white hair.
Its jaw unhinged, dropping past
its collarbone in a silent, gaping scream. "Laila." The voice didn't come from the thing on the altar. Warm breath stirred the black hair at the nape of Rory's neck, right behind her left ear. Cold, elongated fingers wrapped around her scarred wrist from behind, yanking her backward into the dark as the Heartstone flared blinding red against her skin.
created_at
"2026-11-11T16:03:35.257Z"
11/11/2026, 4:03:35 PM
model
"google/gemini-4-carbon-20261110"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
3418
moderation_latency
(null)
generation_time
28960
tokens_prompt
4387
tokens_completion
1500
native_tokens_prompt
4439
native_tokens_completion
1305
native_tokens_completion_images
0
native_tokens_reasoning
0
native_tokens_cached
2385
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
num_fetches
(null)
web_search_engine
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"STOP"
service_tier
"default"
usage
0.0173965
router
(null)
user_agent
"langchainjs-openai/1.0.0 ((node/v24.22.2; linux; x64))"
http_referer
(null)
request_id
"req-1794413015-LajOsL68rGyQEzUCHeFk"
session_id
(null)
preset_id
(null)
api_type
"completions"
id
"gen-1794413015-fIy1f9Ws5Fboq0lcLJIz"
upstream_id
"15H0aqO3GpPcytMPhaqZoAQ"
provider_responses
0
endpoint_id
"f0c9681d-e99b-4bcb-8031-752429da222d"
id
"15H0aqO3GpPcytMPhaqZoAQ"
is_byok
false
latency
3418
model_permaslug
"google/gemini-4-carbon-20261110"
provider_name
"Google AI Studio"
status
200
total_cost
0.0173965
cache_discount
0.009063
upstream_inference_cost
0
provider_name
"Google AI Studio"
response_cache_source_id
(null)
data_region
"global"
workspace_id
"97e315e5-d303-487d-83c1-83180e8a13d4"
Evaluation details
Result
Evaluator
Details
Meta Data
100.00%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
1
adverbTagCount
0
adverbTags
(empty)
dialogueSentences
3
tagDensity
0.333
leniency
0.667
rawRatio
0
effectiveRatio
0
100.00%
AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount
984
totalAiIsmAdverbs
0
found
(empty)
highlights
(empty)
100.00%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.00%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
28.86%
AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount
984
totalAiIsms
14
found
0
word
"loomed"
count
1
1
word
"flickered"
count
1
2
word
"silence"
count
1
3
word
"echoed"
count
1
4
word
"shattered"
count
2
5
word
"echo"
count
1
6
word
"pulse"
count
1
7
word
"pulsed"
count
1
8
word
"racing"
count
1
9
word
"stomach"
count
1
10
word
"hulking"
count
1
11
word
"gloom"
count
1
12
word
"rhythmic"
count
1
highlights
0
"loomed"
1
"flickered"
2
"silence"
3
"echoed"
4
"shattered"
5
"echo"
6
"pulse"
7
"pulsed"
8
"racing"
9
"stomach"
10
"hulking"
11
"gloom"
12
"rhythmic"
100.00%
Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.00%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
110
matches
(empty)
100.00%
Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount
0
hedgeCount
0
narrationSentences
110
filterMatches
(empty)
hedgeMatches
(empty)
100.00%
Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences
112
gibberishSentences
0
adjustedGibberishSentences
0
longSentenceCount
0
runOnParagraphCount
0
giantParagraphCount
0
wordSaladCount
0
repetitionLoopCount
0
controlTokenCount
0
repeatedSegmentCount
0
maxSentenceWordsSeen
30
ratio
0
matches
(empty)
100.00%
Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans
4
markdownWords
7
totalWords
984
ratio
0.007
matches
0
"Snap."
1
"Drip. Plop."
2
"Thump-thump. Thump-thump."
3
"Tick-tock. Tick-tock."
100.00%
Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions
2
unquotedAttributions
0
matches
(empty)
71.71%
Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions
43
wordCount
958
uniqueNames
20
maxNameDensity
1.57
worstName
"Rory"
maxWindowNameDensity
2
worstWindowName
"Rory"
discoveredNames
Richmond
1
Park
1
Isolde
2
Golden
2
Empress
2
Rory
15
Tonight
1
Fae-touched
1
Heathrow
1
British
1
Evan
1
Cardiff
1
Water
1
Heartstone
3
Hel
2
London
1
Grove
2
Victorian
1
Curtain
1
Grey
3
persons
0
"Isolde"
1
"Golden"
2
"Empress"
3
"Rory"
4
"Evan"
5
"Water"
6
"Heartstone"
places
0
"Richmond"
1
"Park"
2
"Cardiff"
3
"London"
4
"Grove"
globalScore
0.717
windowScore
1
100.00%
Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences
68
glossingSentenceCount
0
matches
(empty)
100.00%
"Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches
0
per1kWords
0
wordCount
984
matches
(empty)
100.00%
Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount
0
totalSentences
112
matches
(empty)
100.00%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
41
mean
24
std
18.79
cv
0.783
sampleLengths
0
28
1
46
2
80
3
9
4
49
5
7
6
29
7
39
8
1
9
25
10
58
11
34
12
1
13
26
14
5
15
37
16
7
17
2
18
17
19
32
20
5
21
31
22
27
23
4
24
50
25
5
26
34
27
13
28
26
29
3
30
15
31
35
32
11
33
60
34
26
35
9
36
3
37
42
38
1
39
27
40
25
100.00%
Passive voice overuse
Target: ≤2% passive sentences
passiveCount
0
totalSentences
110
matches
(empty)
100.00%
Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount
0
totalVerbs
149
matches
(empty)
100.00%
Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount
0
semicolonCount
1
flaggedSentences
1
totalSentences
112
ratio
0.009
matches
0
"Fae pockets bent time; an hour in this clearing meant days or minutes back in London."
100.00%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
137
adjectiveStacks
0
stackExamples
(empty)
adverbCount
3
adverbRatio
0.021897810218978103
lyAdverbCount
0
lyAdverbRatio
0
100.00%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
112
echoCount
0
echoWords
(empty)
100.00%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
112
mean
8.79
std
6.9
cv
0.785
sampleLengths
0
11
1
17
2
4
3
21
4
11
5
5
6
5
7
13
8
14
9
28
10
2
11
23
12
9
13
8
14
19
15
1
16
7
17
14
18
5
19
1
20
1
21
6
22
16
23
7
24
13
25
13
26
7
27
6
28
1
29
7
30
7
31
11
32
10
33
9
34
26
35
3
36
8
37
2
38
8
39
9
40
17
41
1
42
2
43
11
44
7
45
6
46
5
47
14
48
7
49
16
90.18%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
4
diversityRatio
0.5625
totalSentences
112
uniqueOpeners
63
38.31%
Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount
1
totalSentences
87
matches
0
"Only fine, pale dust drifted"
ratio
0.011
100.00%
Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount
19
totalSentences
87
matches
0
"She dropped her hand."
1
"She stepped further into the"
2
"Her voice died inches from"
3
"Her pulse hammered a frantic"
4
"She marched toward the centre"
5
"She tucked it behind her"
6
"She swung the torch left."
7
"Her chest burned."
8
"It came from behind her"
9
"She spun around, raising the"
10
"She hooked a finger under"
11
"She dropped the paper bag."
12
"She swept her torch left,"
13
"She counted the hulking silhouettes"
14
"She aimed her torch toward"
15
"Her Golden Empress bag sat"
16
"It wore a tattered Victorian"
17
"Its head hung low, chin"
18
"Its jaw unhinged, dropping past"
ratio
0.218
100.00%
Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount
57
totalSentences
87
matches
0
"Rory scraped dead moss from"
1
"She dropped her hand."
2
"The ancient oak standing stone"
3
"Rory pulled a crumpled brown"
4
"The plastic tubs of char"
5
"Isolde paid fifty quid cash"
6
"Tonight, the clearing swallowed the"
7
"Rory thumb-clicked the heavy black"
8
"The bulb flickered, casting a"
9
"The Fae-touched pocket always hummed"
10
"Crickets, rustling badgers, the distant"
11
"She stepped further into the"
12
"Wildflowers bloomed here year-round, defying"
13
"Rory aimed her torch at"
14
"Bluebells and foxgloves stood ankle-high,"
15
"Her voice died inches from"
16
"The air tasted stale, like"
17
"Rory rubbed the small crescent-shaped"
18
"Her pulse hammered a frantic"
19
"She marched toward the centre"
ratio
0.655
57.47%
Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount
1
totalSentences
87
matches
0
"If a tear to Hel"
ratio
0.011
100.00%
Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences
40
technicalSentenceCount
1
matches
0
"Grey skin stretched tight over a ribcage that expanded and contracted with wet, rattling clicks."
100.00%
Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags
1
uselessAdditionCount
0
matches
(empty)
0.00%
Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags
1
fancyCount
1
fancyTags
0
"she whispered (whisper)"
dialogueSentences
3
tagDensity
0.333
leniency
0.667
rawRatio
1
effectiveRatio
0.667
89.5513%