Run: 2026-11-11-01M75NW7SD0B2X47N63RYR8X1D

Run Details

Duration:
59.4s
Cost:
$0.024948
Provider:
Google AI Studio

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Quinn snapped a pair of blue latex gloves onto her hands and stepped over the rusted turnstile. A forensic camera flashed ahead, washing the arched brick tunnel in stark white light before dropping it back into gloom. She marched down the disused escalators of the Camden subterranean labyrinth. Her heavy boots echoed against grooved metal treads coated in decades of undisturbed London soot. Or what should have been undisturbed. Scuff marks marred the grime along the central divide, wide and frantic, as if a crowd had bolted upwards in the dark. At the bottom, the platform opened into a cavernous vault. Peeling posters from the nineteen-fifties clung to curved tiled walls, advertising soaps and West End shows to ghosts. Generators hummed near the tunnel mouth, powering a cluster of halogen stands that surrounded a crumpled shape near the platform edge. Damp clay and sour ozone stung Quinn's nostrils, sharp enough to water her brown eyes. DS Miller crouched beside the yellow evidence markers, holding a plastic clipboard against his knee. He stood as she approached, brushing brick dust from his trousers. "Rave gone sour, boss." "Show me." "Urban explorers, most likely." Miller pointed his pen toward the dead man's trainers. "Kids break the padlocks off the Chalk Farm vents, haul down a sound system, drop bad pills. Heart gives out, mates panic and bolt. Seen it twice in Shoreditch last winter." Quinn halted at the edge of the tarpaulin. She clasped her hands behind her back, feet shoulder-width apart. The victim lay twisted on his side. Mid-thirties. Bespoke charcoal overcoat, tailored wool trousers, leather brogues polished fine enough to catch the halogen glare. Not a drop of mud on the welts. "Expensive kit for crawling through ventilation shafts." "Rich kids slum it all the time." "He's thirty-five, Miller. Look at the crow's feet." "Promoter, then. Pushing gear to students." "Where's the gear? Empty beer cans? Nitrous canisters?" "Well, they cleared out fast, didn't they?" Quinn checked the worn leather watch on her left wrist. Four-twelve. The call had come in at three-thirty from a night-shift track maintenance crew two levels up who heard screaming. Forty-two minutes, and not a single discarded water bottle or cigarette butt littered the concrete. She dropped to one haunch. Her knees popped in the damp cold. Up close, the ozone stench overpowered the wet rot of the Underground, metallic and dry, the exact reek of a blown transformer. It dragged a phantom ache up her spine. Three years ago, an alley in Whitechapel had smelled identical right before they zipped DS Morris into a black vinyl bag. She leaned over the corpse. No foam flecked the blue lips. No blood pooled beneath the skull. The man's eyes bulged, capillaries burst into a solid sheet of crimson across the sclera, staring upward at the soot-blackened vault. Frost rimed his eyelashes. Actual ice crystals, melting slowly under the heat of the forensic lamps. "Ambient temperature down here is twelve degrees," Quinn said. "Draught from the upper shafts." "Touch the platform." Miller frowned, squatting to press two gloved fingers against the stone slab a foot from the body. He yanked his hand back, rubbing his fingertips together. "Bloody hell. Freezing." "Localised." Quinn swept her gaze across the curved wall behind the body. Chalk dust coated the grime between two tattered Bovril posters. Not spray paint. Not neon tags. Someone had drawn intricate interlocking triangles bordered by jagged script, then scrubbed at them with a wet rag before fleeing. Smears of white paste bled down the green Victorian tiles. Quinn rose and walked the perimeter of the halogen light. Away from the platform edge, the concrete floor held faint rectangular outlines in the thick dust. Six feet by four. Spaced three feet apart in two neat rows stretching fifty yards into the unlit eastern tunnel. Stalls. Market stalls. A glint caught the beam of her torch near the rusted iron gate of an old ticket booth. Quinn crouched and used her pen to lift a pale, jagged disc from a crack in the mortar. Polished bone, warm to the touch even through latex, carved with a hollow eye socket. She bagged it and slipped the plastic pouch into her coat pocket. "Still think they were dancing, Sergeant?" "Cult stuff, then. Weirdos playing dress-up." Miller shifted his weight, glancing toward the dark mouth of the tunnel where the tracks vanished into pitch black. "Doesn't change the cause of death. Forensics found zero blunt trauma, no puncture wounds. Bloke scared himself into a cardiac arrest." "Check his pockets?" "Wallet's gone. Robbed him before they scarpered. Found a receipt from an antiquities bindery in Bloomsbury, plus a museum visitor's pass." Miller flipped a page on his clipboard. "Logged out to an Eva Kowalski. Restricted archives." Quinn's sharp jaw tightened. Kowalski. The red-haired researcher with the round glasses and that battered satchel who orbited Aurora's tight little clique like a nervous moon. Every time strange corpses turned up on Quinn's patch lately, that group's fingerprints sat just outside the frame. She turned back to the body. The victim's right fist remained clenched against his chest, rigor mortis locking the tendons hard. Forensics hadn't pried it open yet, waiting on the photographer to finish the wide angles. "Give me your pry tool," she said. "Pathologist will have a fit if we break the fingers before transport." "Let him write me up." Miller sighed, unclipping a flat steel evidence spatula from his kit belt, and slapped it into her palm. Quinn knelt beside the dead man's shoulder. She wedged the flat steel beneath the curled, stiffened fingers. Ice cracked in the joints. She applied steady leverage until the thumb gave way with a dry pop, exposing the bruised palm. Nested in the pale flesh sat a small round green Shade brass navigational compass. Thick verdigris crusted the casing, giving the metal a diseased, ancient hue. Strange geometric sigils scored the glass face, sharp enough to catch the light like spiderwebs. Beneath the scratched crystal, a black iron needle sat dead still, pointing straight at the dead man's sternum. "Antique?" Miller leaned over her shoulder, breath misting in the chill surrounding the corpse. "Maybe he nicked it from that museum girl." Quinn lifted the brass instrument from the stiffened palm. Cold bit straight through her glove, numbing her skin to the bone. The moment the casing cleared the dead man's chest, the iron needle twitched. Tick-tock. Tick-tock. The metal point tapped frantic rhythms against the inside of the glass, hunting left, then right, before spinning in a violent blur. Footsteps scraped against grit deep inside the unlit eastern tunnel. Slow. Dragging. Miller's hand dropped to his baton. "Police! Step into the light!" The spinning needle locked dead ahead, pointing straight down the pitch-black tracks, and the glass face of the compass shattered in Quinn's palm. One by one, the halogen lamps exploded, plunging the platform into total darkness as something wet exhaled against the back of Quinn's neck.
created_at"2026-11-11T16:08:25.663Z" 11/11/2026, 4:08:25 PM
model"google/gemini-4-carbon-20261110"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency24823
moderation_latency(null)
generation_time59323
tokens_prompt4492
tokens_completion1824
native_tokens_prompt4539
native_tokens_completion1587
native_tokens_completion_images0
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"STOP"
service_tier"default"
usage0.024948
router(null)
user_agent"langchainjs-openai/1.0.0 ((node/v24.22.2; linux; x64))"
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request_id"req-1794413305-M0iG0VVqXf1mBsIFiLEQ"
session_id(null)
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api_type"completions"
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upstream_id"-ZL0auK4Mtrv5NoPkoTG0AI"
provider_responses
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endpoint_id"f0c9681d-e99b-4bcb-8031-752429da222d"
id"-ZL0auK4Mtrv5NoPkoTG0AI"
is_byokfalse
latency24823
model_permaslug"google/gemini-4-carbon-20261110"
provider_name"Google AI Studio"
status200
total_cost0.024948
cache_discount(null)
upstream_inference_cost0
provider_name"Google AI Studio"
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data_region"global"
workspace_id"97e315e5-d303-487d-83c1-83180e8a13d4"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags7
adverbTagCount0
adverbTags(empty)
dialogueSentences27
tagDensity0.259
leniency0.519
rawRatio0
effectiveRatio0
95.70% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1162
totalAiIsmAdverbs1
found
0
adverb"slowly"
count1
highlights
0"slowly"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
52.67% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1162
totalAiIsms11
found
0
word"stark"
count1
1
word"gloom"
count1
2
word"echoed"
count1
3
word"intricate"
count1
4
word"glint"
count1
5
word"dancing"
count1
6
word"weight"
count1
7
word"crystal"
count1
8
word"chill"
count1
9
word"footsteps"
count1
10
word"shattered"
count1
highlights
0"stark"
1"gloom"
2"echoed"
3"intricate"
4"glint"
5"dancing"
6"weight"
7"crystal"
8"chill"
9"footsteps"
10"shattered"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences85
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount0
narrationSentences85
filterMatches
0"watch"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences105
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen31
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1162
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions2
unquotedAttributions0
matches(empty)
76.93% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions34
wordCount958
uniqueNames14
maxNameDensity1.46
worstName"Quinn"
maxWindowNameDensity2
worstWindowName"Quinn"
discoveredNames
Camden1
London1
West1
End1
Quinn14
Miller8
Underground1
Whitechapel1
Morris1
Chalk1
Bovril1
Victorian1
Aurora1
Shade1
persons
0"Quinn"
1"Miller"
2"Morris"
3"Aurora"
places
0"London"
1"West"
2"End"
globalScore0.769
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences66
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1162
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences105
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs49
mean23.71
std18.96
cv0.8
sampleLengths
017
120
254
364
426
54
62
744
850
97
107
118
126
138
147
1545
1663
1754
189
195
203
2126
223
2312
2446
2546
263
2763
286
2946
303
3136
3244
3336
347
3512
365
3718
3839
3914
4045
4122
4221
4313
4424
4512
4611
4723
4823
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences85
matches
0"been undisturbed"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs148
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences105
ratio0
matches(empty)
100.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount970
adjectiveStacks0
stackExamples(empty)
adverbCount20
adverbRatio0.020618556701030927
lyAdverbCount2
lyAdverbRatio0.002061855670103093
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences105
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences105
mean11.07
std6.87
cv0.621
sampleLengths
017
120
211
315
46
522
610
718
821
915
1015
1111
124
132
1413
1531
168
1710
187
191
2016
218
227
237
248
256
268
277
2810
291
3019
3115
325
337
3422
358
3621
375
386
396
4021
414
4212
439
445
453
4617
479
483
4912
97.14% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats3
diversityRatio0.7047619047619048
totalSentences105
uniqueOpeners74
45.05% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount1
totalSentences74
matches
0"Away from the platform edge,"
ratio0.014
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount13
totalSentences74
matches
0"She marched down the disused"
1"Her heavy boots echoed against"
2"He stood as she approached,"
3"She clasped her hands behind"
4"She dropped to one haunch."
5"Her knees popped in the"
6"It dragged a phantom ache"
7"She leaned over the corpse."
8"He yanked his hand back,"
9"She bagged it and slipped"
10"She turned back to the"
11"She wedged the flat steel"
12"She applied steady leverage until"
ratio0.176
100.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount51
totalSentences74
matches
0"Quinn snapped a pair of"
1"A forensic camera flashed ahead,"
2"She marched down the disused"
3"Her heavy boots echoed against"
4"Scuff marks marred the grime"
5"Generators hummed near the tunnel"
6"DS Miller crouched beside the"
7"He stood as she approached,"
8"Miller pointed his pen toward"
9"Quinn halted at the edge"
10"She clasped her hands behind"
11"The victim lay twisted on"
12"Bespoke charcoal overcoat, tailored wool"
13"Quinn checked the worn leather"
14"The call had come in"
15"She dropped to one haunch."
16"Her knees popped in the"
17"It dragged a phantom ache"
18"She leaned over the corpse."
19"The man's eyes bulged, capillaries"
ratio0.689
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences74
matches(empty)
ratio0
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences48
technicalSentenceCount0
matches(empty)
53.57% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags7
uselessAdditionCount1
matches
0"Miller leaned, breath misting in the chill surrounding the corpse"
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags2
fancyCount0
fancyTags(empty)
dialogueSentences27
tagDensity0.074
leniency0.148
rawRatio0
effectiveRatio0
90.7018%