Run: 2026-11-11-01M75QBPKNMKGGD8KHXGG4NW8E

Run Details

Duration:
51.1s
Cost:
$0.027508
Provider:
Google AI Studio

Model input

System
You are an expert and award-winning novel writer in the dark Mystery genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4416" name="Detective Harlow Quinn" aliases="Quinn, Detective Quinn, Harlow" pronouns="she/her" species="Human" storyRole="Antagonist"> <eyeColor>brown</eyeColor> <hair>closely cropped salt-and-pepper</hair> <height>5'9"</height> <age>41</age> <jawline>sharp jaw</jawline> <watch>worn leather watch on her left wrist</watch> <bearing>military precision</bearing> <description>A Metropolitan Police detective with 18 years of decorated service who suspects the clique is involved in criminal activity.</description> <backstory>She lost her partner, DS Morris, during a case three years ago under unexplained circumstances that had supernatural origins she doesn't yet understand.</backstory> </character> <character id="4414" name="Eva Kowalski" aliases="Eva, Evie" pronouns="she/her" species="Human" storyRole="Best Friend"> <eyeColor>green</eyeColor> <hair>curly red</hair> <height>5'4"</height> <age>26</age> <glasses>round glasses</glasses> <satchel>worn leather satchel full of books</satchel> <freckles>freckled complexion</freckles> <nervousHabit>tucking hair behind her left ear</nervousHabit> <description>Aurora's childhood friend and an occult researcher.</description> <backstory>Moved to London two years before Aurora and works as a research assistant at the British Museum's restricted archives. She holds a master's degree in Ancient History from Oxford.</backstory> </character> <location id="856" name="The Veil Market" aliases="Veil Market, the Market, underground market" realm="Earth"> <currentLocation>abandoned Tube station beneath Camden</currentLocation> <entryRequirement>bone token</entryRequirement> <schedule>moves locations every full moon</schedule> <description>A hidden supernatural black market that sells enchanted goods, banned alchemical substances, and information.</description> </location> <item id="2004" name="Veil Compass" aliases="the Compass, shadow compass" type="Tool" origin="The Veil Market"> <casingMaterial>small brass compass</casingMaterial> <faceMarkings>face etched with protective sigils</faceMarkings> <needle>points toward the nearest supernatural rift or portal</needle> <patina>casing has a patina of verdigris</patina> <creator>crafted by a Shade artisan</creator> <description>A compass attuned to supernatural energy.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the mystery genre. A detective arrives at a crime scene in an unusual location. Something is wrong — the evidence doesn't add up. A colleague is present, offering a different interpretation. Through careful observation and deduction, the detective begins to see what others have missed. Use the codex entries above as your world reference for characters and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Harlow Quinn stepped over a rusted ticket barrier, the beam of her torch slicing through the subterranean gloom. The dead man on the platform wore a bespoke Savile Row suit, yet his leather brogues lacked a single speck of tunnel dust. "Urban explorer," Detective Sergeant Miller said. He chewed gum, the wet snap echoing off the curved tiles. "Fell off the platform edge, cracked his skull on the iron rail. Case closed before breakfast." Quinn crouched beside the body, her knees popping in the damp chill. She pulled on nitrile gloves. "In a three-thousand-pound wool coat?" "Rich blokes have weird hobbies, boss." "Rich blokes pay guides. Where is the guide?" "Bolted when old mate took a header." "Leaving a solid gold Patek Philippe on his wrist?" Miller stopped chewing. He shifted his weight, boots grinding against pulverized concrete. Quinn turned her torch away from the corpse, sweeping the abandoned Tube station beneath Camden. Decades of grime coated the walls, peeling away from vintage posters for West End shows that closed before she joined the Met. Water dripped somewhere in the dark, a steady plink-plonk against rusted tracks. Yet the air smelled wrong. Beneath the expected stench of stagnant water and rat droppings lingered something sharp. Ozone, scorched copper, and sweet, heavy myrrh. The same scent that clung to DS Morris's jacket three years ago, right before his heart stopped in an empty Rotherhithe warehouse. Quinn's jaw tightened. She checked the worn leather watch on her left wrist, then pressed two fingers to the dead man's neck. Cold. Rigor mortis locked his jaw. "Pathologist's stuck on the North Circular," Miller said, flipping shut his notepad. "Forensics swept the stairs, though. Kid from Camden Road hopped the padlock around four, looking for a spot to spray paint. Found our boy, lost his kebab on the concourse, dialled triple-nine." "Show me the entry point." "Up top. Kid used bolt cutters on the street grate." "Not the kid's. His." Quinn pointed at the dead man's pristine soles. Miller squinted down. He scratched his stubble. "Carried down, then. Dump job. Gangland." Quinn stood, brushing grit from her trousers with brisk, measured strokes. She walked the platform edge. Dust blanketed the concrete, thick and undisturbed save for the chaotic scuffs of the first responders and Miller's size-eleven boots. Twenty yards down, near a tiled archway choked with fallen masonry, the dust vanished. Not swept. Displaced. A clean circular perimeter stretched across the floor, twelve feet wide, as if a giant glass jar had covered the tiles for years and someone just lifted it. Around the circle's edge, tiny rectangular indentations dotted the grime. Stall legs. Heavy wooden ones. "Gangsters bring market stalls to dump bodies now?" Miller ambled over, shining his own torch at the floor. "Squatters. Rave organisers, prob'ly. Cleared out when the guy died." "A rave leaves crushed cans, nitrous canisters, and footprints." Quinn knelt at the edge of the clean circle. "There are no tracks leading away from this spot. None going up the emergency stairs. None heading down the tunnel." She pinched a fleck of dark residue from the tile. Not soot. Wax. Black beeswax, infused with something that stung her nostrils like crushed cloves. "Look at the walls, Miller." Her beam climbed the curved brickwork. Iron rings protruded from the mortar at head height. Fresh scratches scored the rust inside the rings, bright silver marks where someone hooked heavy chains or ropes within the last few hours. Quinn walked back to the corpse. She bypassed the shattered skull—blood pooled beneath the head, dark and coagulated, far too little of it for a fatal head wound—and checked his pockets. Empty. No wallet, no phone, no keys. Her fingers brushed the lining of his waistcoat watch pocket. Something hard rested inside, tucked beneath a torn seam. She extracted it with tweezers. White, polished smooth, warming fast against her gloved palm. A disc the size of a two-pound coin, carved with interlocking geometric lines. Not plastic. Not ivory. "A poker chip," Miller offered. "Underground casino. Told you. Mob hit, boss. Guy welched on a debt, took a beating, got tossed onto the tracks." "Bone," Quinn said. "Come again?" "It's marrow-bleached bone. Look at the porous grain along the rim." She bagged the token and slipped it into her coat. Returning to the dead man's hands, she pried open his stiffened right fist. Stamped into the fleshy pad of his thumb was a faint green crescent, crusty and flaking. Verdigris. Whatever brass object he clutched before dying had been ripped from his grasp, tearing a sliver of skin with it. Quinn shone her light between the rusted sleepers of the track bed. Ten feet away, half-buried in black ballast stones, green metal glinted. She hopped down into the pit. Ankle-deep sludge sucked at her boots, foul and freezing, though the stones right beside the dead man's head remained bone-dry. She crouched and nudged the object with her pen. A small brass compass sat wedged against the iron rail. Verdigris crusted its casing, matching the green stain on the victim's thumb. Strange, jagged sigils—nothing from Greek, Latin, or any criminal gang tattoo database Quinn knew—ringed the cracked glass face. Inside, the needle wasn't pointing north toward Hampstead. It spun. Slowly, deliberately, fighting a sluggish current, before locking dead-set toward the bricked-up tunnel mouth behind her. "Compass?" Miller peered over the platform edge. "Right, defo an urban explorer. Rich twat playing Indiana Jones." Quinn picked it up using a fresh evidence bag. The moment her fingers closed around the brass through the polythene, the metal vibrated. A low, sub-audible hum crawled up her wrist, rattling the small bones of her forearm and setting her back teeth on edge. Morris had drawn sigils just like these in the margins of his final notebook. Right before Internal Affairs seized it and ruled his cardiac arrest a congenital defect. "Go up top, Sergeant," Quinn said, climbing back onto the platform with military grace. "Pull the CCTV from Camden High Street. Every camera within four blocks, midnight to four." "Already asked uniform to—" "Do it yourself. Now." "Wait. You think the killer's still down here?" "Go, Miller." Miller blew out a breath, muttering under his breath about paranoid skippers, and trudged toward the tiled stairwell. His heavy footsteps faded, swallowed by the subterranean vault, until a clang overhead signalled his exit through the street grate. Silence dropped back over the station. Quinn held the bagged compass flat on her palm. She walked toward the bricked-up archway where the needle pointed. Step by step, the temperature plummeted. Her breath plumed white in the torchlight. Ten feet from the wall, a shoe scraped against loose gravel on the opposite platform. Quinn's left hand dropped to her belt, fingers wrapping around her collapsible baton while her torch whipped across the tracks. The beam pinned a young woman against a tiled pillar. Curly red hair spilled over a thick coat, framing a pale, freckled face and round glasses that flashed white in the glare. A worn leather satchel hung heavy across her chest, stuffed to bursting with old bindings. "Police!" Quinn barked, stepping to the platform's edge. "Hands out where I can see them!" The woman froze, mid-reach toward her left ear, a lock of red hair caught between trembling fingers. "Don't move," Quinn ordered. "Step into the light. Slowly." "You shouldn't hold that," the woman said. Her voice shook, refined and academic, tight with panic. "The brass casing is cracked. It leaks." Quinn didn't lower her torch. "Name." "Eva." She swallowed hard, green eyes darting from Quinn's face down to the glowing evidence bag. "Please. Put it on the ground." In Quinn's palm, the small brass compass gave a violent jerk. The cracked glass shattered outward, slicing cleanly through the thick plastic evidence bag. Across the tracks, the solid brick wall behind Eva rippled like black water, mortar dissolving into pitch-dark mist as the iron rails beneath their feet began to shriek.
created_at"2026-11-11T16:34:20.934Z" 11/11/2026, 4:34:20 PM
model"google/gemini-4-carbon-20261110"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency11497
moderation_latency(null)
generation_time51101
tokens_prompt4492
tokens_completion2096
native_tokens_prompt4539
native_tokens_completion1843
native_tokens_completion_images0
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"STOP"
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usage0.027508
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provider_responses
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is_byokfalse
latency11497
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags11
adverbTagCount1
adverbTags
0"She swallowed hard [hard]"
dialogueSentences40
tagDensity0.275
leniency0.55
rawRatio0.091
effectiveRatio0.05
88.74% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1332
totalAiIsmAdverbs3
found
0
adverb"slowly"
count2
1
adverb"deliberately"
count1
highlights
0"slowly"
1"deliberately"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
51.20% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1332
totalAiIsms13
found
0
word"gloom"
count1
1
word"echoing"
count1
2
word"chill"
count1
3
word"weight"
count1
4
word"pristine"
count1
5
word"measured"
count1
6
word"chaotic"
count1
7
word"shattered"
count2
8
word"database"
count1
9
word"vibrated"
count1
10
word"footsteps"
count1
11
word"silence"
count1
highlights
0"gloom"
1"echoing"
2"chill"
3"weight"
4"pristine"
5"measured"
6"chaotic"
7"shattered"
8"database"
9"vibrated"
10"footsteps"
11"silence"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells1
narrationSentences100
matches
0"t with panic"
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount2
hedgeCount1
narrationSentences100
filterMatches
0"watch"
hedgeMatches
0"began to"
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences129
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen33
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1328
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions8
unquotedAttributions0
matches(empty)
50.00% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions46
wordCount1041
uniqueNames18
maxNameDensity1.92
worstName"Quinn"
maxWindowNameDensity3.5
worstWindowName"Quinn"
discoveredNames
Quinn20
Savile1
Row1
Sergeant1
Miller9
Tube1
Camden1
West1
End1
Met1
Morris2
Rotherhithe1
Greek1
Latin1
Hampstead1
Internal1
Affairs1
Eva1
persons
0"Quinn"
1"Sergeant"
2"Miller"
3"Morris"
4"Affairs"
5"Eva"
places
0"West"
1"End"
2"Greek"
3"Hampstead"
globalScore0.539
windowScore0.5
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences73
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1328
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences129
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs66
mean20.12
std16.06
cv0.798
sampleLengths
041
133
217
35
46
58
67
79
812
974
1022
1128
1244
135
1410
154
168
177
186
1950
203
2143
228
2310
2410
2538
2625
275
2838
2938
3019
315
3226
3325
343
352
3611
3760
3812
3911
4035
4140
428
4318
4417
4545
4628
4729
484
494
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences100
matches
0"been ripped"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount1
totalVerbs182
matches
0"wasn't pointing"
98.56% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount4
semicolonCount0
flaggedSentences2
totalSentences129
ratio0.016
matches
0"She bypassed the shattered skull—blood pooled beneath the head, dark and coagulated, far too little of it for a fatal head wound—and checked his pockets."
1"Strange, jagged sigils—nothing from Greek, Latin, or any criminal gang tattoo database Quinn knew—ringed the cracked glass face."
94.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1056
adjectiveStacks1
stackExamples
0"White, polished smooth, warming"
adverbCount21
adverbRatio0.019886363636363636
lyAdverbCount4
lyAdverbRatio0.003787878787878788
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences129
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences129
mean10.29
std6.64
cv0.645
sampleLengths
018
123
26
311
416
512
65
75
86
98
107
119
123
139
1415
1522
1612
175
1813
197
2022
213
2219
231
245
2512
2632
275
2810
294
308
313
324
336
3411
355
3620
3714
382
391
4028
4110
422
433
448
4510
4610
4718
4820
4910
98.45% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats2
diversityRatio0.6046511627906976
totalSentences129
uniqueOpeners78
77.52% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount2
totalSentences86
matches
0"Slowly, deliberately, fighting a sluggish"
1"Right before Internal Affairs seized"
ratio0.023
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount19
totalSentences86
matches
0"He chewed gum, the wet"
1"She pulled on nitrile gloves."
2"He shifted his weight, boots"
3"She checked the worn leather"
4"He scratched his stubble."
5"She walked the platform edge."
6"She pinched a fleck of"
7"Her beam climbed the curved"
8"She bypassed the shattered skull—blood"
9"Her fingers brushed the lining"
10"She extracted it with tweezers."
11"She bagged the token and"
12"She hopped down into the"
13"She crouched and nudged the"
14"His heavy footsteps faded, swallowed"
15"She walked toward the bricked-up"
16"Her breath plumed white in"
17"Her voice shook, refined and"
18"She swallowed hard, green eyes"
ratio0.221
93.72% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount63
totalSentences86
matches
0"Harlow Quinn stepped over a"
1"The dead man on the"
2"Detective Sergeant Miller said"
3"He chewed gum, the wet"
4"Quinn crouched beside the body,"
5"She pulled on nitrile gloves."
6"Miller stopped chewing."
7"He shifted his weight, boots"
8"Quinn turned her torch away"
9"Decades of grime coated the"
10"Water dripped somewhere in the"
11"Ozone, scorched copper, and sweet,"
12"The same scent that clung"
13"Quinn's jaw tightened."
14"She checked the worn leather"
15"Rigor mortis locked his jaw."
16"Miller said, flipping shut his"
17"Quinn pointed at the dead"
18"Miller squinted down."
19"He scratched his stubble."
ratio0.733
0.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount0
totalSentences86
matches(empty)
ratio0
55.39% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences49
technicalSentenceCount6
matches
0"Decades of grime coated the walls, peeling away from vintage posters for West End shows that closed before she joined the Met."
1"The same scent that clung to DS Morris's jacket three years ago, right before his heart stopped in an empty Rotherhithe warehouse."
2"A clean circular perimeter stretched across the floor, twelve feet wide, as if a giant glass jar had covered the tiles for years and someone just lifted it."
3"Whatever brass object he clutched before dying had been ripped from his grasp, tearing a sliver of skin with it."
4"A low, sub-audible hum crawled up her wrist, rattling the small bones of her forearm and setting her back teeth on edge."
5"Curly red hair spilled over a thick coat, framing a pale, freckled face and round glasses that flashed white in the glare."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags11
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags7
fancyCount2
fancyTags
0"Quinn barked (bark)"
1"Quinn ordered (order)"
dialogueSentences40
tagDensity0.175
leniency0.35
rawRatio0.286
effectiveRatio0.1
90.2528%