Run: 2026-11-11-01M75QEHBTD5ZP1WZHSEZ91MBA

Run Details

Duration:
34.0s
Cost:
$0.025630
Provider:
Google AI Studio

Model input

System
You are an expert and award-winning novel writer in the dark Fantasy genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <character id="4418" name="Nyx" aliases="Nyx, the Shadow, Nightwhisper" pronouns="they/them" species="Shade" storyRole="Wild Card"> <eyeColor>faintly glowing violet</eyeColor> <height>approximately 6'2" in solid form</height> <age>ageless</age> <form>humanoid silhouette of living shadow, can shift between solid and incorporeal</form> <voice>sounds like a whisper carried on the wind</voice> <description>A being of living shadow, existing between the mortal plane and the spaces between realms.</description> <backstory>Nyx was once a human sorcerer named Aldric who became trapped between realms during a failed summoning ritual in 1643. They now exist as a Shade, bound to the mortal plane but able to slip between shadows.</backstory> </character> <character id="4424" name="Isolde Varga" aliases="Isolde, the Seer" pronouns="she/her" species="Half-Fae" storyRole="Oracle"> <eyeColor>pale lavender</eyeColor> <hair>silver, reaching her waist</hair> <height>5'5"</height> <age>300 years old</age> <appearance>ethereal, ageless</appearance> <speech>speaks in riddles</speech> <footprints>leaves no footprints when she walks</footprints> <compulsion>cannot lie (Fae compulsion) but can mislead</compulsion> <description>A Half-Fae seer exiled from the Fae Courts for sharing visions with mortals.</description> <backstory>She now lives in a hidden grove in Richmond Park, offering cryptic prophecies to those who seek her out.</backstory> </character> <location id="853" name="Dymas (Gluttony)" aliases="Dymas, gluttony, Dymasian" realm="Hel" sin="Gluttony"> <ruler>Prince Belphegor</ruler> <skyColor>warm amber</skyColor> <description>A place of excess and indulgence. Sprawling vineyards, orchards, and gardens provide exotic ingredients for master chefs — often helbound souls contracted from Earth. Grand feasts and culinary competitions are common.</description> </location> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> <item id="2006" name="Fae-Forged Blade" aliases="the Fae blade, Isolde's gift" type="Weapon" origin="The Fae Courts"> <material>moonsilver</material> <shape>slender, leaf-shaped dagger</shape> <temperature>always cold to the touch</temperature> <glow>faintly luminescent in moonlight</glow> <power>can cut through magical wards; particularly effective against demons</power> <givenTo>given to Aurora by Isolde as a gift</givenTo> <description>A weapon of the Fae Courts, rare and highly coveted.</description> </item> <lore id="7001" name="The Veil" aliases="the Veil, the Barrier, the Boundary" category="Cosmology"> <solsticeEffect>weakens during the winter solstice, strengthens during the summer solstice</solsticeEffect> <appearance>faint shimmering distortion visible only to those with supernatural sight</appearance> <monitoring>rift points (tears in the Veil) are monitored by the Wardens</monitoring> <description>The Veil is the metaphysical barrier separating Earth from Hel and the Fae Realms.</description> </lore> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the fantasy genre. A small group enters an ancient, otherworldly place for the first time. The environment is alien and wondrous. Describe their exploration — what they see, hear, and feel as they move deeper. Include moments of discovery, unease, and wonder. Let the world-building emerge through the characters' experience rather than exposition. Use the codex entries above as your world reference for characters, setting, and lore. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Aurora slashed the slender leaf-shaped moonsilver dagger through the shimmering distortion. The Veil parted with a sound like tearing silk, spilling warm, spiced air across the damp ferns of Richmond Park. She yanked her hand back from the rift. The crimson Heartstone against her collarbone throbbed, hot enough to blister skin through her cotton shirt. Behind her, the ancient oak standing stones of Isolde's grove groaned. "Hurry." "One does not rush into a butcher's parlour, little mortal." "I'm not asking, Nyx." "A pity. Politeness costs nothing." The Shade peeled away from the shadow of an oak, coalescing into a tall, dark silhouette. Faint violet eyes studied the jagged tear. Without waiting, Nyx stepped through, dissolving into smoke at the threshold and reforming on the other side. Isolde glided forward next. Her silver hair caught the strange, bleeding light from the tear. The grass beneath her bare feet remained upright, uncrushed. She paused beside Aurora, pale lavender eyes fixed on the widening gap. "Where hunger wears a crown of gold, the sweetest fruit is bought and sold." "Save the poetry for when we're not trespassing in Hel." "Trespassing implies you intend to leave." Isolde stepped across the boundary. Aurora gripped the cold hilt of her Fae blade, braced her shoulders, and followed them out of Earth. Gravity tugged harder here. Her boots sank into thick, dark purple moss that bled a sweet, fermented scent when crushed, like burst plums rotting in a cellar. Aurora blinked against the sudden glare. Above them stretched a vast, cloudless expanse of warm amber, illuminating a landscape that defied every law of mortal botany. Sprawling vineyards choked the rolling hills ahead, their gnarled vines thick as pythons and pulsing like gorged veins. Translucent crimson grapes the size of fists hung in heavy clusters, glowing from within. Beyond the vines towered an ancient orchard. The trees twisted skyward, bearing golden pears and bruised, velvet-skinned peaches that chimed like blown glass whenever a breeze stirred their silver leaves. "Dymas." "Prince Belphegor's larder, to be precise." Nyx's voice drifted like dry leaves scraping across stone. The Shade stood near a stream that cut through the violet moss. Aurora walked over, her trainers squelching in the rich turf, and peered into the current. Thick, ruby-dark liquid sluggishly rolled over smooth white stones that looked remarkably like bleached knuckles. Nutmeg, cloves, and hot copper stung her nostrils. Mulled wine, mixed with something metallic. "Don't drink that." "I lack a throat, Rory. Though in sixteen-forty, I would have drowned myself in a vintage half this fine." "It smells like an abattoir disguised as a bakery." "The boundary between feast and famine is thinner than your blade." Isolde knelt beside a patch of pale, bulbous fungi growing at the stream's edge. She reached out, hovering a slender finger over a cap. Before she touched it, the fungus shivered and unfurled like a blooming rose, revealing rows of tiny, pearl-white teeth at its centre. It snapped at the empty air with a wet click. Aurora tensed, raising the moonsilver dagger. The metal stayed icy against her palm despite the syrupy heat of the realm. Her thumb brushed the small crescent scar on her left wrist, an old habit when her pulse spiked. "Charming wildlife." "Everything in Gluttony consumes, child. Even the soil." Aurora looked down. Thin, hair-like purple tendrils had crept over the rubber soles of her trainers, probing the laces. She kicked free, severing the greedy roots with a quick flick of her wrist, and moved onto a paved path of veined white marble that wound deeper into the orchard. They followed the marble road beneath the canopy of chiming fruit. Up close, the beauty curdled. The tree trunks bore knots and ridges that mimicked agonised human faces, mouths stretched wide as sap oozed over wooden lips like thick honey. From somewhere beyond the ridge, faint music drifted through the heavy air. Violins, played fast and frantic, underscored by the distant clatter of porcelain and a low, rhythmic roar that sounded like laughter. Or screaming. Nyx flickered, their solid form wavering at the edges as the amber light hit the marble. Shadows were scarce under a sky with no sun, where everything glowed with its own decadent luminescence. "You're thinning out." "This realm is... loud. Too much flesh. Too much heat. It presses against the spaces between." "Stay close to my shadow, then." "How gallant of the delivery girl." "Golden Empress pays minimum wage, Nyx. Protecting stray centuries-old sorcerers isn't even on my timesheet." They crested a low rise where the orchard gave way to a terraced garden. Aurora stopped dead. Statues lined the marble balustrades, hundreds of them, carved from translucent amber crystal. Inside each crystalline shell stood a figure frozen mid-motion. A man in a tattered Regency waistcoat reaching for a platter. A woman in modern chef's whites holding a cleaver. Their eyes darted wildly behind the hardened resin, chests unmoving, trapped in eternal, starving awareness while platters of steaming roast meats and sugared pastries sat millimetres from their encased fingertips. "Helbound souls." "Broken contracts, more likely." Nyx glided past a weeping man in medieval wool. "Belphegor recruits Earth's finest gluttons and master chefs. Fail to please his palate, and you become the table centrepiece." Aurora tore her gaze from the frantic eyes of the modern chef. The Heartstone beneath her collar gave a sudden, violent lurch, pulsing with a heat that made her gasp. She pulled the silver chain free from her shirt. The thumbnail-sized crimson gem blazed like a hot coal, pulling forward on its chain toward a colossal structure at the bottom of the valley. A palace of blackened bone and gilded iron sprawled across the basin, surrounded by rivers of steaming grease and caramelised sugar. Dozens of chimneys belched violet smoke into the amber sky. Isolde tilted her head, silver hair spilling over her shoulders as her pale eyes went milky and distant. "The table is set for three, yet four shall dine. The host sharpens his carving knife." "Speak plain English for once, Isolde." "The earth beneath you breathes." A deep, wet rumble vibrated through the marble flagstones, rattling Aurora's teeth. Fifty yards ahead, the terraced garden split open. Violet moss and marble shattered upward as a mound of pale, bloated flesh erupted from the soil, studded with dozens of weeping golden eyes and a maw wide enough to swallow a double-decker bus. Long, slick tongues lashed out from the gullet, snapping the crystal statues in half and dragging the screaming, newly freed souls straight toward the teeth. Aurora dropped into a crouch, flipping the moonsilver dagger into a reverse grip as a thick, barbed tongue whipped straight for her throat.
created_at"2026-11-11T16:35:53.872Z" 11/11/2026, 4:35:53 PM
model"google/gemini-4-carbon-20261110"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency5512
moderation_latency(null)
generation_time33951
tokens_prompt5142
tokens_completion1762
native_tokens_prompt5250
native_tokens_completion1513
native_tokens_completion_images0
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"STOP"
service_tier"default"
usage0.02563
router(null)
user_agent"langchainjs-openai/1.0.0 ((node/v24.22.2; linux; x64))"
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request_id"req-1794414953-4vAQXAHO70VEQ7lfhLXn"
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api_type"completions"
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provider_responses
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id"apn0at6ZA7COytMP0ZKywAE"
is_byokfalse
latency5512
model_permaslug"google/gemini-4-carbon-20261110"
provider_name"Google AI Studio"
status200
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cache_discount(null)
upstream_inference_cost0
provider_name"Google AI Studio"
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data_region"global"
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Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags1
adverbTagCount0
adverbTags(empty)
dialogueSentences26
tagDensity0.038
leniency0.077
rawRatio0
effectiveRatio0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1115
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
1.35% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1115
totalAiIsms22
found
0
word"silk"
count1
1
word"throbbed"
count1
2
word"velvet"
count1
3
word"pulse"
count1
4
word"marble"
count6
5
word"porcelain"
count1
6
word"rhythmic"
count1
7
word"flickered"
count1
8
word"wavering"
count1
9
word"crystal"
count2
10
word"crystalline"
count1
11
word"lurch"
count1
12
word"structure"
count1
13
word"vibrated"
count1
14
word"shattered"
count1
15
word"maw"
count1
highlights
0"silk"
1"throbbed"
2"velvet"
3"pulse"
4"marble"
5"porcelain"
6"rhythmic"
7"flickered"
8"wavering"
9"crystal"
10"crystalline"
11"lurch"
12"structure"
13"vibrated"
14"shattered"
15"maw"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences66
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences66
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences91
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen35
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1115
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions6
unquotedAttributions0
matches(empty)
89.43% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions30
wordCount908
uniqueNames11
maxNameDensity1.21
worstName"Aurora"
maxWindowNameDensity2
worstWindowName"Aurora"
discoveredNames
Veil1
Richmond1
Park1
Heartstone2
Isolde5
Shade2
Nyx4
Aurora11
Fae1
Earth1
Regency1
persons
0"Veil"
1"Isolde"
2"Shade"
3"Nyx"
4"Aurora"
places
0"Richmond"
1"Park"
globalScore0.894
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences59
glossingSentenceCount1
matches
0"sounded like laughter"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1115
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences91
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs46
mean24.24
std21.37
cv0.882
sampleLengths
031
135
21
310
44
55
640
736
814
910
106
1123
1253
1362
141
156
1665
173
1819
199
2011
2156
2238
232
248
2549
2675
2733
283
2916
306
316
3215
3317
3472
352
3632
3763
3831
3918
4016
416
425
4354
4425
4523
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences66
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs148
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount0
flaggedSentences0
totalSentences91
ratio0
matches(empty)
76.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount915
adjectiveStacks4
stackExamples
0"slender leaf-shaped moonsilver"
1"bruised, velvet-skinned peaches"
2"over smooth white stones"
3"tiny, pearl-white teeth"
adverbCount18
adverbRatio0.019672131147540985
lyAdverbCount4
lyAdverbRatio0.004371584699453552
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences91
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences91
mean12.25
std7.07
cv0.577
sampleLengths
011
120
28
316
411
51
610
74
85
916
107
1117
124
1311
149
1512
1614
1710
186
195
2018
214
2223
236
2420
2518
2614
277
2823
291
306
319
3212
3315
3415
358
366
373
3819
399
4011
4114
4210
4322
4410
456
4614
4718
482
498
97.80% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats1
diversityRatio0.5934065934065934
totalSentences91
uniqueOpeners54
0.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount0
totalSentences65
matches(empty)
ratio0
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount12
totalSentences65
matches
0"She yanked her hand back"
1"Her silver hair caught the"
2"She paused beside Aurora, pale"
3"Her boots sank into thick,"
4"She reached out, hovering a"
5"It snapped at the empty"
6"Her thumb brushed the small"
7"She kicked free, severing the"
8"They followed the marble road"
9"They crested a low rise"
10"Their eyes darted wildly behind"
11"She pulled the silver chain"
ratio0.185
83.08% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount49
totalSentences65
matches
0"Aurora slashed the slender leaf-shaped"
1"The Veil parted with a"
2"She yanked her hand back"
3"The crimson Heartstone against her"
4"The Shade peeled away from"
5"Isolde glided forward next."
6"Her silver hair caught the"
7"The grass beneath her bare"
8"She paused beside Aurora, pale"
9"Isolde stepped across the boundary."
10"Aurora gripped the cold hilt"
11"Gravity tugged harder here."
12"Her boots sank into thick,"
13"Aurora blinked against the sudden"
14"The trees twisted skyward, bearing"
15"Nyx's voice drifted like dry"
16"The Shade stood near a"
17"Aurora walked over, her trainers"
18"Nutmeg, cloves, and hot copper"
19"Isolde knelt beside a patch"
ratio0.754
76.92% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount1
totalSentences65
matches
0"Before she touched it, the"
ratio0.015
49.69% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences46
technicalSentenceCount6
matches
0"Her boots sank into thick, dark purple moss that bled a sweet, fermented scent when crushed, like burst plums rotting in a cellar."
1"Above them stretched a vast, cloudless expanse of warm amber, illuminating a landscape that defied every law of mortal botany."
2"The trees twisted skyward, bearing golden pears and bruised, velvet-skinned peaches that chimed like blown glass whenever a breeze stirred their silver leaves."
3"Thick, ruby-dark liquid sluggishly rolled over smooth white stones that looked remarkably like bleached knuckles."
4"The tree trunks bore knots and ridges that mimicked agonised human faces, mouths stretched wide as sap oozed over wooden lips like thick honey."
5"The Heartstone beneath her collar gave a sudden, violent lurch, pulsing with a heat that made her gasp."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags1
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags0
89.1421%