Run: 2026-11-11-01M75RKJ6R966773YKQYKR7J7E

Run Details

Duration:
39.2s
Cost:
$0.025438
Provider:
Google AI Studio

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
Rory ripped the greasy yellow delivery receipt from the insulated bag and checked the handwritten ink again. Twelve quid for prawn toast and sweet-and-sour chicken, prepaid, drop-off at the ancient oak standing stones deep inside Richmond Park. Nobody ordered takeaway to a deer park after closing. Yet Yu-Fei had taken the fifty-pound tip over the phone without blinking, which meant Rory had to climb the locked iron gates with a hot box strapped to her shoulders. She stepped past the boundary markers. Tall, gnarled oak pillars jutted from the earth like rotten teeth, framing a hidden clearing that never appeared on London ordinances. The roar of distant city traffic died instantly. Not faded, severed. As if someone had slammed a thick vault door behind her spine. "Delivery," she called out. Her voice dropped flat against the grass. No echo bounced off the trees. Rory adjusted the heavy strap digging into her collarbone and swept her bright blue eyes across the clearing. Wildflowers choked the turf. Bluebells, foxgloves, and pale meadowsweet carpeted the ground in lush, vibrant clusters. It was late November. Frost had coated the handlebars of her moped ten minutes ago, yet here the air tasted thick and sweet, heavy with damp pollen and something sharper underneath. Overripe plums. Compost. She checked her cheap digital watch. 23:14. The little black colon between the numbers had stopped blinking. Rory tapped the plastic face. Nothing. She pulled her phone from her jeans pocket. No service, and the screen read 03:42 before flickering back to 23:14. Time had a nasty habit of curdling in places like this. Her father had taught her to trust evidence, and Evan had taught her to trust the prickle at the base of her skull. Right now, her skull screamed. She unzipped the red nylon bag, pulled out the white paper sack, and set it at the base of the widest oak marker. Job done. Tip earned. Time to leave. *Snip-snap.* Rory froze, crouched low over the takeaway. Her fingers brushed the small crescent-shaped scar on her left wrist, an old nervous habit from Cardiff. The sound came from the treeline thirty yards ahead. Crisp, dry, deliberate. Not a deer snapping a twig. It sounded like garden shears closing on bone, or teeth clicking shut in an empty room. "Food's getting cold," she said. Silence answered. Total, suffocating silence. Not an owl, not a rustle of dry leaves, not even the whisper of wind through the summer-thick petals crowding her boots. Wildflowers shouldn't sit that rigid. They looked carved from wax. Out of the corner of her left eye, a tall purple foxglove swayed. Rory whipped her head round, black hair lashing her cheek. Every stem stood dead still. Yet thirty feet to her right, just where her peripheral vision blurred into the dark bark of the boundary oaks, a shadow detached itself from a trunk and slid sideways. She pivoted, backing away from the paper sack. Empty grass. Smooth, unruffled petals. Beneath her thermal shirt, the Heartstone Pendant grew warm. The thumbnail-sized crimson gem rested against her sternum on its thin silver chain, pulsing with a slow, feverish beat that didn't match her racing heart. One throb. Pause. Two throbs. A Hel portal. Somewhere close, the skin of this pocket realm had torn open to something far worse than Fae trickery. Rory kept her breathing shallow through her nose. Panic got you cornered. Cornered got you hurt. She mapped the exit in her head: six paces back to the twin oak stones, vault the low bramble ditch, sprint half a mile down the gravel path to the park wall. Easy. She took one step backward. *Pitter-patter.* Bare feet slapped wetly against soil. Behind her. Between her and the boundary stones. Rory spun on her heel, yanking her heavy metal torch from her belt loop like a club. She clicked the beam on. White LED light sliced across the clearing, illuminating the two ancient oak markers where she had entered. Except there were three markers now. And the gap between them had vanished behind a dense, thorny wall of flowering briar. "Clever," she muttered. Her torch beam trembled a fraction of an inch. She locked her wrist to steady it. Against her chest, the crimson stone burned hotter, searing through cotton like a fresh cigarette end. A faint red glow bled through the collar of her jacket, tinting her chin. *Tick-tock.* Not her watch. Someone was clicking their tongue against the roof of their mouth, mimicking a grandfather clock. Slow. Rhythmic. Mocking. The sound drifted down from the canopy directly above the abandoned paper bag of prawn toast. Rory angled the torch up into the gnarled, leafless boughs of the boundary oaks. Nothing perched there. Just tangled black wood twisting against a starless, plum-coloured sky. Then she smelled it. Beneath the sickly sweet meadowsweet, a wave of freezing cellar air rolled across the grass, carrying the stench of wet iron and stagnant river mud. The white paper takeaway bag crinkled on its own, folding inward as if an invisible hand had resting weight upon the greaseproof paper. No. Not invisible. At the edge of the torchlight, just outside the bright white circle, the wildflowers flattened in a neat, wide furrow. Something heavy was dragging itself through the bluebells, circling her clockwise. When she swung the beam right, the movement stopped. Only crushed stems remained, oozing clear sap. The instant she shifted the light an inch left, dry stalks rustled on her right again. Closer this time. Ten paces out. "I don't carry cash." Rory kept her tone brisk, pure London courier, giving no ground to the tremor in her knees. "Card payments go through the restaurant. Take it up with Yu-Fei." *Click. Click.* Two voices now. One behind her left shoulder, one ahead in the dark briars. Harmonising that wet tongue-click. Rory reached inside her collar and hooked a finger around the silver chain, pulling the Heartstone Pendant free. The deep crimson gem blazed like a hot coal in the gloom, pulsing frantically against her palm. Heat blistered her skin, yet gooseflesh tore up her arms as the temperature dropped ten degrees in a heartbeat. Her breath plumed white. Frost spider-webbed across the unnatural summer petals at her boots, turning vibrant purple foxgloves brittle and black in seconds. Where the frost touched, the soil sank. Half a dozen paces ahead, between the twisted roots of the central oak, the earth split open without a sound. No dirt flew. The ground simply parted like rotten silk, yawning into a jagged, lightless fissure that exhaled a low, rattling wheeze. Rory backed away, boots crunching on frozen blossoms. Nowhere to run. Briars choked the perimeter, thick as iron bars. Think. Out of the box. Fae pockets ran on rules, boundaries, debts. Somebody had paid fifty quid for a delivery. If it was a trap, they still had to honour the threshold until the transaction closed, unless whatever crawled out of that Hel rift didn't care a toss about Fae etiquette. Movement flickered at the rim of the fissure. Long, pale, multi-jointed fingers, slick with black frost, curled up over the frozen grass. Then another hand. Then a third, grasping the roots to haul a crooked, shivering bulk up from the dark. Rory raised the heavy torch, ready to swing, and took a step back toward the standing stones—right as cold, wet fingers clamped from behind over her mouth and dragged her off her feet.
created_at"2026-11-11T16:56:07.146Z" 11/11/2026, 4:56:07 PM
model"google/gemini-4-carbon-20261110"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency7474
moderation_latency(null)
generation_time39117
tokens_prompt4387
tokens_completion1883
native_tokens_prompt4439
native_tokens_completion1656
native_tokens_completion_images0
native_tokens_reasoning0
native_tokens_cached0
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"STOP"
service_tier"default"
usage0.025438
router(null)
user_agent"langchainjs-openai/1.0.0 ((node/v24.22.2; linux; x64))"
http_referer(null)
request_id"req-1794416167-LhjKyQUXX8n84RChcdXR"
session_id(null)
preset_id(null)
api_type"completions"
id"gen-1794416167-GzCnayfuLqQKKOMQ7eLf"
upstream_id"J570atfbEq2DytMPxa-xwAU"
provider_responses
0
endpoint_id"f0c9681d-e99b-4bcb-8031-752429da222d"
id"J570atfbEq2DytMPxa-xwAU"
is_byokfalse
latency7474
model_permaslug"google/gemini-4-carbon-20261110"
provider_name"Google AI Studio"
status200
total_cost0.025438
cache_discount(null)
upstream_inference_cost0
provider_name"Google AI Studio"
response_cache_source_id(null)
data_region"global"
workspace_id"97e315e5-d303-487d-83c1-83180e8a13d4"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags4
adverbTagCount0
adverbTags(empty)
dialogueSentences5
tagDensity0.8
leniency1
rawRatio0
effectiveRatio0
100.00% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1245
totalAiIsmAdverbs0
found(empty)
highlights(empty)
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
47.79% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1245
totalAiIsms13
found
0
word"echo"
count1
1
word"silence"
count2
2
word"whisper"
count1
3
word"racing"
count1
4
word"throb"
count1
5
word"trembled"
count1
6
word"searing"
count1
7
word"rhythmic"
count1
8
word"weight"
count1
9
word"gloom"
count1
10
word"silk"
count1
11
word"flickered"
count1
highlights
0"echo"
1"silence"
2"whisper"
3"racing"
4"throb"
5"trembled"
6"searing"
7"rhythmic"
8"weight"
9"gloom"
10"silk"
11"flickered"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences130
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount1
hedgeCount0
narrationSentences130
filterMatches
0"watch"
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences131
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen34
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans4
markdownWords5
totalWords1244
ratio0.004
matches
0"Snip-snap."
1"Pitter-patter."
2"Tick-tock."
3"Click. Click."
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions3
unquotedAttributions0
matches(empty)
96.90% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions34
wordCount1224
uniqueNames15
maxNameDensity1.06
worstName"Rory"
maxWindowNameDensity1.5
worstWindowName"Rory"
discoveredNames
Richmond1
Park1
Yu-Fei1
Rory13
London2
November1
Evan1
Cardiff1
Silence1
Heartstone2
Pendant2
Hel2
Fae3
Bare1
Two2
persons
0"Yu-Fei"
1"Rory"
2"Evan"
3"Silence"
4"Pendant"
5"Two"
places
0"Richmond"
1"Park"
2"London"
3"Cardiff"
globalScore0.969
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences74
glossingSentenceCount1
matches
0"sounded like garden shears closing on bone"
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches0
per1kWords0
wordCount1244
matches(empty)
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount0
totalSentences131
matches(empty)
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs41
mean30.34
std21.5
cv0.709
sampleLengths
037
139
250
34
413
568
617
765
830
91
1024
1134
125
1337
1413
1545
1613
1739
1821
1949
205
211
2214
2339
2421
253
2646
271
2837
2927
3052
313
3269
3332
342
3518
3677
3749
3870
3941
4033
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount0
totalSentences130
matches(empty)
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount2
totalVerbs192
matches
0"was clicking"
1"was dragging"
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount1
semicolonCount0
flaggedSentences1
totalSentences131
ratio0.008
matches
0"Rory raised the heavy torch, ready to swing, and took a step back toward the standing stones—right as cold, wet fingers clamped from behind over her mouth and dragged her off her feet."
88.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount1236
adjectiveStacks2
stackExamples
0"small crescent-shaped scar"
1"starless, plum-coloured sky."
adverbCount29
adverbRatio0.023462783171521034
lyAdverbCount7
lyAdverbRatio0.0056634304207119745
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences131
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences131
mean9.5
std8
cv0.843
sampleLengths
017
120
29
330
46
521
68
73
812
94
107
116
1218
134
1412
154
1627
172
181
196
201
2110
225
231
248
2512
2611
2723
285
2923
302
312
323
331
347
3517
369
373
386
3916
405
412
423
4322
445
455
4613
4710
485
4930
98.46% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats2
diversityRatio0.6076923076923076
totalSentences130
uniqueOpeners79
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount7
totalSentences104
matches
0"Somewhere close, the skin of"
1"Just tangled black wood twisting"
2"Then she smelled it."
3"Only crushed stems remained, oozing"
4"Nowhere to run."
5"Then another hand."
6"Then a third, grasping the"
ratio0.067
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount18
totalSentences104
matches
0"She stepped past the boundary"
1"she called out"
2"Her voice dropped flat against"
3"It was late November."
4"She checked her cheap digital"
5"She pulled her phone from"
6"Her father had taught her"
7"She unzipped the red nylon"
8"Her fingers brushed the small"
9"It sounded like garden shears"
10"They looked carved from wax."
11"She pivoted, backing away from"
12"She mapped the exit in"
13"She took one step backward."
14"She clicked the beam on."
15"Her torch beam trembled a"
16"She locked her wrist to"
17"Her breath plumed white."
ratio0.173
100.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount57
totalSentences104
matches
0"Rory ripped the greasy yellow"
1"Nobody ordered takeaway to a"
2"She stepped past the boundary"
3"The roar of distant city"
4"she called out"
5"Her voice dropped flat against"
6"Rory adjusted the heavy strap"
7"Wildflowers choked the turf."
8"Bluebells, foxgloves, and pale meadowsweet"
9"It was late November."
10"Frost had coated the handlebars"
11"She checked her cheap digital"
12"The little black colon between"
13"Rory tapped the plastic face."
14"She pulled her phone from"
15"Time had a nasty habit"
16"Her father had taught her"
17"She unzipped the red nylon"
18"Rory froze, crouched low over"
19"Her fingers brushed the small"
ratio0.548
96.15% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount2
totalSentences104
matches
0"As if someone had slammed"
1"If it was a trap,"
ratio0.019
82.07% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences47
technicalSentenceCount4
matches
0"The thumbnail-sized crimson gem rested against her sternum on its thin silver chain, pulsing with a slow, feverish beat that didn't match her racing heart."
1"Someone was clicking their tongue against the roof of their mouth, mimicking a grandfather clock."
2"The white paper takeaway bag crinkled on its own, folding inward as if an invisible hand had resting weight upon the greaseproof paper."
3"The ground simply parted like rotten silk, yawning into a jagged, lightless fissure that exhaled a low, rattling wheeze."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags4
uselessAdditionCount0
matches(empty)
0.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags2
fancyCount1
fancyTags
0"she muttered (mutter)"
dialogueSentences5
tagDensity0.4
leniency0.8
rawRatio0.5
effectiveRatio0.4
93.6456%