Run: 2026-11-11-01M75RP2AGNKXBGAAQQKVAHP7J

Run Details

Duration:
2m 41s
Cost:
$0.112657
Provider:
Google AI Studio

Model input

System
You are an expert and award-winning novel writer in the dark Horror genre. Your readers are hooked on your stories and can't wait to read the book you have in store. <important> - MUST: Start each chapter in medias res (in the middle of action). AVOID talking about the weather, time of day, the position of the sun, or other boring stuff. - The instructions/summary are just a that, a summary. Feel free to add details, stretch sections and add interesting transitions/descriptions/fillers. - When called for it, have fast-paced action, but otherwise take things slow. This is an experience, and not for people with short attention spans. Enjoy the wine, not slurp Red Bull. - Add descriptions when transitioning places/times/etc, or when coming by new places (e.g. a corner shop, a cafe, etc.). But remember: NOT at the start or end of a chapter. - MUST: AVOID ending in internal monologue, reminiscing or waiting for the next day. A good chapter end is when we're ending right when shit hits the fan. We want to have the reader be excited for what comes next. So no reminiscing, contemplating or summarizing the day. It's popcorn time! </important>
User/Human
Take into account the following glossary of characters/locations/items/lore... when writing your response: <codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> <proseGuidelines> <styleGuide> - Write in past tense and use British English spelling and grammar - Keep a Flesch reading ease score of 60 - Respect the the Royal Order of Adjectives: The order is: opinion, size, age, shape, color, origin, material, purpose, followed by the noun itself (e.g., "a lovely little old rectangular green French silver whittling knife") - Respect the ablaut reduplication rule (e.g. tick-tock, flip-flop) - Write in active voice - Passive voice: <bad>The book was read by Sarah.</bad> - Active voice: <good>Sarah read the book.</good> - Reduce the use of passive verbs - <bad>For a moment, I was tempted to throw in the towel.</bad> - <good>For a moment, I felt tempted to throw in the towel.</good> - Avoid misplaced modifiers that can cause confusion when starting with "-ing" words: - <bad>Considering going to the store, the empty fridge reflected in Betty's eyes.</bad> - <good>Betty stared into the empty fridge. It was time to go to the store.</good> - Avoid redundant adverbs that state the obvious meaning already contained in the verb: - <bad>She whispered quietly to her mom.</bad> - <good>She whispered to her mom.</good> - Use stronger, more descriptive verbs over weak ones: - <bad>Daniel drove quickly to his mother's house.</bad> - <good>Daniel raced to his mother's house.</good> - Omit adverbs that don't add solid meaning like "extremely", "definitely", "truly", "very", "really": - <bad>The movie was extremely boring.</bad> - <good>The movie was dull.</good> - Use adverbs to replace clunky phrasing when they increase clarity: - <bad>He threw the bags into the corner in a rough manner.</bad> - <good>He threw the bags into the corner roughly.</good> - Avoid making simple thoughts needlessly complex: - <bad>After I woke up in the morning the other day, I went downstairs, turned on the stove, and made myself a very good omelet.</bad> - <good>I cooked a delicious omelet for breakfast yesterday morning.</good> - Never backload sentences by putting the main idea at the end: - <bad>I decided not to wear too many layers because it's really hot outside.</bad> - <good>It's sweltering outside today, so I dressed light.</good> - Omit nonessential details that don't contribute to the core meaning: - <bad>It doesn't matter what kind of coffee I buy, where it's from, or if it's organic or not—I need to have cream because I really don't like how the bitterness makes me feel.</bad> - <good>I add cream to my coffee because the bitter taste makes me feel unwell.</good> - Always follow the "show, don't tell" principle. For instance: - Telling: <bad>Michael was terribly afraid of the dark.</bad> - Showing: <good>Michael tensed as his mother switched off the light and left the room.</good>- Telling: <bad>I walked through the forest. It was already Fall, and I was getting cold.</bad> - Showing: <good>Dry orange leaves crunched under my feet. I pulled my coat's collar up and rubbed my hands together.</good>- Add sensory details (sight, smell, taste, sound, touch) to support the "showing" (but keep an active voice) - <bad>The room was filled with the scent of copper.</bad> - <good>Copper stung my nostrils. Blood. Recent.</good> - Use descriptive language more sporadically. While vivid descriptions are engaging, human writers often use them in bursts rather than consistently throughout a piece. When adding them, make them count! Like when we transition from one location to the next, or someone is reminiscing their past, or explaining a concept/their dream... - Avoid adverbs and clichés and overused/commonly used phrases. Aim for fresh and original descriptions. - Avoid writing all sentences in the typical subject, verb, object structure. Mix short, punchy sentences with long, descriptive ones. Drop fill words to add variety. Like so: <good>Locked. Seems like someone doesn't want his secrets exposed. I can work with that.</good> - Convey events and story through dialogue. It is important to keep a unique voice for every character and make it consistent. - Write dialogue that reveals characters' personalities, motivations, emotions, and attitudes in an interesting and compelling manner - Leave dialogue unattributed. If needed, only use "he/she said" dialogue tags and convey people's actions or face expressions through their speech. Dialogue always is standalone, never part of a paragraph. Like so: - <bad>"I don't know," Helena said nonchalantly, shrugging her shoulders</bad> - <good>"No idea" "Why not? It was your responsibility"</good> - Avoid boring and mushy dialog and descriptions, have dialogue always continue the action, never stall or include unnecessary fluff. Vary the descriptions to not repeat yourself. Avoid conversations that are just "Let's go" "yes, let's" or "Are you ready?" "Yes I'm ready". Those are not interesting. Think hard about every situtation and word of text before writing dialogue. If it doesn't serve a purpose and it's just people talking about their day, leave it. No one wants to have a normal dinner scene, something needs to happen for it to be in the story. Words are expensive to print, so make sure they count! - Put dialogue on its own paragraph to separate scene and action. - Use body language to reveal hidden feelings and implied accusations- Imply feelings and thoughts, never state them directly - NEVER use indicators of uncertainty like "trying" or "maybe" - NEVER use em-dashes, use commas for asides instead </styleGuide> <voiceGuide> Each character in the story needs to have distinct speech patterns: - Word choice preferences - Sentence length tendencies - Cultural/educational influences - Verbal tics and catchphrases Learn how each person talks and continue in their style, and use their Codex entries as reference. <examples> - <bad>"We need to go now." "Yes, we should leave." "I agree."</bad> <good>"Time's up." "Indeed, our departure is rather overdue." "Whatever, let's bounce."</good> - Power Dynamic Example: <bad> "We need to discuss the contract." "Yes, let's talk about it." "I have concerns." </bad> <good> "A word about the contract." "Of course, Mr. Blackwood. Whatever you need." "The terms seem..." A manicured nail tapped the desk. "Inadequate." "I can explain every-" "Can you?" </good> </examples> </voiceGuide> <dialogueFlow> When writing dialogue, consider that it usually has a goal in mind, which gives it a certain flow. Make dialogue sections also quite snappy in the back and forth, and don't spread the lines out as much. It's good to have details before, after, or as a chunk in-between, but we don't want to have a trail of "dialogue breadcrumbs" spread throughout a conversation. <examples> - Pattern 1 - Question/Deflection/Revelation: <good> "Where were you last night?" "Work. The usual." "Lipstick's an interesting shade for spreadsheets." </good> - Pattern 2 - Statement/Contradiction/Escalation: <good> "Your brother's clean." "Tommy doesn't touch drugs." "I'm holding his tox screen." </good> - Pattern 3 - Observation/Denial/Truth: <good> "That's a new watch." "Birthday gift." "We both know what birthdays mean in this business." </good> - Example - A Simple Coffee Order: <bad> "I'll have a coffee." "What size?" "Large, please." </bad> <good> "Black coffee.""Size?""Large. Been a long night." "That bodega shooting?" "You watch too much news." "My brother owns that store." </good> This short exchange: - Advances plot (reveals connection to crime) - Shows character (cop working late) - Creates tension (unexpected connection) - Sets up future conflict (personal stake) - Example - Dinner Scene: <bad> "Pass the salt." "Here you go." "Thanks." </bad> <good> "Salt?" "Perfect as is. Mother's recipe." "Mother always did prefer... bland things." "Unlike your first wife?" </good> - Example - Office Small Talk: <bad> "Nice weather today." "Yes, very nice." "Good for golf." </bad> <good> "Perfect golf weather." "Shame about your membership." "Temporary suspension. Board meets next week." "I know. I called the vote." </good> </examples> </dialogueFlow> <subtextGuide> - Layer dialogue with hidden meaning: <bad>"I hate you!" she yelled angrily.</bad> <good>"I made your favorite dinner." The burnt pot sat accusingly on the stove.</good> - Create tension through indirect communication: <bad>"Are you cheating on me?"</bad> <good>"Late meeting again?" The lipstick stain on his collar caught the light.</good> <examples> - Example 1 - Unspoken Betrayal: <bad> "Did you tell them about our plans?" "No, I would never betray you." "I don't believe you." </bad> <good> "Funny. Johnson mentioned our expansion plans today." "The market's full of rumors." "Mentioned the exact numbers, actually." The pen in his hand snapped. </good> - Example 2 - Failed Marriage: <bad> "You're never home anymore." "I have to work late." "I miss you." </bad> <good> "Your dinner's in the microwave. Again." "Meetings ran long." "They always do." She folded the same shirt for the third time. </good> - Example 3 - Power Struggle: <bad> "You can't fire me." "I'm the boss." "I'll fight this." </bad> <good> "That's my father's nameplate you're sitting behind." "Was." "The board meeting's on Thursday." </good> </examples> </subtextGuide> <sceneDetail> While writing dialogue makes things more fun, sometimes we need to add detail to not have it be a full on theatre piece. <examples> - Example A (Power Dynamic Scene) <good> "Where's my money?" The ledger snapped shut. "I need more time." "Interesting." He pulled out a familiar gold pocket watch. My mother's. "Time is exactly what you bargained with last month." "That was different-" "Was it?" The watch dangled between us. "Four generations of O'Reillys have wound this every night. Your mother. Your grandmother. Your great-grandmother.Shall we see who winds it next?" </good> - Example B (Action Chase) It's much better to be in the head of the character experiencing it, showing a bit of their though-process, mannerisms and personality: <good> Three rules for surviving a goblin chase in Covent Garden: Don't run straight. Don't look back. Don't let them herd you underground. I broke the first rule at Drury Lane. Rookie mistake. The fruit cart I dodged sailed into the wall behind me. Glass shattered. Someone screamed about insurance. *Tourist season's getting rough*, the scream seemed to say. Londoners adapt fast. "Oi! Market's closed!" The goblin's accent was pure East End. They're evolving. Learning. I spotted the Warren Street tube station sign ahead. *Shit.* There went rule three. </good> - Example C (Crime Scene Investigation) <good> "Greek." Davies snapped photos of the symbols. "No, wait. Reverse Greek." "Someone's been watching too many horror films." I picked up a receipt from the floor. Occult supply shop in Camden. Paid by credit card. *Amateur hour*. "Could be dangerous though," Davies said. "Remember Bristol?" "Bristol was Sanskrit. And actual cultists." I pointed to the nearest symbol. "This genius wrote 'darkness' backwards but used a Sigma instead of an S. It's summoning Instagram followers at best." "Speaking of followers..." Davies pointed to heavy foot traffic in the dust. Multiple sets. All new trainers. *Ah.* "Anyone check local uni paranormal societies?" </good> - Example D (Dialogue-heavy) <good> "Found your card in her wallet." The detective slid it across the table. Worn edges. Folded corner. Three years old at least. "Standard practice. I work missing persons." "Funny thing about missing persons.Eventually they stop being missing. Turn up in the Thames. Under motorways. In pieces." "I don't-" "You found four last year. All breathing." She opened a file. "This would've been your first dead one. If we hadn't found her first." The card felt heavier somehow. </good> </examples> </sceneDetail> <sceneOpenings> KEY RULE: Never open with more than one paragraph of description, no matter how beautiful. Description should be earned through action and dialogue. Instead of opening with setting description, open with: - A character doing something specific - A line of dialogue that raises questions - An unexpected observation - A moment of tension or conflict - Start with a hook that's 1-2 sentences maximum - Follow with a smaller paragraph that provides immediate context - Vary paragraph size from the start to create visual interest </sceneOpenings> </proseGuidelines> Write a chapter based on the following instructions: <instructions> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary. </instructions>

Model response

AI
The silver chain grew fever-warm against Rory's throat. She hooked a finger under her collar and pulled the Heartstone Pendant into the cold air. Beneath her thumb, the thumbnail-sized deep crimson gemstone pulsed with a steady, living heat. A faint inner glow bled across her knuckles, staining her pale skin the colour of a fresh bruise. "Isolde?" Her voice died three paces from her mouth. Seven ancient oak standing stones ringed the clearing, petrified trunks jutting from the turf like blackened molars. Rory tucked the pendant back beneath her woollen jumper and rubbed the small crescent-shaped scar on her left wrist, an old childhood mark she always thumbed when a room turned sour. Nothing answered. Ten minutes ago, Richmond Park had breathed around her like a sleeping animal. She had slipped past the Roehampton gate after the last night bus, cutting through stiff November bracken while herds of red deer watched her with wet, shining eyes in the sodium-orange haze of London's streetlights. Frost had crunched underfoot out there. Distant sirens had wailed down the A3. Even past two in the morning, the city pressed a familiar hum against your eardrums. Her first step between the oaks had severed that noise like a slammed vault door. Wildflowers carpeted the Fae Grove from stone to stone. Bluebells crowded against scarlet poppies, yellow cowslips, and tall white foxgloves, blooming together in stubborn defiance of winter. During her summer visits, this hidden pocket between Earth and the Fae realm had smelled of crushed clover and warm honey, thick with lazy bumblebees. Tonight, the air tasted of dry chalk. Every petal stood rigid as stamped tin. Rory swept the beam of her phone torch across the nearest drift of poppies. Not a single stem swayed. Not a single beetle crawled along the leaves. "Isolde, it's Rory." She pitched her voice louder, sending crisp consonants toward the dark centre of the meadow. Silence swallowed the words whole. Back at her flat above Silas' bar, that faint pulse of warmth from the pendant had woken her from a dead sleep. Usually the stone sat against her collarbone like river ice. Whoever had gifted her the artefact months ago had left zero instructions, so when the steady throb refused to fade, Rory had pulled on her jacket and headed straight for the one creature near London who understood old magic. Yu-Fei Cheung expected her on the Golden Empress delivery scooter by noon. Rory needed answers from Isolde before dawn, and four hours of sleep in between. She tilted her left wrist into the white circle of her torch beam. Her cheap small black plastic watch read 02:19. The thin silver second hand twitched forward, clicked back, twitched forward again. Tick-tock, tick-tock, trapped inside the cage of a single second. Time never behaved inside the Grove. An hour spent talking among these flowers could pass as four minutes in Richmond Park or eat three full days off a calendar. Still, the current always ran forward. Tonight, the gears had jammed. Something scraped behind the northernmost stone. Rory clicked her phone dark and slid it into her jacket pocket. Darkness rushed in beneath a starless grey canopy that belonged neither to Surrey nor to any sky she knew. Her shoulder-length straight black hair brushed her cheek as she tilted her head, parting her lips so the sound of her own breathing wouldn't deafen her. Copper stung her nostrils. Beneath it lingered a colder, damper stench, like wet butcher's paper left to rot in a flooded cellar. Shhhk. Shhhk. The noise came from forty yards away, near the far curve of the boundary. Long, dry, unhurried. Like bare heels dragging across dusty floorboards. Floorboards had no business existing in a hidden woodland clearing. Rory kept her spine straight and shifted her weight onto the balls of her feet. Panic wasted oxygen. Evan had taught her the price of freezing up in a tight corner back in Cardiff, before Eva packed Rory's bags and shoved her onto a train to Paddington. Pre-Law lectures at Cardiff University hadn't kept her breathing back then; cold arithmetic had. Measure the ground. Count the exits. Test the dark before the dark tests you. She lifted her right foot and brought her scuffed dark blue canvas trainer down onto a scatter of dry twigs. Snap. Across the clearing, deep in the shadow of the northern oaks, dry stems answered half a heartbeat later. Snap. A muscle tightened along Rory's jaw. Echoes bounced off stone cliffs and brick alleys, not soft turf and open meadow. And echoes repeated everything, whereas her shouted name had vanished into dead air a minute earlier. She held her breath, raised her heel again, and tapped her rubber sole twice against a gnarled root. Tap-tap. Silence stretched for five seconds. Six. Seven. Her shoulders dropped half an inch. Just a fox nosing through dead leaves, or deer mice scattering under the cowslips. Tap-tap. It came from the left side of the clearing now. Ten yards closer than before. Heavy and deliberate, struck with the dull weight of seasoned timber. Rory locked her bright blue eyes on the middle of the Grove, refusing to whip her head around like startled prey. Her peripheral vision widened in the gloom. Down the centre of the wildflowers ran a narrow, ruler-straight furrow. Tall foxgloves lay crushed flat into the mud where something heavy had dragged itself inward from the boundary. At the outer edge of her left eye, one of the tall markers leaned six inches toward her. She snapped her gaze left. Only the ancient oak stood there, rough bark pale with dead lichen, rigid as a chimney stack. Seven oaks for seven locks, little bird. Isolde's old warning echoed inside Rory's skull. Rory kept her heels planted and counted the standing stones clockwise from the narrow gap behind her back. One. Two. Three. Four. Five. Six. Seven. Eight. Cold sweat pricked the nape of her neck. She blinked hard to clear the grit from her eyes and counted anticlockwise, studying the grain and bulk of every silhouette. Eight. Seven. Six. Five. Number five stood closer to number four than the circle allowed. No pale lichen mottled its trunk. Where the true oak stones thickened at their bases to grip the earth, number five split halfway down into two narrow, divided posts buried knee-deep in the bluebells. While she stared straight at number five, number two hitched sideways in the corner of her right eye. A silent, stiff slide across the turf. Don't look at them all at once. Find the threshold. Crossing the wrong gap between these markers meant stumbling deeper into the Fae pocket, where paths knotted together and spat trespassers out weeks later, starved to bone. The true exit back to Richmond Park sat six paces directly behind her heels, between stones one and seven. Six paces backward, then sprint until streetlights hit her face. Beneath her woollen jumper, the Heartstone Pendant surged from faint warmth to an angry, insistent heat against her breastbone. Twenty feet ahead, right where the flattened furrow of wildflowers ended, the grey air split down the middle. A vertical black seam hung four feet above the poppies. No light came from it; instead, the narrow tear drank the dim starlight around its edges, grease-dark and bottomless. Hoarfrost raced outward from beneath the rift in a widening circle. Scarlet poppies blackened and curled into crisp ash without a whisper of smoke. A low vibration hummed through the soles of Rory's trainers, rattling her back teeth. She slid her left foot backward one measured pace. Frosted grass shattered like thin glass under her shoe. "Isolde?" The word drifted from stone five. Rory's breath locked in her throat. She knew that voice. Three years in London had smoothed her delivery-girl tone, though the faint Cardiff lilt of her mother's kitchen lingered on the vowels. Yet the cadence sat wrong, clipped and hollow, like an unfamiliar tongue testing human shapes for size. "Isolde, it's Rory." That time, her own voice spoke from stone two, close behind her right shoulder. Wet phlegm rattled underneath the final syllable, as though whatever shaped the words breathed through lungs half-full of pond silt. Pitter-patter, pitter-patter. Dozens of brisk, dry impacts raced down the bark of the nearest oak and vanished into the tall grass. Rory abandoned caution and spun around to bolt through the threshold. The exit gap was gone. Only four ancient oak standing stones remained upright along the perimeter. Three wide craters of raw, torn earth smoked gently in the freezing air where the other shapes had stood a heartbeat ago, waiting for her to step far enough inside. Behind her back, the black Hel rift wrenched wider with the wet crack of parting ribs. A wave of crypt stench rolled across the dead wildflowers, and the pendant blazed crimson right through the weave of her jumper. Rory lunged forward anyway, aiming straight for the dark wall of Richmond Park's brambles beyond the smoking pits. A tall jagged shadow stepped into her path two feet from her face, blotting out the grey sky. Ragged breath whistled down onto her hair, reeking of rusted iron and cold clay, as the thing folded at the waist to bring its mouth level with her ear. "Rory." Her own voice rasped from jaws stretched far too wide for skin, right as long splintered fingers clamped around her scarred left wrist and wrenched her backward off her feet.
created_at"2026-11-11T16:57:29.187Z" 11/11/2026, 4:57:29 PM
model"google/gemini-4-carbon-20261110"
app_id182717
external_user(null)
streamedtrue
cancelledfalse
latency8726
moderation_latency(null)
generation_time160844
tokens_prompt4387
tokens_completion6240
native_tokens_prompt4439
native_tokens_completion10831
native_tokens_completion_images0
native_tokens_reasoning8790
native_tokens_cached2385
num_media_prompt(null)
num_input_audio_prompt(null)
num_media_completion0
num_search_results(null)
num_fetches(null)
web_search_engine(null)
origin"https://ncbench.com/"
is_byokfalse
finish_reason"stop"
native_finish_reason"STOP"
service_tier"default"
usage0.1126565
router(null)
user_agent"langchainjs-openai/1.0.0 ((node/v24.22.2; linux; x64))"
http_referer(null)
request_id"req-1794416249-tOuFwHdsA1FZbjWmcmUu"
session_id(null)
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api_type"completions"
id"gen-1794416249-5TEuv9cwHS7VOMLcYZ6P"
upstream_id"eZ70ap3RFZDfytMPq6KiyAE"
provider_responses
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endpoint_id"f0c9681d-e99b-4bcb-8031-752429da222d"
id"eZ70ap3RFZDfytMPq6KiyAE"
is_byokfalse
latency8726
model_permaslug"google/gemini-4-carbon-20261110"
provider_name"Google AI Studio"
status200
total_cost0.1126565
cache_discount0.009063
upstream_inference_cost0
provider_name"Google AI Studio"
response_cache_source_id(null)
data_region"global"
workspace_id"97e315e5-d303-487d-83c1-83180e8a13d4"

Evaluation details

Result Evaluator Details Meta Data
100.00% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags0
96.84% AI-ism adverb frequency
Target: <2% AI-ism adverbs (58 tracked)
wordCount1580
totalAiIsmAdverbs1
found
0
adverb"gently"
count1
highlights
0"gently"
100.00% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.00% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
36.71% AI-ism word frequency
Target: <2% AI-ism words (290 tracked)
wordCount1580
totalAiIsms20
found
0
word"pulsed"
count1
1
word"familiar"
count1
2
word"silence"
count2
3
word"pulse"
count1
4
word"warmth"
count2
5
word"throb"
count1
6
word"weight"
count2
7
word"echoes"
count2
8
word"gloom"
count1
9
word"echoed"
count1
10
word"raced"
count2
11
word"whisper"
count1
12
word"measured"
count1
13
word"shattered"
count1
14
word"lilt"
count1
highlights
0"pulsed"
1"familiar"
2"silence"
3"pulse"
4"warmth"
5"throb"
6"weight"
7"echoes"
8"gloom"
9"echoed"
10"raced"
11"whisper"
12"measured"
13"shattered"
14"lilt"
100.00% Cliché density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.00% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences136
matches(empty)
100.00% Filter word density
Target: ≤3% sentences with filter/hedge words
filterCount0
hedgeCount0
narrationSentences136
filterMatches(empty)
hedgeMatches(empty)
100.00% Gibberish response detection
Target: ≤1% gibberish-like sentences (hard fail if a sentence exceeds 800 words)
analyzedSentences141
gibberishSentences0
adjustedGibberishSentences0
longSentenceCount0
runOnParagraphCount0
giantParagraphCount0
wordSaladCount0
repetitionLoopCount0
controlTokenCount0
repeatedSegmentCount0
maxSentenceWordsSeen39
ratio0
matches(empty)
100.00% Markdown formatting overuse
Target: ≤5% words in markdown formatting
markdownSpans0
markdownWords0
totalWords1580
ratio0
matches(empty)
100.00% Missing dialogue indicators (quotation marks)
Target: ≤10% speech attributions without quotation marks
totalAttributions1
unquotedAttributions0
matches(empty)
98.52% Name drop frequency
Target: ≤1.0 per-name mentions per 100 words
totalMentions66
wordCount1554
uniqueNames25
maxNameDensity1.03
worstName"Rory"
maxWindowNameDensity1.5
worstWindowName"Rory"
discoveredNames
Rory16
Heartstone2
Pendant2
Richmond4
Park4
Roehampton1
November1
London3
Fae3
Grove3
Earth1
Usually1
Cheung1
Golden1
Empress1
Isolde2
Surrey1
Cardiff3
Eva1
Paddington1
University1
Hel1
Seven5
Six4
Three3
persons
0"Rory"
1"Pendant"
2"November"
3"Earth"
4"Cheung"
5"Eva"
6"University"
places
0"Richmond"
1"Park"
2"London"
3"Fae"
4"Grove"
5"Isolde"
6"Surrey"
7"Cardiff"
8"Paddington"
globalScore0.985
windowScore1
100.00% Narrator intent-glossing
Target: ≤2% narration sentences with intent-glossing patterns
analyzedSentences99
glossingSentenceCount0
matches(empty)
100.00% "Not X but Y" pattern overuse
Target: ≤1 "not X but Y" per 1000 words
totalMatches1
per1kWords0.633
wordCount1580
matches
0"neither to Surrey nor"
100.00% Overuse of "that" (subordinate clause padding)
Target: ≤2% sentences with "that" clauses
thatCount2
totalSentences141
matches
0"severed that noise"
1"knew that voice"
100.00% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs59
mean26.78
std23.46
cv0.876
sampleLengths
024
132
21
356
42
576
615
793
83
915
105
1197
1243
1340
146
1557
1622
172
1834
1975
2020
211
2218
231
2436
2519
2627
271
2826
2957
3018
315
3217
3314
3426
358
3625
3745
3825
3910
4056
4119
4218
4367
4418
451
466
4749
483
4934
100.00% Passive voice overuse
Target: ≤2% passive sentences
passiveCount1
totalSentences136
matches
0"was gone"
100.00% Past progressive (was/were + -ing) overuse
Target: ≤2% past progressive verbs
pastProgressiveCount0
totalVerbs233
matches(empty)
100.00% Em-dash & semicolon overuse
Target: ≤2% sentences with em-dashes/semicolons
emDashCount0
semicolonCount2
flaggedSentences2
totalSentences141
ratio0.014
matches
0"Pre-Law lectures at Cardiff University hadn't kept her breathing back then; cold arithmetic had."
1"No light came from it; instead, the narrow tear drank the dim starlight around its edges, grease-dark and bottomless."
88.00% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount328
adjectiveStacks2
stackExamples
0"fever-warm against Rory's"
1"small crescent-shaped scar"
adverbCount3
adverbRatio0.009146341463414634
lyAdverbCount0
lyAdverbRatio0
100.00% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences141
echoCount0
echoWords(empty)
100.00% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences141
mean11.21
std8.38
cv0.748
sampleLengths
08
116
214
318
41
58
617
731
82
913
1035
116
127
1315
1415
159
1618
1725
187
197
2014
215
228
233
2415
255
2622
2710
2839
2912
3014
3113
328
3312
3410
356
3623
376
385
396
4012
4119
4226
434
4418
451
461
4714
483
497
91.96% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats2
diversityRatio0.5602836879432624
totalSentences141
uniqueOpeners79
100.00% Adverb-first sentence starts
Target: ≥3% sentences starting with an adverb
adverbCount4
totalSentences114
matches
0"Usually the stone sat against"
1"Just a fox nosing through"
2"Only the ancient oak stood"
3"Only four ancient oak standing"
ratio0.035
100.00% Pronoun-first sentence starts
Target: ≤30% sentences starting with a pronoun
pronounCount18
totalSentences114
matches
0"She hooked a finger under"
1"Her voice died three paces"
2"She had slipped past the"
3"Her first step between the"
4"She pitched her voice louder,"
5"She tilted her left wrist"
6"Her cheap small black plastic"
7"Her shoulder-length straight black hair"
8"She lifted her right foot"
9"She held her breath, raised"
10"Her shoulders dropped half an"
11"It came from the left"
12"Her peripheral vision widened in"
13"She snapped her gaze left."
14"She blinked hard to clear"
15"She slid her left foot"
16"She knew that voice."
17"Her own voice rasped from"
ratio0.158
100.00% Subject-first sentence starts
Target: ≤72% sentences starting with a subject
subjectCount66
totalSentences114
matches
0"The silver chain grew fever-warm"
1"She hooked a finger under"
2"A faint inner glow bled"
3"Her voice died three paces"
4"Rory tucked the pendant back"
5"She had slipped past the"
6"Frost had crunched underfoot out"
7"Her first step between the"
8"Wildflowers carpeted the Fae Grove"
9"Bluebells crowded against scarlet poppies,"
10"Tonight, the air tasted of"
11"Every petal stood rigid as"
12"Rory swept the beam of"
13"She pitched her voice louder,"
14"Silence swallowed the words whole."
15"Yu-Fei Cheung expected her on"
16"Rory needed answers from Isolde"
17"She tilted her left wrist"
18"Her cheap small black plastic"
19"The thin silver second hand"
ratio0.579
100.00% Subordinate conjunction sentence starts
Target: ≥2% sentences starting with a subordinating conjunction
subConjCount3
totalSentences114
matches
0"Even past two in the"
1"Whoever had gifted her the"
2"While she stared straight at"
ratio0.026
100.00% Technical jargon density
Target: ≤6% sentences with technical-jargon patterns
analyzedSentences72
technicalSentenceCount2
matches
0"Whoever had gifted her the artefact months ago had left zero instructions, so when the steady throb refused to fade, Rory had pulled on her jacket and headed st…"
1"Wet phlegm rattled underneath the final syllable, as though whatever shaped the words breathed through lungs half-full of pond silt."
100.00% Useless dialogue additions
Target: ≤5% dialogue tags with trailing filler fragments
totalTags0
uselessAdditionCount0
matches(empty)
100.00% Dialogue tag variety (said vs. fancy)
Target: ≤10% fancy dialogue tags
totalTags0
97.0675%