NC Bench
Overview
About
Tests
Models
Model
Llama 3 70B
Test
Dialogue tags
Scenario
Write unattributed dialogue
Run ID
2024-07-19-01J35F56GK34VJFHJKV3Q69DYG
Model input
User/Human
You are an expert novel writer in the cozy mystery genre. Write a scene of about 200 words, with dialogue between two characters. The dialogue should be unattributed, meaning the speaker is not explicitly mentioned. The scene should be set in a small town bakery. Only return the story, nothing else.
Model response
Messages
Meta
AI
The sweet aroma of fresh-baked bread wafted through the air, mingling with the hum of small-town chatter. Behind the counter, a towering display of colorful cupcakes seemed to lean in, as if listening to the conversation. "I heard the Wilsons are having some kind of big blowout party tonight." "Oh yeah? What's the occasion?" "Rumor has it, their son is getting engaged." "To who?" "Some girl from the city. I heard she's a real piece of work. Thinks she's too good for our little town." "Pfft, city folk always think they're better than us small-towners." "I know, right? I bet she's never even had a proper slice of apple pie." "Ha! Like she'd know the difference. So, you going to the party?" "Nah, I wasn't invited. How about you?" "No way, I'd rather stick needles in my eyes. Besides, I have a feeling it's going to be a real zoo. Mark my words, there'll be drama."
id
"gen-wcPxTEkrGeuCR6hCE2oWdsp9Q7Y7"
total_cost
0.000219555
upstream_id
"cmpl-f3d2e8619cf54de1bf816c88e36dbb94"
created_at
"2024-07-19T12:23:38.676559+00:00"
Friday, July 19th, 2024 at 12:23:38 PM GMT+00:00
model
"meta-llama/llama-3-70b-instruct"
app_id
182717
streamed
false
cancelled
false
provider_name
"OctoAI"
latency
3153
moderation_latency
(null)
generation_time
0
finish_reason
"stop"
tokens_prompt
103
tokens_completion
214
native_tokens_prompt
73
native_tokens_completion
214
num_media_prompt
(null)
num_media_completion
(null)
origin
"https://ncbench.com/"
usage
0.000219555
Evaluation details
Result
Evaluator
Details
Meta Data
100.0000%
Count dialogue tags
n/a
neededClean
false
dialogueTags
(empty)