Run: 2024-10-01-01J94RQ8MRVWG9XGHF1RYFE927

Run Details

Duration:
21.8s
Cost:
$0.000282
Provider:
Infermatic

Evaluation summary

Score Evaluator
Details Link
66.67% Parse dialogue (details)

Model input

System
You are an expert novel author in the cozy mystery genre. Take the following details about characters/locations/... into account: <character name="Melanie"> Melanie is a 30-year old college student on a study abroad program. Born in Germany, she is fluent in German and does not yet know any English. She enjoys landscape photography and is always seen with her camera. </character> <character name="Hunter"> Hunter is a 35-year old detective who is investigating a series of mysterious disappearances in the small town of Alborn, MN. He is a former marine and has a no-nonsense attitude. Hunter has no knowledge of German, not even basic phrases. </character> <location name="Alborn, MN"> Alborne is a small town in the Midwest with a population of 3,000. It is known for its annual apple festival. </location>
User/Human
Write the following scene: Melanie is sitting at a cafe, looking at her camera. Hunter approaches her and asks her about a recent event in the town. She responds troubled and shaken in German, and Hunter looks confused. They talk for a while, until Hunter gets a call and has to leave. Return the dialogue between Melanie and Hunter as a voice sheet: Melanie: "..." Hunter: "..."

Model response

AI
Hunter steps into the cafe and spots the young woman at once, her auburn hair pulled back in a messy bun, an expensive-looking camera resting on the table beside her. He approaches her booth, flashing his badge. "Excuse me miss, I'm Detective Hunter from the Alborn PD. Might I have a word with you?" Melanie looks up from the display on her camera, surprise flashing across her clear green eyes. She opens her mouth to respond, then pauses, realizing he's speaking in English. Sighing softly, she switches to her native German. "I...what? I'm sorry, I don't really understand..." She replies hesitantly, hands fluttering nervously over the camera. Hunter squints at her, not comprehending a word she's saying. He whips out a notebook, sketching a crude drawing of the symbol that's been appearing around town. "This. See this symbol? Keep an eye out for it, will you?"He taps the page for emphasis, then stands back expectantly. Melanie's eyes widen as she stares at the notebook. "Oh Gott," she breathes, voice trembling, "That's the same one...the one on the girl's van the other night..." Her hands shake as she speaks rapidly in German, her worst fears confirmed. Hunter watches her intently, managing to pick up the emotion if not the meaning. "Whoa, slow down," he says, holding up a hand. "Let's start again, okay? Tell me your name, what you saw..." A police scanner crackles to life on his belt, spitting out a string of garbled emergency codes. Hunter holds up a finger to Melanie, absently frowning as he tilts his ear to listen. "Code 3, we have reports of another abduction on Oak St...All units respond..." Cursing under his breath, Hunter jabs a finger at Melanie. "Gotta go. You, wait here." He hurries to the door, pausing to call over his shoulder, "Tell nobody, got it?"
id"gen-1727810741-8E4B9lOahyxkXnOJixGe"
total_cost0.0002825
upstream_id"chatcmpl-ffbb428e-5e37-4c23-81fd-6fd337acbcac"
created_at"2024-10-01T19:26:02.84711+00:00" 10/1/2024, 7:26:02 PM
model"thedrummer/rocinante-12b"
app_id182717
streamedtrue
cancelledfalse
provider_name"Infermatic"
latency43
moderation_latency(null)
generation_time21590
finish_reason"stop"
tokens_prompt271
tokens_completion426
native_tokens_prompt278
native_tokens_completion426
native_tokens_reasoning(null)
num_media_prompt(null)
num_media_completion(null)
origin"https://ncbench.com/"
usage0.0002825

Evaluation details

Result Evaluator Details Meta Data
66.67% Parse dialogue n/a
dialogue
0
name"Melanie"
dialogue"That's the same one...the one on the girl's van the other night..."
detectedLang"en"
heavyLang"en"
scores
en0.8146035367940673
tl0.6710526315789473
no0.4472789115646259
nl0.4463373083475298
fr0.44539249146757676
yo0.4406196213425129
hr0.43771626297577854
ca0.41651705565529623
da0.41441441441441446
sq0.3538767395626242
pl0.344758064516129
et0.32150313152400833
de0.3186582809224318
fi0.3157894736842105
hu0.27616926503340755
es0.2111650485436893
hi0.20537897310513448
ms0.1935483870967742
sv0.1935483870967742
cs0.1875
sk0.1875
reliabletrue
passesfalse
1
name"Hunter"
dialogue"Let's start again, okay? Tell me your name, what you saw..."
detectedLang"en"
heavyLang"en"
scores
en0.7769279796048438
nl0.5990836197021764
tl0.4807121661721069
ms0.4281045751633987
no0.41275167785234906
de0.396551724137931
sl0.3217054263565891
cs0.3110236220472441
et0.3055555555555556
sv0.30417495029821073
fr0.3
sq0.29718875502008035
da0.29292929292929293
it0.2842535787321063
es0.22566371681415928
pt0.2009132420091324
is0.19908466819221968
lv0.1822429906542056
pl0.1822429906542056
sk0.18032786885245902
fi0.1764705882352941
hr0.1764705882352941
ro0.1606714628297362
lt0.14425427872860636
reliabletrue
passestrue
2
name"Hunter"
dialogue"Tell nobody, got it?"
detectedLang"en"
heavyLang"en"
scores
en0.7844827586206896
lv0.4075829383886255
sq0.4075829383886255
cs0.3842364532019704
sk0.3842364532019704
tl0.37810945273631835
yo0.37810945273631835
reliabletrue
passestrue