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Run: 2026-02-17-01KHMMDBAQFSC11X1XFDMEJ9ZT
Run Details
Model:
Hermes 3 70B
Test:
Bad Writing Habits
Scenario:
Horror: alone in an eerie place at night
Duration:
34.4s
Cost:
$0.000638
Provider:
DeepInfra
Model input
System
You are an expert novelist with a gift for vivid, immersive prose. You write in tight third-person limited point of view with a strong narrative voice. Your prose is clean, precise, and engaging — you favor strong verbs, concrete details, and natural-sounding dialogue. You will be given a story bible (codex) containing canonical details about characters, locations, items, and lore. Use these details to ground your writing in the established world. Stay consistent with the codex. Write only the prose of the scene. Do not include titles, chapter headings, markdown formatting, or any commentary before or after the scene.
User/Human
<codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary.
Model response
Messages
Meta
AI
A thin crescent moon hung low in the night sky, casting faint silver light over Richmond Park. Aurora Carter walked along the path, boots crunching on gravel. She'd been here countless times before, yet something felt different tonight. A chill breeze whispered through the trees, making shadows
dance
. Rory pulled her jacket tighter and quickened her pace. According to the map, she was close to the hidden grove Eva had told her about. A place untouched by time, where magic still lingered. Some said it held the key to unlocking the secrets of the fae realm. Rory wasn't sure what she believed, but the allure of mystery had been too strong to resist. She stepped off the path, into a thicket of dense underbrush. Brambles tangled around her ankles as she pushed deeper into the woods. The sounds of the city faded away, replaced by the hushed rustle of leaves and the distant howl of a fox. Then, through a gap in the ancient oak standing stones, Rory saw it – the glimmer of wildflower petals bathed in moonlight. The clearing was small, almost circular, dappled in darkness and light. At the center stood a
solitary
tree, its branches reaching towards the sky like desperate fingers. Rory hesitated at the threshold, an inexplicable sense of dread coiling in her stomach. The scar on her wrist
began to
throb
. She took a shaky breath and stepped into the fae-grove. As soon as her foot crossed the boundary, the air changed. It grew thicker, heavier, pressing against her skin with an almost
tangible
weight
. The pendant around her neck pulsed faintly with warmth. This was it, she realized with a start. This was the heartbeat of the grove. She walked
cautiously
towards the center, drawn
inexorably
closer to the tree. The ground beneath her feet
seemed to
hum with latent energy. Each step sent a ripple through the grass, disturbing the stillness of the night. Suddenly, a twig snapped behind her. Rory whirled around, heart pounding. But there was nothing there. Only shadows and the shifting branches of the oaks. She swallowed hard, trying to calm her racing thoughts. It was just her imagination playing tricks on her. She turned back to the tree, intending to examine it closer. Then, out of the corner of her eye, she saw movement. A shapeless blur darting between the trees. Rory froze, senses on high alert. There it was again, a
flicker
of motion, gone before she could fully grasp it. A whisper of a breeze caressed her cheek, carrying with it the scent of decay. The wrongness of the grove
began to
seep into her bones, a slow-building certainty that she did not belong here. Whatever resided in this place was ancient and powerful, and it watched her with malevolent eyes. Another twig cracked, closer this time. Rory's heart leapt into her throat. She spun in a circle, frantically scanning the darkness for any sign of what lurked in the shadows. The trees
seemed to
close in around her, their branches twisting into grotesque shapes. Run, her mind screamed. But her body refused to obey, rooted to the spot by a terror she couldn't name. The night grew colder, the air thickening until each breath burned in her lungs. The pendant at her throat flared to life, bathing her in crimson light. And then she saw it – a figure emerging from the blackness between the trees. Tall and skeletal, with eyes that glowed like embers. It moved with unnatural grace, flowing towards her with the inevitability of a nightmare given form. Rory screamed, the sound tearing from her throat in a desperate plea. She stumbled backwards, away from the advancing horror, away from the tree and the pulsing grove. Her heel caught on a root and she fell, landing hard on the ground. The figure
loomed
over her, its face a mask of rotting flesh and exposed bone. It reached for her with spidery fingers, its touch like ice on her skin. Rory scrambled to her feet, bolting for the boundary of the clearing, for the safety of the standing stones. But the oaks
seemed to
have moved, the gap she'd entered through vanished as if it had never existed. Rory beat against the trunks, clawing at the rough bark, sobbing in terror. The creature's laughter
echoed
in her ears, a sound that sliced through her like a scalpel. She
was trapped
, she realized with dawning horror. Trapped in this nightmare realm with no escape, no hope of rescue. The creature had her now, its fingers closing around her wrist, the scar
throb
bing in agony. Then, with a suddenness that left her reeling, the tree
began to
glow. Silver light spilled from its branches, blasting through the grove with the force of a small sun. The creature shrieked, its form disintegrating into wisps of shadow. Rory collapsed to the ground, gasping for breath as the magic of the grove washed over her. The pendant cooled against her skin, its glow fading to a gentle pulse. Slowly, the night
began to
return to normal. The oaks stood silent once more, the wildflowers glimmering peacefully in the moonlight. Rory staggered to her feet, torn between relief and lingering fear. She had to get out of here, had to find the gap in the stones and escape back to the world of the living. She stumbled through the clearing, desperately searching for a way out. After what felt like hours, she found it. A sliver of moonlight piercing the darkness between two oaks. Rory plunged through, stumbling onto the path on the other side. The grove vanished behind her as if it had never been, leaving only the chill breeze and the distant cry of a fox. Aurora Carter ran. She ran until her lungs burned and her legs ached, ran until the lights of London rose up to greet her. Only then did she allow herself to stop, to collapse against a wall and shudder in relief. The nightmare of the fae grove was over. But the memory would linger,
etched
into her skin and her bones, a reminder of the horrors that lurked just beyond the edge of reality. She touched the pendant at her throat, a silent acknowledgment of the debt she owed to whatever power had saved her. Never again, she vowed. Never again would she seek out the unknown, the mysteries beyond the veil of the mundane world. Some secrets were better left undisturbed, buried in the darkness of a forgotten grove.
created_at
"2026-02-17T01:46:40.336031+00:00"
2/17/2026, 1:46:40 AM
model
"nousresearch/hermes-3-llama-3.1-70b"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
158
moderation_latency
(null)
generation_time
34145
tokens_prompt
833
tokens_completion
1595
native_tokens_prompt
753
native_tokens_completion
1373
native_tokens_completion_images
(null)
native_tokens_reasoning
0
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"stop"
usage
0.0006378
router
(null)
provider_responses
0
id
"cmpl-3d651741034a4ce3b741d04542ec66ad"
status
200
is_byok
false
latency
67
endpoint_id
"2151651b-f4e9-4db7-b20d-8b91fb524bf8"
provider_name
"DeepInfra"
model_permaslug
"nousresearch/hermes-3-llama-3.1-70b"
api_type
"completions"
id
"gen-1771292765-nJqFeWSdwwFj6KnxHC3n"
upstream_id
"cmpl-3d651741034a4ce3b741d04542ec66ad"
total_cost
0.0006378
cache_discount
(null)
upstream_inference_cost
0
provider_name
"DeepInfra"
Evaluation details
Result
Evaluator
Details
Meta Data
100.0000%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
0
adverbTagCount
0
adverbTags
(empty)
63.3364%
AI-ism adverb frequency
Target: <1% AI-ism adverbs (57 tracked)
wordCount
1091
totalAiIsmAdverbs
4
found
0
adverb
"cautiously"
count
1
1
adverb
"inexorably"
count
1
2
adverb
"slowly"
count
1
3
adverb
"suddenly"
count
1
highlights
0
"cautiously"
1
"inexorably"
2
"slowly"
3
"suddenly"
100.0000%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.0000%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
17.5069%
AI-ism word frequency
Target: <1% AI-ism words (140 tracked)
wordCount
1091
totalAiIsms
9
found
0
word
"tangible"
count
1
1
word
"throb"
count
1
2
word
"flicker"
count
1
3
word
"loomed"
count
1
4
word
"solitary"
count
1
5
word
"weight"
count
1
6
word
"dance"
count
1
7
word
"echoed"
count
1
8
word
"etched"
count
1
highlights
0
"tangible"
1
"throb"
2
"flicker"
3
"loomed"
4
"solitary"
5
"weight"
6
"dance"
7
"echoed"
8
"etched"
100.0000%
Cliche density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.0000%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
86
matches
(empty)
100.0000%
Filter word density
Target: ≤12% sentences with filter/hedge words
filterCount
0
hedgeCount
7
narrationSentences
86
filterMatches
(empty)
hedgeMatches
0
"began to"
1
"seemed to"
100.0000%
Overuse of "that" (subordinate clause padding)
Target: ≤10% sentences with "that" clauses
thatCount
0
totalSentences
86
matches
(empty)
1.1010%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
24
mean
45.46
std
6.99
cv
0.154
sampleLengths
0
48
1
65
2
44
3
49
4
32
5
48
6
37
7
43
8
50
9
51
10
44
11
47
12
40
13
42
14
48
15
48
16
36
17
40
18
51
19
46
20
52
21
41
22
54
23
35
100.0000%
Passive voice overuse
Target: ≤5% passive sentences
passiveCount
1
totalSentences
86
matches
0
"was trapped"
100.0000%
Past progressive (was/were + -ing) overuse
Target: ≤10% past progressive verbs
pastProgressiveCount
0
totalVerbs
188
matches
(empty)
94.0000%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1091
adjectiveStacks
1
stackExamples
0
"thicker, heavier, pressing against her"
adverbCount
40
adverbRatio
0.03666361136571952
lyAdverbCount
12
lyAdverbRatio
0.010999083409715857
100.0000%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
86
echoCount
0
echoWords
(empty)
91.1595%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
86
mean
12.69
std
4.79
cv
0.378
sampleLengths
0
17
1
10
2
11
3
10
4
9
5
16
6
9
7
14
8
17
9
11
10
12
11
21
12
22
13
11
14
16
15
14
16
8
17
10
18
11
19
13
20
9
21
8
22
7
23
12
24
11
25
14
26
6
27
5
28
5
29
9
30
9
31
9
32
11
33
11
34
7
35
6
36
15
37
15
38
20
39
16
40
6
41
6
42
18
43
14
44
4
45
16
46
14
47
13
48
15
49
9
51.5504%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
4
diversityRatio
0.3372093023255814
totalSentences
86
uniqueOpeners
29
100.0000%
Dialogue tag variety (said vs. fancy)
Target: ≤30% fancy dialogue tags
totalTags
0
fancyCount
0
fancyTags
(empty)
83.4502%