NC Bench
Overview
About
Tests
Models
Vendors
Run: 2026-02-17-01KHMMDK4W021VCWKTQ56N1BGQ
Run Details
Model:
Hermes 3 405B
Test:
Bad Writing Habits
Scenario:
Horror: alone in an eerie place at night
Duration:
1m 28s
Cost:
$0.001796
Provider:
DeepInfra
Model input
System
You are an expert novelist with a gift for vivid, immersive prose. You write in tight third-person limited point of view with a strong narrative voice. Your prose is clean, precise, and engaging — you favor strong verbs, concrete details, and natural-sounding dialogue. You will be given a story bible (codex) containing canonical details about characters, locations, items, and lore. Use these details to ground your writing in the established world. Stay consistent with the codex. Write only the prose of the scene. Do not include titles, chapter headings, markdown formatting, or any commentary before or after the scene.
User/Human
<codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary.
Model response
Messages
Meta
AI
The standing stones
loomed
in the moonlight, ancient
sentinels
guarding the entrance to the Fae Grove. Aurora hesitated at the threshold, one hand resting on the weathered oak. The Heartstone pendant pulsed
gently
against her chest, its faint red glow staining her fingers crimson. She shouldn't be here. The warning whispered through her mind as she stepped into the clearing, but there was nowhere else to turn. Isolde's cryptic message had been clear - if she wanted to save her mother, this was her only hope. The wildflowers carpeting the grove
seemed to
shiver in an unfelt breeze. Aurora moved deeper into the clearing, her
footsteps
muffled on the soft earth. Silvered moonlight washed the grove in monochrome, turning the petals to muted shades of gray. She paused beside a tangle of hawthorn and elder, their gnarled branches twining together like desperate lovers. A shiver raced down her spine, a sudden sense that she was not alone. The sensation of unseen eyes prickled between her shoulder blades. Aurora turned
slowly
, scanning the treeline. The shadows seemed deeper there, pooling beneath the trees like pools of spilled ink. Something moved at the edge of her vision—a shifting of the darkness, a whisper of motion. Aurora froze, every sense straining. "Hello?" Her voice sounded thin, lost in the vastness of the night. No one answered. She resumed her search, a gnawing anxiety urging her faster. The pendant pulsed more strongly now, its inner light painting the ground beneath her feet in bloody hues. It was close, whatever Isolde had sent her to find. A cold tendril of air wound around her wrist, an icy caress that raised goosebumps on her arms. Aurora whirled to face the new threat, her heart pounding. Nothing. A hollow knock rang through the grove. Aurora pivoted toward the sound, her breath catching. The standing stones stood tall and silent, their oaken shapes unyielding. Another knock, sharp and hollow, as if something sought entrance. Her gaze dropped to the Heartstone pendant. The crimson gem pulsed like a heartbeat, the silver chain warm against her skin. The necklace had never acted this way before, not since it had mysteriously appeared in her apartment two months ago. A flash of movement and a figure stepped from the shadows. Aurora recoiled, a strangled gasp wrenching from her throat. It was her—a perfect mirror image, clad in a gown of raven feathers. The doppelganger smiled and it was like looking into a dark mirror. "Hello, sister," the figure purred. "I've been waiting for you." Fear closed icy fingers around Aurora's throat. She took a stumbling step back. "What are you? What do you want?" The doppelganger laughed, a sound like breaking glass. "What are any of us? Fragile things, barely more than the playthings of the gods. As to what I want?" Her smile sharpened. "Everything. But for now, you'll do nicely." She lunged and Aurora barely threw herself out of the way. The doppelganger's fingers grazed her sleeve, the nails curved into ebony talons. The fabric shredded like tissue paper, fluttering away on an unfelt wind. Aurora ran, dove between the nearest set of standing stones. The world
seemed to
twist around her, the colors bleeding to sickly shades of green and black. She fell heavily onto the cool grass, the impact jarring up her spine. The doppelganger stalked closer, feathers rustling like dead leaves. "You can't run from me. I am you in all the ways that matter." Aurora staggered to her feet, her heart a trapped bird in her chest. The pendant
throbbed
against her breastbone, heat spreading from the contact. She gripped the silver chain, the delicate links biting into her palm. "Stay away from me!" Her double lunged again and Aurora swung the pendant like a pendulum. The crimson gem connected with the doppelganger's cheekbone and the creature shattered. Shards of black glass rained down, dissolving into greasy smears of smoke. Aurora gasped for breath, her lungs aching. The world tilted crazily and she crashed to her knees, barely catching herself on her hands. The Heartstone pulsed, settling back into its usual gentle rhythm. The grass beneath her hands was green again, speckled with tiny white flowers. Aurora shoved herself upright, trembling so hard she could barely stand. In the center of the grove stood a hewn stone plinth, a small crystal vial resting on its surface. The liquid inside glowed a soft, gentle gold—the antivenom to save her mother. Aurora palmed the vial with shaking hands and stumbled from the grove, not looking back.
created_at
"2026-02-17T01:47:41.557266+00:00"
2/17/2026, 1:47:41 AM
model
"nousresearch/hermes-3-llama-3.1-405b"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
4787
moderation_latency
(null)
generation_time
86214
tokens_prompt
846
tokens_completion
1182
native_tokens_prompt
756
native_tokens_completion
1040
native_tokens_completion_images
(null)
native_tokens_reasoning
0
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"stop"
usage
0.001796
router
(null)
provider_responses
0
id
"cmpl-bc99e1431f7544ae908b1daf0e17c05d"
status
200
is_byok
false
latency
84
endpoint_id
"3280e8f8-0960-400c-8284-2e03a0bcb446"
provider_name
"DeepInfra"
model_permaslug
"nousresearch/hermes-3-llama-3.1-405b"
api_type
"completions"
id
"gen-1771292774-6BmJA59VVYHaHpsZ8S9o"
upstream_id
"cmpl-bc99e1431f7544ae908b1daf0e17c05d"
total_cost
0.001796
cache_discount
(null)
upstream_inference_cost
0
provider_name
"DeepInfra"
Evaluation details
Result
Evaluator
Details
Meta Data
100.0000%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
1
adverbTagCount
0
adverbTags
(empty)
73.6842%
AI-ism adverb frequency
Target: <1% AI-ism adverbs (57 tracked)
wordCount
760
totalAiIsmAdverbs
2
found
0
adverb
"gently"
count
1
1
adverb
"slowly"
count
1
highlights
0
"gently"
1
"slowly"
100.0000%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.0000%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
47.3684%
AI-ism word frequency
Target: <1% AI-ism words (140 tracked)
wordCount
760
totalAiIsms
4
found
0
word
"sentinels"
count
1
1
word
"throbbed"
count
1
2
word
"loomed"
count
1
3
word
"footsteps"
count
1
highlights
0
"sentinels"
1
"throbbed"
2
"loomed"
3
"footsteps"
100.0000%
Cliche density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.0000%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
61
matches
(empty)
100.0000%
Filter word density
Target: ≤12% sentences with filter/hedge words
filterCount
0
hedgeCount
2
narrationSentences
61
filterMatches
(empty)
hedgeMatches
0
"seemed to"
100.0000%
Overuse of "that" (subordinate clause padding)
Target: ≤10% sentences with "that" clauses
thatCount
0
totalSentences
66
matches
(empty)
55.5083%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
23
mean
32.96
std
11.35
cv
0.344
sampleLengths
0
44
1
42
2
57
3
44
4
21
5
15
6
38
7
29
8
36
9
41
10
45
11
10
12
20
13
38
14
35
15
40
16
23
17
40
18
24
19
35
20
34
21
32
22
15
100.0000%
Passive voice overuse
Target: ≤5% passive sentences
passiveCount
0
totalSentences
61
matches
(empty)
100.0000%
Past progressive (was/were + -ing) overuse
Target: ≤10% past progressive verbs
pastProgressiveCount
0
totalVerbs
120
matches
(empty)
100.0000%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
700
adjectiveStacks
0
stackExamples
(empty)
adverbCount
22
adverbRatio
0.03142857142857143
lyAdverbCount
11
lyAdverbRatio
0.015714285714285715
100.0000%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
66
echoCount
0
echoWords
(empty)
95.9043%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
66
mean
11.48
std
4.48
cv
0.39
sampleLengths
0
16
1
12
2
16
3
4
4
19
5
19
6
12
7
13
8
15
9
17
10
14
11
10
12
6
13
14
14
16
15
5
16
12
17
3
18
10
19
18
20
10
21
18
22
10
23
1
24
7
25
8
26
11
27
10
28
7
29
14
30
20
31
11
32
9
33
13
34
12
35
5
36
5
37
7
38
6
39
7
40
8
41
23
42
7
43
11
44
12
45
12
46
10
47
17
48
13
49
9
46.9697%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
4
diversityRatio
0.3181818181818182
totalSentences
66
uniqueOpeners
21
0.0000%
Dialogue tag variety (said vs. fancy)
Target: ≤30% fancy dialogue tags
totalTags
1
fancyCount
1
fancyTags
0
"the figure purred (pur)"
83.4962%