Run: 2026-02-17-01KHMME8ESM4X9W8JQ6FQFZFWR

Run Details

Duration:
18.8s
Cost:
$0.007426

Model input

System
You are an expert novelist with a gift for vivid, immersive prose. You write in tight third-person limited point of view with a strong narrative voice. Your prose is clean, precise, and engaging — you favor strong verbs, concrete details, and natural-sounding dialogue. You will be given a story bible (codex) containing canonical details about characters, locations, items, and lore. Use these details to ground your writing in the established world. Stay consistent with the codex. Write only the prose of the scene. Do not include titles, chapter headings, markdown formatting, or any commentary before or after the scene.
User/Human
<codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary.

Model response

AI
The night air was thick with the scent of damp earth and something older, something wild. Rory adjusted the strap of her messenger bag, the Heartstone Pendant tucked safely beneath her shirt, its warmth a steady pulse against her skin. She hadn’t wanted to come—not really—but the note had been insistent, scrawled in Eva’s hurried handwriting: *Meet me at the Grove. Midnight. Don’t tell anyone.* Eva had been acting strange for weeks, ever since that night at Silas’ bar when she’d whispered about the standing stones and the things that moved between them. Rory had dismissed it as exhaustion, the stress of her new job at the hospital, but then the note had arrived, slipped under her door while she was out on a delivery. And now here she was, stepping past the ancient oaks that marked the boundary of the Fae Grove, her boots sinking into the soft, mossy ground. The clearing opened before her, bathed in silver moonlight that filtered through the canopy above. Wildflowers glowed faintly in the dark, their petals shimmering like scattered stars. The air hummed, not with the usual sounds of the park—no distant traffic, no rustling of foxes or owls—but with something else, something that prickled at the edges of her hearing. A whisper, maybe. Or the wind moving through leaves that weren’t there. Rory exhaled sharply, her breath curling in the cold air. "Eva?" Her voice sounded too loud, too sharp in the quiet. No answer. She stepped forward, her fingers brushing the bark of one of the standing stones. It was warm, as if the sun had only just set, though the rest of the world was deep in night. The Heartstone Pendant throbbed against her chest, its crimson glow bleeding through the fabric of her shirt. Something moved at the edge of her vision. She turned, her pulse quickening. Nothing. Just the sway of branches, the shifting shadows of the wildflowers. But the air had grown heavier, pressing against her skin like a held breath. She swallowed, forcing herself to walk deeper into the grove, her boots making no sound on the soft earth. Then she heard it—a rustle, too deliberate to be the wind. She froze, her fingers curling into fists. "Eva, if this is some kind of joke—" A twig snapped. Rory spun, her heart hammering. The clearing was empty, but the wrongness had solidified, thick and suffocating. The wildflowers trembled, though there was no breeze. The standing stones seemed to lean inward, their shadows stretching unnaturally long. And then, from the darkness beyond the trees, a voice—soft, melodic, and utterly inhuman. *"Little lost thing..."* She backed away, her breath coming in short, sharp gasps. The Heartstone Pendant burned against her skin, its glow now a steady, urgent pulse. She fumbled for it, pulling it free from her shirt. The crimson light cast eerie shadows across the clearing, illuminating the wildflowers that now seemed to *watch* her, their petals twitching like eyes. Something was wrong. Eva wasn’t here. She’d never been here. Rory turned to run, but the path behind her was gone. In its place stood a wall of thorns, their barbs glistening with something dark and wet. She stumbled back, her boots slipping on the damp earth. The voice came again, closer this time, whispering from the trees, from the stones, from the very air around her. *"You shouldn’t have come."* The Heartstone flared, its light searing her vision. For a moment, she saw them—the figures lurking at the edges of the clearing, their forms shifting between solid and smoke. Tall, too tall, their limbs too long, their faces stretched into grins that split their skulls like overripe fruit. They didn’t move toward her. Not yet. They just watched, their laughter a dry, clicking sound, like bones knocking together. Rory’s hands shook as she clutched the pendant. She knew, with a cold, sinking certainty, that she wasn’t supposed to be here. That she’d crossed a line she couldn’t uncross. The grove wasn’t just a place. It was a mouth, and she had walked right into its open jaws. The wildflowers at her feet began to writhe, their stems twisting like serpents. The standing stones groaned, their surfaces rippling like water. And then, from the darkness, a hand—pale, skeletal, its fingers too many—reached out and brushed her shoulder. Rory screamed.

Evaluation details

Result Evaluator Details Meta Data
100.0000% Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags0
adverbTagCount0
adverbTags(empty)
45.3552% AI-ism adverb frequency
Target: <1% AI-ism adverbs (57 tracked)
wordCount732
totalAiIsmAdverbs4
found
0
adverb"sharply"
count1
1
adverb"utterly"
count1
2
adverb"really"
count1
3
adverb"very"
count1
highlights
0"sharply"
1"utterly"
2"really"
3"very"
100.0000% AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions(empty)
found(empty)
100.0000% AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions(empty)
found(empty)
45.3552% AI-ism word frequency
Target: <1% AI-ism words (140 tracked)
wordCount732
totalAiIsms4
found
0
word"throbbed"
count1
1
word"searing"
count1
2
word"glistening"
count1
3
word"trembled"
count1
highlights
0"throbbed"
1"searing"
2"glistening"
3"trembled"
100.0000% Cliche density
Target: ≤1 cliche(s) per 800-word window
totalCliches0
maxInWindow0
found(empty)
highlights(empty)
100.0000% Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells0
narrationSentences61
matches(empty)
100.0000% Filter word density
Target: ≤12% sentences with filter/hedge words
filterCount0
hedgeCount3
narrationSentences61
filterMatches(empty)
hedgeMatches
0"seemed to"
1"began to"
100.0000% Overuse of "that" (subordinate clause padding)
Target: ≤10% sentences with "that" clauses
thatCount0
totalSentences62
matches(empty)
100.0000% Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs18
mean40.17
std28.02
cv0.698
sampleLengths
065
186
270
375
48
550
626
73
851
93
1057
1110
1257
134
1468
1549
1639
172
100.0000% Passive voice overuse
Target: ≤5% passive sentences
passiveCount1
totalSentences61
matches
0"was gone"
100.0000% Past progressive (was/were + -ing) overuse
Target: ≤10% past progressive verbs
pastProgressiveCount1
totalVerbs117
matches
0"was, stepping"
86.3468% Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount718
adjectiveStacks1
stackExamples
0"heavier, pressing against her"
adverbCount35
adverbRatio0.04874651810584958
lyAdverbCount7
lyAdverbRatio0.009749303621169917
100.0000% Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences62
echoCount0
echoWords(empty)
100.0000% Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences62
mean11.66
std7.5
cv0.643
sampleLengths
016
124
221
31
43
528
632
726
815
912
1031
113
129
1310
1411
152
1614
1721
1817
198
205
211
2211
2314
2419
2511
267
278
283
295
3012
318
3212
3314
343
3510
3614
3710
3823
393
403
414
4211
4316
4410
4520
464
478
4821
4919
62.3656% Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats3
diversityRatio0.4032258064516129
totalSentences62
uniqueOpeners25
100.0000% Dialogue tag variety (said vs. fancy)
Target: ≤30% fancy dialogue tags
totalTags0
fancyCount0
fancyTags(empty)
90.5543%