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Run: 2026-02-17-01KHMMENQ11Q5DSY03F4DC93BZ
Run Details
Model:
WizardLM 2 8x22b
Test:
Bad Writing Habits
Scenario:
Horror: alone in an eerie place at night
Duration:
19.7s
Cost:
$0.001457
Provider:
Novita
Model input
System
You are an expert novelist with a gift for vivid, immersive prose. You write in tight third-person limited point of view with a strong narrative voice. Your prose is clean, precise, and engaging — you favor strong verbs, concrete details, and natural-sounding dialogue. You will be given a story bible (codex) containing canonical details about characters, locations, items, and lore. Use these details to ground your writing in the established world. Stay consistent with the codex. Write only the prose of the scene. Do not include titles, chapter headings, markdown formatting, or any commentary before or after the scene.
User/Human
<codex> <character id="4412" name="Aurora Carter" aliases="Rory, Laila, Aurora, Carter, Malphora" pronouns="she/her" species="Human" storyRole="Protagonist"> <eyeColor>bright blue</eyeColor> <hair>straight shoulder-length black</hair> <height>5'6"</height> <age>25</age> <scar>small crescent-shaped scar on her left wrist from a childhood accident</scar> <description>Aurora, referred to by her friends as Rory, is cool-headed, intelligent, and known for quick out-of-the-box thinking.</description> <backstory>Born in Cardiff to an Irish barrister father (Brendan Carter) and Welsh teacher mother (Jennifer Carter née Ellis), Rory reluctantly pursued Pre-Law at Cardiff University. She fled to London at the behest of her childhood friend Eva after leaving an abusive ex named Evan. By day, Rory works part-time as a delivery person for Yu-Fei Cheung's Golden Empress restaurant. She lives in a flat above Silas' bar.</backstory> </character> <location id="861" name="The Fae Grove" aliases="Isolde's grove, Richmond grove, the Grove" realm="Earth (Fae-touched)"> <parkLocation>Richmond Park</parkLocation> <standingStones>ancient oak standing stones mark the boundary</standingStones> <timeBehavior>time moves differently — an hour inside can be minutes or days outside</timeBehavior> <flora>wildflowers bloom year-round</flora> <description>A hidden clearing that exists in a pocket between Earth and the Fae realm.</description> </location> <item id="2001" name="Heartstone Pendant" aliases="the pendant, Heartstone" type="Artifact" origin="Dymas"> <gemstoneColor>deep crimson</gemstoneColor> <chainMaterial>silver chain</chainMaterial> <size>roughly the size of a thumbnail</size> <behavior>pulses faintly with warmth when near a Hel portal</behavior> <glow>faint inner glow</glow> <description>Given to Aurora by an unknown benefactor.</description> </item> </codex> Write a fully fleshed out scene of at least 1000 words in the horror genre. A character is alone in a strange, isolated place at night. They came here for a reason, but something feels off from the moment they arrive. The wrongness builds slowly — sounds that shouldn't be there, things that move at the edge of vision, a growing certainty that they are not alone. Build tension through restraint, not through gore. Use the codex entries above as your world reference for the character and setting. Only include the prose of the scene without any markdown or commentary.
Model response
Messages
Meta
AI
The moon hung heavy and low in the sky, its sil
very
light casting an
otherworldly
glow over the expanse of Richmond Park. Aurora Carter, known to her friends simply as Rory, moved through the shadows with a cautious grace, the dew-laden grass whispering secrets underfoot. She was far from the well-trodden paths, venturing into the heart of the park where the ancient oaks stood as silent
sentinels
. She had come to the Fae Grove on the urging of a note slipped under her door that morning, the script elegant and unfamiliar. It spoke of answers and the
unraveling
of mysteries that had plagued her since the Heartstone Pendant came into her life. The pendant now lay against her skin, its deep crimson gemstone dark in the night, yet she could feel its faint pulse of warmth, a
beacon
in the enveloping darkness. As Rory approached the boundary marked by the standing stones, the air grew thick, the night's chill sharpening into an almost
tangible
presence. She paused, her bright blue eyes scanning the
surreal
landscape within the grove. Wildflowers b
loomed
in defiance of the season, their vibrant hues muted by the moonlight. The grove was a pocket between worlds, a place where time danced to its own capricious tune. She stepped over the threshold, and the air
seemed to
shimmer around her, the sounds of the city fading to a distant memory. The silence of the grove was absolute, the kind that pressed against the ears and made the heartbeat a thunderous
echo
. Rory's hand instinctively went to the pendant, its warmth now a steady burn against her skin. The grove was not as it had
been described
to her. There was a wrongness here, a sense of disquiet that slithered into her bones. The trees
seemed to
lean in, their branches creaking and groaning with a voice that was not their own. Shadows flitted at the edge of her vision, too quick to be anything natural, yet when she turned her head, there was nothing. Rory's cool-headedness, her quick, out-of-the-box thinking, had always been her armor against the chaos of her life. But here, in this place, she felt it slipping, the armor dented by the
uncanny
atmosphere that
seemed to
seep into her
very
pores. She moved deeper into the grove, her
footsteps
muffled by the soft earth. The standing stones
loomed
ahead, their surfaces
etched
with runes that glowed faintly with an inner light. The air was alive with a static charge that raised the hairs on the back of her neck. A sound pierced the silence—a low, mournful wail that
seemed to
come from e
very
where and nowhere. Rory froze, her senses on high alert. The wail came again, closer this time, and she couldn't shake the feeling of being watched, of
being stalked
by something unseen. Her hand closed around the Heartstone Pendant, its glow now a vivid
beacon
in the dark. The wail rose in pitch, and the ground beneath her feet
trembled
. The shadows around her
began to
coalesce, taking form and substance, revealing figures that were not entirely human. Their eyes glowed with an eerie light, and their smiles
were filled
with malice. Rory's breath came in short, sharp gasps as she backed away, her mind racing. She had come here seeking answers, but instead, she had found herself in the midst of a nightmare. The figures advanced, their movements fluid and unnatural, their whispers threading through the air like a serpent's hiss. She turned to run, but the standing stones that had marked the way in now
seemed to
have shifted, the path obstructed by a tangle of brambles that had not been there before. The grove was changing, reshaping itself, and Rory knew with a sinking certainty that she was not meant to leave. The figures closed in, their forms becoming more solid with each passing moment. Rory's back hit the trunk of an ancient oak, its bark rough against her skin. She could feel the pulse of the tree, a slow, steady rhythm that
seemed to
echo
the beat of her own heart. In that moment of desperation, Rory felt a connection to the grove, a kinship with the ancient life force that coursed through the soil and the stones. She reached out with her senses, seeking the heart of the grove, seeking the magic that bound this place between worlds. The Heartstone Pendant grew hot against her skin, its glow now a fierce red that illuminated the faces of the figures surrounding her. They recoiled from the light, their forms
wavering
as if made of smoke. Rory held the pendant aloft, the light casting long shadows across the grove. "I am Aurora Carter," she declared, her voice steady despite the fear that clawed at her throat. "I have faced darkness before, and I will not be cowed by your specters." The grove
seemed to
pause, the
very
air holding its breath. The figures hesitated, their eyes narrowing as they regarded the defiant woman before them. Rory's gaze did not waver, her resolve hardening with each passing second. Then, as
quickly
as they had appeared, the figures
began to
dissolve, their forms scattering like ash on the wind. The grove's malevolent energy waned, replaced by a sense of tranquility that was as sudden as it was
profound
. Rory lowered the pendant, its glow fading to a soft pulse. She took a deep, shuddering breath, the cool night air filling her lungs. The path to the standing stones was clear once more, the brambles gone as if they had never been. As she made her way out of the grove, the first light of dawn creeping over the horizon, Rory
knew that the
Fae Grove had tested her, had sought to claim her as its own. But she had emerged unscathed, her spirit unbroken. The Heartstone Pendant had been her guide, a
beacon
of light in the darkness, and she had a
feeling that her
journey into the realm of the Fae was far from over. The city of London
slowly
stirred to life as Rory left the park, the mundane world a
stark
contrast to the
otherworldly
terrors she had faced. She tucked the pendant back under her shirt, its warmth a comforting presence against her skin. With a
newfound
determination, she walked toward the rising sun, ready to face whatever challenges lay ahead.
created_at
"2026-02-17T01:47:09.66126+00:00"
2/17/2026, 1:47:09 AM
model
"microsoft/wizardlm-2-8x22b"
app_id
182717
external_user
(null)
streamed
true
cancelled
false
latency
553
moderation_latency
(null)
generation_time
19560
tokens_prompt
814
tokens_completion
1549
native_tokens_prompt
880
native_tokens_completion
1470
native_tokens_completion_images
(null)
native_tokens_reasoning
0
native_tokens_cached
0
num_media_prompt
(null)
num_input_audio_prompt
(null)
num_media_completion
0
num_search_results
(null)
origin
"https://ncbench.com/"
is_byok
false
finish_reason
"stop"
native_finish_reason
"stop"
usage
0.001457
router
(null)
provider_responses
0
id
"9ebe1dc8-0e76-492d-958b-3d41cbad196a"
status
200
is_byok
false
latency
553
endpoint_id
"92d0658f-b48a-4746-96e7-75ea71d5e060"
provider_name
"Novita"
model_permaslug
"microsoft/wizardlm-2-8x22b"
api_type
"completions"
id
"gen-1771292808-wYGtaMb16A1gRaO6Ebe8"
upstream_id
"9ebe1dc8-0e76-492d-958b-3d41cbad196a"
total_cost
0.001457
cache_discount
(null)
upstream_inference_cost
0
provider_name
"Novita"
Evaluation details
Result
Evaluator
Details
Meta Data
100.0000%
Adverbs in dialogue tags
Target: ≤10% dialogue tags with adverbs
totalTags
1
adverbTagCount
0
adverbTags
(empty)
62.5468%
AI-ism adverb frequency
Target: <1% AI-ism adverbs (57 tracked)
wordCount
1068
totalAiIsmAdverbs
4
found
0
adverb
"quickly"
count
1
1
adverb
"slowly"
count
1
2
adverb
"very"
count
2
highlights
0
"quickly"
1
"slowly"
2
"very"
100.0000%
AI-ism character names
Target: 0 AI-default names (17 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
100.0000%
AI-ism location names
Target: 0 AI-default location names (33 tracked, −20% each)
codexExemptions
(empty)
found
(empty)
0.0000%
AI-ism word frequency
Target: <1% AI-ism words (140 tracked)
wordCount
1068
totalAiIsms
20
found
0
word
"tangible"
count
1
1
word
"beacon"
count
3
2
word
"sentinels"
count
1
3
word
"wavering"
count
1
4
word
"trembled"
count
1
5
word
"otherworldly"
count
2
6
word
"surreal"
count
1
7
word
"uncanny"
count
1
8
word
"loomed"
count
1
9
word
"profound"
count
1
10
word
"stark"
count
1
11
word
"newfound"
count
1
12
word
"footsteps"
count
1
13
word
"echo"
count
2
14
word
"etched"
count
1
15
word
"unraveling"
count
1
highlights
0
"tangible"
1
"beacon"
2
"sentinels"
3
"wavering"
4
"trembled"
5
"otherworldly"
6
"surreal"
7
"uncanny"
8
"loomed"
9
"profound"
10
"stark"
11
"newfound"
12
"footsteps"
13
"echo"
14
"etched"
15
"unraveling"
100.0000%
Cliche density
Target: ≤1 cliche(s) per 800-word window
totalCliches
0
maxInWindow
0
found
(empty)
highlights
(empty)
100.0000%
Emotion telling (show vs. tell)
Target: ≤3% sentences with emotion telling
emotionTells
0
narrationSentences
57
matches
(empty)
83.5240%
Filter word density
Target: ≤12% sentences with filter/hedge words
filterCount
0
hedgeCount
9
narrationSentences
57
filterMatches
(empty)
hedgeMatches
0
"seemed to"
1
"began to"
100.0000%
Overuse of "that" (subordinate clause padding)
Target: ≤10% sentences with "that" clauses
thatCount
2
totalSentences
58
matches
0
"knew that the"
1
"feeling that her"
23.1069%
Paragraph length variance
Target: CV ≥0.5 for paragraph word counts
totalParagraphs
20
mean
53.2
std
12.28
cv
0.231
sampleLengths
0
67
1
75
2
67
3
60
4
67
5
41
6
48
7
45
8
60
9
50
10
53
11
50
12
48
13
49
14
31
15
37
16
39
17
43
18
75
19
59
98.2456%
Passive voice overuse
Target: ≤5% passive sentences
passiveCount
3
totalSentences
57
matches
0
"been described"
1
"being stalked"
2
"were filled"
100.0000%
Past progressive (was/were + -ing) overuse
Target: ≤10% past progressive verbs
pastProgressiveCount
0
totalVerbs
154
matches
(empty)
100.0000%
Purple prose (modifier overload)
Target: <4% adverbs, <2% -ly adverbs, no adj stacking
wordCount
1050
adjectiveStacks
0
stackExamples
(empty)
adverbCount
24
adverbRatio
0.022857142857142857
lyAdverbCount
8
lyAdverbRatio
0.007619047619047619
100.0000%
Repeated phrase echo
Target: ≤20% sentences with echoes (window: 2)
totalSentences
58
echoCount
0
echoWords
(empty)
68.2677%
Sentence length variance
Target: CV ≥0.4 for sentence word counts
totalSentences
58
mean
18.34
std
5.88
cv
0.321
sampleLengths
0
22
1
23
2
22
3
24
4
21
5
30
6
23
7
13
8
14
9
17
10
23
11
21
12
16
13
11
14
14
15
19
16
23
17
17
18
24
19
13
20
17
21
18
22
16
23
7
24
22
25
16
26
12
27
18
28
14
29
14
30
18
31
18
32
33
33
20
34
13
35
15
36
22
37
27
38
21
39
23
40
13
41
13
42
17
43
14
44
11
45
14
46
12
47
20
48
19
49
11
39.6552%
Sentence opener variety
Target: ≥60% unique sentence openers
consecutiveRepeats
7
diversityRatio
0.3103448275862069
totalSentences
58
uniqueOpeners
18
0.0000%
Dialogue tag variety (said vs. fancy)
Target: ≤30% fancy dialogue tags
totalTags
1
fancyCount
1
fancyTags
0
"she declared, her voice steady despite the fear that clawed at her throat (declare, claw)"
75.0204%